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  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
UploadedTexture.java 198 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0, mBorder, mBorder,
263 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0,
269 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0,
274 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0,
281 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0,
288 GLUtils.texSubImage2D(GL11.GL_TEXTURE_2D, 0,
  /frameworks/base/opengl/java/android/opengl/
GLUtils.java 189 public static void texSubImage2D(int target, int level, int xoffset, int yoffset,
192 throw new NullPointerException("texSubImage2D can't be used with a null Bitmap");
204 * A version of texSubImage2D() that takes an explicit type parameter
214 public static void texSubImage2D(int target, int level, int xoffset, int yoffset,
217 throw new NullPointerException("texSubImage2D can't be used with a null Bitmap");
  /external/mesa3d/docs/
MESA_ycbcr_texture.spec 63 TexImage2D and TexSubImage2D:
67 Accepted by the <type> parameter of TexImage2D and TexSubImage2D:
144 TexSubImage2D is YCBCR_MESA then format must be YCBCR_MESA.
185 INVALID_OPERATION is generated by TexSubImage2D if the internal image
MESA_texture_array.spec 104 Accepted by the <target> parameter of TexImage2D, TexSubImage2D,
250 must be TEXTURE_1D, the target arguments of TexSubImage2D and
    [all...]
  /external/skia/src/gpu/mesa/
GrGLCreateMesaInterface.cpp 119 GR_GL_GET_PROC(TexSubImage2D);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
VideoLayerChromium.cpp 256 // If mapTexSubImage2DCHROMIUM fails, then do the slower texSubImage2D
259 GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, 0, 0, dimensions.width(), dimensions.height(), format, GraphicsContext3D::UNSIGNED_BYTE, data));
LayerTilerChromium.cpp 368 GLC(context, context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0, destRect.x(), destRect.y(), destRect.width(), destRect.height(), GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, pixelSource));
  /external/webkit/Source/WebCore/html/canvas/
WebGLRenderingContext.h 212 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
215 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
217 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
219 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
222 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset,
WebGLRenderingContext.idl     [all...]
WebGLRenderingContext.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/gpu/
SharedGraphicsContext3D.h 99 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
SharedGraphicsContext3D.cpp 220 void SharedGraphicsContext3D::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
222 m_context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
Texture.cpp 197 m_context->texSubImage2D(GraphicsContext3D::TEXTURE_2D, 0 /* level */,
  /external/webkit/Source/WebKit/chromium/src/
GraphicsContext3DChromium.cpp 621 void GraphicsContext3DInternal::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels)
623 m_impl->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
    [all...]
GraphicsContext3DInternal.h 194 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
  /external/mesa3d/docs/OLD/
MESA_trace.spec 214 TexImage1D, TexImage2D, TexImage3D, TexSubImage1D, TexSubImage2D, and
  /external/quake/quake/src/QW/
qwchangelog.txt 60 - Using TexSubImage2D to upload partial lightmaps (GL)
qwrlnote.txt 178 - Using TexSubImage2D to upload partial lightmaps (GL)
  /external/webkit/Source/WebKit/chromium/public/
WebGraphicsContext3D.h 289 virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
  /external/webkit/Source/WebCore/platform/graphics/
GraphicsContext3D.h 724 void texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, GC3Dsizei width, GC3Dsizei height, GC3Denum format, GC3Denum type, const void* pixels);
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  /frameworks/base/services/java/com/android/server/power/
ElectronBeam.java 416 GLUtils.texSubImage2D(GLES10.GL_TEXTURE_2D, 0, 0, 0, bitmap);
  /external/skia/src/gpu/gl/
GrGpuGL.cpp 752 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
764 GL_CALL(TexSubImage2D(GR_GL_TEXTURE_2D,
    [all...]
  /external/webkit/Source/WebCore/platform/graphics/opengl/
GraphicsContext3DOpenGL.cpp     [all...]
  /external/webkit/Source/WebCore/platform/graphics/qt/
GraphicsContext3DQt.cpp     [all...]
  /prebuilts/gcc/linux-x86/host/i686-linux-glibc2.7-4.4.3/sysroot/usr/include/GL/
gl_mangle.h     [all...]

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