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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.asset;
     34 
     35 import java.util.concurrent.Callable;
     36 import java.util.concurrent.ExecutorService;
     37 import java.util.concurrent.Executors;
     38 import java.util.concurrent.ThreadFactory;
     39 
     40 /**
     41  * <code>ThreadingManager</code> manages the threads used to load content
     42  * within the Content Manager system. A pool of threads and a task queue
     43  * is used to load resource data and perform I/O while the application's
     44  * render thread is active.
     45  */
     46 public class ThreadingManager {
     47 
     48     protected final ExecutorService executor =
     49             Executors.newFixedThreadPool(2,
     50                                          new LoadingThreadFactory());
     51 
     52     protected final AssetManager owner;
     53 
     54     protected int nextThreadId = 0;
     55 
     56     public ThreadingManager(AssetManager owner){
     57         this.owner = owner;
     58     }
     59 
     60     protected class LoadingThreadFactory implements ThreadFactory {
     61         public Thread newThread(Runnable r) {
     62             Thread t = new Thread(r, "pool" + (nextThreadId++));
     63             t.setDaemon(true);
     64             t.setPriority(Thread.MIN_PRIORITY);
     65             return t;
     66         }
     67     }
     68 
     69     protected class LoadingTask implements Callable<Object> {
     70         private final String resourceName;
     71         public LoadingTask(String resourceName){
     72             this.resourceName = resourceName;
     73         }
     74         public Object call() throws Exception {
     75             return owner.loadAsset(new AssetKey(resourceName));
     76         }
     77     }
     78 
     79 //    protected class MultiLoadingTask implements Callable<Void> {
     80 //        private final String[] resourceNames;
     81 //        public MultiLoadingTask(String[] resourceNames){
     82 //            this.resourceNames = resourceNames;
     83 //        }
     84 //        public Void call(){
     85 //            owner.loadContents(resourceNames);
     86 //            return null;
     87 //        }
     88 //    }
     89 
     90 //    public Future<Void> loadContents(String ... names){
     91 //        return executor.submit(new MultiLoadingTask(names));
     92 //    }
     93 
     94 //    public Future<Object> loadContent(String name) {
     95 //        return executor.submit(new LoadingTask(name));
     96 //    }
     97 
     98     public static boolean isLoadingThread() {
     99         return Thread.currentThread().getName().startsWith("pool");
    100     }
    101 
    102 
    103 }
    104