Home | History | Annotate | Download | only in devices
      1 page.title=Using the Android Emulator
      2 parent.title=Managing Virtual Devices
      3 parent.link=index.html
      4 @jd:body
      5 
      6 <div id="qv-wrapper">
      7 <div id="qv">
      8 
      9   <h2>In this document</h2>
     10     <ol>
     11       <li><a href="#overview">Overview</a></li>
     12       <li><a href="#avds">Android Virtual Devices and the Emulator</a></li>
     13       <li><a href="#starting">Starting and Stopping the Emulator</a></li>
     14       <li><a href="#apps">Installing Applications on the Emulator</a></li>
     15       <li><a href="#acceleration">Using Hardware Acceleration</a>
     16         <ol>
     17           <li><a href="#accel-graphics">Configuring Graphics Acceleration</a></li>
     18           <li><a href="#accel-vm">Configuring Virtual Machine Acceleration</a></li>
     19         </ol>
     20       </li>
     21       <li><a href="#sdcard">SD Card Emulation</a>
     22         <ol>
     23           <li><a href="#sdcard-creating">Creating an SD card image</a></li>
     24           <li><a href="#sdcard-files">Copying files to an SD card image</a></li>
     25           <li><a href="#sdcard-loading">Loading an SD card image</a></li>
     26         </ol>
     27       </li>
     28       <li><a href="#diskimages">Working with Emulator Disk Images</a>
     29 	      <ol>
     30 	        <li><a href="#defaultimages">Default image files</a></li>
     31 	        <li><a href="#runtimeimages">Runtime images: user data and SD card</a></li>
     32 	        <li><a href="#temporaryimages">Temporary images</a></li>
     33 	      </ol>
     34 	    </li>
     35       <li><a href="#emulatornetworking">Emulator Networking</a>
     36 	      <ol>
     37           <li><a href="#networkaddresses">Network Address Space</a></li>
     38           <li><a href="#networkinglimitations">Local Networking Limitations</a></li>
     39           <li><a href="#redirection">Using Network Redirection</a></li>
     40           <li><a href="#dns">Configuring the Emulator's DNS Settings</a></li>
     41           <li><a href="#proxy">Using the Emulator with a Proxy</a></li>
     42           <li><a href="#connecting">Interconnecting Emulator Instances</a></li>
     43           <li><a href="#calling">Sending a Voice Call or SMS to Another Emulator Instance</a></li>
     44         </ol>
     45       </li>
     46       <li><a href="#console">Using the Emulator Console</a>
     47         <ol>
     48           <li><a href="#portredirection">Port Redirection</a></li>
     49           <li><a href="#geo">Geo Location Provider Emulation</a></li>
     50           <li><a href="#events">Hardware Events Emulation</a></li>
     51           <li><a href="#power">Device Power Characteristics</a></li>
     52           <li><a href="#netstatus">Network Status</a></li>
     53           <li><a href="#netdelay">Network Delay Emulation</a></li>
     54           <li><a href="#netspeed">Network Speed Emulation</a></li>
     55           <li><a href="#telephony">Telephony Emulation</a></li>
     56           <li><a href="#sms">SMS Emulation</a></li>
     57           <li><a href="#vm">VM State</a></li>
     58           <li><a href="#window">Emulator Window</a></li>
     59           <li><a href="#terminating">Terminating an Emulator Instance</a></li>
     60         </ol>
     61       </li>
     62       <li><a href="#limitations">Emulator Limitations</a></li>
     63       <li><a href="#troubleshooting">Troubleshooting Emulator Problems</a></li>
     64     </ol>
     65 
     66   <h2>See also</h2>
     67   <ol>
     68     <li><a href="{@docRoot}tools/help/emulator.html">Android Emulator</a></li>
     69     <li><a href="{@docRoot}tools/devices/managing-avds.html">Managing AVDs with AVD Manager</a></li>
     70   </ol>
     71 </div>
     72 </div>
     73 
     74 <p>The Android SDK includes a virtual mobile device emulator
     75 that runs on your computer. The emulator lets you prototype, develop and test
     76 Android applications without using a physical device. </p>
     77 
     78 <p>The Android emulator mimics all of the hardware and software features
     79 of a typical mobile device, except that it cannot place actual phone
     80 calls. It provides a variety of navigation and control keys, which you can "press"
     81 using your mouse or keyboard to generate events for your application. It also
     82 provides a screen in which your application is displayed, together with any other
     83 active Android applications. </p>
     84 
     85 <img src="{@docRoot}images/emulator-wvga800l.png" width="367" height="349" />
     86 
     87 <p>To let you model and test your application more easily, the emulator utilizes
     88 Android Virtual Device (AVD) configurations. AVDs let you define certain hardware
     89 aspects of your emulated phone and allow you to create many configurations to test
     90 many Android platforms and hardware permutations. Once your application is running on
     91 the emulator, it can use the services of the Android platform to invoke other
     92 applications, access the network, play audio and video, store and retrieve data,
     93 notify the user, and render graphical transitions and themes. </p>
     94 
     95 <p>The emulator also includes a variety of debug capabilities, such as a console
     96 from which you can log kernel output, simulate application interrupts (such as
     97 arriving SMS messages or phone calls), and simulate latency effects and dropouts
     98 on the data network.</p>
     99 
    100 
    101 
    102 <h2 id="overview">Overview</h2>
    103 
    104 <p>The Android emulator is an application that provides a virtual
    105 mobile device on which you can run your Android applications. It runs a full
    106 Android system stack, down to the kernel level, that includes a set of
    107 preinstalled applications (such as the dialer) that you can access from your
    108 applications. You can choose what version of the Android system you want to
    109 run in the emulator by configuring AVDs, and you can also customize the
    110 mobile device skin and key mappings. When launching the emulator and at runtime,
    111 you can use a variety of commands and options to control its behavior.
    112 </p>
    113 
    114 <p>The Android system images available through the Android SDK Manager contain
    115 code for the Android Linux kernel, the native libraries, the Dalvik VM, and the
    116 various Android packages (such as the Android framework and preinstalled
    117 applications). The emulator provides dynamic binary translation of device
    118 machine code to the OS and processor architecture of your development
    119 machine.</p>
    120 
    121 <p>The Android emulator supports many hardware features likely to be found on
    122 mobile devices, including: </p>
    123 
    124 <ul>
    125   <li>An ARMv5 CPU and the corresponding memory-management unit (MMU)</li>
    126   <li>A 16-bit LCD display</li>
    127   <li>One or more keyboards (a Qwerty-based keyboard and associated Dpad/Phone
    128 buttons)</li>
    129   <li>A sound chip with output and input capabilities</li>
    130   <li>Flash memory partitions (emulated through disk image files on the
    131 development machine)</li>
    132   <li>A GSM modem, including a simulated SIM Card</li>
    133   <li>A camera, using a webcam connected to your development computer.</li>
    134   <li>Sensors like an accelerometer, using data from a USB-connected Android device.</li>
    135 </ul>
    136 
    137 <p>The following sections describe the emulator and its use for development of Android
    138 applications in more detail.</p>
    139 
    140 
    141 <h2 id="avds">Android Virtual Devices and the Emulator</h2>
    142 
    143 <p>To use the emulator, you first must create one or more AVD configurations. In each
    144 configuration, you specify an Android platform to run in the emulator and the set of hardware
    145 options and emulator skin you want to use. Then, when you launch the emulator, you specify
    146 the AVD configuration that you want to load. </p>
    147 
    148 <p>Each AVD functions as an independent device, with its own private storage for
    149 user data, SD card, and so on. When you launch the emulator with an AVD configuration,
    150 it automatically loads the user data and SD card data from the AVD directory. By default,
    151 the emulator stores the user data, SD card data, and cache in the AVD directory.</p>
    152 
    153 <p>To create and manage AVDs you use the AVD Manager UI or the <code>android</code> tool
    154 that is included in the SDK.
    155 For complete information about how to set up AVDs, see <a
    156 href="{@docRoot}tools/devices/index.html">Managing Virtual Devices</a>.</p>
    157 
    158 
    159 <h2 id="starting">Starting and Stopping the Emulator</h2>
    160 
    161 <p>During development and testing of your application, you install and run your
    162 application in the Android emulator. You can launch the emulator as a standalone
    163 application from a command line, or you can run it from within your Eclipse
    164 development environment. In either case, you specify the AVD configuration to
    165 load and any startup options you want to use, as described in this document.
