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      1 .. _building-with-cmake:
      2 
      3 ========================
      4 Building LLVM with CMake
      5 ========================
      6 
      7 .. contents::
      8    :local:
      9 
     10 Introduction
     11 ============
     12 
     13 `CMake <http://www.cmake.org/>`_ is a cross-platform build-generator tool. CMake
     14 does not build the project, it generates the files needed by your build tool
     15 (GNU make, Visual Studio, etc) for building LLVM.
     16 
     17 If you are really anxious about getting a functional LLVM build, go to the
     18 `Quick start`_ section. If you are a CMake novice, start on `Basic CMake usage`_
     19 and then go back to the `Quick start`_ once you know what you are doing. The
     20 `Options and variables`_ section is a reference for customizing your build. If
     21 you already have experience with CMake, this is the recommended starting point.
     22 
     23 .. _Quick start:
     24 
     25 Quick start
     26 ===========
     27 
     28 We use here the command-line, non-interactive CMake interface.
     29 
     30 #. `Download <http://www.cmake.org/cmake/resources/software.html>`_ and install
     31    CMake. Version 2.8 is the minimum required.
     32 
     33 #. Open a shell. Your development tools must be reachable from this shell
     34    through the PATH environment variable.
     35 
     36 #. Create a directory for containing the build. It is not supported to build
     37    LLVM on the source directory. cd to this directory:
     38 
     39    .. code-block:: bash
     40 
     41      $ mkdir mybuilddir
     42      $ cd mybuilddir
     43 
     44 #. Execute this command on the shell replacing `path/to/llvm/source/root` with
     45    the path to the root of your LLVM source tree:
     46 
     47    .. code-block:: bash
     48 
     49      $ cmake path/to/llvm/source/root
     50 
     51    CMake will detect your development environment, perform a series of test and
     52    generate the files required for building LLVM. CMake will use default values
     53    for all build parameters. See the `Options and variables`_ section for
     54    fine-tuning your build
     55 
     56    This can fail if CMake can't detect your toolset, or if it thinks that the
     57    environment is not sane enough. On this case make sure that the toolset that
     58    you intend to use is the only one reachable from the shell and that the shell
     59    itself is the correct one for you development environment. CMake will refuse
     60    to build MinGW makefiles if you have a POSIX shell reachable through the PATH
     61    environment variable, for instance. You can force CMake to use a given build
     62    tool, see the `Usage`_ section.
     63 
     64 .. _Basic CMake usage:
     65 .. _Usage:
     66 
     67 Basic CMake usage
     68 =================
     69 
     70 This section explains basic aspects of CMake, mostly for explaining those
     71 options which you may need on your day-to-day usage.
     72 
     73 CMake comes with extensive documentation in the form of html files and on the
     74 cmake executable itself. Execute ``cmake --help`` for further help options.
     75 
     76 CMake requires to know for which build tool it shall generate files (GNU make,
     77 Visual Studio, Xcode, etc). If not specified on the command line, it tries to
     78 guess it based on you environment. Once identified the build tool, CMake uses
     79 the corresponding *Generator* for creating files for your build tool. You can
     80 explicitly specify the generator with the command line option ``-G "Name of the
     81 generator"``. For knowing the available generators on your platform, execute
     82 
     83 .. code-block:: bash
     84 
     85   $ cmake --help
     86 
     87 This will list the generator's names at the end of the help text. Generator's
     88 names are case-sensitive. Example:
     89 
     90 .. code-block:: bash
     91 
     92   $ cmake -G "Visual Studio 9 2008" path/to/llvm/source/root
     93 
     94 For a given development platform there can be more than one adequate
     95 generator. If you use Visual Studio "NMake Makefiles" is a generator you can use
     96 for building with NMake. By default, CMake chooses the more specific generator
     97 supported by your development environment. If you want an alternative generator,
     98 you must tell this to CMake with the ``-G`` option.
     99 
    100 .. todo::
    101 
    102   Explain variables and cache. Move explanation here from #options section.
    103 
    104 .. _Options and variables:
    105 
    106 Options and variables
    107 =====================
    108 
    109 Variables customize how the build will be generated. Options are boolean
    110 variables, with possible values ON/OFF. Options and variables are defined on the
    111 CMake command line like this:
    112 
    113 .. code-block:: bash
    114 
    115   $ cmake -DVARIABLE=value path/to/llvm/source
    116 
    117 You can set a variable after the initial CMake invocation for changing its
    118 value. You can also undefine a variable:
    119 
    120 .. code-block:: bash
    121 
    122   $ cmake -UVARIABLE path/to/llvm/source
    123 
    124 Variables are stored on the CMake cache. This is a file named ``CMakeCache.txt``
    125 on the root of the build directory. Do not hand-edit it.
