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  /external/jmonkeyengine/engine/src/core/com/jme3/light/
package.html 10 The <code>com.jme3.light</code> package contains various lights that can be placed
13 There are 3 types of lights currently supported in jMonkeyEngine:
15 <li>Point Light - Point lights emit from a certain location and have a certain influence radius (optional)</li>
16 <li>Directional Light - Directional lights will always appear to emit from a certain direction
18 <li>Ambient Light - Ambient lights have no location or direction;
LightList.java 43 * lights that are attached to them.
191 * There are two reasons why lights should be resorted.
192 * First, if the lights have moved, that means their distance to
195 * the individual lights might have changed.
237 // add the lights from the local list
244 // if the spatial has a parent node, add the lights
310 ArrayList<Light> lights = new ArrayList<Light>(); local
312 lights.add(list[i]);
314 oc.writeSavableArrayList(lights, "lights", null)
321 List<Light> lights = ic.readSavableArrayList("lights", null); local
    [all...]
AmbientLight.java 8 * Ambient lights are unaffected by the surface normal, and are constant
DirectionalLight.java 47 * Directional lights have no specific position in the scene, they always
56 lastDistance = 0; // directional lights are always closest to their owner
SpotLight.java 44 * It can be used to fake torch lights or car's lights.
46 * In addition to a position and a direction, spot lights also have a range which
  /frameworks/base/services/jni/
com_android_server_LightsService.cpp 26 #include <hardware/lights.h>
48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices
73 devices->lights[LIGHT_INDEX_BACKLIGHT]
75 devices->lights[LIGHT_INDEX_KEYBOARD]
77 devices->lights[LIGHT_INDEX_BUTTONS]
79 devices->lights[LIGHT_INDEX_BATTERY]
81 devices->lights[LIGHT_INDEX_NOTIFICATIONS]
83 devices->lights[LIGHT_INDEX_ATTENTION]
85 devices->lights[LIGHT_INDEX_BLUETOOTH]
87 devices->lights[LIGHT_INDEX_WIFI
    [all...]
  /device/samsung/manta/liblights/
Android.mk 20 LOCAL_SRC_FILES := lights.c
26 LOCAL_MODULE := lights.manta
  /device/samsung/tuna/liblight/
Android.mk 20 LOCAL_SRC_FILES := lights.c
27 LOCAL_MODULE := lights.tuna
lights.c 17 #define LOG_TAG "lights"
26 #include <hardware/lights.h>
219 .name = "lights Module",
  /development/tools/emulator/system/lights/
lights_qemu.c 15 * This implements a lights hardware library for the Android emulator.
17 * placed into /system/lib/hw/lights.goldfish.so
26 #define LOG_TAG "Lights"
41 #include <hardware/lights.h>
67 /* Get Lights service. */
145 /** Close the lights device */
158 /** Open a new instance of a lights device using name */
203 * The emulator lights Module
210 .name = "Goldfish lights Module",
Android.mk 24 LOCAL_MODULE := lights.goldfish
  /device/asus/grouper/liblights/
Android.mk 24 LOCAL_SRC_FILES := lights.c
33 LOCAL_MODULE := lights.grouper
lights.c 17 #define LOG_TAG "lights"
31 #include <hardware/lights.h>
102 /** Close the lights device */
110 /** Open a new instance of a lights device using name */
154 .name = "NVIDIA Kai lights module",
  /hardware/libhardware/include/hardware/
lights.h 31 #define LIGHTS_HARDWARE_MODULE_ID "lights"
34 * These light IDs correspond to logical lights, not physical.
47 * These lights aren't currently supported by the higher
87 * Not all lights must support all parameters. If you
125 * Set the provided lights to the provided values.
  /external/quake/quake/src/QW/dxsdk/sdk/inc/
d3dcaps.h 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
  /external/quake/quake/src/WinQuake/dxsdk/SDK/INC/
D3DCAPS.H 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
  /external/mesa3d/docs/
perf.html 52 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0)
53 No local lights are used (all position W's are 0.0)
  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Lighting.glsllib 34 // find light dir in tangent space, works for point & directional lights
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js 183 this.lights = [];
225 for (var i = 0; i < this.lights.length; i++) {
226 var light = this.lights[i];
381 _scene.lights[0] = createVector(20, 38, -22);
382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3);
383 _scene.lights[1] = createVector(-23, 40, 17);
384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3);
385 _scene.lights[2] = createVector(23, 20, 17);
386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
  /external/iptables/extensions/
libxt_LED.man 2 lights, to blink or illuminate them when certain packets pass through the
  /external/kernel-headers/original/linux/
kd.h 28 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
95 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
96 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/
kd.h 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/
kd.h 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/
kd.h 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */
94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */
95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */

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