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      1 
      2 /*
      3  * Copyright 2010 The Android Open Source Project
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #ifndef SkDevice_DEFINED
     11 #define SkDevice_DEFINED
     12 
     13 #include "SkRefCnt.h"
     14 #include "SkBitmap.h"
     15 #include "SkCanvas.h"
     16 #include "SkColor.h"
     17 
     18 class SkClipStack;
     19 class SkDraw;
     20 struct SkIRect;
     21 class SkMatrix;
     22 class SkMetaData;
     23 class SkRegion;
     24 
     25 // This is an opaque class, not interpreted by skia
     26 class SkGpuRenderTarget;
     27 
     28 class SK_API SkDevice : public SkRefCnt {
     29 public:
     30     /**
     31      *  Construct a new device with the specified bitmap as its backend. It is
     32      *  valid for the bitmap to have no pixels associated with it. In that case,
     33      *  any drawing to this device will have no effect.
     34     */
     35     SkDevice(const SkBitmap& bitmap);
     36 
     37     /**
     38      *  Create a new raster device and have the pixels be automatically
     39      *  allocated. The rowBytes of the device will be computed automatically
     40      *  based on the config and the width.
     41      *
     42      *  @param config   The desired config for the pixels. If the request cannot
     43      *                  be met, the closest matching support config will be used.
     44      *  @param width    width (in pixels) of the device
     45      *  @param height   height (in pixels) of the device
     46      *  @param isOpaque Set to true if it is known that all of the pixels will
     47      *                  be drawn to opaquely. Used as an accelerator when drawing
     48      *                  these pixels to another device.
     49      */
     50     SkDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
     51 
     52     virtual ~SkDevice();
     53 
     54     /**
     55      *  Creates a device that is of the same type as this device (e.g. SW-raster,
     56      *  GPU, or PDF). The backing store for this device is created automatically
     57      *  (e.g. offscreen pixels or FBO or whatever is appropriate).
     58      *
     59      *  @param width    width of the device to create
     60      *  @param height   height of the device to create
     61      *  @param isOpaque performance hint, set to true if you know that you will
     62      *                  draw into this device such that all of the pixels will
     63      *                  be opaque.
     64      */
     65     SkDevice* createCompatibleDevice(SkBitmap::Config config,
     66                                      int width, int height,
     67                                      bool isOpaque);
     68 
     69     SkMetaData& getMetaData();
     70 
     71     enum Capabilities {
     72         kGL_Capability     = 0x1,  //!< mask indicating GL support
     73         kVector_Capability = 0x2,  //!< mask indicating a vector representation
     74         kAll_Capabilities  = 0x3
     75     };
     76     virtual uint32_t getDeviceCapabilities() { return 0; }
     77 
     78     /** Return the width of the device (in pixels).
     79     */
     80     virtual int width() const { return fBitmap.width(); }
     81     /** Return the height of the device (in pixels).
     82     */
     83     virtual int height() const { return fBitmap.height(); }
     84 
     85     /**
     86      *  Return the bounds of the device in the coordinate space of the root
     87      *  canvas. The root device will have its top-left at 0,0, but other devices
     88      *  such as those associated with saveLayer may have a non-zero origin.
     89      */
     90     void getGlobalBounds(SkIRect* bounds) const;
     91 
     92     /** Returns true if the device's bitmap's config treats every pixels as
     93         implicitly opaque.
     94     */
     95     bool isOpaque() const { return fBitmap.isOpaque(); }
     96 
     97     /** Return the bitmap config of the device's pixels
     98     */
     99     SkBitmap::Config config() const { return fBitmap.getConfig(); }
    100 
    101     /** Return the bitmap associated with this device. Call this each time you need
    102         to access the bitmap, as it notifies the subclass to perform any flushing
    103         etc. before you examine the pixels.
    104         @param changePixels set to true if the caller plans to change the pixels
    105         @return the device's bitmap
    106     */
    107     const SkBitmap& accessBitmap(bool changePixels);
    108 
    109     /**
    110      *  DEPRECATED: This will be made protected once WebKit stops using it.
    111      *              Instead use Canvas' writePixels method.
    112      *
    113      *  Similar to draw sprite, this method will copy the pixels in bitmap onto
    114      *  the device, with the top/left corner specified by (x, y). The pixel
    115      *  values in the device are completely replaced: there is no blending.
    116      *
    117      *  Currently if bitmap is backed by a texture this is a no-op. This may be
    118      *  relaxed in the future.
    119      *
    120      *  If the bitmap has config kARGB_8888_Config then the config8888 param
    121      *  will determines how the pixel valuess are intepreted. If the bitmap is
    122      *  not kARGB_8888_Config then this parameter is ignored.
    123      */
    124     virtual void writePixels(const SkBitmap& bitmap, int x, int y,
    125                              SkCanvas::Config8888 config8888 = SkCanvas::kNative_Premul_Config8888);
    126 
    127     /**
    128      * Return the device's associated gpu render target, or NULL.
