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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012  Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Library General Public
      7     License as published by the Free Software Foundation; either
      8     version 2 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Library General Public License for more details.
     14 
     15     You should have received a copy of the GNU Library General Public
     16     License along with this library; if not, write to the Free
     17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 #include "SDL_config.h"
     23 
     24 #include "SDL_QuartzVideo.h"
     25 #include "SDL_QuartzWM.h"
     26 
     27 
     28 void QZ_FreeWMCursor     (_THIS, WMcursor *cursor) {
     29 
     30     if ( cursor != NULL ) {
     31         [ cursor->nscursor release ];
     32         free (cursor);
     33     }
     34 }
     35 
     36 WMcursor*    QZ_CreateWMCursor   (_THIS, Uint8 *data, Uint8 *mask,
     37                                          int w, int h, int hot_x, int hot_y) {
     38     WMcursor *cursor;
     39     NSBitmapImageRep *imgrep;
     40     NSImage *img;
     41     unsigned char *planes[5];
     42     int i;
     43     NSAutoreleasePool *pool;
     44 
     45     pool = [ [ NSAutoreleasePool alloc ] init ];
     46 
     47     /* Allocate the cursor memory */
     48     cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
     49     if (cursor == NULL) goto outOfMemory;
     50 
     51     /* create the image representation and get the pointers to its storage */
     52     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: w pixelsHigh: h bitsPerSample: 1 samplesPerPixel: 2 hasAlpha: YES isPlanar: YES colorSpaceName: NSDeviceWhiteColorSpace bytesPerRow: (w+7)/8 bitsPerPixel: 0 ] autorelease ];
     53     if (imgrep == nil) goto outOfMemory;
     54     [ imgrep getBitmapDataPlanes: planes ];
     55 
     56     /* copy data and mask, extending the mask to all black pixels because the inversion effect doesn't work with Cocoa's alpha-blended cursors */
     57     for (i = 0; i < (w+7)/8*h; i++) {
     58         planes[0][i] = data[i] ^ 0xFF;
     59         planes[1][i] = mask[i] | data[i];
     60     }
     61 
     62     /* create image and cursor */
     63     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(w, h) ] autorelease ];
     64     if (img == nil) goto outOfMemory;
     65     [ img addRepresentation: imgrep ];
     66     if (system_version < 0x1030) { /* on 10.2, cursors must be 16*16 */
     67         if (w > 16 || h > 16) { /* too big: scale it down */
     68             [ img setScalesWhenResized: YES ];
     69             hot_x = hot_x*16/w;
     70             hot_y = hot_y*16/h;
     71         }
     72         else { /* too small (or just right): extend it (from the bottom left corner, so hot_y must be adjusted) */
     73             hot_y += 16 - h;
     74         }
     75         [ img setSize: NSMakeSize(16, 16) ];
     76     }
     77     cursor->nscursor = [ [ NSCursor alloc ] initWithImage: img hotSpot: NSMakePoint(hot_x, hot_y) ];
     78     if (cursor->nscursor == nil) goto outOfMemory;
     79 
     80     [ pool release ];
     81     return(cursor);
     82 
     83 outOfMemory:
     84     [ pool release ];
     85     if (cursor != NULL) SDL_free(cursor);
     86     SDL_OutOfMemory();
     87     return(NULL);
     88 }
     89 
     90 void QZ_UpdateCursor (_THIS) {
     91     BOOL state;
     92 
     93     if (cursor_should_be_visible || !(SDL_GetAppState() & SDL_APPMOUSEFOCUS)) {
     94         state = YES;
     95     } else {
     96         state = NO;
     97     }
     98     if (state != cursor_visible) {
     99         if (state) {
    100             [ NSCursor unhide ];
    101         } else {
    102             [ NSCursor hide ];
