/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
package.html | 10 The <code>com.jme3.light</code> package contains various lights that can be placed 13 There are 3 types of lights currently supported in jMonkeyEngine: 15 <li>Point Light - Point lights emit from a certain location and have a certain influence radius (optional)</li> 16 <li>Directional Light - Directional lights will always appear to emit from a certain direction 18 <li>Ambient Light - Ambient lights have no location or direction;
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LightList.java | 43 * lights that are attached to them. 191 * There are two reasons why lights should be resorted. 192 * First, if the lights have moved, that means their distance to 195 * the individual lights might have changed. 237 // add the lights from the local list 244 // if the spatial has a parent node, add the lights 310 ArrayList<Light> lights = new ArrayList<Light>(); local 312 lights.add(list[i]); 314 oc.writeSavableArrayList(lights, "lights", null) 321 List<Light> lights = ic.readSavableArrayList("lights", null); local [all...] |
AmbientLight.java | 8 * Ambient lights are unaffected by the surface normal, and are constant
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DirectionalLight.java | 47 * Directional lights have no specific position in the scene, they always 56 lastDistance = 0; // directional lights are always closest to their owner
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SpotLight.java | 44 * It can be used to fake torch lights or car's lights. 46 * In addition to a position and a direction, spot lights also have a range which
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/frameworks/base/services/jni/ |
com_android_server_LightsService.cpp | 26 #include <hardware/lights.h> 48 light_device_t* lights[LIGHT_COUNT]; member in struct:android::Devices 73 devices->lights[LIGHT_INDEX_BACKLIGHT] 75 devices->lights[LIGHT_INDEX_KEYBOARD] 77 devices->lights[LIGHT_INDEX_BUTTONS] 79 devices->lights[LIGHT_INDEX_BATTERY] 81 devices->lights[LIGHT_INDEX_NOTIFICATIONS] 83 devices->lights[LIGHT_INDEX_ATTENTION] 85 devices->lights[LIGHT_INDEX_BLUETOOTH] 87 devices->lights[LIGHT_INDEX_WIFI [all...] |
/device/samsung/manta/liblights/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 26 LOCAL_MODULE := lights.manta
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/device/samsung/tuna/liblight/ |
Android.mk | 20 LOCAL_SRC_FILES := lights.c 27 LOCAL_MODULE := lights.tuna
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lights.c | 17 #define LOG_TAG "lights" 26 #include <hardware/lights.h> 219 .name = "lights Module",
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/development/tools/emulator/system/lights/ |
lights_qemu.c | 15 * This implements a lights hardware library for the Android emulator. 17 * placed into /system/lib/hw/lights.goldfish.so 26 #define LOG_TAG "Lights" 41 #include <hardware/lights.h> 67 /* Get Lights service. */ 145 /** Close the lights device */ 158 /** Open a new instance of a lights device using name */ 203 * The emulator lights Module 210 .name = "Goldfish lights Module",
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Android.mk | 24 LOCAL_MODULE := lights.goldfish
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/device/asus/grouper/liblights/ |
Android.mk | 24 LOCAL_SRC_FILES := lights.c 33 LOCAL_MODULE := lights.grouper
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lights.c | 17 #define LOG_TAG "lights" 31 #include <hardware/lights.h> 102 /** Close the lights device */ 110 /** Open a new instance of a lights device using name */ 154 .name = "NVIDIA Kai lights module",
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/hardware/libhardware/include/hardware/ |
lights.h | 31 #define LIGHTS_HARDWARE_MODULE_ID "lights" 34 * These light IDs correspond to logical lights, not physical. 47 * These lights aren't currently supported by the higher 87 * Not all lights must support all parameters. If you 125 * Set the provided lights to the provided values.
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/external/quake/quake/src/QW/dxsdk/sdk/inc/ |
d3dcaps.h | 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
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/external/quake/quake/src/WinQuake/dxsdk/SDK/INC/ |
D3DCAPS.H | 35 DWORD dwNumLights; /* Number of lights that can be handled */
41 #define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
42 #define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
43 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
44 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
45 #define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
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/external/mesa3d/docs/ |
perf.html | 52 No spot lights are used (all GL_SPOT_CUTOFFs are 180.0) 53 No local lights are used (all position W's are 0.0)
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/external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/ |
Lighting.glsllib | 34 // find light dir in tangent space, works for point & directional lights
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/webkit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
3d-raytrace.js | 183 this.lights = []; 225 for (var i = 0; i < this.lights.length; i++) { 226 var light = this.lights[i]; 381 _scene.lights[0] = createVector(20, 38, -22); 382 _scene.lights[0].colour = createVector(0.7, 0.3, 0.3); 383 _scene.lights[1] = createVector(-23, 40, 17); 384 _scene.lights[1].colour = createVector(0.7, 0.3, 0.3); 385 _scene.lights[2] = createVector(23, 20, 17); 386 _scene.lights[2].colour = createVector(0.7, 0.7, 0.7);
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/external/iptables/extensions/ |
libxt_LED.man | 2 lights, to blink or illuminate them when certain packets pass through the
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/external/kernel-headers/original/linux/ |
kd.h | 28 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 95 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 96 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/linux/ |
kd.h | 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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/prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
kd.h | 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.7-4.6/sysroot/usr/include/linux/ |
kd.h | 27 #define KDSETLED 0x4B32 /* set led state [lights, not flags] */ 94 #define KDGKBLED 0x4B64 /* get led flags (not lights) */ 95 #define KDSKBLED 0x4B65 /* set led flags (not lights) */
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