1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "AudioDestinationNode.h" 30 31 #include "AudioBus.h" 32 #include "AudioContext.h" 33 #include "AudioNodeInput.h" 34 #include "AudioNodeOutput.h" 35 36 namespace WebCore { 37 38 AudioDestinationNode::AudioDestinationNode(AudioContext* context, double sampleRate) 39 : AudioNode(context, sampleRate) 40 , m_currentTime(0.0) 41 { 42 addInput(adoptPtr(new AudioNodeInput(this))); 43 44 setType(NodeTypeDestination); 45 } 46 47 AudioDestinationNode::~AudioDestinationNode() 48 { 49 uninitialize(); 50 } 51 52 // The audio hardware calls us back here to gets its input stream. 53 void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames) 54 { 55 context()->setAudioThread(currentThread()); 56 57 if (!context()->isRunnable()) { 58 destinationBus->zero(); 59 return; 60 } 61 62 // Let the context take care of any business at the start of each render quantum. 63 context()->handlePreRenderTasks(); 64 65 // This will cause the node(s) connected to us to process, which in turn will pull on their input(s), 66 // all the way backwards through the rendering graph. 67 AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames); 68 69 if (!renderedBus) 70 destinationBus->zero(); 71 else if (renderedBus != destinationBus) { 72 // in-place processing was not possible - so copy 73 destinationBus->copyFrom(*renderedBus); 74 } 75 76 // Let the context take care of any business at the end of each render quantum. 77 context()->handlePostRenderTasks(); 78 79 // Advance current time. 80 m_currentTime += numberOfFrames / sampleRate(); 81 } 82 83 } // namespace WebCore 84 85 #endif // ENABLE(WEB_AUDIO) 86