    166 </p>
    167 
    168 <p>You can run your application on a single instance of the emulator or,
    169 depending on your needs, you can start multiple emulator instances and run your
    170 application in more than one emulated device. You can use the emulator's
    171 built-in commands to simulate GSM phone calling or SMS between emulator
    172 instances, and you can set up network redirection that allows emulators to send
    173 data to one another. For more information, see <a href="#telephony">Telephony
    174 Emulation</a>, <a href="#sms">SMS Emulation</a>, and
    175 <a href="#emulatornetworking">Emulator Networking</a></p>
    176 
    177 <p>To start an instance of the emulator from the command line, navigate to the
    178 <code>tools/</code> folder of the SDK. Enter <code>emulator</code> command
    179 like this: </p>
    180 
    181 <pre>emulator -avd &lt;avd_name&gt; [&lt;options&gt;]</pre>
    182 
    183 <p>This initializes the emulator, loads an AVD configuration and displays the emulator
    184 window. For more information about command line options for the emulator, see the
    185 <a href="{@docRoot}tools/help/emulator.html">Android Emulator</a> tool reference.</p>
    186 
    187 <p class="note"><strong>Note:</strong> You can run multiple
    188 instances of the emulator concurrently, each with its own AVD configuration and
    189 storage area for user data, SD card, and so on.</p>
    190 
    191 <p>If you are working in Eclipse, the ADT plugin for Eclipse installs your
    192 application and starts the emulator automatically, when you run or debug
    193 the application. You can specify emulator startup options in the Run/Debug
    194 dialog, in the Target tab. When the emulator is running, you can issue
    195 console commands as described later in this document.</p>
    196 
    197 <p>If you are not working in Eclipse, see <a href="#apps">Installing Applications
    198 on the Emulator</a> for information about how to install your application.</p>
    199 
    200 <p>To stop an emulator instance, just close the emulator's window.</p>
    201 
    202 <p>For a reference of the emulator's startup commands and keyboard mapping, see
    203 the <a href="{@docRoot}tools/help/emulator.html">Android Emulator</a> tool
    204 reference.</p>
    205 
    206 
    207 <h2 id="apps">Installing Applications on the Emulator</h2>
    208 
    209 <p>If you don't have access to Eclipse or the ADT Plugin, you can install your application on the
    210 emulator using the <a href="{@docRoot}tools/help/adb.html#move">adb</a> utility. Before
    211 installing the application, you need to build and package it into an <code>.apk</code> as described
    212 in <a href="{@docRoot}tools/building/index.html">Building and
    213 Running Apps</a>. Once the application is installed, you can start the emulator from the command
    214 line as described previously, using any startup options necessary.
    215 When the emulator is running, you can also connect to the emulator instance's
    216 <a href="#console">console</a> to issue commands as needed.</p>
    217 
    218 <p>As you update your code, you periodically package and install it on the emulator.
    219 The emulator preserves the application and its state data across restarts,
    220 in a user-data disk partition. To ensure that the application runs properly
    221 as you update it, you may need to delete the emulator's user-data partition.
    222 To do so, start the emulator with the <code>-wipe-data</code> option.
    223 For more information about the user-data partition and other emulator storage,
    224 see <a href="#diskimages">Working with Emulator Disk Images</a>.</p>
    225 
    226 
    227 <h2 id="acceleration">Using Hardware Acceleration</h2>
    228 
    229 <p>In order to make the Android emulator run faster and be more responsive, you can configure it to
    230 take advantage of hardware acceleration, using a combination of configuration options, specific
    231 Android system images and hardware drivers.</p>
    232 
    233 
    234 <h3 id="accel-graphics">Configuring Graphics Acceleration</h3>
    235 
    236 <p class="caution"><strong>Caution:</strong> As of SDK Tools Revision 17, the graphics
    237 acceleration feature for the emulator is experimental; be alert for incompatibilities and
    238 errors when using this feature. </p>
    239 
    240 <p>Graphics acceleration for the emulator takes advantage of your development computer's graphics
    241 hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use
    242 the graphics acceleration feature, you must have the following versions of the Android development
    243 tools installed:</p>
    244 
    245 <ul>
    246   <li>Android SDK Tools, Revision 17 or higher</li>
    247   <li>Android SDK Platform API 15, Revision 3 or higher</li>
    248 </ul>
    249 
    250 <p>Use the <a href="{@docRoot}sdk/installing/index.html#AddingComponents">Android SDK
    251 Manager</a> to install these components:</p>
    252 
    253 <p class="note"><strong>Note:</strong> Not all applications are compatible with graphics hardware
    254 acceleration. In particular, the Browser application and applications using the {@link
    255 android.webkit.WebView} component are not compatible with graphics acceleration.</p>
    256 
    257 <p>To configure an AVD to use graphics acceleration:</p>
    258 
    259 <ol>
    260   <li>Make sure you have the required SDK components installed (listed above).</li>
    261   <li>Start the AVD Manager and create a new AVD with the <strong>Target</strong> value of
    262 <strong>Android 4.0.3 (API Level 15)</strong>, revision 3 or higher.</li>
    263   <li>If you want to have graphics acceleration enabled by default for this AVD, in the
    264 <strong>Hardware</strong> section, click <strong>New</strong>, select <strong>GPU emulation</strong>
    265 and set the value to <strong>Yes</strong>.
    266   <p class="note"><strong>Note:</strong> You can also enable graphics acceleration when you
    267 start an emulator using command line options as describe in the next section.</p>
    268   </li>
    269   <li>Name the AVD instance and select any other configuration options.
    270   <p class="caution"><strong>Caution:</strong> Do not select the <strong>Snapshot: Enabled</strong>
    271 option. Snapshots are not supported for emulators with graphics acceleration enabled.</p>
    272   </li>
    273   <li>Click <strong>Create AVD</strong> to save the emulator configuration.</li>
    274 </ol>
    275 
    276 <p>If you set <strong>GPU emulation</strong> to <strong>Yes</strong> for your AVD, then graphics
    277 acceleration is automatically enabled when you run it. If you did not enable <strong>GPU
    278 emulation</strong> when you created the AVD, you can still enable it at runtime.</p>
    279 
    280 <p>To enable graphics acceleration at runtime for an AVD:</p>
    281 
    282 <ul>
    283   <li>If you are running the emulator from the command line, just include the {@code -gpu on}
    284 option:
    285 <pre>emulator -avd &lt;avd_name&gt; -gpu on</pre>
    286     <p class="note"><strong>Note:</strong> You must specify an AVD configuration that uses
    287 Android 4.0.3 (API Level 15, revision 3) or higher system image target. Graphics acceleration is not
    288 available for earlier system images.</p>
    289   </li>
    290   <li>If you are running the emulator from Eclipse, run your Android application using an AVD with
    291 the {@code -gpu on} option enabled:
    292     <ol>
    293       <li>In Eclipse, click your Android project folder and then select <strong>Run > Run
    294 Configurations...</strong></li>
    295       <li>In the left panel of the <strong>Run Configurations</strong> dialog, select your Android
    296 project run configuration or create a new configuration.</li>
    297       <li>Click the <strong>Target</strong> tab.</li>
    298       <li>Select the AVD you created in the previous procedure.</li>
    299       <li>In the <strong>Additional Emulator Command Line Options</strong> field, enter:<br>
    300         {@code -gpu on}</li>
    301       <li>Run your Android project using this run configuration.</li>
    302     </ol>
    303   </li>
    304 </ul>
    305 
    306 
    307 <h3 id="accel-vm">Configuring Virtual Machine Acceleration</h2>
    308 
    309 <p class="caution"><strong>Caution:</strong> As of SDK Tools Revision 17, the virtual machine
    310 acceleration feature for the emulator is experimental; be alert for incompatibilities and errors
    311 when using this feature.</p>
    312 
    313 <p>Many modern CPUs provide extensions for running virtual machines (VMs) more efficiently. Taking
    314 advantage of these extensions with the Android emulator requires some additional configuration of
    315 your development system, but can significantly improve the execution speed. Before attempting to use
    316 this type of acceleration, you should first determine if your development systems CPU supports one
    317 of the following virtualization extensions technologies:</p>
    318 
    319 <ul>
    320   <li>Intel Virtualization Technology (VT, VT-x, vmx) extensions</li>
    321   <li>AMD Virtualization (AMD-V, SVM) extensions (only supported for Linux)</li>
    322 </ul>
    323 
    324 <p>The specifications from the manufacturer of your CPU should indicate if it supports
    325 virtualization extensions. If your CPU does not support one of these virtualization technologies,
    326 then you cannot use virtual machine acceleration.</p>
    327 
    328 <p class="note"><strong>Note:</strong> Virtualization extensions are typically enabled through
    329 your computer's BIOS and are frequently turned off by default. Check the documentation for your
    330 system's motherboard to find out how to enable virtualization extensions.</p>
    331 
    332 <p>Once you have determined that your CPU supports virtualization extensions, make sure you can work
    333 within these additional requirements of running an emulator inside an accelerated virtual
    334 machine:</p>
    335 
    336 <ul>
    337   <li><strong>x86 AVD Only</strong> - You must use an AVD that is uses an x86 system image target.
    338 AVDs that use ARM-based system images cannot be accelerated using the emulator configurations
    339 described here.</li>
    340   <li><strong>Not Inside a VM</strong> - You cannot run a VM-accelerated emulator inside another
    341 virtual machine, such as a VirtualBox or VMWare-hosted virtual machine. You must run the emulator
    342 directly on your system hardware.</li>
    343   <li><strong>Other VM Drivers</strong> - If you are running another virtualization technology on
    344 your system such as VirtualBox or VMWare, you may need to unload the driver for that virtual machine
    345 hosting software before running an accelerated emulator.</li>
    346   <li><strong>OpenGL&reg; Graphics</strong> - Emulation of OpenGL ES graphics may not perform at the
    347 same level as an actual device.</li>
    348 </ul>
    349 
    350 <p>To use virtual machine acceleration with the emulator, you need the following version of Android
    351 development tools. Use the <a href="{@docRoot}sdk/installing/index.html#AddingComponents">Android SDK
    352 Manager</a> to install these components:</p>
    353 
    354 <ul>
    355   <li>Android SDK Tools, Revision 17 or higher</li>
    356   <li>Android x86-based system image</li>
    357 </ul>
    358 
    359 <p>If your development environment meets all of the requirements for running a VM-accelerated
    360 emulator, you can use the AVD Manager to create an x86-based AVD configuration:</p>
    361 
    362 <ol>
    363   <li>In the Android SDK Manager, make sure you have an x86-based <strong>System Image</strong>
    364     installed for your target Android version. If you do not have an x86 <strong>System
