/system/core/libpixelflinger/ |
raster.cpp | 180 int32_t texcoords[8]; local 200 texcoords[0] = s0; 201 texcoords[1] = dsdx; 202 texcoords[2] = 0; 203 texcoords[3] = t0; 204 texcoords[4] = 0; 205 texcoords[5] = dtdy; 206 texcoords[6] = 0; 207 texcoords[7] = 0; 208 c->procs.texCoordGradScale8xv(c, tmu, texcoords); [all...] |
/external/mesa3d/src/pixelflinger2/ |
llvm_texture.cpp | 282 std::vector<Value * > texcoords = extractVector(builder, in1); local 305 /*sType, */texcoords[0], textureWidth, textureW, &xLerp); 307 /*tType, */texcoords[1], textureHeight, textureH, &yLerp); 379 std::vector<Value * > texcoords = extractVector(builder, in1); local 395 Value * mx = Fabs(builder, texcoords[0]), * my = Fabs(builder, texcoords[1]); 396 Value * mz = Fabs(builder, texcoords[2]); 409 condBranch.ifCond(FPositive(builder, texcoords[0])); 412 builder.CreateStore(builder.CreateFNeg(texcoords[2]), sPtr); 413 builder.CreateStore(builder.CreateFNeg(texcoords[1]), tPtr) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/effect/ |
ParticleTriMesh.java | 91 // set texcoords 167 FloatBuffer texcoords = (FloatBuffer) tvb.getData(); local 190 texcoords.clear(); 257 texcoords.put(startX).put(endY); 258 texcoords.put(endX).put(endY); 259 texcoords.put(startX).put(startY); 260 texcoords.put(endX).put(startY); 273 texcoords.clear(); 275 texcoords.clear(); 276 tvb.updateData(texcoords); [all...] |
ParticlePointMesh.java | 126 FloatBuffer texcoords = (FloatBuffer) tvb.getData(); local 134 texcoords.rewind(); 153 texcoords.put(startX).put(startY).put(endX).put(endY); 158 texcoords.flip(); 164 tvb.updateData(texcoords);
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/external/jmonkeyengine/engine/src/niftygui/com/jme3/niftygui/ |
RenderDeviceJme.java | 269 FloatBuffer texCoords = (FloatBuffer) quadModTC.getData();
279 texCoords.rewind();
280 texCoords.put(startX).put(startY);
281 texCoords.put(endX).put(startY);
282 texCoords.put(endX).put(endY);
283 texCoords.put(startX).put(endY);
284 texCoords.flip();
285 quadModTC.updateData(texCoords);
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/frameworks/native/opengl/tests/linetex/ |
linetex.cpp | 89 const GLfloat texCoords[4][2] = { 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/base/libs/hwui/ |
Program.cpp | 48 texCoords = bindAttrib("texCoords", kBindingTexCoords); 50 texCoords = -1; 183 if (texCoords >= 0 && !mHasSampler) {
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ProgramCache.cpp | 42 "attribute vec2 texCoords;\n"; 102 " outTexCoords = texCoords;\n"; 104 " outTexCoords = (mainTextureTransform * vec4(texCoords, 0.0, 1.0)).xy;\n"; 793 shader.append("\nhighp vec2 wrap(highp vec2 texCoords) {\n"); 795 shader.append(" highp float xMod2 = mod(texCoords.x, 2.0);\n"); 799 shader.append(" highp float yMod2 = mod(texCoords.y, 2.0);\n"); 805 shader.append("texCoords.x"); 808 shader.append("mod(texCoords.x, 1.0)"); 817 shader.append("texCoords.y"); 820 shader.append("mod(texCoords.y, 1.0)") [all...] |
Layer.h | 65 texCoords.set( 241 Rect texCoords;
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Program.h | 368 * Name of the texCoords attribute if it exists, -1 otherwise. 370 int texCoords;
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 64 "varying vec2 texCoords;\n" 68 " texCoords = (texMatrix * vec4(vTexPos, 0.0, 1.0)).xy;\n" 76 "varying vec2 texCoords;\n" 78 " gl_FragColor = texture2D(texSampler, texCoords);\n" 85 "varying vec2 texCoords;\n" 89 " vec4 rgb = texture2D(texSampler, texCoords);\n" 99 "varying vec2 texCoords;\n" 103 " vec4 rgb = texture2D(texSampler, texCoords);\n" 113 "varying vec2 texCoords;\n" 118 " vec4 rgb = texture2D(texSampler, texCoords);\n [all...] |
/frameworks/native/services/surfaceflinger/ |
LayerBase.cpp | 402 struct TexCoords { 417 TexCoords texCoords[4]; 418 texCoords[0].u = left; 419 texCoords[0].v = top; 420 texCoords[1].u = left; 421 texCoords[1].v = bottom; 422 texCoords[2].u = right; 423 texCoords[2].v = bottom; 424 texCoords[3].u = right [all...] |
/external/jmonkeyengine/engine/src/tools/jme3tools/converters/model/ |
FloatToFixed.java | 64 VertexBuffer texcoords = mesh.getBuffer(Type.TexCoord); local 97 // texcoords 98 fb = (FloatBuffer) texcoords.getData(); 101 texcoords.getNumComponents(), 106 newTcVb.setupData(texcoords.getUsage(), 107 texcoords.getNumComponents(),
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/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/ |
simple_water.frag | 24 varying vec4 waterTex1; //moving texcoords 25 varying vec4 waterTex2; //moving texcoords
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/frameworks/native/opengl/tests/fillrate/ |
fillrate.cpp | 100 const GLfloat texCoords[4][2] = { 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/native/opengl/tests/filter/ |
filter.cpp | 148 const GLfloat texCoords[4][2] = { 177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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/frameworks/rs/scriptc/ |
rs_mesh.rsh | 54 * vertex data, e.g. positions, normals, texcoords
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/frameworks/support/renderscript/v8/rs_support/scriptc/ |
rs_mesh.rsh | 54 * vertex data, e.g. positions, normals, texcoords
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/frameworks/native/opengl/tests/gl_jni/jni/ |
gl_code.cpp | 158 const GLfixed texCoords[] = { 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/native/opengl/tests/tritex/ |
tritex.cpp | 239 const GLfixed texCoords[] = {
254 glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 154 "attribute vec2 texCoords;\n" + 157 " outTexCoords = texCoords;\n" + 194 int attribTexCoords = glGetAttribLocation(program, "texCoords");
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 152 "attribute vec2 texCoords;\n" 155 " outTexCoords = texCoords;\n" 181 gvTextureTexCoordsHandle = glGetAttribLocation(gTextureProgram, "texCoords");
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/external/mesa3d/docs/ |
relnotes-7.0.html | 47 <li>GLSL dFdx() and dFdy() work for fragment program inputs now (texcoords)
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
LoopBlinnPathCache.h | 65 const float* texcoords() const function in class:WebCore::LoopBlinnPathCache
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LoopBlinnPathProcessor.cpp | 255 // texCoords may be null when the klm coordinates have not been 258 const LoopBlinnTextureCoords::Result* texCoords); 490 const LoopBlinnTextureCoords::Result* texCoords) 498 if (texCoords) { 501 texCoords->klmCoordinates[i].x(), 502 texCoords->klmCoordinates[i].y(), 503 texCoords->klmCoordinates[i].z()); 569 LoopBlinnTextureCoords::Result texCoords = 571 if (texCoords.hasRenderingArtifact) { 579 if (!texCoords.isLineOrPoint) [all...] |