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      1  ========================
      2   Using SDL with PicoGUI
      3  ========================
      4 
      5 - Originally contributed by Micah Dowty <micahjd (a] users.sourceforge.net>
      6 
      7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused
      8 on scalability to various embedded systems. You can find more information
      9 including a FAQ at http://picogui.org
     10 
     11 To use the patch:
     12 
     13   1. When compiling, add the "--enable-video-picogui" switch to ./configure
     14 
     15   2. When running your program, ensure that the picogui driver for SDL
     16      is in use by setting the SDL_VIDEODRIVER environment variable 
     17      to "picogui".
     18 
     19   3. The program must also be linked to the C client library for PicoGUI
     20      (libpgui.so). If the program is being compiled with a patched SDL 
     21      installed this should be done automatically. If you want to use an
     22      existing binary with PicoGUI, you can set the LD_PRELOAD environment
     23      variable to the path of your libpgui.so file.
     24 
     25 Capabilities:
     26 
     27   So far only basic functionality is provided on true color (linear16/24/32)
     28   devices. Accessing a memory mapped bitmap, updating the display, and handling
     29   mouse/keyboard input. This functionality has been tested with several
     30   applications, including mplayer, Xine, sldroids, and Abuse.
     31 
     32 TODO list:
     33 
     34   - YUV overlays will be helpful for watching video on set top boxes or other
     35     embedded devices that have some graphics acceleration hardware
     36 
     37   - Account for rotated bitmap storage in pgserver
     38 
     39   - Support for hiding or changing the cursor
     40 
     41   - The display should be centered when the SDL application is smaller
     42     than the PicoGUI panel
     43 
     44   - Fullscreen or any other special modes
     45 
     46   - Support for indexed and grayscale modes
     47 
     48   - Probably much more...
     49 
     50 --- The End ---
     51