    126 
    127 Variables are listed here appending its type after a colon. It is correct to
    128 write the variable and the type on the CMake command line:
    129 
    130 .. code-block:: bash
    131 
    132   $ cmake -DVARIABLE:TYPE=value path/to/llvm/source
    133 
    134 Frequently-used CMake variables
    135 -------------------------------
    136 
    137 Here are listed some of the CMake variables that are used often, along with a
    138 brief explanation and LLVM-specific notes. For full documentation, check the
    139 CMake docs or execute ``cmake --help-variable VARIABLE_NAME``.
    140 
    141 **CMAKE_BUILD_TYPE**:STRING
    142   Sets the build type for ``make`` based generators. Possible values are
    143   Release, Debug, RelWithDebInfo and MinSizeRel. On systems like Visual Studio
    144   the user sets the build type with the IDE settings.
    145 
    146 **CMAKE_INSTALL_PREFIX**:PATH
    147   Path where LLVM will be installed if "make install" is invoked or the
    148   "INSTALL" target is built.
    149 
    150 **LLVM_LIBDIR_SUFFIX**:STRING
    151   Extra suffix to append to the directory where libraries are to be
    152   installed. On a 64-bit architecture, one could use ``-DLLVM_LIBDIR_SUFFIX=64``
    153   to install libraries to ``/usr/lib64``.
    154 
    155 **CMAKE_C_FLAGS**:STRING
    156   Extra flags to use when compiling C source files.
    157 
    158 **CMAKE_CXX_FLAGS**:STRING
    159   Extra flags to use when compiling C++ source files.
    160 
    161 **BUILD_SHARED_LIBS**:BOOL
    162   Flag indicating is shared libraries will be built. Its default value is
    163   OFF. Shared libraries are not supported on Windows and not recommended in the
    164   other OSes.
    165 
    166 .. _LLVM-specific variables:
    167 
    168 LLVM-specific variables
    169 -----------------------
    170 
    171 **LLVM_TARGETS_TO_BUILD**:STRING
    172   Semicolon-separated list of targets to build, or *all* for building all
    173   targets. Case-sensitive. For Visual C++ defaults to *X86*. On the other cases
    174   defaults to *all*. Example: ``-DLLVM_TARGETS_TO_BUILD="X86;PowerPC"``.
    175 
    176 **LLVM_BUILD_TOOLS**:BOOL
    177   Build LLVM tools. Defaults to ON. Targets for building each tool are generated
    178   in any case. You can build an tool separately by invoking its target. For
    179   example, you can build *llvm-as* with a makefile-based system executing *make
    180   llvm-as* on the root of your build directory.
    181 
    182 **LLVM_INCLUDE_TOOLS**:BOOL
    183   Generate build targets for the LLVM tools. Defaults to ON. You can use that
    184   option for disabling the generation of build targets for the LLVM tools.
    185 
    186 **LLVM_BUILD_EXAMPLES**:BOOL
    187   Build LLVM examples. Defaults to OFF. Targets for building each example are
    188   generated in any case. See documentation for *LLVM_BUILD_TOOLS* above for more
    189   details.
    190 
    191 **LLVM_INCLUDE_EXAMPLES**:BOOL
    192   Generate build targets for the LLVM examples. Defaults to ON. You can use that
    193   option for disabling the generation of build targets for the LLVM examples.
    194 
    195 **LLVM_BUILD_TESTS**:BOOL
    196   Build LLVM unit tests. Defaults to OFF. Targets for building each unit test
    197   are generated in any case. You can build a specific unit test with the target
    198   *UnitTestNameTests* (where at this time *UnitTestName* can be ADT, Analysis,
    199   ExecutionEngine, JIT, Support, Transform, VMCore; see the subdirectories of
    200   *unittests* for an updated list.) It is possible to build all unit tests with
    201   the target *UnitTests*.
    202 
    203 **LLVM_INCLUDE_TESTS**:BOOL
    204   Generate build targets for the LLVM unit tests. Defaults to ON. You can use
    205   that option for disabling the generation of build targets for the LLVM unit
    206   tests.
    207 
    208 **LLVM_APPEND_VC_REV**:BOOL
    209   Append version control revision info (svn revision number or git revision id)
    210   to LLVM version string (stored in the PACKAGE_VERSION macro). For this to work
    211   cmake must be invoked before the build. Defaults to OFF.
    212 
    213 **LLVM_ENABLE_THREADS**:BOOL
    214   Build with threads support, if available. Defaults to ON.
    215 
    216 **LLVM_ENABLE_ASSERTIONS**:BOOL
    217   Enables code assertions. Defaults to OFF if and only if ``CMAKE_BUILD_TYPE``
    218   is *Release*.