    365     Image</strong> installed, select one in the Android SDK Manager and install it.
    366     <p class="note"><strong>Tip:</strong> System images are listed under each API Level in the SDK
    367     Manager. An x86 system image may not be available for all API levels.</p>
    368   </li>
    369   <li>Start the AVD Manager and create a new AVD with an x86 value for the
    370 <strong>CPU/ABI</strong> field. You may need to select a specific <strong>Target</strong> value, or
    371 select a <strong>Target</strong> value and then select a specific <strong>CPU/ABI</strong>
    372 option.</li>
    373   <li>Name the emulator instance and select any other configuration options.</li>
    374   <li>Click <strong>Create AVD</strong> to save the emulator configuration.</li>
    375 </ol>
    376 
    377 <h4 id="vm-windows">Configuring VM Acceleration on Windows</h4>
    378 
    379 <p>Virtual machine acceleration for Windows requires the installation of the Intel Hardware
    380 Accelerated Execution Manager (Intel HAXM). The software requires an Intel CPU with
    381 Virtualization Technology (VT) support and one of the following operating systems:</p>
    382 
    383 <ul>
    384   <li>Windows 7 (32/64-bit)</li>
    385   <li>Windows Vista (32/64-bit)</li>
    386   <li>Windows XP (32-bit only)</li>
    387 </ul>
    388 
    389 <p>To install the virtualization driver:</p>
    390 
    391 <ol>
    392   <li>Start the Android SDK Manager, select <strong>Extras</strong> and then select <strong>Intel
    393 Hardware Accelerated Execution Manager</strong>.</li>
    394   <li>After the download completes, execute {@code
    395 &lt;sdk&gt;/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.exe}.</li>
    396   <li>Follow the on-screen instructions to complete installation.</li>
    397   <li>After installation completes, confirm that the virtualization driver is operating correctly by
    398 opening a command prompt window and running the following command:
    399     <pre>sc query intelhaxm</pre>
    400     <p>You should see a status message including the following information:</p>
    401 <pre>
    402 SERVICE_NAME: intelhaxm
    403        ...
    404        STATE              : 4  RUNNING
    405        ...
    406 </pre>
    407   </li>
    408 </ol>
    409 
    410 <p>To run an x86-based emulator with VM acceleration:</p>
    411 <ul>
    412   <li>If you are running the emulator from the command line, just specify an x86-based AVD:
    413 <pre>emulator -avd &lt;avd_name&gt;</pre>
    414     <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
    415 name, otherwise VM acceleration will not be enabled.</p>
    416   </li>
    417   <li>If you are running the emulator from Eclipse, run your Android application with an x86-based
    418 AVD:
    419     <ol>
    420       <li>In Eclipse, click your Android project folder and then select <strong>Run > Run
    421 Configurations...</strong></li>
    422       <li>In the left panel of the <strong>Run Configurations</strong> dialog, select your Android
    423 project run configuration or create a new configuration.</li>
    424       <li>Click the <strong>Target</strong> tab.</li>
    425       <li>Select the x86-based AVD you created previously.</li>
    426       <li>Run your Android project using this run configuration.</li>
    427     </ol>
    428   </li>
    429 </ul>
    430 
    431 <p>You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running
    432 its installer.</p>
    433 
    434 <p>You can stop using the virtualization driver by uninstalling it. Re-run the installer or use
    435 the Control Panel to remove the software.</p>
    436 
    437 
    438 <h4 id="vm-mac">Configuring VM Acceleration on Mac</h4>
    439 
    440 <p>Virtual machine acceleration on a Mac requires the installation of the Intel Hardware Accelerated
    441 Execution Manager (Intel HAXM) kernel extension to allow the Android emulator to make use of CPU
    442 virtualization extensions. The kernel extension is compatible with Mac OS X Snow Leopard (version
    443 10.6.0) and higher.</p>
    444 
    445 <p>To install the Intel HAXM kernel extension:</p>
    446 
    447 <ol>
    448   <li>Start the Android SDK Manager, select <strong>Extras</strong> and then select <strong>Intel
    449 Hardware Accelerated Execution Manager</strong>.
    450   <li>After the download completes, execute
    451     {@code &lt;sdk&gt;/extras/intel/Hardware_Accelerated_Execution_Manager/IntelHAXM.dmg}.</li>
    452   <li>Double click the <strong>IntelHAXM.mpkg</strong> icon to begin installation.</li>
    453   <li>Follow the on-screen instructions to complete installation.</li>
    454   <li>After installation completes, confirm that the new kernel extension is operating correctly by
    455 opening a terminal window and running the following command:
    456     <pre>kextstat | grep intel</pre>
    457     <p>You should see a status message containing the following extension name, indicating that the
    458       kernel extension is loaded:</p>
    459     <pre>com.intel.kext.intelhaxm</pre>
    460   </li>
    461 </ol>
    462 
    463 <p>To run an x86-based emulator with VM acceleration:</p>
    464 <ul>
    465   <li>If you are running the emulator from the command line, just specify an x86-based AVD:
    466 <pre>emulator -avd &lt;avd_name&gt;</pre>
    467     <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
    468 name, otherwise VM acceleration will not be enabled.</p>
    469   </li>
    470   <li>If you are running the emulator from Eclipse, run your Android application with an x86-based
    471 AVD:
    472     <ol>
    473       <li>In Eclipse, click your Android project folder and then select <strong>Run > Run
    474 Configurations...</strong></li>
    475       <li>In the left panel of the <strong>Run Configurations</strong> dialog, select your Android
    476 project run configuration or create a new configuration.</li>
    477       <li>Click the <strong>Target</strong> tab.</li>
    478       <li>Select the x86-based AVD you created previously.</li>
    479       <li>Run your Android project using this run configuration.</li>
    480     </ol>
    481   </li>
    482 </ul>
    483 
    484 <p>You can adjust the amount of memory available to the Intel HAXM kernel extension by re-running
    485 the installer.</p>
    486 
    487 <p>You can stop using the virtualization kernel driver by uninstalling it. Before removing it, shut
    488 down any running x86 emulators. To unload the virtualization kernel driver, run the following
    489 command in a terminal window:</p>
    490 
    491 <pre>sudo /System/Library/Extensions/intelhaxm.kext/Contents/Resources/uninstall.sh</pre>
    492 
    493 <h4 id="vm-linux">Configuring VM Acceleration on Linux</h4>
    494 
    495 <p>Linux-based systems support virtual machine acceleration through the KVM software package. Follow
    496 <a href="https://www.google.com/?q=kvm+installation">instructions for installing KVM</a> on your
    497 Linux system, and verify that KVM is enabled. In addition to following the installation
    498 instructions, be aware of these configuration requirements:</p>
    499 
    500 <ul>
    501   <li>Running KVM requires specific user permissions, make sure you have sufficient permissions
    502 according to the KVM installation instructions.</li>
    503   <li>If you use another virtualization technology in your Linux platform, unload its kernel driver
    504 before running the x86 emulator. For example, the VirtualBox driver program is {@code vboxdrv}.</li>
    505 </ul>
    506 
    507 <p>To run an x86-based emulator with VM acceleration:</p>
    508 
    509 <ul>
    510   <li>If you are running the emulator from the command line, start the emulator with an x86-based
    511 AVD and include the KVM options:
    512 <pre>emulator -avd &lt;avd_name&gt; -qemu -m 512 -enable-kvm</pre>
    513     <p class="note"><strong>Note:</strong> You must provide an x86-based AVD configuration
    514 name, otherwise VM acceleration will not be enabled.</p>
    515   </li>
    516   <li>If you are running the emulator from Eclipse, run your Android application with an x86-based
    517 AVD and include the KVM options:
    518     <ol>
    519       <li>In Eclipse, click your Android project folder and then select <strong>Run > Run
    520 Configurations...</strong></li>
    521       <li>In the left panel of the <strong>Run Configurations</strong> dialog, select your Android
    522 project run configuration or create a new configuration.</li>
    523       <li>Click the <strong>Target</strong> tab.</li>
    524       <li>Select the x86-based AVD you created previously.</li>
    525       <li>In the <strong>Additional Emulator Command Line Options</strong> field, enter:
    526         <pre>-qemu -m 512 -enable-kvm</pre>
    527       </li>
    528       <li>Run your Android project using this run configuration.</li>
    529     </ol>
    530   </li>
    531 </ul>
    532 
    533 <p class="note"><strong>Important:</strong> When using the {@code -qemu} command line option, make sure
    534 it is the last parameter in your command. All subsequent options are interpreted as qemu-specific
    535 parameters.</p>
    536 
    537 
    538 <h2 id="sdcard">SD Card Emulation</h2>
    539 
    540 <p>You can create a disk image and then load it to the emulator at startup, to
    541 simulate the presence of a user's SD card in the device. To do this, you can specify
    542 an SD card image when you create an AVD, or you can use the mksdcard utility included
    543 in the SDK.</p>
    544 
    545 <p>The following sections describe how to create an SD card disk image, how to copy
    546 files to it, and how to load it in the emulator at startup. </p>
    547 
    548 <p>Note that you can only load a disk image at emulator startup. Similarly, you
    549 can not remove a simulated SD card from a running emulator. However, you can
    550 browse, send files to, and copy/remove files from a simulated SD card either
    551 with adb or the emulator. </p>
    552 
    553 <p>The emulator supports emulated SDHC cards, so you can create an SD card image
    554 of any size up to 128 gigabytes.</p>
    555 
    556 
    557 <h3 id="sdcard-creating">Creating an SD card image</h3>
    558 
    559 <p>There are several ways of creating an SD card image. The easiest way is to use the
    560 <strong>AVD Manager</strong> to create a new SD card by specifying a size when you create an AVD.