    103         }
    104         cursor_visible = state;
    105     }
    106 }
    107 
    108 BOOL QZ_IsMouseInWindow (_THIS) {
    109     if (qz_window == nil || (mode_flags & SDL_FULLSCREEN)) return YES; /*fullscreen*/
    110     else {
    111         NSPoint p = [ qz_window mouseLocationOutsideOfEventStream ];
    112         p.y -= 1.0f; /* Apparently y goes from 1 to h, not from 0 to h-1 (i.e. the "location of the mouse" seems to be defined as "the location of the top left corner of the mouse pointer's hot pixel" */
    113         return NSPointInRect(p, [ window_view frame ]);
    114     }
    115 }
    116 
    117 int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
    118 
    119     if ( cursor == NULL) {
    120         if ( cursor_should_be_visible ) {
    121             cursor_should_be_visible = NO;
    122             QZ_ChangeGrabState (this, QZ_HIDECURSOR);
    123         }
    124         QZ_UpdateCursor(this);
    125     }
    126     else {
    127         if ( qz_window != nil && !(mode_flags & SDL_FULLSCREEN) ) {
    128             [ qz_window invalidateCursorRectsForView: [ qz_window contentView ] ];
    129         }
    130         if ( ! cursor_should_be_visible ) {
    131             cursor_should_be_visible = YES;
    132             QZ_ChangeGrabState (this, QZ_SHOWCURSOR);
    133         }
    134         [ cursor->nscursor performSelectorOnMainThread:@selector(set) withObject:nil waitUntilDone:NO ];
    135         QZ_UpdateCursor(this);
    136     }
    137 
    138     return 1;
    139 }
    140 
    141 /*
    142     Coordinate conversion functions, for convenience
    143     Cocoa sets the origin at the lower left corner of the window/screen
    144     SDL, CoreGraphics/WindowServer, and QuickDraw use the origin at the upper left corner
    145     The routines were written so they could be called before SetVideoMode() has finished;
    146     this might have limited usefulness at the moment, but the extra cost is trivial.
    147 */
    148 
    149 /* Convert Cocoa screen coordinate to Cocoa window coordinate */
    150 void QZ_PrivateGlobalToLocal (_THIS, NSPoint *p) {
    151 
    152 	if ( ! CGDisplayIsCaptured (display_id) )
    153 		*p = [ qz_window convertScreenToBase:*p ];
    154 }
    155 
    156 
    157 /* Convert Cocoa window coordinate to Cocoa screen coordinate */
    158 void QZ_PrivateLocalToGlobal (_THIS, NSPoint *p) {
    159 
    160 	if ( ! CGDisplayIsCaptured (display_id) )
    161 		*p = [ qz_window convertBaseToScreen:*p ];
    162 }
    163 
    164 /* Convert SDL coordinate to Cocoa coordinate */
    165 void QZ_PrivateSDLToCocoa (_THIS, NSPoint *p) {
    166 
    167     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
    168 
    169         p->y = CGDisplayPixelsHigh (display_id) - p->y;
    170     }
    171     else {
    172 
    173         *p = [ window_view convertPoint:*p toView: nil ];
    174         p->y = [window_view frame].size.height - p->y;
    175     }
    176 }
    177 
    178 /* Convert Cocoa coordinate to SDL coordinate */
    179 void QZ_PrivateCocoaToSDL (_THIS, NSPoint *p) {
    180 
    181     if ( CGDisplayIsCaptured (display_id) ) { /* capture signals fullscreen */
    182 
    183         p->y = CGDisplayPixelsHigh (display_id) - p->y;
    184     }
    185     else {
    186 
    187         *p = [ window_view convertPoint:*p fromView: nil ];
    188         p->y = [window_view frame].size.height - p->y;
    189     }
    190 }
    191 
    192 /* Convert SDL coordinate to window server (CoreGraphics) coordinate */
    193 CGPoint QZ_PrivateSDLToCG (_THIS, NSPoint *p) {
    194 
    195     CGPoint cgp;
    196 
    197     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    198 
    199         int height;
    200 
    201         QZ_PrivateSDLToCocoa (this, p);
    202         QZ_PrivateLocalToGlobal (this, p);
    203 