    219 
    220 **LLVM_ENABLE_PIC**:BOOL
    221   Add the ``-fPIC`` flag for the compiler command-line, if the compiler supports
    222   this flag. Some systems, like Windows, do not need this flag. Defaults to ON.
    223 
    224 **LLVM_ENABLE_WARNINGS**:BOOL
    225   Enable all compiler warnings. Defaults to ON.
    226 
    227 **LLVM_ENABLE_PEDANTIC**:BOOL
    228   Enable pedantic mode. This disable compiler specific extensions, is
    229   possible. Defaults to ON.
    230 
    231 **LLVM_ENABLE_WERROR**:BOOL
    232   Stop and fail build, if a compiler warning is triggered. Defaults to OFF.
    233 
    234 **LLVM_BUILD_32_BITS**:BOOL
    235   Build 32-bits executables and libraries on 64-bits systems. This option is
    236   available only on some 64-bits unix systems. Defaults to OFF.
    237 
    238 **LLVM_TARGET_ARCH**:STRING
    239   LLVM target to use for native code generation. This is required for JIT
    240   generation. It defaults to "host", meaning that it shall pick the architecture
    241   of the machine where LLVM is being built. If you are cross-compiling, set it
    242   to the target architecture name.
    243 
    244 **LLVM_TABLEGEN**:STRING
    245   Full path to a native TableGen executable (usually named ``tblgen``). This is
    246   intended for cross-compiling: if the user sets this variable, no native
    247   TableGen will be created.
    248 
    249 **LLVM_LIT_ARGS**:STRING
    250   Arguments given to lit.  ``make check`` and ``make clang-test`` are affected.
    251   By default, ``'-sv --no-progress-bar'`` on Visual C++ and Xcode, ``'-sv'`` on
    252   others.
    253 
    254 **LLVM_LIT_TOOLS_DIR**:PATH
    255   The path to GnuWin32 tools for tests. Valid on Windows host.  Defaults to "",
    256   then Lit seeks tools according to %PATH%.  Lit can find tools(eg. grep, sort,
    257   &c) on LLVM_LIT_TOOLS_DIR at first, without specifying GnuWin32 to %PATH%.
    258 
    259 **LLVM_ENABLE_FFI**:BOOL
    260   Indicates whether LLVM Interpreter will be linked with Foreign Function
    261   Interface library. If the library or its headers are installed on a custom
    262   location, you can set the variables FFI_INCLUDE_DIR and
    263   FFI_LIBRARY_DIR. Defaults to OFF.
    264 
    265 **LLVM_EXTERNAL_{CLANG,LLD,POLLY}_SOURCE_DIR**:PATH
    266   Path to ``{Clang,lld,Polly}``\'s source directory. Defaults to
    267   ``tools/{clang,lld,polly}``. ``{Clang,lld,Polly}`` will not be built when it
    268   is empty or it does not point valid path.
    269 
    270 **LLVM_USE_OPROFILE**:BOOL
    271   Enable building OProfile JIT support. Defaults to OFF
    272 
    273 **LLVM_USE_INTEL_JITEVENTS**:BOOL
    274   Enable building support for Intel JIT Events API. Defaults to OFF
    275 
    276 **LLVM_INTEL_JITEVENTS_DIR**:PATH
    277   Path to installation of Intel(R) VTune(TM) Amplifier XE 2011, used to locate
    278   the ``jitprofiling`` library. Default = ``%VTUNE_AMPLIFIER_XE_2011_DIR%``
    279   (Windows) | ``/opt/intel/vtune_amplifier_xe_2011`` (Linux)
    280 
    281 Executing the test suite
    282 ========================
    283 
    284 Testing is performed when the *check* target is built. For instance, if you are
    285 using makefiles, execute this command while on the top level of your build
    286 directory:
    287 
    288 .. code-block:: bash
    289 
    290   $ make check
    291 
    292 On Visual Studio, you may run tests to build the project "check".
    293 
    294 Cross compiling
    295 ===============
    296 
    297 See `this wiki page <http://www.vtk.org/Wiki/CMake_Cross_Compiling>`_ for
    298 generic instructions on how to cross-compile with CMake. It goes into detailed
    299 explanations and may seem daunting, but it is not. On the wiki page there are
    300 several examples including toolchain files. Go directly to `this section
    301 <http://www.vtk.org/Wiki/CMake_Cross_Compiling#Information_how_to_set_up_various_cross_compiling_toolchains>`_
    302 for a quick solution.
