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  /external/mesa3d/docs/
subset-A.html 579 The <span style="font-style: italic;">winding order</span> of vertices
585 2.5 of the OpenGL 1.2.1 specification illustrate the winding order for
594 specifies whether clockwise or counter-clockwise winding indicates a
596 is GL_CW then polygons with clockwise winding are front-facing. &nbsp;If <span
598 counter-clockwise winding are front-facing. &nbsp;The default value is
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  /external/freetype/include/freetype/
ftimage.h 421 /* By default, outlines are filled using the non-zero winding rule. */
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  /external/skia/include/core/
SkPath.h 56 /** Same as Winding, but draws outside of the path, rather than inside
  /external/skia/src/animator/
SkAnimateSchema.xsd 412 Filled paths that self-intersect use the winding or evenOdd rule to determine whether the
417 <!-- @pattern winding Fill if the sum of edge directions is non-zero. -->
418 <xs:pattern value="winding"/>
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  /external/freetype/src/smooth/
ftgrays.c     [all...]
  /ndk/sources/host-tools/sed-4.2.1/
ChangeLog     [all...]
  /external/webkit/Source/WebCore/
ChangeLog-2010-12-06     [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-GB/
en-GB_lexpos.utf     [all...]
  /external/svox/pico_resources/tools/LingwareBuilding/PicoLingware_source_files/textana/en-US/
en-US_lexpos.utf     [all...]
  /cts/suite/pts/hostTests/browser/browserlauncher/assets/octane/
pdfjs.js     [all...]
  /dalvik/hit/samples/
android.hprof     [all...]

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