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      2 
      3 ==========================
      4 Exception Handling in LLVM
      5 ==========================
      6 
      7 .. contents::
      8    :local:
      9 
     10 Introduction
     11 ============
     12 
     13 This document is the central repository for all information pertaining to
     14 exception handling in LLVM.  It describes the format that LLVM exception
     15 handling information takes, which is useful for those interested in creating
     16 front-ends or dealing directly with the information.  Further, this document
     17 provides specific examples of what exception handling information is used for in
     18 C and C++.
     19 
     20 Itanium ABI Zero-cost Exception Handling
     21 ----------------------------------------
     22 
     23 Exception handling for most programming languages is designed to recover from
     24 conditions that rarely occur during general use of an application.  To that end,
     25 exception handling should not interfere with the main flow of an application's
     26 algorithm by performing checkpointing tasks, such as saving the current pc or
     27 register state.
     28 
     29 The Itanium ABI Exception Handling Specification defines a methodology for
     30 providing outlying data in the form of exception tables without inlining
     31 speculative exception handling code in the flow of an application's main
     32 algorithm.  Thus, the specification is said to add "zero-cost" to the normal
     33 execution of an application.
     34 
     35 A more complete description of the Itanium ABI exception handling runtime
     36 support of can be found at `Itanium C++ ABI: Exception Handling
     37 <http://www.codesourcery.com/cxx-abi/abi-eh.html>`_. A description of the
     38 exception frame format can be found at `Exception Frames
     39 <http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
     40 with details of the DWARF 4 specification at `DWARF 4 Standard
     41 <http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
     42 table formats can be found at `Exception Handling Tables
     43 <http://www.codesourcery.com/cxx-abi/exceptions.pdf>`_.
     44 
     45 Setjmp/Longjmp Exception Handling
     46 ---------------------------------
     47 
     48 Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
     49 `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
     50 exception handling.
     51 
     52 For each function which does exception processing --- be it ``try``/``catch``
     53 blocks or cleanups --- that function registers itself on a global frame
     54 list. When exceptions are unwinding, the runtime uses this list to identify
     55 which functions need processing.
     56 
     57 Landing pad selection is encoded in the call site entry of the function
     58 context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
     59 a switch table transfers control to the appropriate landing pad based on the
     60 index stored in the function context.
     61 
     62 In contrast to DWARF exception handling, which encodes exception regions and
     63 frame information in out-of-line tables, SJLJ exception handling builds and
     64 removes the unwind frame context at runtime. This results in faster exception
     65 handling at the expense of slower execution when no exceptions are thrown. As
     66 exceptions are, by their nature, intended for uncommon code paths, DWARF
     67 exception handling is generally preferred to SJLJ.
     68 
     69 Overview
     70 --------
     71 
     72 When an exception is thrown in LLVM code, the runtime does its best to find a
     73 handler suited to processing the circumstance.
     74 
     75 The runtime first attempts to find an *exception frame* corresponding to the
     76 function where the exception was thrown.  If the programming language supports
     77 exception handling (e.g. C++), the exception frame contains a reference to an
     78 exception table describing how to process the exception.  If the language does
     79 not support exception handling (e.g. C), or if the exception needs to be
     80 forwarded to a prior activation, the exception frame contains information about
     81 how to unwind the current activation and restore the state of the prior
     82 activation.  This process is repeated until the exception is handled. If the
     83 exception is not handled and no activations remain, then the application is
     84 terminated with an appropriate error message.
     85 
     86 Because different programming languages have different behaviors when handling
     87 exceptions, the exception handling ABI provides a mechanism for
     88 supplying *personalities*. An exception handling personality is defined by
     89 way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
     90 which receives the context of the exception, an *exception structure*
     91 containing the exception object type and value, and a reference to the exception
     92 table for the current function.  The personality function for the current
     93 compile unit is specified in a *common exception frame*.
     94 
     95 The organization of an exception table is language dependent. For C++, an
     96 exception table is organized as a series of code ranges defining what to do if
     97 an exception occurs in that range. Typically, the information associated with a
     98 range defines which types of exception objects (using C++ *type info*) that are
     99 handled in that range, and an associated action that should take place. Actions
    100 typically pass control to a *landing pad*.
    101 
    102 A landing pad corresponds roughly to the code found in the ``catch`` portion of
    103 a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
    104 receives an *exception structure* and a *selector value* corresponding to the
    105 *type* of exception thrown. The selector is then used to determine which *catch*
    106 should actually process the exception.
    107 
    108 LLVM Code Generation
    109 ====================
    110 
    111 From a C++ developer's perspective, exceptions are defined in terms of the
    112 ``throw`` and ``try``/``catch`` statements. In this section we will describe the
    113 implementation of LLVM exception handling in terms of C++ examples.