    561 You can also use the {@code android} command line tool when creating an AVD. Just add the
    562 <code>-c</code> option to your command: </p>
    563 
    564 <pre>android create avd -n &lt;avd_name&gt; -t &lt;targetID&gt; -c &lt;size&gt;[K|M]</pre>
    565 
    566 <p>The <code>-c</code> option can also be used to to specify a path to an SD card
    567 image for the new AVD. For more information, see <a
    568 href="{@docRoot}tools/devices/managing-avds-cmdline.html">Managing Virtual Devices
    569 from the Command Line</a>.
    570 </p>
    571 
    572 <p>You can also use the mksdcard tool, included in the SDK, to create a FAT32 disk
    573 image that you can load in the emulator at startup. You can access mksdcard in
    574 the tools/ directory of the SDK and create a disk image like this: </p>
    575 
    576 <pre>mksdcard &lt;size&gt; &lt;file&gt;</pre>
    577 
    578 <p>For example:</p>
    579 
    580 <pre>mksdcard 1024M sdcard1.iso</pre>
    581 
    582 <p>For more information, see <a
    583 href="{@docRoot}tools/help/mksdcard.html"><code>mksdcard</code></a>.</p>
    584 
    585 
    586 <h3 id="sdcard-files">Copying files to an SD card image</h3>
    587 
    588 <p>Once you have created the disk image, you can copy files to it prior to
    589 loading it in the emulator. To copy files, you can mount the image as a loop
    590 device and then copy the files to it, or you can use a utility such as {@code mtools} to
    591 copy the files directly to the image. The {@code mtools} package is available for Linux,
    592 Mac, and Windows.</p>
    593 
    594 <p>Alternatively, you can use the {@code adb push} command to move files onto an SD card image
    595 while it is loaded in an emulator. For more information see the <a
    596 href="{@docRoot}tools/help/adb.html#copyfiles">{@code adb push}</a> documentation.</p>
    597 
    598 <h3 id="sdcard-loading">Loading an SD card image</h3>
    599 
    600 <p>By default, the emulator loads the SD card image that is stored with the active
    601 AVD (see the <code>-avd</code> startup option).</p>
    602 
    603 <p>Alternatively, you can start the emulator with the
    604 <code>-sdcard</code> flag and specify the name and path of your image (relative
    605 to the current working directory): </p>
    606 
    607 <pre>emulator -sdcard &lt;filepath&gt;</pre>
    608 
    609 
    610 <h2 id="diskimages">Working with Emulator Disk Images</h2>
    611 
    612 <p>The emulator uses mountable disk images stored on your development machine to
    613 simulate flash (or similar) partitions on an actual device. For example, it uses a
    614 disk image containing an emulator-specific kernel, the Android system, a
    615 ramdisk image, and writeable images for user data and simulated SD card.</p>
    616 
    617 <p>To run properly, the emulator requires access to a specific set of disk image
    618 files. By default, the Emulator always looks for the disk images in the
    619 private storage area of the AVD in use. If no images exist there when
    620 the Emulator is launched, it creates the images in the AVD directory based on
    621 default versions stored in the SDK. </p>
    622 
    623 <p class="note"><strong>Note:</strong> The default storage location for
    624 AVDs is in <code>~/.android/avd</code> on OS X and Linux, <code>C:\Documents and
    625 Settings\&lt;user&gt;\.android\</code> on Windows XP, and
    626 <code>C:\Users\&lt;user&gt;\.android\</code>
    627 on Windows Vista.</p>
    628 
    629 <p>To let you use alternate or custom versions of the image files, the emulator
    630 provides startup options that override the default locations and filenames of
    631 the image files. When you use one of these options, the emulator searches for the image
    632 file under the image name or location that you specify; if it can not locate the
    633 image, it reverts to using the default names and location.</p>
    634 
    635 <p>The emulator uses three types of image files: default image files, runtime
    636 image files, and temporary image files. The sections below describe how to
    637 override the location/name of each type of file. </p>
    638 
    639 <h3 id="defaultimages">Default image files</h3>
    640 
    641 <p>When the emulator launches, but does not find an existing user data image in
    642 the active AVD's storage area, it creates a new one from a default version
    643 included in the SDK. The default user data image is read-only. The image
    644 files are read-only.</p>
    645 
    646 <p>The emulator provides the <code>-system &lt;dir&gt;</code> startup option to
    647 let you override the location where the emulator looks for the default
    648 user data image. </p>
    649 
    650 <p>The emulator also provides a startup option that lets you override the name
    651 of the default user data image, as described in the following table. When you use the
    652 option, the emulator looks in the default directory, or in a custom location
    653 (if you specified <code>-system &lt;dir&gt;</code>). </p>
    654 
    655 
    656 <table>
    657 <tr>
    658   <th width="10%" >Name</th>
    659     <th width="30%" >Description</th>
    660     <th width="40%" >Comments</th>
    661 </tr>
    662 
    663 <!--
    664 <tr>
    665   <td><code>kernel-qemu.img</code></td>
    666   <td>The emulator-specific Linux kernel image</td>
    667   <td>Override using <code>-kernel &lt;file&gt;</code></td>
    668 </tr>
    669 
    670 <tr>
    671   <td><code>ramdisk.img</code></td>
    672   <td>The ramdisk image used to boot the system.</td>
    673   <td>Override using <code>-ramdisk &lt;file&gt;</code></td>
    674 </tr>
    675 
    676 <tr>
    677   <td><code>system.img</code></td>
    678   <td>The <em>initial</em> Android system image.</td>
    679   <td>Override using <code>-image &lt;file&gt;</code></td>
    680 </tr>
    681 -->
    682 <tr>
    683   <td><code>userdata.img</code></td>
    684   <td>The <em>initial</em> user-data disk image</td>
    685   <td>Override using <code>-initdata &lt;file&gt;</code>. Also see
    686 <code>-data &lt;file&gt;</code>, below.</td>
    687 </tr>
    688 
    689 </table>
    690 
    691 <h3 id="runtimeimages">Runtime images: user data and SD card</h3>
    692 
    693 <p>At runtime, the emulator reads and writes data to two disk images: a
    694 user-data image and (optionally) an SD card image. These images emulate the user-data
    695 partition and removable storage media on actual device. </p>
    696 
    697 <p>The emulator provides a default user-data disk image. At startup, the emulator
    698 creates the default image as a copy of the system user-data image (user-data.img),
    699 described above. The emulator stores the new image with the files of the active AVD.</p>
    700 
    701 <!--
    702 <p>The emulator provides a startup option, <code>-datadir &lt;dir&gt;</code>,
    703 that you can use to override the location under which the emulator looks for the runtime
    704 image files. </p>
    705 -->
    706 
    707 <p>The emulator provides startup options to let you override the actual names and storage
    708 locations of the runtime images to load, as described in the following table. When you use one
    709 of these options, the emulator looks for the specified file(s) in the current working directory,
    710 in the AVD directory, or in a custom location (if you specified a path with the filename). </p>
    711 
    712 <table>
    713 <tr>
    714   <th width="10%" >Name</th>
    715     <th width="30%" >Description</th>
    716     <th width="40%" >Comments</th>
    717 </tr>
    718 <tr>
    719   <td><code>userdata-qemu.img</code></td>
    720   <td>An image to which the emulator writes runtime user-data for a unique user.</td>
    721   <td>Override using <code>-data &lt;filepath&gt;</code>, where <code>&lt;filepath&gt;</code> is the
    722 path the image, relative to the current working directory. If you supply a filename only,
    723 the emulator looks for the file in the current working directory. If the file at <code>&lt;filepath&gt;</code> does
    724 not exist, the emulator creates an image from the default userdata.img, stores it under the name you
    725 specified, and persists user data to it at shutdown. </td>
    726 </tr>
    727 
    728 <tr>
    729   <td><code>sdcard.img</code></td>
    730   <td>An image representing an SD card inserted into the emulated device.</td>
    731   <td>Override using <code>-sdcard &lt;filepath&gt;</code>, where <code>&lt;filepath&gt;</code> is the
    732 path the image, relative to the current working directory. If you supply a filename only,
    733 the emulator looks for the file in the current working directory. </td>
    734 </tr>
    735 
    736 </table>
    737 
    738 <h4>User-Data Image</h4>
    739 
    740 <p>Each emulator instance uses a writeable user-data image to store user- and
    741 session-specific data. For example, it uses the image to store a unique user's
    742 installed application data, settings, databases, and files. </p>
    743 
    744 <p>At startup, the emulator attempts to load a user-data image stored during
    745 a previous session. It looks for the file in the current working directory,
    746 in the AVD directory described in a previous section and at the custom location/name
    747 that you specified at startup. </p>
    748 
    749 <ul>
    750 <li>If it finds a user-data image, it mounts the image and makes it available
    751 to the system for reading and writing of user data. </li>
    752 <li>If it does not find one, it creates an image by copying the system user-data
    753 image (userdata.img), described above. At device power-off, the system persists
    754 the user data to the image, so that it will be available in the next session.
