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full:winding
(Results
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61
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/external/mesa3d/docs/
subset-A.html
579
The <span style="font-style: italic;">
winding
order</span> of vertices
585
2.5 of the OpenGL 1.2.1 specification illustrate the
winding
order for
594
specifies whether clockwise or counter-clockwise
winding
indicates a
596
is GL_CW then polygons with clockwise
winding
are front-facing. If <span
598
counter-clockwise
winding
are front-facing. The default value is
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/external/freetype/include/freetype/
ftimage.h
421
/* By default, outlines are filled using the non-zero
winding
rule. */
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/external/skia/include/core/
SkPath.h
56
/** Same as
Winding
, but draws outside of the path, rather than inside
/external/skia/src/animator/
SkAnimateSchema.xsd
412
Filled paths that self-intersect use the
winding
or evenOdd rule to determine whether the
417
<!-- @pattern
winding
Fill if the sum of edge directions is non-zero. -->
418
<xs:pattern value="
winding
"/>
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/external/freetype/src/smooth/
ftgrays.c
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/ndk/sources/host-tools/sed-4.2.1/
ChangeLog
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/external/webkit/Source/WebCore/
ChangeLog-2010-12-06
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf
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/external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf
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/cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
pdfjs.js
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/dalvik/hit/samples/
android.hprof
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