    114 
    115 Throw
    116 -----
    117 
    118 Languages that support exception handling typically provide a ``throw``
    119 operation to initiate the exception process. Internally, a ``throw`` operation
    120 breaks down into two steps.
    121 
    122 #. A request is made to allocate exception space for an exception structure.
    123    This structure needs to survive beyond the current activation. This structure
    124    will contain the type and value of the object being thrown.
    125 
    126 #. A call is made to the runtime to raise the exception, passing the exception
    127    structure as an argument.
    128 
    129 In C++, the allocation of the exception structure is done by the
    130 ``__cxa_allocate_exception`` runtime function. The exception raising is handled
    131 by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
    132 structure.
    133 
    134 Try/Catch
    135 ---------
    136 
    137 A call within the scope of a *try* statement can potentially raise an
    138 exception. In those circumstances, the LLVM C++ front-end replaces the call with
    139 an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
    140 continuation points:
    141 
    142 #. where to continue when the call succeeds as per normal, and
    143 
    144 #. where to continue if the call raises an exception, either by a throw or the
    145    unwinding of a throw
    146 
    147 The term used to define a the place where an ``invoke`` continues after an
    148 exception is called a *landing pad*. LLVM landing pads are conceptually
    149 alternative function entry points where an exception structure reference and a
    150 type info index are passed in as arguments. The landing pad saves the exception
    151 structure reference and then proceeds to select the catch block that corresponds
    152 to the type info of the exception object.
    153 
    154 The LLVM `landingpad instruction <LangRef.html#i_landingpad>`_ is used to convey
    155 information about the landing pad to the back end. For C++, the ``landingpad``
    156 instruction returns a pointer and integer pair corresponding to the pointer to
    157 the *exception structure* and the *selector value* respectively.
    158 
    159 The ``landingpad`` instruction takes a reference to the personality function to
    160 be used for this ``try``/``catch`` sequence. The remainder of the instruction is
    161 a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
    162 against the clauses sequentially from first to last. The selector value is a
    163 positive number if the exception matched a type info, a negative number if it
    164 matched a filter, and zero if it matched a cleanup. If nothing is matched, the
    165 behavior of the program is `undefined`_. If a type info matched, then the
    166 selector value is the index of the type info in the exception table, which can
    167 be obtained using the `llvm.eh.typeid.for`_ intrinsic.
    168 
    169 Once the landing pad has the type info selector, the code branches to the code
    170 for the first catch. The catch then checks the value of the type info selector
    171 against the index of type info for that catch.  Since the type info index is not
    172 known until all the type infos have been gathered in the backend, the catch code
    173 must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
    174 type info. If the catch fails to match the selector then control is passed on to
    175 the next catch.
    176 
    177 Finally, the entry and exit of catch code is bracketed with calls to
    178 ``__cxa_begin_catch`` and ``__cxa_end_catch``.
    179 
    180 * ``__cxa_begin_catch`` takes an exception structure reference as an argument
    181   and returns the value of the exception object.
    182 
    183 * ``__cxa_end_catch`` takes no arguments. This function:
    184 
    185   #. Locates the most recently caught exception and decrements its handler
    186      count,
    187 
    188   #. Removes the exception from the *caught* stack if the handler count goes to
    189      zero, and
    190 
    191   #. Destroys the exception if the handler count goes to zero and the exception
    192      was not re-thrown by throw.
    193 
    194   .. note::
    195 
    196     a rethrow from within the catch may replace this call with a
    197     ``__cxa_rethrow``.
    198 
    199 Cleanups
    200 --------
    201 
    202 A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
    203 destructors are a typical example, but other languages and language extensions
    204 provide a variety of different kinds of cleanups. In general, a landing pad may
    205 need to run arbitrary amounts of cleanup code before actually entering a catch
    206 block. To indicate the presence of cleanups, a `landingpad
    207 instruction <LangRef.html#i_landingpad>`_ should have a *cleanup*
    208 clause. Otherwise, the unwinder will not stop at the landing pad if there are no
    209 catches or filters that require it to.
    210 
    211 .. note::
    212 
    213   Do not allow a new exception to propagate out of the execution of a
    214   cleanup. This can corrupt the internal state of the unwinder.  Different
    215   languages describe different high-level semantics for these situations: for
    216   example, C++ requires that the process be terminated, whereas Ada cancels both
    217   exceptions and throws a third.
    218 
    219 When all cleanups are finished, if the exception is not handled by the current
    220 function, resume unwinding by calling the `resume
    221 instruction <LangRef.html#i_resume>`_, passing in the result of the
    222 ``landingpad`` instruction for the original landing pad.