    129      */
    130     virtual SkGpuRenderTarget* accessRenderTarget() { return NULL; }
    131 
    132 
    133     /**
    134      *  Return the device's origin: its offset in device coordinates from
    135      *  the default origin in its canvas' matrix/clip
    136      */
    137     const SkIPoint& getOrigin() const { return fOrigin; }
    138 
    139 protected:
    140     enum Usage {
    141        kGeneral_Usage,
    142        kSaveLayer_Usage, // <! internal use only
    143     };
    144 
    145     struct TextFlags {
    146         uint32_t            fFlags;     // SkPaint::getFlags()
    147         SkPaint::Hinting    fHinting;
    148     };
    149 
    150     /**
    151      *  Device may filter the text flags for drawing text here. If it wants to
    152      *  make a change to the specified values, it should write them into the
    153      *  textflags parameter (output) and return true. If the paint is fine as
    154      *  is, then ignore the textflags parameter and return false.
    155      *
    156      *  The baseclass SkDevice filters based on its depth and blitters.
    157      */
    158     virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
    159 
    160     /**
    161      *  Called with the correct matrix and clip before this device is drawn
    162      *  to using those settings. If your subclass overrides this, be sure to
    163      *  call through to the base class as well.
    164      *
    165      *  The clipstack is another view of the clip. It records the actual
    166      *  geometry that went into building the region. It is present for devices
    167      *  that want to parse it, but is not required: the region is a complete
    168      *  picture of the current clip. (i.e. if you regionize all of the geometry
    169      *  in the clipstack, you will arrive at an equivalent region to the one
    170      *  passed in).
    171     */
    172     virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
    173                                const SkClipStack&);
    174 
    175     /** Called when this device gains focus (i.e becomes the current device
    176         for drawing).
    177     */
    178     virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
    179                            const SkClipStack&) {}
    180 
    181     /** Clears the entire device to the specified color (including alpha).
    182      *  Ignores the clip.
    183      */
    184     virtual void clear(SkColor color);
    185 
    186     /**
    187      * Deprecated name for clear.
    188      */
    189     void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
    190 
    191     /** These are called inside the per-device-layer loop for each draw call.
    192      When these are called, we have already applied any saveLayer operations,
    193      and are handling any looping from the paint, and any effects from the
    194      DrawFilter.
    195      */
    196     virtual void drawPaint(const SkDraw&, const SkPaint& paint);
    197     virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
    198                             const SkPoint[], const SkPaint& paint);
    199     virtual void drawRect(const SkDraw&, const SkRect& r,
    200                           const SkPaint& paint);
    201     /**
    202      *  If pathIsMutable, then the implementation is allowed to cast path to a
    203      *  non-const pointer and modify it in place (as an optimization). Canvas
    204      *  may do this to implement helpers such as drawOval, by placing a temp
    205      *  path on the stack to hold the representation of the oval.
    206      *
    207      *  If prePathMatrix is not null, it should logically be applied before any
    208      *  stroking or other effects. If there are no effects on the paint that
    209      *  affect the geometry/rasterization, then the pre matrix can just be
    210      *  pre-concated with the current matrix.
    211      */
    212     virtual void drawPath(const SkDraw&, const SkPath& path,
    213                           const SkPaint& paint,
    214                           const SkMatrix* prePathMatrix = NULL,
    215                           bool pathIsMutable = false);
    216     virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
    217                             const SkIRect* srcRectOrNull,
    218                             const SkMatrix& matrix, const SkPaint& paint);
    219     virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
    220                             int x, int y, const SkPaint& paint);
    221     /**
    222      *  Does not handle text decoration.
    223      *  Decorations (underline and stike-thru) will be handled by SkCanvas.
    224      */
    225     virtual void drawText(const SkDraw&, const void* text, size_t len,
    226                           SkScalar x, SkScalar y, const SkPaint& paint);
    227     virtual void drawPosText(const SkDraw&, const void* text, size_t len,
    228                              const SkScalar pos[], SkScalar constY,
    229                              int scalarsPerPos, const SkPaint& paint);
    230     virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
    231                                 const SkPath& path, const SkMatrix* matrix,
    232                                 const SkPaint& paint);
    233 #ifdef SK_BUILD_FOR_ANDROID
    234     virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
    235                                    const SkPoint pos[], const SkPaint& paint,
    236                                    const SkPath& path, const SkMatrix* matrix);
    237 #endif
    238     virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
    239                               const SkPoint verts[], const SkPoint texs[],
    240                               const SkColor colors[], SkXfermode* xmode,
    241                               const uint16_t indices[], int indexCount,
    242                               const SkPaint& paint);
    243     /** The SkDevice passed will be an SkDevice which was returned by a call to
    244         onCreateCompatibleDevice on this device with kSaveLayer_Usage.
    245      */
    246     virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
    247                             const SkPaint&);
    248 
    249     /**
    250      *  On success (returns true), copy the device pixels into the bitmap.
