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      1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "base/lazy_instance.h"
      6 #include "chrome/browser/speech/speech_input_bubble.h"
      7 #include "content/browser/tab_contents/tab_contents.h"
      8 #include "grit/generated_resources.h"
      9 #include "grit/theme_resources.h"
     10 #include "ui/base/resource/resource_bundle.h"
     11 #include "ui/gfx/canvas_skia.h"
     12 #include "ui/gfx/rect.h"
     13 #include "ui/gfx/skbitmap_operations.h"
     14 
     15 namespace {
     16 
     17 const color_utils::HSL kGrayscaleShift = { -1, 0, 0.6 };
     18 const int kWarmingUpAnimationStartMs = 500;
     19 const int kWarmingUpAnimationStepMs = 100;
     20 const int kRecognizingAnimationStepMs = 100;
     21 
     22 // A lazily initialized singleton to hold all the image used by the speech
     23 // input bubbles and safely destroy them on exit.
     24 class SpeechInputBubbleImages {
     25  public:
     26   const std::vector<SkBitmap>& spinner() { return spinner_; }
     27   const std::vector<SkBitmap>& warm_up() { return warm_up_; }
     28   SkBitmap* mic_full() { return mic_full_; }
     29   SkBitmap* mic_empty() { return mic_empty_; }
     30   SkBitmap* mic_noise() { return mic_noise_; }
     31   SkBitmap* mic_mask() { return mic_mask_; }
     32 
     33  private:
     34   // Private constructor to enforce singleton.
     35   friend struct base::DefaultLazyInstanceTraits<SpeechInputBubbleImages>;
     36   SpeechInputBubbleImages();
     37 
     38   std::vector<SkBitmap> spinner_;  // Frames for the progress spinner.
     39   std::vector<SkBitmap> warm_up_;  // Frames for the warm up animation.
     40 
     41   // These bitmaps are owned by ResourceBundle and need not be destroyed.
     42   SkBitmap* mic_full_;  // Mic image with full volume.
     43   SkBitmap* mic_noise_;  // Mic image with full noise volume.
     44   SkBitmap* mic_empty_;  // Mic image with zero volume.
     45   SkBitmap* mic_mask_;  // Gradient mask used by the volume indicator.
     46 };
     47 
     48 SpeechInputBubbleImages::SpeechInputBubbleImages() {
     49   mic_empty_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
     50       IDR_SPEECH_INPUT_MIC_EMPTY);
     51   mic_noise_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
     52       IDR_SPEECH_INPUT_MIC_NOISE);
     53   mic_full_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
     54       IDR_SPEECH_INPUT_MIC_FULL);
     55   mic_mask_ = ResourceBundle::GetSharedInstance().GetBitmapNamed(
     56       IDR_SPEECH_INPUT_MIC_MASK);
     57 
     58   // The sprite image consists of all the animation frames put together in one
     59   // horizontal/wide image. Each animation frame is square in shape within the
     60   // sprite.
     61   SkBitmap* spinner_image = ResourceBundle::GetSharedInstance().GetBitmapNamed(
     62       IDR_SPEECH_INPUT_SPINNER);
     63   int frame_size = spinner_image->height();
     64 
     65   // When recording starts up, it may take a short while (few ms or even a
     66   // couple of seconds) before the audio device starts really capturing data.
     67   // This is more apparent on first use. To cover such cases we show a warming
     68   // up state in the bubble starting with a blank spinner image. If audio data
     69   // starts coming in within a couple hundred ms, we switch to the recording
     70   // UI and if it takes longer, we show the real warm up animation frames.
     71   // This reduces visual jank for the most part.