    223 
    224 Throw Filters
    225 -------------
    226 
    227 C++ allows the specification of which exception types may be thrown from a
    228 function. To represent this, a top level landing pad may exist to filter out
    229 invalid types. To express this in LLVM code the `landingpad
    230 instruction <LangRef.html#i_landingpad>`_ will have a filter clause. The clause
    231 consists of an array of type infos.  ``landingpad`` will return a negative value
    232 if the exception does not match any of the type infos. If no match is found then
    233 a call to ``__cxa_call_unexpected`` should be made, otherwise
    234 ``_Unwind_Resume``.  Each of these functions requires a reference to the
    235 exception structure.  Note that the most general form of a ``landingpad``
    236 instruction can have any number of catch, cleanup, and filter clauses (though
    237 having more than one cleanup is pointless). The LLVM C++ front-end can generate
    238 such ``landingpad`` instructions due to inlining creating nested exception
    239 handling scopes.
    240 
    241 .. _undefined:
    242 
    243 Restrictions
    244 ------------
    245 
    246 The unwinder delegates the decision of whether to stop in a call frame to that
    247 call frame's language-specific personality function. Not all unwinders guarantee
    248 that they will stop to perform cleanups. For example, the GNU C++ unwinder
    249 doesn't do so unless the exception is actually caught somewhere further up the
    250 stack.
    251 
    252 In order for inlining to behave correctly, landing pads must be prepared to
    253 handle selector results that they did not originally advertise. Suppose that a
    254 function catches exceptions of type ``A``, and it's inlined into a function that
    255 catches exceptions of type ``B``. The inliner will update the ``landingpad``
    256 instruction for the inlined landing pad to include the fact that ``B`` is also
    257 caught. If that landing pad assumes that it will only be entered to catch an
    258 ``A``, it's in for a rude awakening.  Consequently, landing pads must test for
    259 the selector results they understand and then resume exception propagation with
    260 the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
    261 match.
    262 
    263 Exception Handling Intrinsics
    264 =============================
    265 
    266 In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
    267 intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
    268 handling information at various points in generated code.
    269 
    270 .. _llvm.eh.typeid.for:
    271 
    272 llvm.eh.typeid.for
    273 ------------------
    274 
    275 .. code-block:: llvm
    276 
    277   i32 @llvm.eh.typeid.for(i8* %type_info)
    278 
    279 
    280 This intrinsic returns the type info index in the exception table of the current
    281 function.  This value can be used to compare against the result of
    282 ``landingpad`` instruction.  The single argument is a reference to a type info.
    283 
    284 .. _llvm.eh.sjlj.setjmp:
    285 
    286 llvm.eh.sjlj.setjmp
    287 -------------------
    288 
    289 .. code-block:: llvm
    290 
    291   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
    292 
    293 For SJLJ based exception handling, this intrinsic forces register saving for the
    294 current function and stores the address of the following instruction for use as
    295 a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
    296 overall functioning of this intrinsic is compatible with the GCC
    297 ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
    298 to interoperate.
    299 
    300 The single parameter is a pointer to a five word buffer in which the calling
    301 context is saved. The front end places the frame pointer in the first word, and
    302 the target implementation of this intrinsic should place the destination address
    303 for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
    304 available for use in a target-specific manner.
    305 
    306 .. _llvm.eh.sjlj.longjmp:
    307 
    308 llvm.eh.sjlj.longjmp
    309 --------------------
    310 
    311 .. code-block:: llvm
    312 
    313   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
    314 
    315 For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
    316 used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
    317 a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
    318 pointer are restored from the buffer, then control is transferred to the
    319 destination address.
    320 
    321 llvm.eh.sjlj.lsda
    322 -----------------
    323 
    324 .. code-block:: llvm
    325 
    326   i8* @llvm.eh.sjlj.lsda()
    327 
    328 For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
    329 the address of the Language Specific Data Area (LSDA) for the current
    330 function. The SJLJ front-end code stores this address in the exception handling
    331 function context for use by the runtime.
    332 
    333 llvm.eh.sjlj.callsite
    334 ---------------------
    335 
    336 .. code-block:: llvm
    337 
    338   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
    339 
    340 For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
    341 identifies the callsite value associated with the following ``invoke``
    342 instruction. This is used to ensure that landing pad entries in the LSDA are
    343 generated in matching order.
    344 
    345 Asm Table Formats
    346 =================
    347 
    348 There are two tables that are used by the exception handling runtime to
    349 determine which actions should be taken when an exception is thrown.
    350 
    351 Exception Handling Frame
    352 ------------------------
    353 
    354 An exception handling frame ``eh_frame`` is very similar to the unwind frame
    355 used by DWARF debug info. The frame contains all the information necessary to
    356 tear down the current frame and restore the state of the prior frame. There is
    357 an exception handling frame for each function in a compile unit, plus a common
    358 exception handling frame that defines information common to all functions in the
    359 unit.
    360 
    361 Exception Tables
    362 ----------------
    363 
    364 An exception table contains information about what actions to take when an
    365 exception is thrown in a particular part of a function's code. There is one
    366 exception table per function, except leaf functions and functions that have
    367 calls only to non-throwing functions. They do not need an exception table.
    368