    755 Note that the emulator stores the new disk image at the location/name that you
    756 specify in <code>-data</code> startup option.</li>
    757 </ul>
    758 
    759 <p class="note"><strong>Note:</strong> Because of the AVD configurations used in the emulator,
    760 each emulator instance gets its own dedicated storage. There is no longer a need
    761 to use the <code>-d</code> option to specify an instance-specific storage area.</p>
    762 
    763 <h4>SD Card</h4>
    764 
    765 <P>Optionally, you can create a writeable disk image that the emulator can use
    766 to simulate removeable storage in an actual device. For information about how to create an
    767 emulated SD card and load it in the emulator, see <a href="#sdcard">SD Card Emulation</a></p>
    768 
    769 <p>You can also use the android tool to automatically create an SD Card image
    770 for you, when creating an AVD. For more information, see <a
    771 href="{@docRoot}tools/devices/managing-avds.html">Managing Virtual Devices with AVD
    772 Manager</a>.
    773 
    774 
    775 <h3 id="temporaryimages">Temporary Images</h3>
    776 
    777 <p>The emulator creates two writeable images at startup that it deletes at
    778 device power-off. The images are: </p>
    779 
    780 <ul>
    781   <li>A writable copy of the Android system image</li>
    782   <li>The <code>/cache</code> partition image</li>
    783 </ul>
    784 
    785 <p>The emulator does not permit renaming the temporary system image or
    786 persisting it at device power-off. </p>
    787 
    788 <p>The <code>/cache</code> partition image is initially empty, and is used by
    789 the browser to cache downloaded web pages and images. The emulator provides an
    790 <code>-cache &lt;file&gt;</code>, which specifies the name of the file in which
    791 to persist the <code>/cache</code> image at device power-off. If <code>&lt;file&gt;
    792 </code> does not exist, the emulator creates it as an empty file. </p>
    793 
    794 <p>You can also disable the use of the cache partition by specifying the
    795 <code>-nocache</code> option at startup. </p>
    796 
    797 
    798 <h2 id="emulatornetworking">Emulator Networking</h2>
    799 
    800 <p>The emulator provides versatile networking capabilities that you can use to
    801 set up complex modeling and testing environments for your application. The
    802 sections below introduce the emulator's network architecture and capabilities.
    803 </p>
    804 
    805 <h3 id="networkaddresses">Network Address Space</h3>
    806 
    807 <p>Each instance of the emulator runs behind a virtual router/firewall service
    808 that isolates it from your development machine's network interfaces and settings
    809 and from the internet. An emulated device can not see your development machine
    810 or other emulator instances on the network. Instead, it sees only that it is
    811 connected through Ethernet to a router/firewall.</p>
    812 
    813 <p>The virtual router for each instance manages the 10.0.2/24 network address
    814 space &mdash; all addresses managed by the router are in the form of
    815 10.0.2.&lt;xx&gt;, where &lt;xx&gt; is a number. Addresses within this space are
    816 pre-allocated by the emulator/router as follows:</p>
    817 
    818 <table>
    819   <tr>
    820     <th>Network Address</th>
    821     <th>Description</th>
    822   </tr>
    823   <tr>
    824     <td>10.0.2.1</td>
    825     <td>Router/gateway address </td>
    826   </tr>
    827   <tr>
    828     <td>10.0.2.2</td>
    829     <td>Special alias to your host loopback interface (i.e., 127.0.0.1 on your
    830 development machine)</td>
    831   </tr>
    832   <tr>
    833     <td>10.0.2.3</td>
    834     <td>First DNS server</td>
    835   </tr>
    836   <tr>
    837     <td>10.0.2.4 / 10.0.2.5 / 10.0.2.6</td>
    838     <td>Optional second, third and fourth DNS server (if any) </td>
    839   </tr>
    840   <tr>
    841     <td>10.0.2.15</td>
    842     <td>The emulated device's own network/ethernet interface</td>
    843   </tr>
    844   <tr>
    845     <td>127.0.0.1</td>
    846     <td>The emulated device's own loopback interface </td>
    847   </tr>
    848 </table>
    849 
    850 <p>Note that the same address assignments are used by all running emulator
    851 instances. That means that if you have two instances running concurrently on
    852 your machine, each will have its own router and, behind that, each will have an
    853 IP address of 10.0.2.15. The instances are isolated by a router and can
    854 <em>not</em> see each other on the same network. For information about how to
    855 let emulator instances communicate over TCP/UDP, see <a
    856 href="#connecting">Connecting Emulator Instances</a>.</p>
    857 
    858 <p>Also note that the address 127.0.0.1 on your development machine corresponds
    859 to the emulator's own loopback interface. If you want to access services running
    860 on your development machine's loopback interface (a.k.a. 127.0.0.1 on your
    861 machine), you should use the special address 10.0.2.2 instead.</p>
    862 
    863 <p>Finally, note that each emulated device's pre-allocated addresses are
    864 specific to the Android emulator and will probably be very different on real
    865 devices (which are also very likely to be NAT-ed, i.e., behind a
    866 router/firewall)</p>
    867 
    868 
    869 <h3 id="networkinglimitations">Local Networking Limitations</h3>
    870 
    871 <p>Android applications running in an emulator can connect to the network available on your
    872 workstation. However, they connect through the emulator, not directly to hardware, and the emulator
    873 acts like a normal application on your workstation. This means that the emulator, and thus your
    874 Android applications, are subject to some limitations:</p>
    875 
    876 <ul>
    877   <li>Communication with the emulated device may be blocked by a firewall
    878 program running on your machine.</li>
    879   <li>Communication with the emulated device may be blocked by another
    880 (physical) firewall/router to which your machine is connected.</li>
    881 </ul>
    882 
    883 <p>The emulator's virtual router should be able to handle all outbound TCP and
    884 UDP connections/messages on behalf of the emulated device, provided your
    885 development machine's network environment allows it to do so. There are no
    886 built-in limitations on port numbers or ranges except the one imposed by your
    887 host operating system and network.</p>
    888 
    889 <p>Depending on the environment, the emulator may not be able to support other
    890 protocols (such as ICMP, used for "ping") might not be supported. Currently, the
    891 emulator does not support IGMP or multicast. </p>
    892 
    893 <h3 id="redirection">Using Network Redirection</h3>
    894 
    895 <p>To communicate with an emulator instance behind its virtual router, you need
    896 to set up network redirection on the virtual router. Clients can then connect
    897 to a specified guest port on the router, while the router directs traffic
    898 to/from that port to the emulated device's host port. </p>
    899 
    900 <p>To set up the network redirection, you create a mapping of host and guest
    901 ports/addresses on the the emulator instance. There are two ways to set up
    902 network redirection: using emulator console commands and using the ADB tool, as
    903 described below. </p>
    904 
    905 
    906 <h4 id="consoleredir">Setting up Redirection through the Emulator Console</h4>
    907 
    908 <p>Each emulator instance provides a control console the you can connect to, to
    909 issue commands that are specific to that instance. You can use the
    910 <code>redir</code> console command to set up redirection as needed for an
    911 emulator instance. </p>
    912 
    913 <p>First, determine the console port number for the target emulator instance.
    914 For example, the console port number for the first emulator instance launched is
    915 5554. Next, connect to the console of the target emulator instance, specifying
    916 its console port number, as follows: </p>
    917 
    918 <pre><code>telnet localhost 5554</code></pre>
    919 
    920 <p>Once connected, use the <code>redir</code> command to work with redirection.
    921 To add a redirection, use:</p>
    922 
    923 <pre><code>add&nbsp;&lt;protocol&gt;:&lt;host-port&gt;:&lt;guest-port&gt;</code>
    924 </pre>
    925 
    926 <p>where <code>&lt;protocol&gt;</code> is either <code>tcp</code> or <code>udp</code>,
    927 and <code>&lt;host-port&gt;</code> and <code>&lt;guest-port&gt;</code> sets the
    928 mapping between your own machine and the emulated system, respectively. </p>
    929 
    930 <p>For example, the following command sets up a redirection that handles all
    931 incoming TCP connections to your host (development) machine on 127.0.0.1:5000
    932 and will pass them through to the emulated system's 10.0.2.15:6000.:</p>
    933 
    934 <pre>redir add tcp:5000:6000</pre>
    935 
    936 <p>To delete a redirection, you can use the <code>redir del</code> command. To
    937 list all redirection for a specific instance, you can use <code>redir
    938 list</code>. For more information about these and other console commands, see
    939 <a href="#console">Using the Emulator Console</a>. </p>
    940 
    941 <p>Note that port numbers are restricted by your local environment. this typically
    942 means that you cannot use host port numbers under 1024 without special
    943 administrator privileges.  Also, you won't be able to set up a redirection for a
    944 host port that is already in use by another process on your machine. In that
    945 case, <code>redir</code> generates an error message to that effect. </p>
    946 
    947 <h4 id="adbredir">Setting Up Redirection through ADB</h4>
    948 
    949 <p>The Android Debug Bridge (ADB) tool provides port forwarding, an alternate
    950 way for you to set up network redirection. For more information, see <a
    951 href="{@docRoot}tools/help/adb.html#forwardports">Forwarding Ports</a> in the ADB
    952 documentation.</p>
    953 
    954 <p>Note that ADB does not currently offer any way to remove a redirection,
    955 except by killing the ADB server.</p>
    956 
    957 
    958 <h3 id="dns">Configuring the Emulator's DNS Settings</h3>
    959 
    960 <p>At startup, the emulator reads the list of DNS servers that your system is
    961 currently using. It then stores the IP addresses of up to four servers on this
    962 list and sets up aliases to them on the emulated addresses 10.0.2.3, 10.0.2.4,
    963 10.0.2.5 and 10.0.2.6 as needed.  </p>
    964 
    965 <p>On Linux and OS X, the emulator obtains the DNS server addresses by parsing
    966 the file <code>/etc/resolv.conf</code>. On Windows, the emulator obtains the
    967 addresses by calling the <code>GetNetworkParams()</code> API. Note that this
