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      1 .. _lto:
      2 
      3 ======================================================
      4 LLVM Link Time Optimization: Design and Implementation
      5 ======================================================
      6 
      7 .. contents::
      8    :local:
      9 
     10 Description
     11 ===========
     12 
     13 LLVM features powerful intermodular optimizations which can be used at link
     14 time.  Link Time Optimization (LTO) is another name for intermodular
     15 optimization when performed during the link stage. This document describes the
     16 interface and design between the LTO optimizer and the linker.
     17 
     18 Design Philosophy
     19 =================
     20 
     21 The LLVM Link Time Optimizer provides complete transparency, while doing
     22 intermodular optimization, in the compiler tool chain. Its main goal is to let
     23 the developer take advantage of intermodular optimizations without making any
     24 significant changes to the developer's makefiles or build system. This is
     25 achieved through tight integration with the linker. In this model, the linker
     26 treates LLVM bitcode files like native object files and allows mixing and
     27 matching among them. The linker uses `libLTO`_, a shared object, to handle LLVM
     28 bitcode files. This tight integration between the linker and LLVM optimizer
     29 helps to do optimizations that are not possible in other models. The linker
     30 input allows the optimizer to avoid relying on conservative escape analysis.
     31 
     32 Example of link time optimization
     33 ---------------------------------
     34 
     35 The following example illustrates the advantages of LTO's integrated approach
     36 and clean interface. This example requires a system linker which supports LTO
     37 through the interface described in this document.  Here, clang transparently
     38 invokes system linker.
     39 
     40 * Input source file ``a.c`` is compiled into LLVM bitcode form.
     41 * Input source file ``main.c`` is compiled into native object code.
     42 
     43 .. code-block:: c++
     44 
     45   --- a.h ---
     46   extern int foo1(void);
     47   extern void foo2(void);
     48   extern void foo4(void);
     49 
     50   --- a.c ---
     51   #include "a.h"
     52 
     53   static signed int i = 0;
     54 
     55   void foo2(void) {
     56     i = -1;
     57   }
     58 
     59   static int foo3() {
     60     foo4();
     61     return 10;
     62   }
     63 
     64   int foo1(void) {
     65     int data = 0;
     66 
     67     if (i < 0) 
     68       data = foo3();
     69 
     70     data = data + 42;
     71     return data;
     72   }
     73 
     74   --- main.c ---
     75   #include <stdio.h>
     76   #include "a.h"
     77 
     78   void foo4(void) {
     79     printf("Hi\n");
     80   }
     81 
     82   int main() {
     83     return foo1();
     84   }
     85 
     86 .. code-block:: bash
     87 
     88   --- command lines ---
     89   % clang -emit-llvm -c a.c -o a.o   # <-- a.o is LLVM bitcode file
     90   % clang -c main.c -o main.o        # <-- main.o is native object file
     91   % clang a.o main.o -o main         # <-- standard link command without modifications
     92 
     93 * In this example, the linker recognizes that ``foo2()`` is an externally
     94   visible symbol defined in LLVM bitcode file. The linker completes its usual
     95   symbol resolution pass and finds that ``foo2()`` is not used
     96   anywhere. This information is used by the LLVM optimizer and it
     97   removes ``foo2()``.</li>
     98 
     99 * As soon as ``foo2()`` is removed, the optimizer recognizes that condition ``i
    100   < 0`` is always false, which means ``foo3()`` is never used. Hence, the
    101   optimizer also removes ``foo3()``.
    102 
    103 * And this in turn, enables linker to remove ``foo4()``.
    104 
    105 This example illustrates the advantage of tight integration with the
    106 linker. Here, the optimizer can not remove ``foo3()`` without the linker's
    107 input.
    108 
    109 Alternative Approaches
    110 ----------------------
    111 
    112 **Compiler driver invokes link time optimizer separately.**
    113     In this model the link time optimizer is not able to take advantage of
    114     information collected during the linker's normal symbol resolution phase.
