1 page.title=SDK Release Notes 2 @jd:body 3 4 <p>This document provides version-specific information about Android SDK 5 releases. <!--For the latest known issues, please ensure that you're viewing this 6 page at <a 7 href="http://developer.android.com/sdk/RELEASENOTES.html">http://developer. 8 android.com/sdk/RELEASENOTES.html</a>.--></p> 9 10 <h2 id="multiversion_r1">Android SDK</h2> 11 12 <p>The Android SDK has changed! If you've worked with the Android SDK before, 13 you will notice several important differences:</p> 14 15 <ul> 16 <li style="margin-top:.5em">The SDK downloadable package includes <em>only</em> 17 the latest version of the Android SDK Tools.</li> 18 <li>Once you've installed the SDK, you now use the Android SDK and AVD Manager 19 to download all of the SDK components that you need, such as Android platforms, 20 SDK add-ons, tools, and documentation. </li> 21 <li>The new approach is modular — you can install only the components you 22 need and update any or all components without affecting your development 23 environment.</li> 24 <li>In short, once you've installed the new SDK, you will not need to download 25 an SDK package again. Instead, you will use the Android SDK and AVD Manager to 26 keep your development environment up-to-date. </li> 27 </ul> 28 29 <p>Note that if you are currently using the Android 1.6 SDK, you do not 30 necessarily need to install the new SDK, since your existing SDK already 31 includes the Android SDK and AVD Manager tool. To develop against Android 2.0.1, 32 for example, you could just download the Android 2.0.1 platform into your existing 33 SDK. </p> 34 35 <p>Release notes for Android platforms and other SDK components are 36 now available from the "SDK" tab, under "Downloadable SDK Components."</p> 37 38 <ul> 39 <li>Notes for the Android 2.0.1 platform are in the <a 40 href="{@docRoot}about/versions/android-2.0.1.html">Android 2.0.1, Release 1</a> document. </li> 41 <li>You can find information about tools changes in the <a 42 href="{@docRoot}tools/sdk/tools-notes.html#notes">SDK Tools</a> and <a 43 href="{@docRoot}tools/sdk/eclipse-adt.html#notes">ADT Plugin for Eclipse</a>.</li> 44 </ul> 45 46 <p>To get started with the SDK, review the Quick Start summary on the <a 47 href="{@docRoot}sdk/index.html">Android SDK download page</a> or read <a 48 href="{@docRoot}sdk/installing/index.html">Installing the SDK</a> for detailed 49 installation instructions. </p> 50 51 52 <h2 id="1.6_r1">Android 1.6 SDK, Release 1</h2> 53 54 <p>This SDK provides updates to the development tools and Android system that 55 you use to create applications for compliant Android-powered devices. </p> 56 57 <h3>Release Overview</h3> 58 59 <p>This SDK release includes several new features for developers. Highlights of the 60 changes include: </p> 61 62 <ul> 63 <li>Emulator support for multiple screen sizes/densities, including new 64 skins. </li> 65 <li>Android SDK and AVD Manager, a graphical UI to let you manage your 66 SDK and AVD environments more easily. The tool lets you create and manage 67 your <a href="{@docRoot}tools/devices/managing-avds.html">Android Virtual 68 Devices</a> and download new SDK packages (such as platform versions and 69 add-ons) into your environment.</li> 70 <li>Improved support for test packages in New Project Wizard</li> 71 <li>The reference documentation now offers a "Filter by API Level" 72 capability that lets you display only the parts of the API that are actually 73 available to your application, based on the <code>android:minSdkVersion</code> 74 value the application declares in its manifest. For more information, see 75 <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">Android API Levels</a></li> 76 </ul> 77 78 <p>For details about the Android platforms included in the SDK — including 79 bug fixes, features, and API changes — please read the <a 80 href="android-1.6.html">Android 1.6 version notes</a>.</p> 81 82 <h3>Installation and Upgrade Notes</h3> 83 84 <p>If you've been developing an application using an Android 1.1 SDK, you need 85 to make a few changes to your development environment to migrate to the new SDK. 86 Tools and documentation are provided to assist you. No changes to the source 87 code of an existing application should be needed, provided that your application 88 is not using Android internal structures or APIs.</p> 89 90 <p>To ensure that your existing application will work properly on a device 91 running the latest version of the Android platform, you are strongly encouraged 92 to migrate the application to the new SDK, compile it using the platform 93 matching the application's original API Level, and run it against the most 94 current platform. </p> 95 96 <h3>ADT Plugin for Eclipse</h3> 97 98 <p>An updated version of the ADT Plugin for Eclipse is available with the 99 Android 1.6 SDK. The new version, ADT 0.9.3, provides several new 100 features, including integrated support for the Android SDK and AVD Manager 101 and zipalign tool. In addition, the New Project Wizard now 102 lets you create a test package containing tests for your application. These 103 features are described in the sections below. </p> 104 105 <p>If