    968 usually means that the emulator ignores the content of your "hosts" file
    969 (<code>/etc/hosts</code> on Linux/OS X, <code>%WINDOWS%/system32/HOSTS</code>
    970  on Windows).</P>
    971 
    972 <p>When starting the emulator at the command line, you can also use the
    973 <code>-dns-server &lt;serverList&gt;</code> option to manually specify the
    974 addresses of DNS servers to use, where &lt;serverList&gt; is a comma-separated
    975 list of server names or IP addresses. You might find this option useful if you
    976 encounter DNS resolution problems in the emulated network (for example, an
    977 "Unknown Host error" message that appears when using the web browser).</p>
    978 
    979 
    980 <h3 id="proxy">Using the Emulator with a Proxy</h3>
    981 
    982 <p>If your emulator must access the Internet through a proxy server, you can use
    983 the <code>-http-proxy &lt;proxy&gt;</code> option when starting the emulator, to
    984 set up the appropriate redirection. In this case, you specify proxy information
    985 in <code>&lt;proxy&gt;</code> in one of these formats:</p>
    986 
    987 <pre>http://<machineName>:<port>;</pre>
    988 
    989 <p>or</p>
    990 
    991 <pre>http://<username>:<password>@<machineName>:<port>;</pre>
    992 
    993 <p>The <code>-http-proxy</code> option forces the emulator to use the specified
    994 HTTP/HTTPS proxy for all outgoing TCP connections. Redirection for UDP is not
    995 currently supported.</p>
    996 
    997 <p>Alternatively, you can define the environment variable
    998 <code>http_proxy</code> to the value you want to use for
    999 <code>&lt;proxy&gt;</code>. In this case, you do not need to specify a value for
   1000 <code>&lt;proxy&gt;</code> in the <code>-http-proxy</code> command &mdash; the
   1001 emulator checks the value of the <code>http_proxy</code> environment variable at
   1002 startup and uses its value automatically, if defined. </p>
   1003 
   1004 <p>You can use the <code>-verbose-proxy</code> option to diagnose proxy
   1005 connection problems.</p>
   1006 
   1007 
   1008 <h3 id="connecting">Interconnecting Emulator Instances</h3>
   1009 
   1010 <p>To allow one emulator instance to communicate with another, you must set up
   1011 the necessary network redirection as illustrated below. </p>
   1012 
   1013 <p>Assume that your environment is</p>
   1014 
   1015 <ul>
   1016   <li>A is you development machine</li>
   1017   <li>B is your first emulator instance, running on A</li>
   1018   <li>C is your second emulator instance, also running on A</li>
   1019 </ul>
   1020 
   1021 <p>and you want to run a server on B, to which C will connect, here is how you
   1022 could set it up: </p>
   1023 
   1024 <ol>
   1025   <li>Set up the server on B, listening to
   1026 <code>10.0.2.15:&lt;serverPort&gt;</code></li>
   1027   <li>On B's console, set up a redirection from
   1028 <code>A:localhost:&lt;localPort&gt;</code> to <code>
   1029 B:10.0.2.15:&lt;serverPort&gt;</code></li>
   1030   <li>On C, have the client connect to <code>10.0.2.2:&lt;localPort&gt;</code></li>
   1031 </ol>
   1032 
   1033 <p>For example, if you wanted to run an HTTP server, you can select
   1034 <code>&lt;serverPort&gt;</code> as 80 and <code>&lt;localPort&gt;</code> as
   1035 8080:</p>
   1036 
   1037 <ul>
   1038   <li>B listens on 10.0.2.15:80</li>
   1039   <li>On B's console, issue <code>redir add tcp:8080:80</code></li>
   1040   <li>C connects to 10.0.2.2:8080</li>
   1041 </ul>
   1042 
   1043 <h3 id="calling">Sending a Voice Call or SMS to Another Emulator Instance</h3>
   1044 
   1045 <p>The emulator automatically forwards simulated voice calls and SMS messages from one instance to
   1046 another. To send a voice call or SMS, use the dialer application or SMS application, respectively,
   1047 from one of the emulators.</p>
   1048 
   1049 <p>To initiate a simulated voice call to another emulator instance:</p>
   1050 <ol>
   1051 <li>Launch the dialer application on the originating emulator instance.</li>
   1052 <li>As the number to dial, enter the console port number of the instance you'd like to call. You can determine
   1053   the console port number of the target instance by checking its window title, where the
   1054   console port number is reported as "Android Emulator (&lt;port&gt;). </li>
   1055 <li>Press "Dial". A new inbound call appears in the target emulator instance. </li>
   1056 </ol>
   1057 
   1058 <p>To send an SMS message to another emulator instance, launch the SMS application (if available). Specify the console port number of the target emulator instance as as the SMS address, enter the message text, and send the message. The message is delivered to the target emulator instance. </p>
   1059 
   1060 <p>You can also connect to an emulator instance's console to simulate an incoming voice call or SMS. For more information, see <a href="#telephony">Telephony Emulation</a> and <a href="#sms">SMS Emulation</a>.
   1061 
   1062 
   1063 <h2 id="console">Using the Emulator Console</h2>
   1064 
   1065 <p>Each running emulator instance provides a console that lets you query and control the emulated
   1066 device environment. For example, you can use the console to manage port redirection, network
   1067 characteristics, and telephony events while your application is running on the emulator. To
   1068 access the console and enter commands, use telnet to connect to the console's port number.</p>
   1069 
   1070 <p>To connect to the console of any running emulator instance at any time, use this command: </p>
   1071 
   1072 <pre>telnet localhost &lt;console-port&gt;</pre>
   1073 
   1074 <p>An emulator instance occupies a pair of adjacent ports: a console port and an  {@code adb} port.
   1075 The port numbers differ by 1, with the  {@code adb} port having the higher port number. The console
   1076 of the first emulator instance running on a given machine uses console port 5554 and  {@code adb}
   1077 port 5555. Subsequent instances use port numbers increasing by two &mdash; for example, 5556/5557,
   1078 5558/5559, and so on. Up to 16 concurrent emulator instances can run a console facility. </p>
   1079 
   1080 <p>To connect to the emulator console, you must specify a valid console port. If multiple emulator instances are running, you need to determine the console port of the emulator instance you want to connect to. You can find the instance's console port listed in the title of the instance window. For example, here's the window title for an instance whose console port is 5554:</p>
   1081 
   1082 <p><code>Android Emulator (5554)</code></p>
   1083 
   1084 <p>Alternatively, you can use the <code>adb devices</code> command, which prints a list of running emulator instances and their console port numbers. For more information, see <a href="{@docRoot}tools/help/adb.html#devicestatus">Querying for Emulator/Device Instances</a> in the adb documentation.</p>
   1085 
   1086 <p class="note">Note: The emulator listens for connections on ports 5554-5587 and accepts connections only from localhost.</p>
   1087 
   1088 <p>Once you are connected to the console, you can then enter <code>help [command]</code> to see a list of console commands and learn about specific commands. </p>
   1089 
   1090 <p>To exit the console session, use <code>quit</code> or <code>exit</code>.</p>
   1091 
   1092 <p>The following sections below describe the major functional areas of the console.</p>
   1093 
   1094 
   1095 <h3 id="portredirection">Port Redirection</h3>
   1096 
   1097 <p>You can use the console to add and remove port redirection while the emulator is running. After
   1098 you connect to the console, manage port redirection by entering the following command:</p>
   1099 
   1100 <pre>redir &lt;list|add|del&gt; </pre>
   1101 
   1102 <p>The <code>redir</code> command supports the subcommands listed in the table below. </p>
   1103 
   1104 <table>
   1105 <tr>
   1106   <th width="25%" >Subcommand
   1107   <th width="30%" >Description</th>
   1108   <th width="35%">Comments</th>
   1109 </tr>
   1110 
   1111   <tr>
   1112     <td><code>list</code></td>
   1113     <td>List the current port redirection.</td>
   1114   <td>&nbsp;</td>
   1115   </tr>
   1116 
   1117 
   1118 <tr>
   1119  <td><code>add&nbsp;&lt;protocol&gt;:&lt;host-port&gt;:&lt;guest-port&gt;</code></td>
   1120   <td>Add a new port redirection.</td>
   1121 <td><ul><li>&lt;protocol&gt; must be either &quot;tcp&quot; or &quot;udp&quot;</li>
   1122 <li>&lt;host-port&gt; is the port number to open on the host</li>
   1123 <li>&lt;guest-port&gt; is the port number to route data to on the emulator/device</li>
   1124 </ul></td>
   1125 </tr>
   1126 <tr>
   1127   <td><code>del &lt;protocol&gt;:&lt;host-port&gt;</code></td>
   1128   <td>Delete a port redirection.</td>
   1129 <td>The meanings of &lt;protocol&gt; and &lt;host-port&gt; are listed in the previous row.</td>
   1130 </tr>
   1131 </table>
   1132 
   1133 
   1134 <h3 id="geo">Geo Location Provider Emulation</h3>
   1135 
   1136 <p>You can use the console to set the geographic location reported to the applications running
   1137 inside an emulator. Use the <code>geo</code> command to send a simple GPS fix to the
   1138 emulator, with or without NMEA 1083 formatting:</p>
   1139 
   1140 <pre>geo &lt;fix|nmea&gt;</pre>
   1141 
   1142 <p>The <code>geo</code> command supports the subcommands listed in the table below.</p>
   1143 
   1144 <table>
   1145 <tr>
   1146   <th width="25%">Subcommand</th>
   1147   <th width="30%">Description</th>
   1148   <th width="35%">Comments</th>
   1149 </tr>
   1150 
   1151   <tr>
   1152     <td><code>fix &lt;longitude&gt; &lt;latitude&gt; [&lt;altitude&gt;]</code></td>
   1153     <td>Send a simple GPS fix to the emulator instance.</td>
   1154   <td>Specify longitude and latitude in decimal degrees. Specify altitude in meters.</td>
   1155   </tr>
   1156 <tr>
   1157   <td><code>nmea &lt;sentence&gt;</code></td>
   1158   <td>Send an NMEA 0183 sentence to the emulated device, as if it were sent from an emulated GPS modem.</td>
   1159 <td><code>&lt;sentence&gt;</code> must begin with '$GP'. Only '$GPGGA' and '$GPRCM' sentences are currently supported.</td>
   1160 </tr>
   1161 </table>
   1162 
   1163 <p>You can issue the <code>geo</code> command as soon as an emulator instance is running. The
   1164 emulator sets the location you enter by creating a mock location provider. This provider responds to
   1165 location listeners set by applications, and also supplies the location to the {@link
   1166 android.location.LocationManager}. Any application can query the location manager to obtain the
   1167 current GPS fix for the emulated device by calling:
   1168 
   1169 <pre>LocationManager.getLastKnownLocation("gps")</pre>
   1170 
   1171 <p>For more information about the Location Manager, see {@link android.location.LocationManager}.
