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     15 <h1>JSON Compilation Database Format Specification</h1>
     16 <p>This document describes a format for specifying how to replay
     17 single compilations independently of the build system.</p>
     18 
     19 <h2>Background</h2>
     20 <p>Tools based on the C++ Abstract Syntax Tree need full information how to
     21 parse a translation unit. Usually this information is implicitly
     22 available in the build system, but running tools as part of
     23 the build system is not necessarily the best solution:
     24 <ul>
     25 <li>Build systems are inherently change driven, so running multiple
     26 tools over the same code base without changing the code does not fit
     27 into the architecture of many build systems.</li>
     28 <li>Figuring out whether things have changed is often an IO bound
     29 process; this makes it hard to build low latency end user tools based
     30 on the build system.</li>
     31 <li>Build systems are inherently sequential in the build graph, for example
     32 due to generated source code. While tools that run independently of the
     33 build still need the generated source code to exist, running tools multiple
     34 times over unchanging source does not require serialization of the runs
     35 according to the build dependency graph.</li>
     36 </ul>
     37 </p>
     38 
     39 <h2>Supported Systems</h2>
     40 <p>Currently <a href="http://cmake.org">CMake</a> (since 2.8.5) supports generation of compilation
     41 databases for Unix Makefile builds (Ninja builds in the works) with the option
     42 CMAKE_EXPORT_COMPILE_COMMANDS.</p>
     43 <p>Clang's tooling interface supports reading compilation databases; see
     44 the <a href="LibTooling.html">LibTooling documentation</a>. libclang and its
     45 python bindings also support this (since clang 3.2); see
     46 <a href="/doxygen/group__COMPILATIONDB.html">CXCompilationDatabase.h</a>.</p>
     47 
     48 <h2>Format</h2>
     49 <p>A compilation database is a JSON file, which consist of an array of
     50 "command objects", where each command object specifies one way a translation unit
     51 is compiled in the project.</p>
     52 <p>Each command object contains the translation unit's main file, the working
     53 directory of the compile run and the actual compile command.</p>
     54 <p>Example:
     55 <pre>
     56 [
     57   { "directory": "/home/user/llvm/build",
     58     "command": "/usr/bin/clang++ -Irelative -DSOMEDEF='\"With spaces and quotes.\"' -c -o file.o file.cc",
     59     "file": "file.cc" },
     60   ...
     61 ]
     62 </pre>
     63 The contracts for each field in the command object are:
     64 <ul>
     65 <li><b>directory:</b> The working directory of the compilation. All paths specified
     66 in the <b>command</b> or <b>file</b> fields must be either absolute or relative to
     67 this directory.</li>
     68 <li><b>file:</b> The main translation unit source processed by this compilation step.
     69 This is used by tools as the key into the compilation database. There can be multiple
     70 command objects for the same file, for example if the same source file is
     71 compiled with different configurations.</li>
     72 <li><b>command:</b> The compile command executed. After JSON unescaping, this must
     73 be a valid command to rerun the exact compilation step for the translation unit in
     74 the environment the build system uses. Parameters use shell quoting and shell escaping
     75 of quotes, with '"' and '\' being the only special characters. Shell expansion is
     76 not supported.</li>
     77 </ul>
     78 </p>
     79 
     80 <h2>Build System Integration</h2>
     81 <p>The convention is to name the file compile_commands.json and put it at the top
     82 of the build directory. Clang tools are pointed to the top of the build directory
     83 to detect the file and use the compilation database to parse C++ code in the source
     84 tree.</p>
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