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  /system/core/libpixelflinger/
raster.cpp 180 int32_t texcoords[8]; local
200 texcoords[0] = s0;
201 texcoords[1] = dsdx;
202 texcoords[2] = 0;
203 texcoords[3] = t0;
204 texcoords[4] = 0;
205 texcoords[5] = dtdy;
206 texcoords[6] = 0;
207 texcoords[7] = 0;
208 c->procs.texCoordGradScale8xv(c, tmu, texcoords);
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  /external/mesa3d/src/pixelflinger2/
llvm_texture.cpp 282 std::vector<Value * > texcoords = extractVector(builder, in1); local
305 /*sType, */texcoords[0], textureWidth, textureW, &xLerp);
307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp);
379 std::vector<Value * > texcoords = extractVector(builder, in1); local
395 Value * mx = Fabs(builder, texcoords[0]), * my = Fabs(builder, texcoords[1]);
396 Value * mz = Fabs(builder, texcoords[2]);
409 condBranch.ifCond(FPositive(builder, texcoords[0]));
412 builder.CreateStore(builder.CreateFNeg(texcoords[2]), sPtr);
413 builder.CreateStore(builder.CreateFNeg(texcoords[1]), tPtr)
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  /external/jmonkeyengine/engine/src/core/com/jme3/effect/
ParticleTriMesh.java 91 // set texcoords
167 FloatBuffer texcoords = (FloatBuffer) tvb.getData(); local
190 texcoords.clear();
257 texcoords.put(startX).put(endY);
258 texcoords.put(endX).put(endY);
259 texcoords.put(startX).put(startY);
260 texcoords.put(endX).put(startY);
273 texcoords.clear();
275 texcoords.clear();
276 tvb.updateData(texcoords);
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ParticlePointMesh.java 126 FloatBuffer texcoords = (FloatBuffer) tvb.getData(); local
134 texcoords.rewind();
153 texcoords.put(startX).put(startY).put(endX).put(endY);
158 texcoords.flip();
164 tvb.updateData(texcoords);
  /external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/
RenderDeviceJme.java 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 89 const GLfloat texCoords[4][2] = {
104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/base/libs/hwui/
Program.cpp 48 texCoords = bindAttrib("texCoords", kBindingTexCoords);
50 texCoords = -1;
183 if (texCoords >= 0 && !mHasSampler) {
ProgramCache.cpp 42 "attribute vec2 texCoords;\n";
102 " outTexCoords = texCoords;\n";
104 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n";
793 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n");
795 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n");
799 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n");
805 shader.append("texCoords.x");
808 shader.append("mod(texCoords.x, 1.0)");
817 shader.append("texCoords.y");
820 shader.append("mod(texCoords.y, 1.0)")
    [all...]
Layer.h 65 texCoords.set(
241 Rect texCoords;
Program.h 368 * Name of the texCoords attribute if it exists, -1 otherwise.
370 int texCoords;
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 64 "varying vec2 texCoords;\n"
68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n"
76 "varying vec2 texCoords;\n"
78 " gl_FragColor = texture2D(texSampler, texCoords);\n"
85 "varying vec2 texCoords;\n"
89 " vec4 rgb = texture2D(texSampler, texCoords);\n"
99 "varying vec2 texCoords;\n"
103 " vec4 rgb = texture2D(texSampler, texCoords);\n"
113 "varying vec2 texCoords;\n"
118 " vec4 rgb = texture2D(texSampler, texCoords);\n
    [all...]
  /frameworks/native/services/surfaceflinger/
LayerBase.cpp 402 struct TexCoords {
417 TexCoords texCoords[4];
418 texCoords[0].u = left;
419 texCoords[0].v = top;
420 texCoords[1].u = left;
421 texCoords[1].v = bottom;
422 texCoords[2].u = right;
423 texCoords[2].v = bottom;
424 texCoords[3].u = right
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  /external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/
FloatToFixed.java 64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord); local
97 // texcoords
98 fb = (FloatBuffer) texcoords.getData();
101 texcoords.getNumComponents(),
106 newTcVb.setupData(texcoords.getUsage(),
107 texcoords.getNumComponents(),
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
simple_water.frag 24 varying vec4 waterTex1; //moving texcoords
25 varying vec4 waterTex2; //moving texcoords
  /frameworks/native/opengl/tests/fillrate/
fillrate.cpp 100 const GLfloat texCoords[4][2] = {
117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/native/opengl/tests/filter/
filter.cpp 148 const GLfloat texCoords[4][2] = {
177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
  /frameworks/rs/scriptc/
rs_mesh.rsh 54 * vertex data, e.g. positions, normals, texcoords
  /frameworks/support/renderscript/v8/rs_support/scriptc/
rs_mesh.rsh 54 * vertex data, e.g. positions, normals, texcoords
  /frameworks/native/opengl/tests/gl_jni/jni/
gl_code.cpp 158 const GLfixed texCoords[] = {
167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 154 "attribute vec2 texCoords;\n" +
157 " outTexCoords = texCoords;\n" +
194 int attribTexCoords = glGetAttribLocation(program, "texCoords");
  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 152 "attribute vec2 texCoords;\n"
155 " outTexCoords = texCoords;\n"
181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
  /external/mesa3d/docs/
relnotes-7.0.html 47 <li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
  /external/webkit/Source/WebCore/platform/graphics/gpu/
LoopBlinnPathCache.h 65 const float* texcoords() const function in class:WebCore::LoopBlinnPathCache
LoopBlinnPathProcessor.cpp 255 // texCoords may be null when the klm coordinates have not been
258 const LoopBlinnTextureCoords::Result* texCoords);
490 const LoopBlinnTextureCoords::Result* texCoords)
498 if (texCoords) {
501 texCoords->klmCoordinates[i].x(),
502 texCoords->klmCoordinates[i].y(),
503 texCoords->klmCoordinates[i].z());
569 LoopBlinnTextureCoords::Result texCoords =
571 if (texCoords.hasRenderingArtifact) {
579 if (!texCoords.isLineOrPoint)
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