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      1 /*
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      4  * Redistribution and use in source and binary forms, with or without
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     10  *     * Redistributions in binary form must reproduce the above
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     29  */
     30 
     31 #ifndef BitmapImageSingleFrameSkia_h
     32 #define BitmapImageSingleFrameSkia_h
     33 
     34 #include "Image.h"
     35 #include "NativeImageSkia.h"
     36 
     37 namespace WebCore {
     38 
     39 // This image class can be used in places which need an Image, but have
     40 // raw pixel data rather than undecoded image data.
     41 // The Image is simpler than a BitmapImage, as it does not have image
     42 // observers, animation, multiple frames, or non-decoded data.
     43 // Therefore trimming the decoded data (destroyDecodedData()) has no effect.
     44 //
     45 // The difficulty with putting this in BitmapImage::create(NativeImagePtr)
     46 // is that NativeImagePtr = NativeImageSkia, yet callers have SkBitmap.
     47 class BitmapImageSingleFrameSkia : public Image {
     48 public:
     49     // Creates a new Image from the given SkBitmap.  If "copyPixels" is true, a
     50     // deep copy is done.  Otherwise, a shallow copy is done (pixel data is
     51     // ref'ed).
     52     static PassRefPtr<BitmapImageSingleFrameSkia> create(const SkBitmap&, bool copyPixels);
     53 
     54     virtual bool isBitmapImage() const { return true; }
     55 
     56     virtual IntSize size() const
     57     {
     58         return IntSize(m_nativeImage.width(), m_nativeImage.height());
     59     }
     60 
     61     // Do nothing, as we only have the one representation of data (decoded).
     62     virtual void destroyDecodedData(bool destroyAll = true) { }
     63 
     64     virtual unsigned decodedSize() const
     65     {
     66         return m_nativeImage.decodedSize();
     67     }
     68 
     69     // We only have a single frame.
     70     virtual NativeImagePtr nativeImageForCurrentFrame()
     71     {
     72         return &m_nativeImage;
     73     }
     74 
     75 protected:
     76     virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, ColorSpace styleColorSpace, CompositeOperator);
     77 
     78 private:
     79     NativeImageSkia m_nativeImage;
     80 
     81     // Creates a new Image from the given SkBitmap, using a shallow copy.
     82     explicit BitmapImageSingleFrameSkia(const SkBitmap&);
     83 };
     84 
     85 FloatRect normalizeRect(const FloatRect&);
     86 
     87 } // namespace WebCore
     88 
     89 #endif  // BitmapImageSingleFrameSkia_h
     90