    251      *  On failure, the bitmap parameter is left unchanged and false is
    252      *  returned.
    253      *
    254      *  The device's pixels are converted to the bitmap's config. The only
    255      *  supported config is kARGB_8888_Config, though this is likely to be
    256      *  relaxed in  the future. The meaning of config kARGB_8888_Config is
    257      *  modified by the enum param config8888. The default value interprets
    258      *  kARGB_8888_Config as SkPMColor
    259      *
    260      *  If the bitmap has pixels already allocated, the device pixels will be
    261      *  written there. If not, bitmap->allocPixels() will be called
    262      *  automatically. If the bitmap is backed by a texture readPixels will
    263      *  fail.
    264      *
    265      *  The actual pixels written is the intersection of the device's bounds,
    266      *  and the rectangle formed by the bitmap's width,height and the specified
    267      *  x,y. If bitmap pixels extend outside of that intersection, they will not
    268      *  be modified.
    269      *
    270      *  Other failure conditions:
    271      *    * If the device is not a raster device (e.g. PDF) then readPixels will
    272      *      fail.
    273      *    * If bitmap is texture-backed then readPixels will fail. (This may be
    274      *      relaxed in the future.)
    275      */
    276     bool readPixels(SkBitmap* bitmap,
    277                     int x, int y,
    278                     SkCanvas::Config8888 config8888);
    279 
    280     ///////////////////////////////////////////////////////////////////////////
    281 
    282     /** Update as needed the pixel value in the bitmap, so that the caller can
    283         access the pixels directly. Note: only the pixels field should be
    284         altered. The config/width/height/rowbytes must remain unchanged.
    285         @param bitmap The device's bitmap
    286         @return Echo the bitmap parameter, or an alternate (shadow) bitmap
    287             maintained by the subclass.
    288     */
    289     virtual const SkBitmap& onAccessBitmap(SkBitmap*);
    290 
    291     SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
    292     // just for subclasses, to assign a custom pixelref
    293     SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
    294         fBitmap.setPixelRef(pr, offset);
    295         return pr;
    296     }
    297 
    298     /**
    299      * Implements readPixels API. The caller will ensure that:
    300      *  1. bitmap has pixel config kARGB_8888_Config.
    301      *  2. bitmap has pixels.
    302      *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
    303      *     contained in the device bounds.
    304      */
    305     virtual bool onReadPixels(const SkBitmap& bitmap,
    306                               int x, int y,
    307                               SkCanvas::Config8888 config8888);
    308 
    309     /** Called when this device is installed into a Canvas. Balanaced by a call
    310         to unlockPixels() when the device is removed from a Canvas.
    311     */
    312     virtual void lockPixels();
    313     virtual void unlockPixels();
    314 
    315     /**
    316      *  Returns true if the device allows processing of this imagefilter. If
    317      *  false is returned, then the filter is ignored. This may happen for
    318      *  some subclasses that do not support pixel manipulations after drawing
    319      *  has occurred (e.g. printing). The default implementation returns true.
    320      */
    321     virtual bool allowImageFilter(SkImageFilter*);
    322 
    323     /**
    324      *  Override and return true for filters that the device handles
    325      *  intrinsically. Returning false means call the filter.
    326      *  Default impl returns false. This will only be called if allowImageFilter()
    327      *  returned true.
    328      */
    329     virtual bool filterImage(SkImageFilter*, const SkBitmap& src,
    330                              const SkMatrix& ctm,
    331                              SkBitmap* result, SkIPoint* offset);
    332 
    333     // This is equal kBGRA_Premul_Config8888 or kRGBA_Premul_Config8888 if
    334     // either is identical to kNative_Premul_Config8888. Otherwise, -1.
    335     static const SkCanvas::Config8888 kPMColorAlias;
    336 
    337 private:
    338     friend class SkCanvas;
    339     friend struct DeviceCM; //for setMatrixClip
    340     friend class SkDraw;
    341     friend class SkDrawIter;
    342     friend class SkDeviceFilteredPaint;
    343     friend class DeviceImageFilterProxy;
    344 
    345     // just called by SkCanvas when built as a layer
    346     void setOrigin(int x, int y) { fOrigin.set(x, y); }
    347     // just called by SkCanvas for saveLayer
    348     SkDevice* createCompatibleDeviceForSaveLayer(SkBitmap::Config config,
    349                                                  int width, int height,
    350                                                  bool isOpaque);
    351 
    352     /**
    353      * Subclasses should override this to implement createCompatibleDevice.
    354      */
    355     virtual SkDevice* onCreateCompatibleDevice(SkBitmap::Config config,
    356                                                int width, int height,
    357                                                bool isOpaque,
    358                                                Usage usage);
    359 
    360     /** Causes any deferred drawing to the device to be completed.
    361      */
    362     virtual void flush() {}
    363 
    364     SkBitmap    fBitmap;
    365     SkIPoint    fOrigin;
    366     SkMetaData* fMetaData;
    367 };
    368 
    369 #endif
    370