   1172 </p>
   1173 
   1174 <h3 id="events">Hardware Events Emulation</h3>
   1175 
   1176 <p>The {@code event} console commands sends hardware events to the emulator. The syntax for this
   1177 command is as follows:</p>
   1178 
   1179 <pre>event &lt;send|types|codes|text&gt;</pre>
   1180 
   1181 <p>The <code>event</code> command supports the subcommands listed in the table below. </p>
   1182 
   1183 <table>
   1184 <tr>
   1185   <th width="25%" >Subcommand
   1186   <th width="30%" >Description</th>
   1187   <th width="35%">Comments</th>
   1188 </tr>
   1189 
   1190   <tr>
   1191     <td><code>send &lt;type&gt;:&lt;code&gt;:&lt;value&gt; [...]</code></td>
   1192     <td>Send one or more events to the Android kernel. </td>
   1193   <td>You can use text names or integers for <code>&lt;type&gt;</code> and <code>&lt;value&gt;</code>.</td>
   1194   </tr>
   1195 <tr>
   1196   <td><code>types</code></td>
   1197   <td>List all <code>&lt;type&gt;</code> string aliases supported by the <code>event</code> subcommands.</td>
   1198 <td>&nbsp;</td>
   1199 </tr>
   1200 <tr>
   1201   <td><code>codes &lt;type&gt;</code></td>
   1202   <td>List all <code>&lt;codes&gt;</code> string aliases supported by the <code>event</code>
   1203    subcommands for the specified <code>&lt;type&gt;</code>.</td>
   1204 <td>&nbsp;</td>
   1205 </tr>
   1206 <tr>
   1207   <td><code>event text &lt;message&gt;</code></td>
   1208   <td>Simulate keypresses to send the specified string of characters as a message,</td>
   1209 <td>The message must be a UTF-8 string. Unicode posts will be reverse-mapped according to the current device keyboard. Unsupported characters will be discarded silently.</td>
   1210 </tr>
   1211 </table>
   1212 
   1213 
   1214 <h3 id="power">Device Power Characteristics</h3>
   1215 
   1216 <p>The {@code power} command controls the power state reported by the emulator to applications. The
   1217 syntax for this command is as follows: </p>
   1218 
   1219 <pre>power &lt;display|ac|status|present|health|capacity&gt;</pre>
   1220 
   1221 <p>The <code>event</code> command supports the subcommands listed in the table below. </p>
   1222 
   1223 <table>
   1224 <tr>
   1225   <th width="25%" >Subcommand </th>
   1226   <th width="30%" >Description</th>
   1227   <th width="35%">Comments</th>
   1228 </tr>
   1229 
   1230   <tr>
   1231     <td><code>display</code></td>
   1232     <td>Display battery and charger state.</td>
   1233   <td>&nbsp;</td>
   1234   </tr>
   1235 <tr>
   1236   <td><code>ac &lt;on|off&gt;</code></td>
   1237   <td>Set AC charging state to on or off. </td>
   1238 <td>&nbsp;</td>
   1239 </tr>
   1240 <tr>
   1241   <td><code>status &lt;unknown|charging|discharging|not-charging|full&gt;</code></td>
   1242   <td>Change battery status as specified.</td>
   1243 <td>&nbsp;</td>
   1244 </tr>
   1245 
   1246 <tr>
   1247   <td><code>present &lt;true|false&gt;</code></td>
   1248   <td>Set battery presence state.</td>
   1249 <td>&nbsp;</td>
   1250 </tr>
   1251 <tr>
   1252   <td><code>health &lt;unknown|good|overheat|dead|overvoltage|failure&gt;</code></td>
   1253   <td>Set battery health state.</td>
   1254 <td>&nbsp;</td>
   1255 </tr>
   1256 <tr>
   1257   <td><code>power health &lt;percent&gt;</code></td>
   1258   <td>Set remaining battery capacity state (0-100).</td>
   1259 <td>&nbsp;</td>
   1260 </tr>
   1261 </table>
   1262 
   1263 
   1264 <h3 id="netstatus">Network Status</h3>
   1265 
   1266 <p>You can use the console to check the network status and current delay and speed characteristics. To do so, connect to the console and use the <code>netstatus</code> command. Here's an example of the command and its output. </p>
   1267 
   1268 <pre>network status
   1269 </pre>
   1270 
   1271 
   1272 <h3 id="netdelay">Network Delay Emulation</h3>
   1273 
   1274 <p>The emulator lets you simulate various network latency levels, so that you can test your
   1275 application in an environment more typical of the actual conditions in which it will run. You can
   1276 set a latency level or range at emulator startup or you can use the console to change the latency,
   1277 while the application is running in the emulator. </p>
   1278 
   1279 <p>To set latency at emulator startup, use the  <code>-netdelay</code> emulator option with a
   1280 supported <code>&lt;delay&gt;</code> value, as listed in the table below. Here are some
   1281 examples:</p>
   1282 
   1283 <pre>emulator -netdelay gprs
   1284 emulator -netdelay 40 100</pre>
   1285 
   1286 <p>To make changes to  network delay while the emulator is running, connect to the console and use
   1287 the <code>netdelay</code> command with a supported <code>&lt;delay&gt;</code> value from the table
   1288 below.</p>
   1289 
   1290 <pre>network delay gprs</pre>
   1291 
   1292 <p>The format of network &lt;delay&gt; is one of the following (numbers are milliseconds):</p>
   1293 
   1294 <table style="clear:right;width:100%;">
   1295 <tr>
   1296   <th width="30%" >Value</th>
   1297   <th width="35%" >Description</th><th width="35%">Comments</th></tr>
   1298 
   1299   <tr><td><code>gprs</code></td><td>GPRS</td>
   1300   <td>(min 150, max 550)</td>
   1301   </tr>
   1302 
   1303 <tr><td><code>edge</code></td><td>EDGE/EGPRS</td>
   1304 <td>(min 80, max 400)</td>
   1305 </tr>
   1306 <tr><td><code>umts</code></td><td>UMTS/3G</td>
   1307 <td>(min 35, max 200)</td>
   1308 </tr>
   1309 <tr><td><code>none</code></td><td>No latency</td><td>(min 0, max 0)</td></tr>
   1310 <tr><td><code>&lt;num&gt;</code></td>
   1311 <td>Emulate an exact latency  (milliseconds).</td>
   1312 <td>&nbsp;</td></tr>
   1313 <tr><td><code>&lt;min&gt;:&lt;max&gt;</code></td>
   1314 <td>Emulate an specified latency range (min, max milliseconds).</td>
   1315 <td>&nbsp;</td></tr>
   1316 </table>
   1317 
   1318 
   1319 <h3 id="netspeed">Network Speed Emulation</h3>
   1320 
   1321 <p>The emulator also lets you simulate various network transfer rates.