you are developing in Eclipse with ADT and want to get started with the 106 Android 1.6 SDK, you should download and install a compatible version of the ADT 107 Plugin (0.9.3 or higher). </p> 108 109 <p>The new version of ADT is downloadable from the usual remote update site or 110 is separately downloadable as a .zip archive. For instructions on how to 111 download the plugin, please see <a 112 href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>. </p> 113 114 <h3>Android SDK and AVD Manager</h3> 115 116 <p>The SDK offers a new tool called Android SDK and AVD Manager that lets you 117 manage your SDK and AVD environments more efficiently. </p> 118 119 <p>Using the tool, you can quickly check what Android platforms, add-ons, 120 extras, and documentation packages are available in your SDK environment, what 121 their versions are, and whether updated versions are available. You can then 122 download one or more items from remote repositories and install them directly in 123 your SDK environment. For example, the tool lets you obtain updates to SDK tools 124 incrementally, as they are made available, without having to wait for the next 125 SDK release. You can also download Android platform versions into your 126 environment that were not included in the SDK package.</p> 127 128 <p>The tool also lets you quickly create new AVDs, manage 129 their properties, and run a target AVD from a single window. </p> 130 131 <p>If you are developing in Eclipse with ADT, you can access the Android SDK 132 and AVD Manager from the <strong>Window</strong> menu. </p> 133 134 <p>If you are developing in another IDE, you can access the Android SDK and 135 AVD Manager through the <code>android</code> command-line tool, located in the 136 <sdk>/tools directory. You can launch the tool with a graphical UI by 137 using the <code>android</code> command without specifying any options. You can 138 also simply double-click the android.bat (Windows) or android (OS X/Linux) file. 139 You can still use <code>android</code> commands to create and manage AVDs, 140 including AVDs with custom hardware configurations.</p> 141 142 <h3>Integration with zipalign</h3> 143 144 <p>The Android system offers a performance optimization for installed 145 application packages whose contained uncompressed files are all aligned on 146 4-byte boundaries. For these .apks, the system can read the files by mmap'ing 147 the zip file, rather than by copying all the data out of them. This reduces 148 the amount of memory used by the application at run time. The SDK includes 149 a tool called <code>zipalign</code> that you can run against your .apks, to 150 align them properly and enable them to benefit from this optimization.</p> 151 152 <p>The ADT Plugin and the Ant build tools both provide integrated support for 153 aligning your application packages. After you build an .apk, the SDK tools can 154 sign and then run <code>zipalign</code> against it. The SDK includes the 155 standalone version of the <code>zipalign</code> tool, so you can run also run it 156 manually from the command line if you choose. </p> 157 158 <ul> 159 <li>If you are developing in Eclipse with ADT, support for 160 <code>zipalign</code> is integrated into the Export Wizard. When you use the 161 Wizard to export a signed application package, ADT signs and then automatically 162 runs <code>zipalign</code> against the exported package. If you use the Wizard 163 to export an unsigned application package, then it will not zipalign the 164 package because zipalign must be performed only after the APK has been signed. 165 You must manually sign and zipalign the package after export. </li> 166 <li>If you are developing using Ant and are compiling in release mode, the 167 build tools will automatically sign and then <code>zipalign</code> the 168 application package, provided that you have specified the location of a valid 169 keystore in the build properties file. If you are compiling in debug mode, the 170 build tools will sign the package with the debug key and then <code>zipalign</code> 171 it.</li> 172 <li>To use <code>zipalign</code> manually, change to the SDK tools directory 173 and use the command syntax <code>$ zipalign 4 <infile> 174 <outfile></code></li> 175 </ul> 176 177 <p>In general, note that you must <code>zipalign</code> an application only 178 <em>after</em> it has been signed, as signing will disrupt the package 179 alignment.</p> 180 181 <h3>Support for Test Packages in New Project Wizard</h3> 182 183 <p>The New Project Wizard available in the ADT 0.9.3 now lets you add a test 184 package containing Instrumentation or other classes of tests while you are 185 creating or importing a new Android application project. </p> 186 187 <h3>New USB Driver for Windows</h3> 188 189 <p>If you are using Windows and want to develop or test your application on an 190 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 191 driver. 