    204         height = CGDisplayPixelsHigh (display_id);
    205         p->y = height - p->y;
    206     }
    207 
    208     cgp.x = p->x;
    209     cgp.y = p->y;
    210 
    211     return cgp;
    212 }
    213 
    214 #if 0 /* Dead code */
    215 /* Convert window server (CoreGraphics) coordinate to SDL coordinate */
    216 void QZ_PrivateCGToSDL (_THIS, NSPoint *p) {
    217 
    218     if ( ! CGDisplayIsCaptured (display_id) ) { /* not captured => not fullscreen => local coord */
    219 
    220         int height;
    221 
    222         /* Convert CG Global to Cocoa Global */
    223         height = CGDisplayPixelsHigh (display_id);
    224         p->y = height - p->y;
    225 
    226         QZ_PrivateGlobalToLocal (this, p);
    227         QZ_PrivateCocoaToSDL (this, p);
    228     }
    229 }
    230 #endif /* Dead code */
    231 
    232 void  QZ_PrivateWarpCursor (_THIS, int x, int y) {
    233     NSPoint p;
    234     CGPoint cgp;
    235 
    236     p = NSMakePoint (x, y);
    237     cgp = QZ_PrivateSDLToCG (this, &p);
    238 
    239     /* this is the magic call that fixes cursor "freezing" after warp */
    240     CGAssociateMouseAndMouseCursorPosition (0);
    241     CGWarpMouseCursorPosition (cgp);
    242     if (grab_state != QZ_INVISIBLE_GRAB) { /* can't leave it disassociated? */
    243         CGAssociateMouseAndMouseCursorPosition (1);
    244     }
    245     SDL_PrivateAppActive (QZ_IsMouseInWindow (this), SDL_APPMOUSEFOCUS);
    246 }
    247 
    248 void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y) {
    249 
    250     /* Only allow warping when in foreground */
    251     if ( ! [ NSApp isActive ] )
    252         return;
    253 
    254     /* Do the actual warp */
    255     if (grab_state != QZ_INVISIBLE_GRAB) QZ_PrivateWarpCursor (this, x, y);
    256 
    257     /* Generate the mouse moved event */
    258     SDL_PrivateMouseMotion (0, 0, x, y);
    259 }
    260 
    261 void QZ_MoveWMCursor     (_THIS, int x, int y) { }
    262 void QZ_CheckMouseMode   (_THIS) { }
    263 
    264 void QZ_SetCaption    (_THIS, const char *title, const char *icon) {
    265 
    266     if ( qz_window != nil ) {
    267         NSString *string;
    268         if ( title != NULL ) {
    269             string = [ [ NSString alloc ] initWithUTF8String:title ];
    270             [ qz_window setTitle:string ];
    271             [ string release ];
    272         }
    273         if ( icon != NULL ) {
    274             string = [ [ NSString alloc ] initWithUTF8String:icon ];
    275             [ qz_window setMiniwindowTitle:string ];
    276             [ string release ];
    277         }
    278     }
    279 }
    280 
    281 void QZ_SetWindowPos (_THIS, int  x, int  y)
    282 {
    283     if ( qz_window == nil ) {
    284         //printf( "%s(%d,%d): called for NULL window\n", __FUNCTION__, x, y );
    285         return;
    286     }
    287 
    288     [ qz_window setFrameTopLeftPoint:NSMakePoint( x, this->hidden->height - y ) ];
    289     //printf( "%s(%d,%d): done\n", __FUNCTION__, x, y );
    290 }
    291 
    292 void  QZ_GetWindowPos(_THIS, int  *px, int  *py)
    293 {
    294     NSPoint  pt;
    295 
    296     *px = *py = 0;
    297 
    298     if ( qz_window == NULL ) {
    299         //printf( "%s: called on NULL window\n", __FUNCTION__ );
    300     }
    301 
    302     if ( qz_window != nil ) {
    303         NSRect  rect = [ qz_window frame ];
    304         *px = rect.origin.x;
    305         *py = this->hidden->height - rect.origin.y - rect.size.height;
    306         //printf( "%s: returning (%d,%d)\n", __FUNCTION__, *px, *py );
    307     }
    308 }
    309 
    310 /* determine if the window is fully visible on the current screen configuration */
    311 int  QZ_IsWindowVisible(_THIS, int  recenter)
    312 {
    313     int  result = 0;
