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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.input.controls;
     34 
     35 /**
     36  * <code>ActionListener</code> is used to receive input events in "digital" style.
     37  * <p>
     38  * Generally all button inputs, such as keyboard, mouse button, and joystick button,
     39  * will be represented exactly. Analog inputs will be converted into digital.
     40  * <p>
     41  * When an action listener is registered to a natively digital input, such as a button,
     42  * the event will be invoked when the button is pressed, with <code>value</code>
     43  * set to <code>true</code>, and will be invoked again when the button is released,
     44  * with <code>value</code> set to <code>false</code>.
     45  *
     46  * @author Kirill Vainer
     47  */
     48 public interface ActionListener extends InputListener {
     49 
     50     /**
     51      * Called when an input to which this listener is registered to is invoked.
     52      *
     53      * @param name The name of the mapping that was invoked
     54      * @param isPressed True if the action is "pressed", false otherwise
     55      * @param tpf The time per frame value.
     56      */
     57     public void onAction(String name, boolean isPressed, float tpf);
     58 }
     59