    115     In the above example, the optimizer can not remove ``foo2()`` without the
    116     linker's input because it is externally visible. This in turn prohibits the
    117     optimizer from removing ``foo3()``.
    118 
    119 **Use separate tool to collect symbol information from all object files.**
    120     In this model, a new, separate, tool or library replicates the linker's
    121     capability to collect information for link time optimization. Not only is
    122     this code duplication difficult to justify, but it also has several other
    123     disadvantages.  For example, the linking semantics and the features provided
    124     by the linker on various platform are not unique. This means, this new tool
    125     needs to support all such features and platforms in one super tool or a
    126     separate tool per platform is required. This increases maintenance cost for
    127     link time optimizer significantly, which is not necessary. This approach
    128     also requires staying synchronized with linker developements on various
    129     platforms, which is not the main focus of the link time optimizer. Finally,
    130     this approach increases end user's build time due to the duplication of work
    131     done by this separate tool and the linker itself.
    132 
    133 Multi-phase communication between ``libLTO`` and linker
    134 =======================================================
    135 
    136 The linker collects information about symbol defininitions and uses in various
    137 link objects which is more accurate than any information collected by other
    138 tools during typical build cycles.  The linker collects this information by
    139 looking at the definitions and uses of symbols in native .o files and using
    140 symbol visibility information. The linker also uses user-supplied information,
    141 such as a list of exported symbols. LLVM optimizer collects control flow
    142 information, data flow information and knows much more about program structure
    143 from the optimizer's point of view.  Our goal is to take advantage of tight
    144 integration between the linker and the optimizer by sharing this information
    145 during various linking phases.
    146 
    147 Phase 1 : Read LLVM Bitcode Files
    148 ---------------------------------
    149 
    150 The linker first reads all object files in natural order and collects symbol
    151 information. This includes native object files as well as LLVM bitcode files.
    152 To minimize the cost to the linker in the case that all .o files are native
    153 object files, the linker only calls ``lto_module_create()`` when a supplied
    154 object file is found to not be a native object file.  If ``lto_module_create()``
    155 returns that the file is an LLVM bitcode file, the linker then iterates over the
    156 module using ``lto_module_get_symbol_name()`` and
    157 ``lto_module_get_symbol_attribute()`` to get all symbols defined and referenced.
    158 This information is added to the linker's global symbol table.
    159 
    160 
    161 The lto* functions are all implemented in a shared object libLTO.  This allows
    162 the LLVM LTO code to be updated independently of the linker tool.  On platforms
    163 that support it, the shared object is lazily loaded.
    164 
    165 Phase 2 : Symbol Resolution
    166 ---------------------------
    167 
    168 In this stage, the linker resolves symbols using global symbol table.  It may
    169 report undefined symbol errors, read archive members, replace weak symbols, etc.
    170 The linker is able to do this seamlessly even though it does not know the exact
    171 content of input LLVM bitcode files.  If dead code stripping is enabled then the
    172 linker collects the list of live symbols.
    173 
    174 Phase 3 : Optimize Bitcode Files
    175 --------------------------------
    176 
    177 After symbol resolution, the linker tells the LTO shared object which symbols
    178 are needed by native object files.  In the example above, the linker reports
    179 that only ``foo1()`` is used by native object files using
    180 ``lto_codegen_add_must_preserve_symbol()``.  Next the linker invokes the LLVM
    181 optimizer and code generators using ``lto_codegen_compile()`` which returns a
    182 native object file creating by merging the LLVM bitcode files and applying
    183 various optimization passes.
    184 
    185 Phase 4 : Symbol Resolution after optimization
    186 ----------------------------------------------
    187 
    188 In this phase, the linker reads optimized a native object file and updates the
    189 internal global symbol table to reflect any changes. The linker also collects
    190 information about any changes in use of external symbols by LLVM bitcode
    191 files. In the example above, the linker notes that ``foo4()`` is not used any
    192 more. If dead code stripping is enabled then the linker refreshes the live
    193 symbol information appropriately and performs dead code stripping.