    314 
    315     //printf( "... enter %s\n", __FUNCTION__ );
    316 
    317     if ( qz_window != NULL ) {
    318         NSRect        frame   = [ qz_window frame ];
    319         NSArray*      screens = [ NSScreen screens ];
    320         unsigned int  count   = [ screens count ];
    321         unsigned int  n;
    322         //printf( "window frame (%d,%d) (%d,%d)\n", frame.origin.x, frame.origin.y,
    323         //        frame.size.width, frame.size.height );
    324         for (n = 0; n < count; n++) {
    325             NSScreen*  screen = [ screens objectAtIndex: n ];
    326             NSRect     vis    = [ screen visibleFrame ];
    327 
    328             //printf( "screen %d/%d  frame (%d,%d) (%d,%d)\n", n+1, count,
    329             //        vis.origin.x, vis.origin.y, vis.size.width, vis.size.height );
    330 
    331             if (frame.origin.x >= vis.origin.x &&
    332                 frame.origin.x + frame.size.width <= vis.origin.x + vis.size.width &&
    333                 frame.origin.y >= vis.origin.y &&
    334                 frame.origin.y + frame.size.height <= vis.origin.y + vis.size.height )
    335             {
    336                 result = 1;
    337                 break;
    338             }
    339         }
    340     }
    341     //printf ( "... exit %s, result = %d\n", __FUNCTION__, result );
    342     if ( !result && recenter ) {
    343         [ qz_window center ] ;
    344     }
    345     return result;
    346 }
    347 
    348 int QZ_GetMonitorDPI(_THIS, int  *xDpi, int *yDpi)
    349 {
    350     /* FIXME: how to get this information from Cocoa ? */
    351     return -1;
    352 }
    353 
    354 int QZ_GetMonitorRect   (_THIS, SDL_Rect  *rect)
    355 {
    356     NSWindow*     window = qz_window;
    357     NSRect        frame   = [ window frame ];
    358     int           fx1     = frame.origin.x;
    359     int           fy1     = frame.origin.y;
    360     int           fx2     = frame.size.width + fx1;
    361     int           fy2     = frame.size.height + fy1;
    362     NSArray*      screens = [ NSScreen screens ];
    363     unsigned int  count   = [ screens count ];
    364     int           bestScreen = -1;
    365     int           bestArea = 0;
    366 
    367     unsigned int  n;
    368 
    369     /* we need to compute which screen has the most window pixels */
    370     for (n = 0; n < count; n++) {
    371         NSScreen*  screen = [ screens objectAtIndex: n ];
    372         NSRect     vis    = [ screen visibleFrame ];
    373         int        vx1    = vis.origin.x;
    374         int        vy1    = vis.origin.y;
    375         int        vx2    = vis.size.width + vx1;
    376         int        vy2    = vis.size.height + vy1;
    377         int        cx1, cx2, cy1, cy2, cArea;
    378 
    379         if (fx1 >= vx2 || vx1 >= fx2 || fy1 >= vy2 || vy1 >= fy2)
    380             continue;
    381 
    382         cx1 = (fx1 < vx1) ? vx1 : fx1;
    383         cx2 = (fx2 > vx2) ? vx2 : fx2;
    384         cy1 = (fy1 < vy1) ? vy1 : fy1;
    385         cy2 = (fy2 > vy2) ? vy2 : fy2;
    386 
    387         if (cx1 >= cx2 || cy1 >= cy2)
    388             continue;
    389 
    390         cArea = (cx2-cx1)*(cy2-cy1);
    391 
    392         if (bestScreen < 0 || cArea > bestArea) {
    393             bestScreen = n;
    394             bestArea   = cArea;
    395         }
    396     }
    397     if (bestScreen < 0)
    398         bestScreen = 0;
    399 
    400     {
    401         NSScreen*  screen = [ screens objectAtIndex: bestScreen ];
    402         NSRect     vis    = [ screen visibleFrame ];
    403 
    404         rect->x = vis.origin.x;
    405         rect->y = vis.origin.y;
    406         rect->w = vis.size.width;
    407         rect->h = vis.size.height;
    408     }
    409     return 0;
    410 }