192 193 <p>The Windows version of the Android 1.6 SDK includes a new, WinUSB-based 194 driver that you can install. The driver is compatible with both 32- and 64-bit 195 versions of Windows XP and Vista. The driver represents an upgrade from the USB 196 driver included in previous Android SDKs, although installing the new driver is 197 not required. </p> 198 199 <p>If you installed the USB driver from a previous SDK release and it is working 200 properly, you do not need to upgrade to the new driver. However, we recommend 201 upgrading if you have had any problems with the older driver or simply want 202 to upgrade to the latest version.</p> 203 204 <p>For driver installation or 205 upgrade instructions, see <a 206 href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p> 207 </p> 208 209 <h3>Emulator Skins, Android 1.6 Platform</h3> 210 211 <p>The Android 1.6 platform included in the SDK provides a new set of emulator 212 skins, including: </p> 213 214 <ul> 215 <li>QVGA — 240 x 320, low density (120 dpi)</li> 216 <li>HVGA — 320 x 480, medium density (160 dpi)</li> 217 <li>WVGA800 — 480 x 800, high density (240 dpi)</li> 218 <li>WVGA854 — 480 x 854, high density (240 dpi)</li> 219 </ul> 220 221 <p>Besides these defaults, You can also create an AVD that overrides the default 222 density for each skin, to create any combination of resolution/density (WVGA 223 with medium density, for instance). To do so, use the <code>android</code> tool 224 command line to create a new AVD that uses a custom hardware configuration. See 225 <a href="{@docRoot}tools/devices/managing-avds.html#createavd">Creating an 226 AVD</a> for more information.</p> 227 228 <h3>Other Notes and Resolved Issues</h3> 229 230 <ul> 231 <li>This SDK release adds support for Eclipse 3.5 (Galileo) and deprecates 232 support for Eclipse 3.3 (Europa). </li> 233 <li>We regret to inform developers that Android 1.6 will not include support 234 for <a href="http://www.ietf.org/rfc/rfc2549">RFC 2549</a></li> 235 <li>The issue preventing adb from recognizing Samsung Galaxy devices (linux SDK 236 only) has been fixed.</li> 237 </ul> 238 239 240 <h2 id="1.5_r3">Android 1.5 SDK, Release 3</h2> 241 242 <p>Provides an updated Android 1.5 system image that includes permissions 243 fixes, as described below, and a new application — an IME for Japanese 244 text input. Also provides the same set of developer tools included in the 245 previous SDK, but with bug fixes and several new features.</p> 246 247 <h3>Permissions Fixes</h3> 248 249 <p>The latest version of the Android platform, deployable to 250 Android-powered devices, includes fixes to the permissions-checking 251 in certain areas of the framework. Specifically, the Android system 252 now properly checks and enforces several existing permissions where it 253 did not do so in the previous release. Because of these changes in 254 enforcement, you are strongly encouraged to test your application 255 against the new Android 1.5 system image included in this SDK, to ensure 256 that it functions normally. </p> 257 258 <p>In particular, if your application uses any of the system areas listed below, 259 you should add the required permissions to the application's manifest and then 260 test the areas of your code that depend on the permission-protected services. 261 Even if you believe your application does not use the permissions-protected 262 services, you should compile and test your application under the latest platform 263 version to ensure that users will not encounter problems when using your 264 application. </p> 265 266 <p>The changes to permissions are as follows:</p> 267 268 <ul> 269 <li>When an application requests access to device camera (through 270 android.hardware.camera), the <code>CAMERA</code> permission check is now 271 properly enforced. </li> 272 <li>When an application requests access to device audio capture (through 273 android.media.MediaRecorder), the <code>RECORD_AUDIO</code> permission check is 274 now properly enforced.</li> 275 </ul> 276 277 <p>For more information, see the issue described in the oCert advisory 278 below:</p> 279 280 <p style="margin-left: 2em;"><a href="http://www.ocert.org/advisories/ocert-2009-011.html">http://www.ocert.org/advisories/ocert-2009-011.html</a> </p> 281 282 <h3>Resolved Issues, Changes</h3> 283 284 <ul> 285 <li>The SDK includes a new version of the Google APIs add-on. The add-on 286 provides an updated com.google.android.maps external library that fixes compile 287 errors related to certain classes such as GeoPoint. For information about the 288 Google APIs add-on and the library it provides, see: 289 290 <p style="margin-left:2em;"><a 291 href="http://code.google.com/android/add-ons/google-apis">http://code.google.com/android/add-ons/google-apis</a> </p></li> 292 293 <li>The SDK add-on architecture now lets device manufacturers specify a USB 294 Vendor ID in their add-ons. 295 <li>The <code>android</code> tool provides a new command that scans SDK add-ons 296 for their USB Vendor IDs and makes them available to adb (OS X and Linux 297 versions of the SDK only). The command is <code>android update adb</code>. On 298 Windows versions of the SDK, a custom USB driver is included that supports the 299 "Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC 300 Magic devices. For other devices, contact the device manufacturer 301 to obtain a USB driver, especially if you have an SDK add-on that defines 302 a new USB Vendor ID.