/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnLocalTriangulator.cpp | 41 bool LoopBlinnLocalTriangulator::Triangle::contains(LoopBlinnLocalTriangulator::Vertex* v) 46 LoopBlinnLocalTriangulator::Vertex* LoopBlinnLocalTriangulator::Triangle::nextVertex(LoopBlinnLocalTriangulator::Vertex* current, bool traverseCounterClockwise) 61 int LoopBlinnLocalTriangulator::Triangle::indexForVertex(LoopBlinnLocalTriangulator::Vertex* vertex) 64 if (m_vertices[i] == vertex) 74 // start to the end vertex. 110 // being filled. We ignore the interior vertex unless it is also 111 // the ending vertex, and skip the edges shared between two 113 Vertex* v = &m_vertices[0] [all...] |
LoopBlinnPathProcessor.cpp | 290 // Returns the given interior vertex, 0 <= index < numberOfInteriorVertices(). 297 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getInteriorVertex(index); local 298 if (vertex) 299 res.set(vertex->xyCoordinates().x(), vertex->xyCoordinates().y()); 497 LoopBlinnLocalTriangulator::Vertex* vertex = m_triangulator->getVertex(i); local 499 vertex->set(getPoint(i).x(), 505 vertex->set(getPoint(i).x() [all...] |
/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 230 private static int buildProgram(String vertex, String fragment) { 231 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 327 // number of coordinates per vertex in this array 344 private final int vertexStride = COORDS_PER_VERTEX * 4; // bytes per vertex 350 private final int colorStride = COLOR_PLANES_PER_VERTEX * 4; // bytes per vertex 360 // initialize vertex byte buffer for shape coordinates 388 // get handle to vertex shader's a_position member
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/external/jmonkeyengine/engine/src/core/com/jme3/collision/ |
SweepSphere.java | 145 float velocitySquared, Vector3f vertex, float t) { 147 // B = 2 * (velocity . (center - vertex)); 148 // C = ||vertex - center||^2 - 1f; 150 temp1.set(sCenter).subtractLocal(vertex); 157 // float B = sCenter.subtract(vertex).dot(sVelocity) * 2f; 158 // float C = vertex.subtract(sCenter).lengthSquared() - 1f; 295 // vertex 1 304 // vertex 2 312 // vertex 3
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/frameworks/base/libs/hwui/ |
OpenGLRenderer.cpp | 1130 Vertex* vertex = mesh; local 1742 TextureVertex* vertex = mesh; local 2290 TextureVertex* vertex = &pointsData[0]; local [all...] |
Program.h | 98 * determine the generation of both the vertex and fragment shaders. 297 * A program holds a vertex and a fragment shader. It offers several utility 308 * Creates a new program with the specified vertex and fragment 311 Program(const ProgramDescription& description, const char* vertex, const char* fragment);
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/external/opencv/cxcore/src/ |
cxdatastructs.cpp | 2931 CvGraphVtx *vertex = 0; local 3320 CvGraphVtx *vertex; local [all...] |
/frameworks/ex/carousel/java/com/android/ex/carousel/ |
carousel.rs | [all...] |
/external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/ |
OBJLoader.java | 77 protected final HashMap<Vertex, Integer> vertIndexMap = new HashMap<Vertex, Integer>(100); 78 protected final IntMap<Vertex> indexVertMap = new IntMap<Vertex>(100); 91 protected static class Vertex { 106 final Vertex other = (Vertex) obj; 130 Vertex[] verticies; 179 protected void findVertexIndex(Vertex vert){ 194 t[0].verticies = new Vertex[3] [all...] |
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 550 private int buildProgram(String vertex, String fragment) { 551 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
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/external/opencv/cxcore/include/ |
cxtypes.h | [all...] |
/external/quake/quake/src/QW/client/ |
gl_draw.c | 1465 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local 1467 glVertexPointer( 2, GL_FLOAT, 0, vertex); 1476 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local [all...] |
gl_rmain.c | 311 // get the vertex count and primitive type 320 float vertex[3*256]; local 337 pVertex = vertex; 352 glVertexPointer(3, GL_FLOAT, 0, vertex); 413 // get the vertex count and primitive type
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/external/skia/src/gpu/ |
GrContext.cpp | 995 GrPoint* vertex = geo.positions(); local [all...] |
/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3drmobj.h | 386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DRMOBJ.H | 386 STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
390 STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
394 STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
396 STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
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/external/quake/quake/src/WinQuake/ |
gl_draw.cpp | 2061 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local 2076 float vertex[2*4] = {x,y,x+w,y, x+w, y+h, x, y+h}; local [all...] |
gl_rmain.cpp | 348 // get the vertex count and primitive type 464 // get the vertex count and primitive type 890 float vertex[3*4] = { local 897 glVertexPointer( 3, GL_FLOAT, 0, vertex); [all...] |
/frameworks/rs/ |
rs_hal.h | 231 } vertex; member in struct:android::renderscript::__anon18762
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rs.spec | 479 param RsAllocation vertex
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/frameworks/support/renderscript/v8/rs_support/ |
rs_hal.h | 231 } vertex; member in struct:android::renderscript::__anon18791
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/frameworks/native/opengl/libagl/ |
context.h | 141 size_t index; // cache tag, and vertex index 197 array_t vertex; member in struct:android::gl::array_machine_t
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matrix.cpp | 25 #include "vertex.h" 106 if ((c->arrays.vertex.size != 4) && 139 // We need to update the mvp (used to transform each vertex) 721 #pragma mark matrix * vertex
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/external/opencv/cvaux/include/ |
cvaux.h | [all...] |