    411 
    412 void QZ_SetIcon       (_THIS, SDL_Surface *icon, Uint8 *mask)
    413 {
    414     NSBitmapImageRep *imgrep;
    415     NSImage *img;
    416     SDL_Surface *mergedSurface;
    417     NSAutoreleasePool *pool;
    418     Uint8 *pixels;
    419     SDL_bool iconSrcAlpha;
    420     Uint8 iconAlphaValue;
    421     int i, j, maskPitch, index;
    422 
    423     pool = [ [ NSAutoreleasePool alloc ] init ];
    424 
    425     imgrep = [ [ [ NSBitmapImageRep alloc ] initWithBitmapDataPlanes: NULL pixelsWide: icon->w pixelsHigh: icon->h bitsPerSample: 8 samplesPerPixel: 4 hasAlpha: YES isPlanar: NO colorSpaceName: NSDeviceRGBColorSpace bytesPerRow: 4*icon->w bitsPerPixel: 32 ] autorelease ];
    426     if (imgrep == nil) goto freePool;
    427     pixels = [ imgrep bitmapData ];
    428     SDL_memset(pixels, 0, 4*icon->w*icon->h); /* make the background, which will survive in colorkeyed areas, completely transparent */
    429 
    430 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
    431 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
    432 #else
    433 #define BYTEORDER_DEPENDENT_RGBA_MASKS 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
    434 #endif
    435     mergedSurface = SDL_CreateRGBSurfaceFrom(pixels, icon->w, icon->h, 32, 4*icon->w, BYTEORDER_DEPENDENT_RGBA_MASKS);
    436     if (mergedSurface == NULL) goto freePool;
    437 
    438     /* blit, with temporarily cleared SRCALPHA flag because we want to copy, not alpha-blend */
    439     iconSrcAlpha = ((icon->flags & SDL_SRCALPHA) != 0);
    440     iconAlphaValue = icon->format->alpha;
    441     SDL_SetAlpha(icon, 0, 255);
    442     SDL_BlitSurface(icon, NULL, mergedSurface, NULL);
    443     if (iconSrcAlpha) SDL_SetAlpha(icon, SDL_SRCALPHA, iconAlphaValue);
    444 
    445     SDL_FreeSurface(mergedSurface);
    446 
    447     /* apply mask, source alpha, and premultiply color values by alpha */
    448     maskPitch = (icon->w+7)/8;
    449     for (i = 0; i < icon->h; i++) {
    450         for (j = 0; j < icon->w; j++) {
    451             index = i*4*icon->w + j*4;
    452             if (!(mask[i*maskPitch + j/8] & (128 >> j%8))) {
    453                 pixels[index + 3] = 0;
    454             }
    455             else {
    456                 if (iconSrcAlpha) {
    457                     if (icon->format->Amask == 0) pixels[index + 3] = icon->format->alpha;
    458                 }
    459                 else {
    460                     pixels[index + 3] = 255;
    461                 }
    462             }
    463             if (pixels[index + 3] < 255) {
    464                 pixels[index + 0] = (Uint16)pixels[index + 0]*pixels[index + 3]/255;
    465                 pixels[index + 1] = (Uint16)pixels[index + 1]*pixels[index + 3]/255;
    466                 pixels[index + 2] = (Uint16)pixels[index + 2]*pixels[index + 3]/255;
    467             }
    468         }
    469     }
    470 
    471     img = [ [ [ NSImage alloc ] initWithSize: NSMakeSize(icon->w, icon->h) ] autorelease ];
    472     if (img == nil) goto freePool;
    473     [ img addRepresentation: imgrep ];
    474     [ NSApp setApplicationIconImage:img ];
    475 
    476 freePool:
    477     [ pool release ];
    478 }
    479 
    480 int  QZ_IconifyWindow (_THIS) {
    481 
    482     if ( ! [ qz_window isMiniaturized ] ) {
    483         [ qz_window miniaturize:nil ];
    484         if ( ! [ qz_window isMiniaturized ] ) {
    485             SDL_SetError ("window iconification failed");
    486             return 0;
    487         }
    488         return 1;
    489     }
    490     else {
    491         SDL_SetError ("window already iconified");
    492         return 0;
    493     }
    494 }
    495 
    496 int  QZ_GetWMInfo  (_THIS, SDL_SysWMinfo *info) {
    497     info->nsWindowPtr = qz_window;
    498     return 0;