   1322 You can set a transfer rate or range at emulator startup or you can use the console to change the
   1323 rate, while the application is running in the emulator.</p>
   1324 
   1325 <p>To set the network speed at emulator startup, use the  <code>-netspeed</code> emulator option with a supported
   1326 <code>&lt;speed&gt;</code> value, as listed in the table below. Here are some examples:</p>
   1327 
   1328 <pre>emulator -netspeed gsm
   1329 emulator -netspeed 14.4 80</pre>
   1330 
   1331 <p>To make changes to network speed while the emulator is running, connect to the console and use
   1332 the <code>netspeed</code> command with a supported <code>&lt;speed&gt;</code> value from the table
   1333 below.</p>
   1334 
   1335 <pre>network speed 14.4 80</pre>
   1336 
   1337 <p>The format of network <code>&lt;speed&gt;</code> is one of the following (numbers are
   1338 kilobits/sec):</p>
   1339 <table style="clear:right;width:100%;">
   1340 <tbody>
   1341 <tr>
   1342   <th width="30%">Value</th>
   1343   <th width="35%">Description</th><th width="35%">Comments</th></tr>
   1344 
   1345   <tr>
   1346   <td><code>gsm</code></td>
   1347   <td>GSM/CSD</td><td>(Up: 14.4, down: 14.4)</td></tr>
   1348 <tr>
   1349   <td><code>hscsd</code></td>
   1350   <td>HSCSD</td><td>(Up: 14.4, down: 43.2)</td></tr>
   1351 <tr>
   1352   <td><code>gprs</code></td>
   1353   <td>GPRS</td><td>(Up: 40.0, down: 80.0)</td></tr>
   1354 <tr>
   1355   <td><code>edge</code></td>
   1356   <td>EDGE/EGPRS</td>
   1357   <td>(Up: 118.4, down: 236.8)</td>
   1358 </tr>
   1359 <tr>
   1360   <td><code>umts</code></td>
   1361   <td>UMTS/3G</td><td>(Up: 128.0, down: 1920.0)</td></tr>
   1362 <tr>
   1363   <td><code>hsdpa</code></td>
   1364   <td>HSDPA</td><td>(Up: 348.0, down: 14400.0)</td></tr>
   1365 <tr>
   1366   <td><code>full</code></td>
   1367   <td>no limit</td><td>(Up: 0.0, down: 0.0)</td></tr>
   1368 <tr>
   1369   <td><code>&lt;num&gt;</code></td>
   1370   <td>Set an exact rate used for both upload and download.</td><td></td></tr>
   1371 <tr>
   1372   <td><code>&lt;up&gt;:&lt;down&gt;</code></td>
   1373   <td>Set exact rates for upload and download separately.</td><td></td></tr>
   1374 </table>
   1375 
   1376 
   1377 <h3 id="telephony">Telephony Emulation</h3>
   1378 
   1379 <p>The Android emulator includes its own GSM emulated modem that lets you simulate telephony
   1380 functions in the emulator. For example, you can simulate inbound phone calls, establish data
   1381 connections and terminate them. The Android system handles simulated calls exactly as it would
   1382 actual calls. The emulator does not support call audio.</p>
   1383 
   1384 <p>You can use the {@code gsm} command to access the emulator's telephony functions after connecting
   1385 to the console. The syntax for this command is as follows:</p>
   1386 
   1387 <pre>gsm &lt;call|accept|busy|cancel|data|hold|list|voice|status&gt; </pre>
   1388 
   1389 <p>The <code>gsm</code> command supports the subcommands listed in the table below. </p>
   1390 <table>
   1391   <tr>
   1392     <th>Subcommand </th>
   1393     <th width="25%">Description</th>
   1394     <th>Comments</th>
   1395   </tr>
   1396   <tr>
   1397     <td><code>call &lt;phonenumber&gt;</code></td>
   1398     <td>Simulate an inbound phone call from &lt;phonenumber&gt;.</td>
   1399     <td>&nbsp;</td>
   1400   </tr>
   1401   <tr>
   1402     <td><code>accept &lt;phonenumber&gt;</code></td>
   1403     <td>Accept an inbound call from &lt;phonenumber&gt; and change the call's state "active".</td>
   1404     <td>You can change a call's state to "active" only if its current state is "waiting" or "held".</td>
   1405   </tr>
   1406   <tr>
   1407     <td><code>busy &lt;phonenumber&gt;</code></td>
   1408     <td>Close an outbound call to &lt;phonenumber&gt; and change the call's state to "busy".</td>
   1409     <td>You can change a call's state to "busy" only if its current state is "waiting".</td>
   1410   </tr>
   1411   <tr>
   1412     <td><code>cancel &lt;phonenumber&gt;</code></td>
   1413     <td>Terminate an inbound or outbound phone call to/from &lt;phonenumber&gt;.</td>
   1414     <td>&nbsp;</td>
   1415   </tr>
   1416   <tr>
   1417     <td><code>data &lt;state&gt;</code></td>
   1418     <td>Change the state of the GPRS data connection to &lt;state&gt;.</td>
   1419     <td>Supported &lt;state&gt; values are:<br />
   1420     <ul>
   1421           <li><code>unregistered</code> -- No network available</li>
   1422           <li><code>home</code> -- On local network, non-roaming</li>
   1423           <li><code>roaming</code> -- On roaming network</li>
   1424           <li><code>searching</code> -- Searching networks</li>
   1425           <li><code>denied</code> -- Emergency calls only</li>
   1426           <li><code>off</code> -- Same as 'unregistered'</li>
   1427       <li><code>on</code> -- same as 'home'</li>
   1428     </ul>
   1429           </td>
   1430   </tr>
   1431   <tr>
   1432     <td><code>hold</code></td>
   1433     <td>Change the state of a call to "held". </td>
   1434     <td>You can change a call's state to "held" only if its current state is	 "active" or "waiting". </td>
   1435   </tr>
   1436   <tr>
   1437     <td><code>list</code></td>
   1438     <td>List all inbound and outbound calls and their states.</td>
   1439     <td>&nbsp;</td>
   1440   </tr>
   1441   <tr>
   1442     <td><code>voice &lt;state&gt;</code></td>
   1443     <td>Change the state of the GPRS voice connection to &lt;state&gt;.</td>
   1444     <td>Supported &lt;state&gt; values are:<br />
   1445     <ul>
   1446     <li><code>unregistered</code> -- No network available</li>
   1447     <li><code>home</code> -- On local network, non-roaming</li>
   1448     <li><code>roaming</code> -- On roaming network</li>
   1449     <li><code>searching</code> -- Searching networks</li>
   1450     <li><code>denied</code> -- Emergency calls only</li>
   1451     <li><code>off</code> -- Same as 'unregistered'</li>
   1452     <li><code>on</code> -- Same as 'home'</li>
   1453     </ul>
   1454     </td>
   1455   </tr>
   1456 
   1457   <tr>
   1458     <td><code>status</code></td>
   1459     <td>Report the current GSM voice/data state.</td>
   1460     <td>Values are those described for the <code>voice</code> and <code>data</code> commands.</td>
   1461   </tr>
   1462 </table>
   1463 
   1464 
   1465 <h3 id="sms">SMS Emulation</h3>
   1466 
   1467 <p>The Android emulator console lets you generate an SMS message and direct it to an emulator
   1468 instance. Once you connect to an emulator instance, you can generate an emulated incoming SMS using
   1469 the following command:</p>
   1470 
   1471 <pre>sms send &lt;senderPhoneNumber&gt; &lt;textmessage&gt;</pre>
   1472 
   1473 <p>where <code>&lt;senderPhoneNumber&gt;</code> contains an arbitrary numeric string. </p>
   1474 
   1475 <p>The console forwards the SMS message to the Android framework, which passes it through to an application that handles that message type. </p>
   1476 
   1477 
   1478 <h3 id="vm">VM State</h3>
   1479 
   1480 <p>You can use the <code>vm</code> command to control the VM on an emulator instance. The syntax for
   1481 this command is as follows: </p>
   1482 
   1483 <pre>vm &lt;start|stop|status&gt;</pre>
   1484 
   1485 <p>The <code>vm</code> command supports the subcommands listed in the table below. </p>
   1486 
   1487 <table>
   1488 <tr>
   1489   <th width="25%">Subcommand</th>
   1490   <th width="30%">Description</th>
   1491   <th width="35%">Comments</th>
   1492 </tr>
   1493 <tr>
   1494     <td><code>start</code></td>
   1495     <td>Start the VM on the instance. </td>
   1496   <td>&nbsp;</td>
   1497 </tr>
   1498 <tr>
   1499     <td><code>stop</code></td>
   1500     <td>Stop the VM on the instance. </td>
   1501   <td>&nbsp;</td>
   1502 </tr>
   1503 <tr>
   1504     <td><code>start</code></td>
   1505     <td>Display the current status of the VM (running or stopped). </td>
   1506   <td>&nbsp;</td>
   1507 </tr>
   1508 </table>
   1509 
   1510 
   1511 <h3 id="window">Emulator Window</h3>
   1512 
   1513 <p>You can use the <code>window</code> command to manage the emulator window. The syntax for this
   1514 command is as follows: </p>
   1515 
   1516 <pre>window &lt;scale&gt;</pre>
   1517 
   1518 <p>The <code>vm</code> command supports the subcommands listed in the table below. </p>
   1519 
   1520 <table>
   1521 <tr>
   1522   <th width="25%">Subcommand</th>
   1523   <th width="30%">Description</th>
   1524   <th width="35%">Comments</th>
   1525 </tr>
   1526 <tr>
   1527     <td><code>scale &lt;scale&gt;</code></td>
   1528     <td>Scale the emulator window.</td>
   1529   <td>A number between 0.1 and 3 that sets the scaling factor. You can
   1530   also specify scale as a DPI value if you add the suffix "dpi" to the scale value. A value of "auto"
   1531   tells the emulator to select the best window size.</td>
   1532 </tr>
   1533 </table>
   1534 
   1535 
   1536 <h3 id="terminating">Terminating an Emulator Instance</h3>
   1537 
   1538 <p>You can terminate an emulator instance through the console, using the <code>kill</code> command.</p>
   1539 
   1540 
   1541 <h2 id="limitations">Emulator Limitations</h2>
   1542 
   1543 <p>The functional limitations of the emulator include: </p>
   1544 <ul>
   1545   <li>No support for placing or receiving actual phone calls. You can simulate phone calls (placed
   1546     and received) through the emulator console, however. </li>
   1547   <li>No support for USB connections</li>
   1548   <li>No support for device-attached headphones</li>
   1549   <li>No support for determining network connected state</li>
   1550   <li>No support for determining battery charge level and AC charging state</li>
   1551   <li>No support for determining SD card insert/eject</li>
   1552   <li>No support for Bluetooth</li>
   1553 </ul>
   1554 
   1555 
   1556 <h2 id="troubleshooting">Troubleshooting Emulator Problems</h2>
   1557 
   1558 <p>The {@code adb} utility sees the emulator as an actual physical device. For this reason, you
   1559 might have to use the {@code -d} flag with some common {@code adb} commands, such as
   1560 <code>install</code>. The {@code -d} flag lets you specify which of several connected devices to use
   1561 as the target of a command. If you don't specify {@code -d}, the emulator targets the first
   1562 device in its list. For more information about {@code adb}, see <a
   1563 href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a>.</p>
   1564 
   1565 <p>For emulators running on Mac OS X, if you see an error {@code Warning: No DNS servers found}
   1566 when starting the emulator, check to see whether you have an <code>/etc/resolv.conf</code> file. If
   1567 not, please run the following line in a command window:</p>
   1568     <pre>ln -s /private/var/run/resolv.conf /etc/resolv.conf</pre>
   1569 
   1570 <p>See <a href="{@docRoot}resources/faq/index.html">Frequently Asked Questions</a> for more
   1571 troubleshooting information. </p>
   1572