     72   SkBitmap empty_spinner;
     73   empty_spinner.setConfig(SkBitmap::kARGB_8888_Config, frame_size, frame_size);
     74   empty_spinner.allocPixels();
     75   empty_spinner.eraseRGB(255, 255, 255);
     76   warm_up_.push_back(empty_spinner);
     77 
     78   for (SkIRect src_rect(SkIRect::MakeWH(frame_size, frame_size));
     79        src_rect.fLeft < spinner_image->width();
     80        src_rect.offset(frame_size, 0)) {
     81     SkBitmap frame;
     82     spinner_image->extractSubset(&frame, src_rect);
     83 
     84     // The bitmap created by extractSubset just points to the same pixels as
     85     // the original and adjusts rowBytes accordingly. However that doesn't
     86     // render properly and gets vertically squished in Linux due to a bug in
     87     // Skia. Until that gets fixed we work around by taking a real copy of it
     88     // below as the copied bitmap has the correct rowBytes and renders fine.
     89     SkBitmap frame_copy;
     90     frame.copyTo(&frame_copy, SkBitmap::kARGB_8888_Config);
     91     spinner_.push_back(frame_copy);
     92 
     93     // The warm up spinner animation is a gray scale version of the real one.
     94     warm_up_.push_back(SkBitmapOperations::CreateHSLShiftedBitmap(
     95         frame_copy, kGrayscaleShift));
     96   }
     97 }
     98 
     99 base::LazyInstance<SpeechInputBubbleImages> g_images(base::LINKER_INITIALIZED);
    100 
    101 }  // namespace
    102 
    103 SpeechInputBubble::FactoryMethod SpeechInputBubble::factory_ = NULL;
    104 const int SpeechInputBubble::kBubbleTargetOffsetX = 10;
    105 
    106 SpeechInputBubble* SpeechInputBubble::Create(TabContents* tab_contents,
    107                                              Delegate* delegate,
    108                                              const gfx::Rect& element_rect) {
    109   if (factory_)
    110     return (*factory_)(tab_contents, delegate, element_rect);
    111 
    112   // Has the tab already closed before bubble create request was processed?
    113   if (!tab_contents)
    114     return NULL;
    115 
    116   return CreateNativeBubble(tab_contents, delegate, element_rect);
    117 }
    118 
    119 SpeechInputBubbleBase::SpeechInputBubbleBase(TabContents* tab_contents)
    120     : ALLOW_THIS_IN_INITIALIZER_LIST(task_factory_(this)),
    121       display_mode_(DISPLAY_MODE_RECORDING),
    122       tab_contents_(tab_contents) {
    123   mic_image_.reset(new SkBitmap());
    124   mic_image_->setConfig(SkBitmap::kARGB_8888_Config,
    125                         g_images.Get().mic_empty()->width(),
    126                         g_images.Get().mic_empty()->height());
    127   mic_image_->allocPixels();
    128 
    129   buffer_image_.reset(new SkBitmap());
    130   buffer_image_->setConfig(SkBitmap::kARGB_8888_Config,
    131                            g_images.Get().mic_empty()->width(),
    132                            g_images.Get().mic_empty()->height());
    133   buffer_image_->allocPixels();
    134 }
    135 
    136 SpeechInputBubbleBase::~SpeechInputBubbleBase() {
    137   // This destructor is added to make sure members such as the scoped_ptr
    138   // get destroyed here and the derived classes don't have to care about such
    139   // member variables which they don't use.
    140 }
    141 
    142 void SpeechInputBubbleBase::SetWarmUpMode() {
    143   task_factory_.RevokeAll();
    144   display_mode_ = DISPLAY_MODE_WARM_UP;
    145   animation_step_ = 0;
    146   DoWarmingUpAnimationStep();
    147   UpdateLayout();
    148 }
    149 
    150 void SpeechInputBubbleBase::DoWarmingUpAnimationStep() {
    151   SetImage(g_images.Get().warm_up()[animation_step_]);
    152   MessageLoop::current()->PostDelayedTask(
    153       FROM_HERE,
    154       task_factory_.NewRunnableMethod(
    155           &SpeechInputBubbleBase::DoWarmingUpAnimationStep),
    156       animation_step_ == 0 ? kWarmingUpAnimationStartMs
    157                            : kWarmingUpAnimationStepMs);
    158   if (++animation_step_ >= static_cast<int>(g_images.Get().warm_up().size()))
    159     animation_step_ = 1;  // Frame 0 is skipped during the animation.
