1 /* 2 * Copyright (C) 2010, Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 */ 24 25 #include "config.h" 26 27 #if ENABLE(WEB_AUDIO) 28 29 #include "AudioNode.h" 30 31 #include "AudioContext.h" 32 #include "AudioNodeInput.h" 33 #include "AudioNodeOutput.h" 34 #include <wtf/Atomics.h> 35 36 namespace WebCore { 37 38 AudioNode::AudioNode(AudioContext* context, double sampleRate) 39 : m_isInitialized(false) 40 , m_type(NodeTypeUnknown) 41 , m_context(context) 42 , m_sampleRate(sampleRate) 43 , m_lastProcessingTime(-1.0) 44 , m_normalRefCount(1) // start out with normal refCount == 1 (like WTF::RefCounted class) 45 , m_connectionRefCount(0) 46 , m_disabledRefCount(0) 47 , m_isMarkedForDeletion(false) 48 , m_isDisabled(false) 49 { 50 #if DEBUG_AUDIONODE_REFERENCES 51 if (!s_isNodeCountInitialized) { 52 s_isNodeCountInitialized = true; 53 atexit(AudioNode::printNodeCounts); 54 } 55 #endif 56 } 57 58 AudioNode::~AudioNode() 59 { 60 #if DEBUG_AUDIONODE_REFERENCES 61 --s_nodeCount[type()]; 62 printf("%p: %d: AudioNode::~AudioNode() %d %d %d\n", this, type(), m_normalRefCount, m_connectionRefCount, m_disabledRefCount); 63 #endif 64 } 65 66 void AudioNode::initialize() 67 { 68 m_isInitialized = true; 69 } 70 71 void AudioNode::uninitialize() 72 { 73 m_isInitialized = false; 74 } 75 76 void AudioNode::setType(NodeType type) 77 { 78 m_type = type; 79 80 #if DEBUG_AUDIONODE_REFERENCES 81 ++s_nodeCount[type]; 82 #endif 83 } 84 85 void AudioNode::lazyInitialize() 86 { 87 if (!isInitialized()) 88 initialize(); 89 } 90 91 void AudioNode::addInput(PassOwnPtr<AudioNodeInput> input) 92 { 93 m_inputs.append(input); 94 } 95 96 void AudioNode::addOutput(PassOwnPtr<AudioNodeOutput> output) 97 { 98 m_outputs.append(output); 99 } 100 101 AudioNodeInput* AudioNode::input(unsigned i) 102 { 103 return m_inputs[i].get(); 104 } 105 106 AudioNodeOutput* AudioNode::output(unsigned i) 107 { 108 return m_outputs[i].get(); 109 } 110 111 bool AudioNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex) 112 { 113 ASSERT(isMainThread()); 114 AudioContext::AutoLocker locker(context()); 115 116 // Sanity check input and output indices. 117 if (outputIndex >= numberOfOutputs()) 118 return false; 119 if (destination && inputIndex >= destination->numberOfInputs()) 120 return false; 121 122 AudioNodeOutput* output = this->output(outputIndex); 123 if (!destination) { 124 // Disconnect output from any inputs it may be currently connected to. 125 output->disconnectAllInputs(); 126 return true; 127 } 128 129 AudioNodeInput* input = destination->input(inputIndex); 130 input->connect(output); 131 132 // Let context know that a connection has been made. 133 context()->incrementConnectionCount(); 134 135 return true; 136 } 137 138 bool AudioNode::disconnect(unsigned outputIndex) 139 { 140 ASSERT(isMainThread()); 141 AudioContext::AutoLocker locker(context()); 142 143 return connect(0, outputIndex); 144 } 145 146 void AudioNode::processIfNecessary(size_t framesToProcess) 147 { 148 ASSERT(context()->isAudioThread()); 149 150 if (!isInitialized()) 151 return; 152 153 // Ensure that we only process once per rendering quantum. 154 // This handles the "fanout" problem where an output is connected to multiple inputs. 155 // The first time we're called during this time slice we process, but after that we don't want to re-process, 156 // instead our output(s) will already have the results cached in their bus; 157 double currentTime = context()->currentTime(); 158 if (m_lastProcessingTime != currentTime) { 159 m_lastProcessingTime = currentTime; // important to first update this time because of feedback loops in the rendering graph 160 pullInputs(framesToProcess); 161 process(framesToProcess); 162 } 163 } 164 165 void AudioNode::pullInputs(size_t framesToProcess) 166 { 167 ASSERT(context()->isAudioThread()); 168 169 // Process all of the AudioNodes connected to our inputs. 170 for (unsigned i = 0; i < m_inputs.size(); ++i) 171 input(i)->pull(0, framesToProcess); 172 } 173 174 void AudioNode::ref(RefType refType) 175 { 176 switch (refType) { 177 case RefTypeNormal: 178 atomicIncrement(&m_normalRefCount); 179 break; 180 case RefTypeConnection: 181 atomicIncrement(&m_connectionRefCount); 182 break; 183 case RefTypeDisabled: 184 atomicIncrement(&m_disabledRefCount); 185 break; 186 default: 187 ASSERT_NOT_REACHED(); 188 } 189 190 #if DEBUG_AUDIONODE_REFERENCES 191 printf("%p: %d: AudioNode::ref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); 192 #endif 193 194 if (m_connectionRefCount == 1 && refType == RefTypeConnection) { 195 // FIXME: implement wake-up - this is an advanced feature and is not necessary in a simple implementation. 