</li> 303 <li>The telephony, sensor, and geo fix issues in the emulator are now 304 fixed.</li> 305 <li>When you use adb to uninstall an upgraded application, the Android system 306 now properly restores any permissions that had already been granted to the 307 previous (downgrade) version of the application</li> 308 </ul> 309 310 <h2 id="1.5_r2">Android 1.5 SDK, Release 2</h2> 311 312 <p>This SDK release provides the same developer tools as the Android 1.5 SDK, 313 Release 1, but provides an updated Android 1.5 system image that includes a 314 security patch for the issue described in the oCert advisory below:</p> 315 316 <p style="margin-left:2em;"><a href="http://www.ocert.org/advisories/ocert-2009-006.html">http://www.ocert.org/advisories/ocert-2009-006.html</a></p> 317 318 <h2 id="1.5_r1">Android 1.5 SDK, Release 1</h2> 319 320 <p>This SDK provides updates to the development tools and Android system that 321 you use to create applications for compliant Android-powered devices. </p> 322 323 <h3>Release Overview</h3> 324 325 <p>This SDK release includes many new features for developers. Highlights of the 326 changes include: </p> 327 328 <ul> 329 <li>Multiple versions of the Android platform are included (Android 1.1, 330 Android 1.5). The tools are updated to let you deploy your application 331 on any platform in the SDK, which helps you ensure forward-compatibility and, 332 if applicable, backward-compatibility.</li> 333 <li>Introduces <a href="{@docRoot}tools/devices/managing-avds.html">Android 334 Virtual Devices</a> — (AVD) configurations of options that you 335 run in the emulator to better model actual devices. Each AVD gets its 336 own dedicated storage area, making it much easier to work with multiple emulators 337 that are running concurrently.</li> 338 <li>Support for SDK add-ons, which extend the 339 Android SDK to give you access to one or more external Android libraries and/or 340 a customized (but compliant) system image that can run in the emulator. </li> 341 <li>The new Eclipse ADT plugin (version 0.9.x) offers new Wizards to let you 342 create projects targeted for specific Android configurations, generate XML 343 resources (such as layouts, animations, and menus), generate alternate layouts, 344 and export and sign your application for publishing.</li> 345 <li>Improved JUnit support in ADT</li> 346 <li>Easier profiling of performance</li> 347 <li>Easier management of localized applications. You can now include or 348 exclude locale resources when building your APK from a single 349 Android project.</li> 350 <li>A new tool called "android" replaces the activitycreator script.</li> 351 </ul> 352 353 <p>For details about the Android platforms included in the SDK — including 354 bug fixes, features, and API changes — please read the <a 355 href="{@docRoot}about/versions/android-1.5.html">Android 1.5 version notes</a>.</p> 356 357 <h3>Installation and Upgrade Notes</h3> 358 359 <p>If you've been developing an application using an Android 1.1 SDK, you need 360 to make a few changes to your development environment to migrate to the new SDK. 361 Tools and documentation are provided to assist you. No changes to the source 362 code of an existing application should be needed, provided that your application 363 is not using Android internal structures or APIs.</p> 364 365 <p>To ensure that your existing application will work properly on a device 366 running the latest version of the Android platform, you are strongly encouraged 367 to migrate the application to the new SDK, compile it using the platform 368 matching the application's original API Level, and run it against the most 369 current platform. </p> 370 371 <h3>SDK Add-Ons</h3> 372 373 <p>This version of the SDK introduces support for SDK add-ons, which extend the 374 Android SDK to give you access to one or more external Android libraries and/or 375 a customized (but compliant) system image that can run in the emulator. The 376 purpose of an SDK add-on is to give you a way to develop applications for a 377 specific actual device (or family of devices) that extends the APIs available to 378 Android applications through external libraries or system customizations. </p> 379 380 <p>From the perspective of your Android development environment, an SDK add-on 381 is similar to any of the Android platform targets included in the SDK — it 382 includes an external library, a system image, as well as custom emulator skins 383 and system properties. The add-on differs in that the Android platform it 384 provides may include customized UI, resources, or behaviors, a different set of 385 preinstalled applications, or other similar modifications. 386 387 <p>The SDK includes a single SDK add-on — the Google APIs add-on. The 388 Google APIs add-on gives your application access to the com.google.android.maps 389 external library that is included on many (if not most) Android-powered devices. 