    160 }
    161 
    162 void SpeechInputBubbleBase::SetRecordingMode() {
    163   task_factory_.RevokeAll();
    164   display_mode_ = DISPLAY_MODE_RECORDING;
    165   SetInputVolume(0, 0);
    166   UpdateLayout();
    167 }
    168 
    169 void SpeechInputBubbleBase::SetRecognizingMode() {
    170   display_mode_ = DISPLAY_MODE_RECOGNIZING;
    171   animation_step_ = 0;
    172   DoRecognizingAnimationStep();
    173   UpdateLayout();
    174 }
    175 
    176 void SpeechInputBubbleBase::DoRecognizingAnimationStep() {
    177   SetImage(g_images.Get().spinner()[animation_step_]);
    178   if (++animation_step_ >= static_cast<int>(g_images.Get().spinner().size()))
    179     animation_step_ = 0;
    180   MessageLoop::current()->PostDelayedTask(
    181       FROM_HERE,
    182       task_factory_.NewRunnableMethod(
    183           &SpeechInputBubbleBase::DoRecognizingAnimationStep),
    184       kRecognizingAnimationStepMs);
    185 }
    186 
    187 void SpeechInputBubbleBase::SetMessage(const string16& text) {
    188   task_factory_.RevokeAll();
    189   message_text_ = text;
    190   display_mode_ = DISPLAY_MODE_MESSAGE;
    191   UpdateLayout();
    192 }
    193 
    194 void SpeechInputBubbleBase::DrawVolumeOverlay(SkCanvas* canvas,
    195                                               const SkBitmap& bitmap,
    196                                               float volume) {
    197   buffer_image_->eraseARGB(0, 0, 0, 0);
    198 
    199   int width = mic_image_->width();
    200   int height = mic_image_->height();
    201   SkCanvas buffer_canvas(*buffer_image_);
    202 
    203   buffer_canvas.save();
    204   const int kVolumeSteps = 12;
    205   SkScalar clip_right =
    206       (((1.0f - volume) * (width * (kVolumeSteps + 1))) - width) / kVolumeSteps;
    207   buffer_canvas.clipRect(SkRect::MakeLTRB(0, 0,
    208       SkIntToScalar(width) - clip_right, SkIntToScalar(height)));
    209   buffer_canvas.drawBitmap(bitmap, 0, 0);
    210   buffer_canvas.restore();
    211   SkPaint multiply_paint;
    212   multiply_paint.setXfermode(SkXfermode::Create(SkXfermode::kMultiply_Mode));
    213   buffer_canvas.drawBitmap(*g_images.Get().mic_mask(), -clip_right, 0,
    214                            &multiply_paint);
    215 
    216   canvas->drawBitmap(*buffer_image_.get(), 0, 0);
    217 }
    218 
    219 void SpeechInputBubbleBase::SetInputVolume(float volume, float noise_volume) {
    220   mic_image_->eraseARGB(0, 0, 0, 0);
    221   SkCanvas canvas(*mic_image_);
    222 
    223   // Draw the empty volume image first and the current volume image on top,
    224   // and then the noise volume image on top of both.
    225   canvas.drawBitmap(*g_images.Get().mic_empty(), 0, 0);
    226   DrawVolumeOverlay(&canvas, *g_images.Get().mic_full(), volume);
    227   DrawVolumeOverlay(&canvas, *g_images.Get().mic_noise(), noise_volume);
    228 
    229   SetImage(*mic_image_.get());
    230 }
    231 
    232 TabContents* SpeechInputBubbleBase::tab_contents() {
    233   return tab_contents_;
    234 }
    235 
    236 void SpeechInputBubbleBase::SetImage(const SkBitmap& image) {
    237   icon_image_.reset(new SkBitmap(image));
    238   UpdateImage();
    239 }
    240 
    241 SkBitmap SpeechInputBubbleBase::icon_image() {
    242   return (icon_image_ != NULL) ? *icon_image_ : SkBitmap();
    243 }
    244