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  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnLocalTriangulator.cpp 41 bool LoopBlinnLocalTriangulator::Triangle::contains(LoopBlinnLocalTriangulator::Vertex* v)
46 LoopBlinnLocalTriangulator::Vertex* LoopBlinnLocalTriangulator::Triangle::nextVertex(LoopBlinnLocalTriangulator::Vertex* current, bool traverseCounterClockwise)
61 int LoopBlinnLocalTriangulator::Triangle::indexForVertex(LoopBlinnLocalTriangulator::Vertex* vertex)
64 if (m_vertices[i] == vertex)
74 // start to the end vertex.
110 // being filled. We ignore the interior vertex unless it is also
111 // the ending vertex, and skip the edges shared between two
113 Vertex* v = &m_vertices[0]
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LoopBlinnPathProcessor.cpp 290 // Returns the given interior vertex, 0 <= index < numberOfInteriorVertices().
297 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index); local
298 if (vertex)
299 res.set(vertex->xyCoordinates().x(), vertex->xyCoordinates().y());
497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i); local
499 vertex->set(getPoint(i).x(),
505 vertex->set(getPoint(i).x()
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  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 230 private static int buildProgram(String vertex, String fragment) {
231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
327 // number of coordinates per vertex in this array
344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex
350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex
360 // initialize vertex byte buffer for shape coordinates
388 // get handle to vertex shader's a_position member
  /external/jmonkeyengine/engine/src/core/com/jme3/collision/
SweepSphere.java 145 float velocitySquared, Vector3f vertex, float t) {
147 // B = 2 * (velocity . (center - vertex));
148 // C = ||vertex - center||^2 - 1f;
150 temp1.set(sCenter).subtractLocal(vertex);
157 // float B = sCenter.subtract(vertex).dot(sVelocity) * 2f;
158 // float C = vertex.subtract(sCenter).lengthSquared() - 1f;
295 // vertex 1
304 // vertex 2
312 // vertex 3
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 280 private static int buildProgram(String vertex, String fragment) {
281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /frameworks/base/libs/hwui/
OpenGLRenderer.cpp 1130 Vertex* vertex = mesh; local
1742 TextureVertex* vertex = mesh; local
2290 TextureVertex* vertex = &pointsData[0]; local
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Program.h 98 * determine the generation of both the vertex and fragment shaders.
297 * A program holds a vertex and a fragment shader. It offers several utility
308 * Creates a new program with the specified vertex and fragment
311 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
  /external/opencv/cxcore/src/
cxdatastructs.cpp 2931 CvGraphVtx *vertex = 0; local
3320 CvGraphVtx *vertex; local
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  /frameworks/ex/carousel/java/com/android/ex/carousel/
carousel.rs     [all...]
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
OBJLoader.java 77 protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100);
78 protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100);
91 protected static class Vertex {
106 final Vertex other = (Vertex) obj;
130 Vertex[] verticies;
179 protected void findVertexIndex(Vertex vert){
194 t[0].verticies = new Vertex[3]
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  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 550 private int buildProgram(String vertex, String fragment) {
551 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
  /external/opencv/cxcore/include/
cxtypes.h     [all...]
  /external/quake/quake/src/QW/client/
gl_draw.c 1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
1467 glVertexPointer( 2, GL_FLOAT, 0, vertex);
1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
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gl_rmain.c 311 // get the vertex count and primitive type
320 float vertex[3*256]; local
337 pVertex = vertex;
352 glVertexPointer(3, GL_FLOAT, 0, vertex);
413 // get the vertex count and primitive type
  /external/skia/src/gpu/
GrContext.cpp 995 GrPoint* vertex = geo.positions(); local
    [all...]
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3drmobj.h 386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DRMOBJ.H 386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
  /external/quake/quake/src/WinQuake/
gl_draw.cpp 2061 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
2076 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local
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gl_rmain.cpp 348 // get the vertex count and primitive type
464 // get the vertex count and primitive type
890 float vertex[3*4] = { local
897 glVertexPointer( 3, GL_FLOAT, 0, vertex);
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  /frameworks/rs/
rs_hal.h 231 } vertex; member in struct:android::renderscript::__anon18762
rs.spec 479 param RsAllocation vertex
  /frameworks/support/renderscript/v8/rs_support/
rs_hal.h 231 } vertex; member in struct:android::renderscript::__anon18791
  /frameworks/native/opengl/libagl/
context.h 141 size_t index; // cache tag, and vertex index
197 array_t vertex; member in struct:android::gl::array_machine_t
matrix.cpp 25 #include "vertex.h"
106 if ((c->arrays.vertex.size != 4) &&
139 // We need to update the mvp (used to transform each vertex)
721 #pragma mark matrix * vertex
  /external/opencv/cvaux/include/
cvaux.h     [all...]

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