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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012  Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 /*
     25     Obscuring code: maximum number of windows above ours (inclusive)
     26 
     27     Note: this doesn't work too well in practice and should be
     28     phased out when we add OpenGL 2D acceleration. It was never
     29     enabled in the first place, so this shouldn't be a problem ;-)
     30 */
     31 #define kMaxWindows 256
     32 
     33 /* Some of the Core Graphics Server API for obscuring code */
     34 #define kCGSWindowLevelTop          2147483632
     35 #define kCGSWindowLevelDockIconDrag 500
     36 #define kCGSWindowLevelDockMenu     101
     37 #define kCGSWindowLevelMenuIgnore    21
     38 #define kCGSWindowLevelMenu          20
     39 #define kCGSWindowLevelDockLabel     12
     40 #define kCGSWindowLevelDockIcon      11
     41 #define kCGSWindowLevelDock          10
     42 #define kCGSWindowLevelUtility        3
     43 #define kCGSWindowLevelNormal         0
     44 
     45 /*
     46     For completeness; We never use these window levels, they are always below us
     47     #define kCGSWindowLevelMBarShadow -20
     48     #define kCGSWindowLevelDesktopPicture -2147483647
     49     #define kCGSWindowLevelDesktop        -2147483648
     50 */
     51 
     52 typedef CGError       CGSError;
     53 typedef long          CGSWindowCount;
     54 typedef void *        CGSConnectionID;
     55 typedef int           CGSWindowID;
     56 typedef CGSWindowID*  CGSWindowIDList;
     57 typedef CGWindowLevel CGSWindowLevel;
     58 typedef NSRect        CGSRect;
     59 
     60 extern CGSConnectionID _CGSDefaultConnection ();
     61 
     62 extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
     63                                           CGSConnectionID owner,
     64                                           CGSWindowCount listCapacity,
     65                                           CGSWindowIDList list,
     66                                           CGSWindowCount *listCount);
     67 
     68 extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
     69                                            CGSWindowID wid,
     70                                            CGSRect *rect);
     71 
     72 extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
     73                                         CGSWindowID wid,
     74                                         CGSWindowLevel *level);
     75 
     76 extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
     77                                   unsigned int w, unsigned int h, unsigned int color);
     78 
     79 extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
     80 
     81 extern CGSError CGSGetMouseEnabledFlags (CGSConnectionID cid, CGSWindowID wid, int *flags);
     82 
     83 int CGSDisplayHWSync (CGDirectDisplayID id);
     84 
     85