1 # Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> 2 # Microsoft Developer Studio Generated Build File, Format Version 5.00 3 # ** DO NOT EDIT ** 4 5 # TARGTYPE "Win32 (x86) Static Library" 0x0104 6 7 CFG=SDLmain - Win32 Debug 8 !MESSAGE This is not a valid makefile. To build this project using NMAKE, 9 !MESSAGE use the Export Makefile command and run 10 !MESSAGE 11 !MESSAGE NMAKE /f "SDLmain.mak". 12 !MESSAGE 13 !MESSAGE You can specify a configuration when running NMAKE 14 !MESSAGE by defining the macro CFG on the command line. For example: 15 !MESSAGE 16 !MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" 17 !MESSAGE 18 !MESSAGE Possible choices for configuration are: 19 !MESSAGE 20 !MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") 21 !MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") 22 !MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ 23 "Win32 (x86) Static Library") 24 !MESSAGE 25 26 # Begin Project 27 # PROP Scc_ProjName "" 28 # PROP Scc_LocalPath "" 29 CPP=cl.exe 30 31 !IF "$(CFG)" == "SDLmain - Win32 Release" 32 33 # PROP BASE Use_MFC 0 34 # PROP BASE Use_Debug_Libraries 0 35 # PROP BASE Output_Dir "Release" 36 # PROP BASE Intermediate_Dir "Release" 37 # PROP BASE Target_Dir "" 38 # PROP Use_MFC 0 39 # PROP Use_Debug_Libraries 0 40 # PROP Output_Dir "Release" 41 # PROP Intermediate_Dir "Release" 42 # PROP Target_Dir "" 43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 44 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 45 BSC32=bscmake.exe 46 # ADD BASE BSC32 /nologo 47 # ADD BSC32 /nologo 48 LIB32=link.exe -lib 49 # ADD BASE LIB32 /nologo 50 # ADD LIB32 /nologo 51 52 !ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" 53 54 # PROP BASE Use_MFC 0 55 # PROP BASE Use_Debug_Libraries 1 56 # PROP BASE Output_Dir "Debug" 57 # PROP BASE Intermediate_Dir "Debug" 58 # PROP BASE Target_Dir "" 59 # PROP Use_MFC 0 60 # PROP Use_Debug_Libraries 1 61 # PROP Output_Dir "Debug" 62 # PROP Intermediate_Dir "Debug" 63 # PROP Target_Dir "" 64 # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 65 # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 66 BSC32=bscmake.exe 67 # ADD BASE BSC32 /nologo 68 # ADD BSC32 /nologo 69 LIB32=link.exe -lib 70 # ADD BASE LIB32 /nologo 71 # ADD LIB32 /nologo 72 73 !ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" 74 75 # PROP BASE Use_MFC 0 76 # PROP BASE Use_Debug_Libraries 0 77 # PROP BASE Output_Dir "SDLmain_" 78 # PROP BASE Intermediate_Dir "SDLmain_" 79 # PROP BASE Target_Dir "" 80 # PROP Use_MFC 0 81 # PROP Use_Debug_Libraries 0 82 # PROP Output_Dir "Release_NOSTDIO" 83 # PROP Intermediate_Dir "Release_NOSTDIO" 84 # PROP Target_Dir "" 85 # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 86 # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c 87 BSC32=bscmake.exe 88 # ADD BASE BSC32 /nologo 89 # ADD BSC32 /nologo 90 LIB32=link.exe -lib 91 # ADD BASE LIB32 /nologo 92 # ADD LIB32 /nologo 93 94 !ENDIF 95 96 # Begin Target 97 98 # Name "SDLmain - Win32 Release" 99 # Name "SDLmain - Win32 Debug" 100 # Name "SDLmain - Win32 Release_NoSTDIO" 101 # Begin Source File 102 103 SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c 104 # End Source File 105 # End Target 106 # End Project 107