390 The Google APIs add-on also includes a {@link android.location.Geocoder Geocoder} 391 backend service implementation. For more information, see the "Maps External 392 Library" section below. </p> 393 394 <h3>Android Virtual Devices (AVDs)</h3> 395 396 <p>The SDK now gives you the capability to compile an application against any 397 one of several system targets, then run it in the emulator on top of any 398 compatible system image. There are two types of targets:</p> 399 <ul> 400 <li>Targets that represent core Android platform versions. </li> 401 <li>Targets that are SDK add-ons, which typically provide application access to 402 one or more external libraries and/or a customized (but compliant) system image 403 that can run in the emulator. 404 </ul> 405 406 <p>A new tool called "android" lets you discover what targets and AVDs are 407 available to use.</p> 408 409 <p>For more information about AVDs, see <a 410 href="{@docRoot}tools/devices/index.html">Creating and Managing Virtual Devices</a> 411 412 <h3>Other Notes</h3> 413 414 <p><strong>Maps External Library</strong></p> 415 416 <p>In previous versions of the SDK, the com.google.android.maps package was 417 included in the standard Android library and system image. In the Android 1.5 418 SDK, that is not the case. The Android 1.5 library and system image do not 419 include the Maps external library (com.google.android.maps). However, the Maps 420 external library is available as part of the Google APIs add-on for the Android 421 SDK, downloadable from this location: </p> 422 423 <p style="margin-left:2em;"><a 424 href="http://code.google.com/android/add-ons/google-apis">http://code.google.com 425 /android/add-ons/google-apis</a> </p> 426 427 <p>For your convenience, the Google APIs add-on is included in the SDK. </p> 428 429 <p>For information about how to register for a Maps API Key, see 430 <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> 431 Obtaining a Maps API Key</a>.</p> 432 433 <p><strong>USB Drivers for Windows</strong></p> 434 435 <p>If you are using Windows and want to develop or test your application on an 436 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 437 driver. For your convenience, the Windows version of the Android SDK includes 438 these USB drivers that you can install, to let you develop on the device:</p> 439 440 <ul> 441 <li>USB driver for 32-bit XP and Vista</li> 442 <li>USB driver for 64-bit Vista only</li> 443 </ul> 444 445 <p>For driver installation or 446 upgrade instructions, see <a 447 href="{@docRoot}sdk/win-usb.html">USB Driver for Windows</a>.</p> 448 </p> 449 450 <h3>Resolved Issues, Changes</h3> 451 452 <p><strong>Media</strong></p> 453 <ul> 454 <li>Updated documentation for {@link android.media.SoundPool 455 android.media.SoundPool}</li> 456 <li>{@link android.webkit.WebView} objects no longer automatically save 457 thumbnails. The {@link android.webkit.WebView#capturePicture() capturePicture()} 458 method will need to be called manually.</li> 459 </ul> 460 461 <h3>Known Issues</h3> 462 463 <p><strong>Sensor problems in Emulator</strong></p> 464 465 <ul> 466 <li>If your application uses the Sensor API and you are running it in the 467 emulator on the Android 1.5 system image, you may experience problems. Your 468 application may generate ANR messages or crash when using the sensors. The 469 problem is being investigated.</li> 470 </ul> 471 472 <p><strong>Other</strong></p> 473 474 <ul> 475 <li>We regret to inform developers that Android 1.5 will not include support for 476 the Zilog Z80 processor architecture.</li> 477 </ul> 478 479 480 <h2 id="1.1_r1">Android 1.1 SDK, Release 1</h2> 481 482 <p>This SDK provides the development tools and Android system image you need to 483 create applications for Android-powered devices. Applications developed on this 484 SDK will be compatible with mobile devices running the Android 1.1 platform. 485 </p> 486 487 <p>This release provides an updated system image (Android 1.1), updated 488 documentation, and the same set of development tools provided in the Android 1.0 489 r2 SDK. The updated system image includes bug fixes and some smaller features, 490 as well as a few minor API changes from the 1.0 version. </p> 491 492 <p>For details about the Android 1.1 system image included in the SDK — 493 including bug fixes, features, and API changes — please read the <a 494 href="{@docRoot}about/versions/android-1.1.html">Android 1.1 version notes</a>.</p> 495 496 <h3>App Versioning for Android 1.1</h3> 497 498 <p>If you are using this SDK to build an application that is compatible 499 <em>only</em> with Android-powered devices running the Android 1.1 platform, 500 please note that you <strong>must</strong> set the the 501 <code>android:minSdkVersion</code> attribute in the application's manifest to 502 the API Level of Android 1.1 — "2".</p> 503 504 <p>Specifically, you specify the <code>android:minSdkVersion</code> attribute in 505 a <code><uses-sdk></code> element as a child of 506 <code><manifest></code> in the manifest file. When set, the attribute 507 looks like this: </p> 508 509 <pre><code><manifest> 510 ... 511 <uses-sdk android:minSdkVersion="2" /> 512 ... 