    303 
    304 Also see the `LLVM-specific variables`_ section for variables used when
    305 cross-compiling.
    306 
    307 Embedding LLVM in your project
    308 ==============================
    309 
    310 The most difficult part of adding LLVM to the build of a project is to determine
    311 the set of LLVM libraries corresponding to the set of required LLVM
    312 features. What follows is an example of how to obtain this information:
    313 
    314 .. code-block:: cmake
    315 
    316   # A convenience variable:
    317   set(LLVM_ROOT "" CACHE PATH "Root of LLVM install.")
    318 
    319   # A bit of a sanity check:
    320   if( NOT EXISTS ${LLVM_ROOT}/include/llvm )
    321   message(FATAL_ERROR "LLVM_ROOT (${LLVM_ROOT}) is not a valid LLVM install")
    322   endif()
    323 
    324   # We incorporate the CMake features provided by LLVM:
    325   set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${LLVM_ROOT}/share/llvm/cmake")
    326   include(LLVMConfig)
    327 
    328   # Now set the header and library paths:
    329   include_directories( ${LLVM_INCLUDE_DIRS} )
    330   link_directories( ${LLVM_LIBRARY_DIRS} )
    331   add_definitions( ${LLVM_DEFINITIONS} )
    332 
    333   # Let's suppose we want to build a JIT compiler with support for
    334   # binary code (no interpreter):
    335   llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
    336 
    337   # Finally, we link the LLVM libraries to our executable:
    338   target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
    339 
    340 This assumes that LLVM_ROOT points to an install of LLVM. The procedure works
    341 too for uninstalled builds although we need to take care to add an
    342 `include_directories` for the location of the headers on the LLVM source
    343 directory (if we are building out-of-source.)
    344 
    345 Alternativaly, you can utilize CMake's ``find_package`` functionality. Here is
    346 an equivalent variant of snippet shown above:
    347 
    348 .. code-block:: cmake
    349 
    350   find_package(LLVM)
    351 
    352   if( NOT LLVM_FOUND )
    353     message(FATAL_ERROR "LLVM package can't be found. Set CMAKE_PREFIX_PATH variable to LLVM's installation prefix.")
    354   endif()
    355 
    356   include_directories( ${LLVM_INCLUDE_DIRS} )
    357   link_directories( ${LLVM_LIBRARY_DIRS} )
    358 
    359   llvm_map_components_to_libraries(REQ_LLVM_LIBRARIES jit native)
    360 
    361   target_link_libraries(mycompiler ${REQ_LLVM_LIBRARIES})
    362 
    363 Developing LLVM pass out of source
    364 ----------------------------------
    365 
    366 It is possible to develop LLVM passes against installed LLVM.  An example of
    367 project layout provided below:
    368 
    369 .. code-block:: bash
    370 
    371   <project dir>/
    372       |
    373       CMakeLists.txt
    374       <pass name>/
    375           |
    376           CMakeLists.txt
    377           Pass.cpp
    378           ...
    379 
    380 Contents of ``<project dir>/CMakeLists.txt``:
    381 
    382 .. code-block:: cmake
    383 
    384   find_package(LLVM)
    385 
    386   # Define add_llvm_* macro's.
    387   include(AddLLVM)
    388 
    389   add_definitions(${LLVM_DEFINITIONS})
    390   include_directories(${LLVM_INCLUDE_DIRS})
    391   link_directories(${LLVM_LIBRARY_DIRS})
    392 
    393   add_subdirectory(<pass name>)
    394 
    395 Contents of ``<project dir>/<pass name>/CMakeLists.txt``:
    396 
    397 .. code-block:: cmake
    398 
    399   add_llvm_loadable_module(LLVMPassname
    400     Pass.cpp
    401     )
    402 
    403 When you are done developing your pass, you may wish to integrate it
    404 into LLVM source tree. You can achieve it in two easy steps:
    405 
    406 #. Copying ``<pass name>`` folder into ``<LLVM root>/lib/Transform`` directory.
    407 
    408 #. Adding ``add_subdirectory(<pass name>)`` line into
    409    ``<LLVM root>/lib/Transform/CMakeLists.txt``.
    410 
    411 Compiler/Platform specific topics
    412 =================================
    413 
    414 Notes for specific compilers and/or platforms.
    415 
    416 Microsoft Visual C++
    417 --------------------
    418 
    419 **LLVM_COMPILER_JOBS**:STRING
    420   Specifies the maximum number of parallell compiler jobs to use per project
    421   when building with msbuild or Visual Studio. Only supported for Visual Studio
    422   2008 and Visual Studio 2010 CMake generators. 0 means use all
    423   processors. Default is 0.
    424