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      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef AudioListener_h
     30 #define AudioListener_h
     31 
     32 #include "FloatPoint3D.h"
     33 #include <wtf/PassRefPtr.h>
     34 #include <wtf/RefCounted.h>
     35 
     36 namespace WebCore {
     37 
     38 // AudioListener maintains the state of the listener in the audio scene as defined in the OpenAL specification.
     39 
     40 class AudioListener : public RefCounted<AudioListener> {
     41 public:
     42     static PassRefPtr<AudioListener> create()
     43     {
     44         return adoptRef(new AudioListener());
     45     }
     46 
     47     // Position
     48     void setPosition(double x, double y, double z) { setPosition(FloatPoint3D(x, y, z)); }
     49     void setPosition(const FloatPoint3D &position) { m_position = position; }
     50     const FloatPoint3D& position() const { return m_position; }
     51 
     52     // Orientation
     53     void setOrientation(double x, double y, double z, double upX, double upY, double upZ)
     54     {
     55         setOrientation(FloatPoint3D(x, y, z));
     56         setUpVector(FloatPoint3D(upX, upY, upZ));
     57     }
     58     void setOrientation(const FloatPoint3D &orientation) { m_orientation = orientation; }
     59     const FloatPoint3D& orientation() const { return m_orientation; }
     60 
     61     // Up-vector
     62     void setUpVector(const FloatPoint3D &upVector) { m_upVector = upVector; }
     63     const FloatPoint3D& upVector() const { return m_upVector; }
     64 
     65     // Velocity
     66     void setVelocity(double x, double y, double z) { setVelocity(FloatPoint3D(x, y, z)); }
     67     void setVelocity(const FloatPoint3D &velocity) { m_velocity = velocity; }
     68     const FloatPoint3D& velocity() const { return m_velocity; }
     69 
     70     // Doppler factor
     71     void setDopplerFactor(double dopplerFactor) { m_dopplerFactor = dopplerFactor; }
     72     double dopplerFactor() const { return m_dopplerFactor; }
     73 
     74     // Speed of sound
     75     void setSpeedOfSound(double speedOfSound) { m_speedOfSound = speedOfSound; }
     76     double speedOfSound() const { return m_speedOfSound; }
     77 
     78 private:
     79     AudioListener();
     80 
     81     // Position / Orientation
     82     FloatPoint3D m_position;
     83     FloatPoint3D m_orientation;
     84     FloatPoint3D m_upVector;
     85 
     86     FloatPoint3D m_velocity;
     87 
     88     double m_dopplerFactor;
     89     double m_speedOfSound;
     90 };
     91 
     92 } // WebCore
     93 
     94 #endif // AudioListener_h
     95