    499 }
    500 
    501 void QZ_ChangeGrabState (_THIS, int action) {
    502 
    503     /*
    504         Figure out what the next state should be based on the action.
    505         Ignore actions that can't change the current state.
    506     */
    507     if ( grab_state == QZ_UNGRABBED ) {
    508         if ( action == QZ_ENABLE_GRAB ) {
    509             if ( cursor_should_be_visible )
    510                 grab_state = QZ_VISIBLE_GRAB;
    511             else
    512                 grab_state = QZ_INVISIBLE_GRAB;
    513         }
    514     }
    515     else if ( grab_state == QZ_VISIBLE_GRAB ) {
    516         if ( action == QZ_DISABLE_GRAB )
    517             grab_state = QZ_UNGRABBED;
    518         else if ( action == QZ_HIDECURSOR )
    519             grab_state = QZ_INVISIBLE_GRAB;
    520     }
    521     else {
    522         assert( grab_state == QZ_INVISIBLE_GRAB );
    523 
    524         if ( action == QZ_DISABLE_GRAB )
    525             grab_state = QZ_UNGRABBED;
    526         else if ( action == QZ_SHOWCURSOR )
    527             grab_state = QZ_VISIBLE_GRAB;
    528     }
    529 
    530     /* now apply the new state */
    531     if (grab_state == QZ_UNGRABBED) {
    532 
    533         CGAssociateMouseAndMouseCursorPosition (1);
    534     }
    535     else if (grab_state == QZ_VISIBLE_GRAB) {
    536 
    537         CGAssociateMouseAndMouseCursorPosition (1);
    538     }
    539     else {
    540         assert( grab_state == QZ_INVISIBLE_GRAB );
    541 
    542         QZ_PrivateWarpCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
    543         CGAssociateMouseAndMouseCursorPosition (0);
    544     }
    545 }
    546 
    547 SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
    548 
    549     int doGrab = grab_mode & SDL_GRAB_ON;
    550     /*int fullscreen = grab_mode & SDL_GRAB_FULLSCREEN;*/
    551 
    552     if ( this->screen == NULL ) {
    553         SDL_SetError ("QZ_GrabInput: screen is NULL");
    554         return SDL_GRAB_OFF;
    555     }
    556 
    557     if ( ! video_set ) {
    558         /*SDL_SetError ("QZ_GrabInput: video is not set, grab will take effect on mode switch"); */
    559         current_grab_mode = grab_mode;
    560         return grab_mode;       /* Will be set later on mode switch */
    561     }
    562 
    563     if ( grab_mode != SDL_GRAB_QUERY ) {
    564         if ( doGrab )
    565             QZ_ChangeGrabState (this, QZ_ENABLE_GRAB);
    566         else
    567             QZ_ChangeGrabState (this, QZ_DISABLE_GRAB);
    568 
    569         current_grab_mode = doGrab ? SDL_GRAB_ON : SDL_GRAB_OFF;
    570         QZ_UpdateCursor(this);
    571     }
    572 
    573     return current_grab_mode;
    574 }
    575