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      1 /*
      2 ** License Applicability. Except to the extent portions of this file are
      3 ** made subject to an alternative license as permitted in the SGI Free
      4 ** Software License B, Version 1.1 (the "License"), the contents of this
      5 ** file are subject only to the provisions of the License. You may not use
      6 ** this file except in compliance with the License. You may obtain a copy
      7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
      8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
      9 **
     10 ** http://oss.sgi.com/projects/FreeB
     11 **
     12 ** Note that, as provided in the License, the Software is distributed on an
     13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
     14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
     15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
     16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
     17 **
     18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
     19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
     20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
     21 ** Copyright in any portions created by third parties is as indicated
     22 ** elsewhere herein. All Rights Reserved.
     23 **
     24 ** Additional Notice Provisions: The application programming interfaces
     25 ** established by SGI in conjunction with the Original Code are The
     26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
     27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
     28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
     29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
     30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
     31 ** published by SGI, but has not been independently verified as being
     32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
     33 **
     34 */
     35 /*
     36 ** Author: Eric Veach, July 1994.
     37 **
     38 ** $Date$ $Revision$
     39 ** $Header: //depot/main/gfx/lib/glu/libtess/tessmono.h#5 $
     40 */
     41 
     42 #ifndef __tessmono_h_
     43 #define __tessmono_h_
     44 
     45 /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
     46  * (what else would it do??)  The region must consist of a single
     47  * loop of half-edges (see mesh.h) oriented CCW.  "Monotone" in this
     48  * case means that any vertical line intersects the interior of the
     49  * region in a single interval.
     50  *
     51  * Tessellation consists of adding interior edges (actually pairs of
     52  * half-edges), to split the region into non-overlapping triangles.
     53  *
     54  * __gl_meshTessellateInterior( mesh ) tessellates each region of
     55  * the mesh which is marked "inside" the polygon.  Each such region
     56  * must be monotone.
     57  *
     58  * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
     59  * which are not marked "inside" the polygon.  Since further mesh operations
     60  * on NULL faces are not allowed, the main purpose is to clean up the
     61  * mesh so that exterior loops are not represented in the data structure.
     62  *
     63  * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
     64  * winding numbers on all edges so that regions marked "inside" the
     65  * polygon have a winding number of "value", and regions outside
     66  * have a winding number of 0.
     67  *
     68  * If keepOnlyBoundary is TRUE, it also deletes all edges which do not
     69  * separate an interior region from an exterior one.
     70  */
     71 
     72 int __gl_meshTessellateMonoRegion( GLUface *face );
     73 int __gl_meshTessellateInterior( GLUmesh *mesh );
     74 void __gl_meshDiscardExterior( GLUmesh *mesh );
     75 int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
     76 			        GLboolean keepOnlyBoundary );
     77 
     78 #endif
     79