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      1 
      2 /* Bring up a window and manipulate the gamma on it */
      3 
      4 #include <stdlib.h>
      5 #include <stdio.h>
      6 #include <string.h>
      7 #include <math.h>
      8 
      9 #include "SDL.h"
     10 
     11 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
     12 static void quit(int rc)
     13 {
     14 	SDL_Quit();
     15 	exit(rc);
     16 }
     17 
     18 /* Turn a normal gamma value into an appropriate gamma ramp */
     19 void CalculateGamma(double gamma, Uint16 *ramp)
     20 {
     21 	int i, value;
     22 
     23 	gamma = 1.0 / gamma;
     24 	for ( i=0; i<256; ++i ) {
     25 		value = (int)(pow((double)i/256.0, gamma)*65535.0 + 0.5);
     26 		if ( value > 65535 ) {
     27 			value = 65535;
     28 		}
     29 		ramp[i] = (Uint16)value;
     30 	}
     31 }
     32 
     33 /* This can be used as a general routine for all of the test programs */
     34 int get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 *flags)
     35 {
     36 	int i;
     37 
     38 	*w = 640;
     39 	*h = 480;
     40 	*bpp = 0;
     41 	*flags = SDL_SWSURFACE;
     42 
     43 	for ( i=1; argv[i]; ++i ) {
     44 		if ( strcmp(argv[i], "-width") == 0 ) {
     45 			if ( argv[i+1] ) {
     46 				*w = atoi(argv[++i]);
     47 			}
     48 		} else
     49 		if ( strcmp(argv[i], "-height") == 0 ) {
     50 			if ( argv[i+1] ) {
     51 				*h = atoi(argv[++i]);
     52 			}
     53 		} else
     54 		if ( strcmp(argv[i], "-bpp") == 0 ) {
     55 			if ( argv[i+1] ) {
     56 				*bpp = atoi(argv[++i]);
     57 			}
     58 		} else
     59 		if ( strcmp(argv[i], "-fullscreen") == 0 ) {
     60 			*flags |= SDL_FULLSCREEN;
     61 		} else
     62 		if ( strcmp(argv[i], "-hw") == 0 ) {
     63 			*flags |= SDL_HWSURFACE;
     64 		} else
     65 		if ( strcmp(argv[i], "-hwpalette") == 0 ) {
     66 			*flags |= SDL_HWPALETTE;
     67 		} else
     68 			break;
     69 	}
     70 	return i;
     71 }
     72 
     73 int main(int argc, char *argv[])
     74 {
     75 	SDL_Surface *screen;
     76 	SDL_Surface *image;
     77 	float gamma;
     78 	int i;
     79 	int w, h, bpp;
     80 	Uint32 flags;
     81 	Uint16 ramp[256];
     82 	Uint16 red_ramp[256];
     83 	Uint32 then, timeout;
     84 
     85 	/* Check command line arguments */
     86 	argv += get_video_args(argv, &w, &h, &bpp, &flags);
     87 
     88 	/* Initialize SDL */
     89 	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
     90 		fprintf(stderr,
     91 			"Couldn't initialize SDL: %s\n", SDL_GetError());
     92 		return(1);
     93 	}
     94 
     95 	/* Initialize the display, always use hardware palette */
     96 	screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
     97 	if ( screen == NULL ) {
     98 		fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
     99 						w, h, SDL_GetError());
    100 		quit(1);
    101 	}
    102 
    103 	/* Set the window manager title bar */
    104 	SDL_WM_SetCaption("SDL gamma test", "testgamma");
    105 
    106 	/* Set the desired gamma, if any */
    107 	gamma = 1.0f;
    108 	if ( *argv ) {
    109 		gamma = (float)atof(*argv);
    110 	}
    111 	if ( SDL_SetGamma(gamma, gamma, gamma) < 0 ) {
    112 		fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
    113 		quit(1);
    114 	}
    115 
    116 #if 0 /* This isn't supported.  Integrating the gamma ramps isn't exact */
    117 	/* See what gamma was actually set */
    118 	float real[3];
    119 	if ( SDL_GetGamma(&real[0], &real[1], &real[2]) < 0 ) {
    120 		printf("Couldn't get gamma: %s\n", SDL_GetError());
    121 	} else {
    122 		printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
    123 			real[0], real[1], real[2]);
    124 	}
    125 #endif
    126 
    127 	/* Do all the drawing work */
    128 	image = SDL_LoadBMP("sample.bmp");
    129 	if ( image ) {
    130 		SDL_Rect dst;
    131 
    132 		dst.x = (screen->w - image->w)/2;
    133 		dst.y = (screen->h - image->h)/2;
    134 		dst.w = image->w;
    135 		dst.h = image->h;
    136 		SDL_BlitSurface(image, NULL, screen, &dst);
    137 		SDL_UpdateRects(screen, 1, &dst);
    138 	}
    139 
    140 	/* Wait a bit, handling events */
    141 	then = SDL_GetTicks();
    142 	timeout = (5*1000);
    143 	while ( (SDL_GetTicks()-then) < timeout ) {
    144 		SDL_Event event;
    145 
    146 		while ( SDL_PollEvent(&event) ) {
    147 			switch (event.type) {
    148 			    case SDL_QUIT:	/* Quit now */
    149 				timeout = 0;
    150 				break;
    151 			    case SDL_KEYDOWN:
    152 				switch (event.key.keysym.sym) {
    153 				    case SDLK_SPACE:	/* Go longer.. */
    154 					timeout += (5*1000);
    155 					break;
    156 				    case SDLK_UP:
    157 					gamma += 0.2f;
    158 					SDL_SetGamma(gamma, gamma, gamma);
    159 					break;
    160 				    case SDLK_DOWN:
    161 					gamma -= 0.2f;
    162 					SDL_SetGamma(gamma, gamma, gamma);
    163 					break;
    164 				    case SDLK_ESCAPE:
    165 					timeout = 0;
    166 					break;
    167 				    default:
    168 					break;
    169 				}
    170 				break;
    171 			}
    172 		}
    173 	}
    174 
    175 	/* Perform a gamma flash to red using color ramps */
    176 	while ( gamma < 10.0 ) {
    177 		/* Increase the red gamma and decrease everything else... */
    178 		gamma += 0.1f;
    179 		CalculateGamma(gamma, red_ramp);
    180 		CalculateGamma(1.0/gamma, ramp);
    181 		SDL_SetGammaRamp(red_ramp, ramp, ramp);
    182 	}
    183 	/* Finish completely red */
    184 	memset(red_ramp, 255, sizeof(red_ramp));
    185 	memset(ramp, 0, sizeof(ramp));
    186 	SDL_SetGammaRamp(red_ramp, ramp, ramp);
    187 
    188 	/* Now fade out to black */
    189 	for ( i=(red_ramp[0] >> 8); i >= 0; --i ) {
    190 		memset(red_ramp, i, sizeof(red_ramp));
    191 		SDL_SetGammaRamp(red_ramp, NULL, NULL);
    192 	}
    193 	SDL_Delay(1*1000);
    194 
    195 	SDL_Quit();
    196 	return(0);
    197 }
    198