513 </manifest></code> 514 </pre> 515 516 <p>By setting <code>android:minSdkVersion</code> in this way, you ensure that 517 users will only be able to install your application if their devices are running 518 the Android 1.1 platform. In turn, this ensures that your application will 519 function properly on their devices, especially if it uses APIs introduced in 520 Android 1.1. </p> 521 522 <p>If your application uses APIs introduced in Android 1.1 but does not declare 523 <code><uses-sdk android:minSdkVersion="2" /></code>, then it will run properly on 524 Android 1.1 devices but <em>not</em> on Android 1.0 devices. </p> 525 526 <p>If your application does not use any new APIs introduced in Android 1.1, you 527 can indicate Android 1.0 compatibility by removing <code>android:minSdkVersion</code> or 528 setting the attribute to "1". However, before publishing your application, you 529 must make sure to compile your application against the Android 1.0 system image 530 (available in the Android 1.0 SDK), to ensure that it builds and functions 531 properly for Android 1.0 devices. You should test the application against system 532 images corresponding to the API Levels that the application is designed to be 533 compatible with.</p> 534 535 <p>If you are sure your application is not using Android 1.1 APIs and has no 536 need to use them, you might find it easier to keep working in the Android 1.0 537 SDK, rather than migrating to the Android 1.1 SDK and having to do additional 538 testing.</p> 539 540 541 <h3>ADT Plugin Compatibility</h3> 542 543 <p>For this version of the SDK — Android 1.1 SDK, Release 1 544 — the compatible version of the Android Development Tools (ADT) 545 Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a 546 previous version of ADT, you should update to the latest version for use 547 with this SDK. For information about how to update your ADT plugin, see 548 <a href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p> 549 550 <h3>Installation and Upgrade Notes</h3> 551 552 <p>If you've been developing an application using an Android 1.0 SDK no 553 changes to your application are needed. You may want to wipe application 554 user data (emulator option <code>-wipe-data</code>) when running your 555 application on the Android 1.1 emulator for the first time.</p> 556 557 <h3>Other Notes</h3> 558 559 <p><strong>MapView API Key</strong></p> 560 561 <p>com.google.android.maps.MapView is a class that lets you 562 easily integrate Google Maps into your application. Before you can 563 access the maps data, you will need to register with the Google Maps 564 service and receive a Maps API Key, which you then add to your MapView 565 for authentication to the server.</p> 566 567 <p>Developers should note that the registration service for MapView is now 568 active and Google Maps is actively enforcing the Maps API Key requirement. 569 For information about how to register for a Maps API Key, see 570 <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> 571 Obtaining a Maps API Key</a>.</p> 572 573 <p><strong>USB Drivers for Windows</strong></p> 574 575 <p>If you using Windows and want to develop or test your application on an 576 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 577 driver. For your convenience, the Windows version of the Android SDK includes 578 these USB drivers that you can install, to let you develop on the device:</p> 579 580 <ul> 581 <li>USB driver for 32-bit XP and Vista</li> 582 <li>USB driver for 64-bit Vista only</li> 583 </ul> 584 585 <p>The USB driver files are located in the 586 <code><SDK>/usb_driver</code> directory. For details and 587 installation instructions, see <a 588 href="{@docRoot}tools/device.html#setting-up">Connecting Hardware Devices</a>.</p> 589 </p> 590 591 <h3>Resolved Issues, Changes</h3> 592 593 <p><strong>Emulator</strong></p> 594 <ul> 595 <li>Emulator now saves the user image in <android>/SDK1.1/</code></li> 596 </ul> 597 598 <h3>Known Issues</h3> 599 600 <p><strong>JUnit and Eclipse/ADT</strong></p> 601 <ul> 602 <li>If you are developing in Eclipse/ADT and want to add JUnit test 603 classes, you can do so. However, you need to set up a custom JUnit configuration 604 before your tests will run properly. For detailed information about how to set 605 up the JUnit configuration, see the troubleshooting topic <a 606 href="{@docRoot}resources/faq/troubleshooting.html#addjunit">Running a Junit test class 607 in Eclipse</a>.</li> 608 </ul> 609 610 <p><strong>Other</strong></p> 611 612 <ul> 613 <li>It is not possible to send MMS messages between emulator instances. </li> 614 <li>In some cases, you may encounter problems when using the browser on an 615 emulator started with the command-line option <code>-http-proxy</code>. </li> 616 <li>On the OSX platform, if you manually remove the ~/.android directory 617 using <code>rm -rf ~/.android</code>, then try to run 618 the emulator, it crashes. This happens because the emulator fails to create 619 a new .android directory before attempting to create the child SDK1.0 directory. 620 To work around this issue, manually create a new .android directory using 621 <code>mkdir ~/.android</code>, then run the emulator. The emulator 622 creates the SDK1.0 directory and starts normally. </li> 623 <li>We regret to inform developers that Android 1.1 will not include support 624 for ARCNet network interfaces.