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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package com.jme3.niftygui;
     34 
     35 import com.jme3.asset.AssetManager;
     36 import com.jme3.audio.AudioNode;
     37 import com.jme3.audio.AudioNode.Status;
     38 import com.jme3.audio.AudioRenderer;
     39 import de.lessvoid.nifty.spi.sound.SoundHandle;
     40 
     41 public class SoundHandleJme implements SoundHandle {
     42 
     43     private AudioNode node;
     44     private AssetManager am;
     45     private String fileName;
     46     private float volume = 1;
     47 
     48     public SoundHandleJme(AudioRenderer ar, AudioNode node){
     49         if (ar == null || node == null)
     50             throw new NullPointerException();
     51 
     52         this.node = node;
     53     }
     54 
     55     /**
     56      * For streaming music only. (May need to loop..)
     57      * @param ar
     58      * @param am
     59      * @param fileName
     60      */
     61     public SoundHandleJme(AudioRenderer ar, AssetManager am, String fileName){
     62         if (ar == null || am == null)
     63             throw new NullPointerException();
     64 
     65         this.am = am;
     66         if (fileName == null)
     67             throw new NullPointerException();
     68 
     69         this.fileName = fileName;
     70     }
     71 
     72     public void play() {
     73         if (fileName != null){
     74             if (node != null){
     75                 node.stop();
     76             }
     77 
     78             node = new AudioNode(am, fileName, true);
     79             node.setPositional(false);
     80             node.setVolume(volume);
     81             node.play();
     82         }else{
     83             node.playInstance();
     84         }
     85     }
     86 
     87     public void stop() {
     88         if (node != null){
     89             node.stop();
     90             node = null;
     91         }
     92     }
     93 
     94     public void setVolume(float f) {
     95         if (node != null) {
     96             node.setVolume(f);
     97         }
     98         volume = f;
     99     }
    100 
    101     public float getVolume() {
    102         return volume;
    103     }
    104 
    105     public boolean isPlaying() {
    106         return node != null && node.getStatus() == Status.Playing;
    107     }
    108 
    109     public void dispose() {
    110     }
    111 }
    112