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      1 /*
      2  * Copyright (C) 2009 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 
     33 #include "RenderRubyBase.h"
     34 #include "RenderRubyRun.h"
     35 #include "RenderRubyText.h"
     36 
     37 using namespace std;
     38 
     39 namespace WebCore {
     40 
     41 RenderRubyBase::RenderRubyBase(Node* node)
     42     : RenderBlock(node)
     43 {
     44     setInline(false);
     45 }
     46 
     47 RenderRubyBase::~RenderRubyBase()
     48 {
     49 }
     50 
     51 bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const
     52 {
     53     return child->isInline();
     54 }
     55 
     56 bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const
     57 {
     58     // Tests whether all children in the base before beforeChild are either floated/positioned,
     59     // or inline objects wrapped in anonymous blocks.
     60     // Note that beforeChild may be 0, in which case all children are looked at.
     61     for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) {
     62         if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline()))
     63             return false;
     64     }
     65     return true;
     66 }
     67 
     68 void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
     69 {
     70     // This function removes all children that are before (!) beforeChild
     71     // and appends them to toBase.
     72     ASSERT(toBase);
     73 
     74     // First make sure that beforeChild (if set) is indeed a direct child of this.
     75     // Inline children might be wrapped in an anonymous block if there's a continuation.
     76     // Theoretically, in ruby bases, this can happen with only the first such a child,
     77     // so it should be OK to just climb the tree.
     78     while (fromBeforeChild && fromBeforeChild->parent() != this)
     79         fromBeforeChild = fromBeforeChild->parent();
     80 
     81     if (childrenInline())
     82         moveInlineChildren(toBase, fromBeforeChild);
     83     else
     84         moveBlockChildren(toBase, fromBeforeChild);
     85 
     86     setNeedsLayoutAndPrefWidthsRecalc();
     87     toBase->setNeedsLayoutAndPrefWidthsRecalc();
     88 }
     89 
     90 void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
     91 {
     92     RenderBlock* toBlock;
     93 
     94     if (toBase->childrenInline()) {
     95         // The standard and easy case: move the children into the target base
     96         toBlock = toBase;
     97     } else {
     98         // We need to wrap the inline objects into an anonymous block.
     99         // If toBase has a suitable block, we re-use it, otherwise create a new one.
    100         RenderObject* lastChild = toBase->lastChild();
    101         if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline())
    102             toBlock = toRenderBlock(lastChild);
    103         else {
    104             toBlock = toBase->createAnonymousBlock();
    105             toBase->children()->appendChildNode(toBase, toBlock);
    106         }
    107     }
    108     // Move our inline children into the target block we determined above.
    109     moveChildrenTo(toBlock, firstChild(), fromBeforeChild);
    110 }
    111 
    112 void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
    113 {
    114     if (toBase->childrenInline()) {
    115         // First check whether we move only wrapped inline objects.
    116         if (hasOnlyWrappedInlineChildren(fromBeforeChild)) {
    117             // The reason why the base is in block flow must be after beforeChild.
    118             // We therefore can extract the inline objects and move them to toBase.
    119             for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) {
    120                 if (child->isAnonymousBlock()) {
    121                     RenderBlock* anonBlock = toRenderBlock(child);
    122                     ASSERT(anonBlock->childrenInline());
    123                     ASSERT(!anonBlock->inlineElementContinuation());
    124                     anonBlock->moveAllChildrenTo(toBase, toBase->children());
    125                     anonBlock->deleteLineBoxTree();
    126                     anonBlock->destroy();
    127                 } else {
    128                     ASSERT(child->isFloatingOrPositioned());
    129                     moveChildTo(toBase, child);
    130                 }
    131             }
    132         } else {
    133             // Moving block children -> have to set toBase as block flow
    134             toBase->makeChildrenNonInline();
    135             // Move children, potentially collapsing anonymous block wrappers.
    136             mergeBlockChildren(toBase, fromBeforeChild);
    137 
    138             // Now we need to check if the leftover children are all inline.
    139             // If so, make this base inline again.
    140             if (hasOnlyWrappedInlineChildren()) {
    141                 RenderObject* next = 0;
    142                 for (RenderObject* child = firstChild(); child; child = next) {
    143                     next = child->nextSibling();
    144                     if (child->isFloatingOrPositioned())
    145                         continue;
    146                     ASSERT(child->isAnonymousBlock());
    147 
    148                     RenderBlock* anonBlock = toRenderBlock(child);
    149                     ASSERT(anonBlock->childrenInline());
    150                     ASSERT(!anonBlock->inlineElementContinuation());
    151                     // Move inline children out of anonymous block.
    152                     anonBlock->moveAllChildrenTo(this, anonBlock);
    153                     anonBlock->deleteLineBoxTree();
    154                     anonBlock->destroy();
    155                 }
    156                 setChildrenInline(true);
    157             }
    158         }
    159     } else
    160         mergeBlockChildren(toBase, fromBeforeChild);
    161 }
    162 
    163 void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild)
    164 {
    165     // This function removes all children that are before fromBeforeChild and appends them to toBase.
    166     ASSERT(!childrenInline());
    167     ASSERT(toBase);
    168     ASSERT(!toBase->childrenInline());
    169 
    170     // Quick check whether we have anything to do, to simplify the following code.
    171     if (fromBeforeChild != firstChild())
    172         return;
    173 
    174     // If an anonymous block would be put next to another such block, then merge those.
    175     RenderObject* firstChildHere = firstChild();
    176     RenderObject* lastChildThere = toBase->lastChild();
    177     if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline()
    178             && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) {
    179         RenderBlock* anonBlockHere = toRenderBlock(firstChildHere);
    180         RenderBlock* anonBlockThere = toRenderBlock(lastChildThere);
    181         anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children());
    182         anonBlockHere->deleteLineBoxTree();
    183         anonBlockHere->destroy();
    184     }
    185     // Move all remaining children normally.
    186     moveChildrenTo(toBase, firstChild(), fromBeforeChild);
    187 }
    188 
    189 RenderRubyRun* RenderRubyBase::rubyRun() const
    190 {
    191     ASSERT(parent());
    192     ASSERT(parent()->isRubyRun());
    193 
    194     return static_cast<RenderRubyRun*>(parent());
    195 }
    196 
    197 ETextAlign RenderRubyBase::textAlignmentForLine(bool /* endsWithSoftBreak */) const
    198 {
    199     return JUSTIFY;
    200 }
    201 
    202 void RenderRubyBase::adjustInlineDirectionLineBounds(int expansionOpportunityCount, float& logicalLeft, float& logicalWidth) const
    203 {
    204     int maxPreferredLogicalWidth = this->maxPreferredLogicalWidth();
    205     if (maxPreferredLogicalWidth >= logicalWidth)
    206         return;
    207 
    208     // Inset the ruby base by half the inter-ideograph expansion amount.
    209     float inset = (logicalWidth - maxPreferredLogicalWidth) / (expansionOpportunityCount + 1);
    210 
    211     logicalLeft += inset / 2;
    212     logicalWidth -= inset;
    213 }
    214 
    215 } // namespace WebCore
    216