</li> 625 <li>The final set of Intent patterns honored by Android 1.0 has not yet been 626 fully documented. Documentation will be provided in future releases.</li> 627 <li>In ADT Editor, you can add at most ten new resource values at a time, 628 in a given res/values/*.xml, using the form in the Android Resources pane. 629 If you add more than ten, the Android Resources pane will not display the 630 attributes fields for the additional resource entries. To work around this 631 problem, you can close the file in the editor and open it again, or you 632 can edit the resource entries in the XML text mode. </li> 633 <li>The emulator's battery-control commands (<code>power <option></code>) 634 are not working in this release.</li> 635 </ul> 636 637 638 <h2 id="1.0_r2">Android 1.0 SDK, Release 2</h2> 639 640 <p>This SDK release includes the Android 1.0 platform and application API. 641 Applications developed on this SDK will be compatible with mobile devices 642 running the Android 1.0 platform.</p> 643 644 <p>This release includes mainly bug fixes, although some smaller features were 645 added.</p> 646 647 <h3>ADT Plugin Compatibility</h3> 648 649 <p>For this release of the SDK, the compatible version of the Android 650 Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are 651 using a previous version of ADT, you should update to the latest version for use 652 with this SDK. For information about how to update your ADT plugin, see <a 653 href="{@docRoot}tools/sdk/eclipse-adt.html">ADT Plugin for Eclipse</a>.</p> 654 655 <h3>Other Notes</h3> 656 657 <p><strong>T-Mobile G1 Compatibility</strong></p> 658 659 <p>This version of the SDK has been tested for compatibility with the first 660 Android-powered mobile device, the T-Mobile 661 G1. </p> 662 663 <p><strong>MapView API Key</strong></p> 664 665 <p>MapView is a class that lets you easily integrate Google Maps into your 666 application. Before you can access the maps data, you will need to register with 667 the Google Maps service and receive a Maps API Key, which you then add to your 668 MapView for authentication to the server.</p> 669 670 <p>Developers should note that the registration service for MapView is now 671 active and Google Maps is actively enforcing the Maps API Key requirement. For 672 information about how to register for a Maps API Key, see <a 673 href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a>. 674 </p> 675 676 <p><strong>USB Driver for Windows</strong></p> 677 <p>If you using Windows and want to develop or test your application on an 678 Android-powered device (such as the T-Mobile G1), you need an appropriate USB 679 driver. For your convenience, the Windows version of the Android SDK includes a 680 USB driver that you can install, to let you develop on the device. The USB 681 driver files are located in the <code><SDK>/usb_driver</code> directory. 682 683 </p> 684 685 <h3>Resolved Issues, Changes</h3> 686 <ul> 687 <li>The android.jar in this SDK release now includes several classes that were 688 missing from the previous SDK. </li> 689 <li>The android.R.styleable class and its fields were removed from the public 690 API, to better ensure forward-compatibility for applications. The constants 691 declared in android.R.styleable were platform-specific and subject to arbitrary 692 change across versions, so were not suitable for use by applications. You can 693 still access the platform's styleable attributes from your resources or code. To 694 do so, declare a custom resource element using a 695 <code><declare-styleable></code> in your project's res/values/R.attrs 696 file, then declare the attribute inside. For examples, see 697 <sdk>/samples/ApiDemos/res/values/attrs.xml. For more information about 698 custom resources, see <a 699 href="{@docRoot}guide/topics/resources/available-resources.html#customresources">Custom 700 Layout Resources</a>. Note that the android.R.styleable documentation is still 701 provided in the SDK, but only as a reference of the platform's styleable 702 attributes for the various elements.</li> 703 <li>The VM now properly ensures that private classes are not 704 available to applications through reflection. If you were using reflection 705 to access private classes in a previous release, you will now get a run-time 706 error. </li> 707 708 <li>The Settings and Email applications are now included in the SDK and 709 available in the emulator.</li> 710 <li>We regret to inform developers that SDK 1.0_r2 does not support MFM, RLL, 711 or Winchester hard disk drives.</li> 712 <li>In the emulator, the control key for enabling/disabling trackball mode 713 is changed from Control-T to F6. You can also enter trackball mode temporarily 714 using the Delete key. While the key is pressed, you can send trackball events.</li> 715 </ul> 716 717 <p>Unless otherwise noted, Known Issues from the previous SDK release also apply 718 to this release.</p> 719 720 721 722 723 724 725 <h2 id="1.0_r1">Android 1.0 SDK, Release 1</h2> 726 727 <p>This SDK release is the first to include the Android 1.0 platform and application API. Applications developed on this SDK will be compatible with mobile devices running the Android 1.0 platform, when such devices are available.