    194 
    195 After this phase, the linker continues linking as if it never saw LLVM bitcode
    196 files.
    197 
    198 .. _libLTO:
    199 
    200 ``libLTO``
    201 ==========
    202 
    203 ``libLTO`` is a shared object that is part of the LLVM tools, and is intended
    204 for use by a linker. ``libLTO`` provides an abstract C interface to use the LLVM
    205 interprocedural optimizer without exposing details of LLVM's internals. The
    206 intention is to keep the interface as stable as possible even when the LLVM
    207 optimizer continues to evolve. It should even be possible for a completely
    208 different compilation technology to provide a different libLTO that works with
    209 their object files and the standard linker tool.
    210 
    211 ``lto_module_t``
    212 ----------------
    213 
    214 A non-native object file is handled via an ``lto_module_t``.  The following
    215 functions allow the linker to check if a file (on disk or in a memory buffer) is
    216 a file which libLTO can process:
    217 
    218 .. code-block:: c
    219 
    220   lto_module_is_object_file(const char*)
    221   lto_module_is_object_file_for_target(const char*, const char*)
    222   lto_module_is_object_file_in_memory(const void*, size_t)
    223   lto_module_is_object_file_in_memory_for_target(const void*, size_t, const char*)
    224 
    225 If the object file can be processed by ``libLTO``, the linker creates a
    226 ``lto_module_t`` by using one of:
    227 
    228 .. code-block:: c
    229 
    230   lto_module_create(const char*)
    231   lto_module_create_from_memory(const void*, size_t)
    232 
    233 and when done, the handle is released via
    234 
    235 .. code-block:: c
    236 
    237   lto_module_dispose(lto_module_t)
    238 
    239 
    240 The linker can introspect the non-native object file by getting the number of
    241 symbols and getting the name and attributes of each symbol via:
    242 
    243 .. code-block:: c
    244 
    245   lto_module_get_num_symbols(lto_module_t)
    246   lto_module_get_symbol_name(lto_module_t, unsigned int)
    247   lto_module_get_symbol_attribute(lto_module_t, unsigned int)
    248 
    249 The attributes of a symbol include the alignment, visibility, and kind.
    250 
    251 ``lto_code_gen_t``
    252 ------------------
    253 
    254 Once the linker has loaded each non-native object files into an
    255 ``lto_module_t``, it can request ``libLTO`` to process them all and generate a
    256 native object file.  This is done in a couple of steps.  First, a code generator
    257 is created with:
    258 
    259 .. code-block:: c
    260 
    261   lto_codegen_create()
    262 
    263 Then, each non-native object file is added to the code generator with:
    264 
    265 .. code-block:: c
    266 
    267   lto_codegen_add_module(lto_code_gen_t, lto_module_t)
    268 
    269 The linker then has the option of setting some codegen options.  Whether or not
    270 to generate DWARF debug info is set with:
    271   
    272 .. code-block:: c
    273 
    274   lto_codegen_set_debug_model(lto_code_gen_t)
    275 
    276 Which kind of position independence is set with:
    277 
    278 .. code-block:: c
    279 
    280   lto_codegen_set_pic_model(lto_code_gen_t)
    281   
    282 And each symbol that is referenced by a native object file or otherwise must not
    283 be optimized away is set with:
    284 
    285 .. code-block:: c
    286 
    287   lto_codegen_add_must_preserve_symbol(lto_code_gen_t, const char*)
    288 
    289 After all these settings are done, the linker requests that a native object file
    290 be created from the modules with the settings using:
    291 
    292 .. code-block:: c
    293 
    294   lto_codegen_compile(lto_code_gen_t, size*)
    295 
    296 which returns a pointer to a buffer containing the generated native object file.
    297 The linker then parses that and links it with the rest of the native object
    298 files.
    299