196 // We should not be "actively" connected to anything, but now we're "waking up" 197 // For example, a note which has finished playing, but is now being played again. 198 // Note that if this is considered a worthwhile feature to add, then an evaluation of the locking considerations must be made. 199 } 200 } 201 202 void AudioNode::deref(RefType refType) 203 { 204 // The actually work for deref happens completely within the audio context's graph lock. 205 // In the case of the audio thread, we must use a tryLock to avoid glitches. 206 bool hasLock = false; 207 bool mustReleaseLock = false; 208 209 if (context()->isAudioThread()) { 210 // Real-time audio thread must not contend lock (to avoid glitches). 211 hasLock = context()->tryLock(mustReleaseLock); 212 } else { 213 context()->lock(mustReleaseLock); 214 hasLock = true; 215 } 216 217 if (hasLock) { 218 // This is where the real deref work happens. 219 finishDeref(refType); 220 221 if (mustReleaseLock) 222 context()->unlock(); 223 } else { 224 // We were unable to get the lock, so put this in a list to finish up later. 225 ASSERT(context()->isAudioThread()); 226 context()->addDeferredFinishDeref(this, refType); 227 } 228 229 // Once AudioContext::uninitialize() is called there's no more chances for deleteMarkedNodes() to get called, so we call here. 230 // We can't call in AudioContext::~AudioContext() since it will never be called as long as any AudioNode is alive 231 // because AudioNodes keep a reference to the context. 232 if (context()->isAudioThreadFinished()) 233 context()->deleteMarkedNodes(); 234 } 235 236 void AudioNode::finishDeref(RefType refType) 237 { 238 ASSERT(context()->isGraphOwner()); 239 240 switch (refType) { 241 case RefTypeNormal: 242 ASSERT(m_normalRefCount > 0); 243 atomicDecrement(&m_normalRefCount); 244 break; 245 case RefTypeConnection: 246 ASSERT(m_connectionRefCount > 0); 247 atomicDecrement(&m_connectionRefCount); 248 break; 249 case RefTypeDisabled: 250 ASSERT(m_disabledRefCount > 0); 251 atomicDecrement(&m_disabledRefCount); 252 break; 253 default: 254 ASSERT_NOT_REACHED(); 255 } 256 257 #if DEBUG_AUDIONODE_REFERENCES 258 printf("%p: %d: AudioNode::deref(%d) %d %d %d\n", this, type(), refType, m_normalRefCount, m_connectionRefCount, m_disabledRefCount); 259 #endif 260 261 if (!m_connectionRefCount) { 262 if (!m_normalRefCount && !m_disabledRefCount) { 263 if (!m_isMarkedForDeletion) { 264 // All references are gone - we need to go away. 265 for (unsigned i = 0; i < m_outputs.size(); ++i) 266 output(i)->disconnectAllInputs(); // this will deref() nodes we're connected to... 267 268 // Mark for deletion at end of each render quantum or when context shuts down. 269 context()->markForDeletion(this); 270 m_isMarkedForDeletion = true; 271 } 272 } else if (refType == RefTypeConnection) { 273 if (!m_isDisabled) { 274 // Still may have JavaScript references, but no more "active" connection references, so put all of our outputs in a "dormant" disabled state. 275 // Garbage collection may take a very long time after this time, so the "dormant" disabled nodes should not bog down the rendering... 276 277 // As far as JavaScript is concerned, our outputs must still appear to be connected. 278 // But internally our outputs should be disabled from the inputs they're connected to. 279 // disable() can recursively deref connections (and call disable()) down a whole chain of connected nodes. 280 281 // FIXME: we special case the convolver and delay since they have a significant tail-time and shouldn't be disconnected simply 282 // because they no longer have any input connections. This needs to be handled more generally where AudioNodes have 283 // a tailTime attribute. Then the AudioNode only needs to remain "active" for tailTime seconds after there are no 284 // longer any active connections. 285 if (type() != NodeTypeConvolver && type() != NodeTypeDelay) { 286 m_isDisabled = true; 287 for (unsigned i = 0; i < m_outputs.size(); ++i) 288 output(i)->disable(); 289 } 290 } 291 } 292 } 293 } 294 295 #if DEBUG_AUDIONODE_REFERENCES 296 297 bool AudioNode::s_isNodeCountInitialized = false; 298 int AudioNode::s_nodeCount[NodeTypeEnd]; 299 300 void AudioNode::printNodeCounts() 301 { 302 printf("\n\n"); 303 printf("===========================\n"); 304 printf("AudioNode: reference counts\n"); 305 printf("===========================\n"); 306 307 for (unsigned i = 0; i < NodeTypeEnd; ++i) 308 printf("%d: %d\n", i, s_nodeCount[i]); 309 310 printf("===========================\n\n\n"); 311 } 312 313 #endif // DEBUG_AUDIONODE_REFERENCES 314 315 } // namespace WebCore 316 317 #endif // ENABLE(WEB_AUDIO) 318