</p> 728 729 <p>This release includes mainly bug fixes, although some smaller features were added. The Android 1.0 also includes several API changes from the 0.9 version. For those porting from the M5 release, the SDK also includes the legacy changes overview and API Differences Reports. See the current Overview of Changes for more information. </p> 730 731 <h3>ADT Plugin Compatibility</h3> 732 733 <p>For this version of the SDK — Android 1.0 SDK, Release 1 — the compatible version of the Android Development Tools (ADT) Plugin for Eclipse is <strong>0.8.0</strong>. If you are using a previous version of ADT, you should update to the latest version for use with this SDK. For information about how to update your ADT plugin, see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a>.</p> 734 735 <h3>Installation and Upgrade Notes</h3> 736 737 <p>If you've been developing an application using a previous SDK version and you want the application to run on Android-powered mobile devices, you must port the application to the Android 1.0 SDK. Please see <a href="{@docRoot}sdk/1.0_r1/upgrading.html">Upgrading the SDK</a> for detailed instructions on how to make the transition to this release. Be sure to wipe application user data (emulator option <code>-wipe-data</code>) when running your application on the Android 1.0 SDK emulator.</p> 738 739 <h3>Other Notes</h3> 740 741 <p><strong>MapView API Key</strong></p> 742 743 <p>MapView is a class that lets you easily integrate Google Maps into your application. Before you can access the maps data, you will need to register with the Google Maps service and receive a Maps API Key, which you then add to your MapView for authentication to the server.</p> 744 745 <p>Currently, the registration service for MapView is not yet active and Google Maps is not yet enforcing the Maps API Key requirement. However, note that the registration service will be activated soon, so that MapViews in any application deployed to a mobile device will require registration and a valid Maps API Key. </p> 746 747 <p>As soon as the registration service becomes available, we will update the page at <a href="http://code.google.com/android/add-ons/google-apis/mapkey.html">http://code.google.com/android/add-ons/google-apis/mapkey.html</a> with details about how and where to register. Please check that page periodically for registration information, if you are using a MapView.</p> 748 749 750 <h3>Resolved Issues, Changes</h3> 751 752 <p><strong>Emulator</strong></p> 753 <ul> 754 <li>Emulator now saves the user image in <android>/SDK1.0/</code></li> 755 <li>Fixed EsounD-related freezes on Linux.</li> 756 <li>Fixed the documentation in -help-audio. '-audio list' doesn't work, one 757 needs to call -help-audio-out and -help-audio-in to get the list of valid 758 audio backends.</li> 759 <li>Fixed scrollwheel Dpad emulation in rotated mode. before that, using the 760 scroll-wheel would always generated Dpad Up/Down events, even when in 761 landscape mode.</li> 762 763 <li>Several Obsolete command options were removed.</li> 764 <li>Setting the network speed through the console or the -netspeed option will 765 properly modify the connectivity icon on the device.</li> 766 <li>Setting the GSM voice registration state to 'roaming' in the console will 767 properly modify the voice icon on the device</li> 768 </ul> 769 770 <p><strong>SQLite</strong></p> 771 <ul> 772 <li>SQLite is now included in the SDK package on all platforms. </li> 773 </ul> 774 775 <p><strong>Other</strong></p> 776 777 <ul> 778 <li>It is not possible to send MMS messages between emulator instances. </li> 779 <li>In some cases, you may encounter problems when using the browser on an 780 emulator started with the command-line option <code>-http-proxy</code>. </li> 781 782 <li>We regret to inform developers that Android 1.0 will not include support for 783 dot-matrix printers.</li> 784 <li>On the OSX platform, if you manually remove the ~/.android directory 785 using <code>rm -rf ~/.android</code>, then try to run 786 the emulator, it crashes. This happens because the emulator fails to create 787 a new .android directory before attempting to create the child SDK1.0 directory. 788 To work around this issue, manually create a new .android directory using 789 <code>mkdir ~/.android</code>, then run the emulator. The emulator 790 creates the SDK1.0 directory and starts normally. </li> 791 <li>The final set of Intent patterns honored by Android 1.0 has not yet been 792 fully documented. Documentation will be provided in future releases.</li> 793 <li>In ADT Editor, you can add at most ten new resource values at a time, 794 in a given res/values/*.xml, using the form in the Android Resources pane. 795 If you add more than ten, the Android Resources pane will not display the 796 attributes fields for the additional resource entries. To work around this 797 problem, you can close the file in the editor and open it again, or you 798 can edit the resource entries in the XML text mode. </li> 799 <li>The emulator's battery-control commands (<code>power <option></code>) 800 are not working in this release.</li> 801 802 </ul> 803 804