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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #define LOG_TAG "InputDispatcher"
     18 #define ATRACE_TAG ATRACE_TAG_INPUT
     19 
     20 //#define LOG_NDEBUG 0
     21 
     22 // Log detailed debug messages about each inbound event notification to the dispatcher.
     23 #define DEBUG_INBOUND_EVENT_DETAILS 0
     24 
     25 // Log detailed debug messages about each outbound event processed by the dispatcher.
     26 #define DEBUG_OUTBOUND_EVENT_DETAILS 0
     27 
     28 // Log debug messages about the dispatch cycle.
     29 #define DEBUG_DISPATCH_CYCLE 0
     30 
     31 // Log debug messages about registrations.
     32 #define DEBUG_REGISTRATION 0
     33 
     34 // Log debug messages about input event injection.
     35 #define DEBUG_INJECTION 0
     36 
     37 // Log debug messages about input focus tracking.
     38 #define DEBUG_FOCUS 0
     39 
     40 // Log debug messages about the app switch latency optimization.
     41 #define DEBUG_APP_SWITCH 0
     42 
     43 // Log debug messages about hover events.
     44 #define DEBUG_HOVER 0
     45 
     46 #include "InputDispatcher.h"
     47 
     48 #include <utils/Trace.h>
     49 #include <cutils/log.h>
     50 #include <androidfw/PowerManager.h>
     51 
     52 #include <stddef.h>
     53 #include <unistd.h>
     54 #include <errno.h>
     55 #include <limits.h>
     56 #include <time.h>
     57 
     58 #define INDENT "  "
     59 #define INDENT2 "    "
     60 #define INDENT3 "      "
     61 #define INDENT4 "        "
     62 
     63 namespace android {
     64 
     65 // Default input dispatching timeout if there is no focused application or paused window
     66 // from which to determine an appropriate dispatching timeout.
     67 const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
     68 
     69 // Amount of time to allow for all pending events to be processed when an app switch
     70 // key is on the way.  This is used to preempt input dispatch and drop input events
     71 // when an application takes too long to respond and the user has pressed an app switch key.
     72 const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
     73 
     74 // Amount of time to allow for an event to be dispatched (measured since its eventTime)
     75 // before considering it stale and dropping it.
     76 const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
     77 
     78 // Amount of time to allow touch events to be streamed out to a connection before requiring
     79 // that the first event be finished.  This value extends the ANR timeout by the specified
     80 // amount.  For example, if streaming is allowed to get ahead by one second relative to the
     81 // queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
     82 const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
     83 
     84 // Log a warning when an event takes longer than this to process, even if an ANR does not occur.
     85 const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
     86 
     87 
     88 static inline nsecs_t now() {
     89     return systemTime(SYSTEM_TIME_MONOTONIC);
     90 }
     91 
     92 static inline const char* toString(bool value) {
     93     return value ? "true" : "false";
     94 }
     95 
     96 static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
     97     return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
     98             >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
     99 }
    100 
    101 static bool isValidKeyAction(int32_t action) {
    102     switch (action) {
    103     case AKEY_EVENT_ACTION_DOWN:
    104     case AKEY_EVENT_ACTION_UP:
    105         return true;
    106     default:
    107         return false;
    108     }
    109 }
    110 
    111 static bool validateKeyEvent(int32_t action) {
    112     if (! isValidKeyAction(action)) {
    113         ALOGE("Key event has invalid action code 0x%x", action);
    114         return false;
    115     }
    116     return true;
    117 }
    118 
    119 static bool isValidMotionAction(int32_t action, size_t pointerCount) {
    120     switch (action & AMOTION_EVENT_ACTION_MASK) {
    121     case AMOTION_EVENT_ACTION_DOWN:
    122     case AMOTION_EVENT_ACTION_UP:
    123     case AMOTION_EVENT_ACTION_CANCEL:
    124     case AMOTION_EVENT_ACTION_MOVE:
    125     case AMOTION_EVENT_ACTION_OUTSIDE:
    126     case AMOTION_EVENT_ACTION_HOVER_ENTER:
    127     case AMOTION_EVENT_ACTION_HOVER_MOVE:
    128     case AMOTION_EVENT_ACTION_HOVER_EXIT:
    129     case AMOTION_EVENT_ACTION_SCROLL:
    130         return true;
    131     case AMOTION_EVENT_ACTION_POINTER_DOWN:
    132     case AMOTION_EVENT_ACTION_POINTER_UP: {
    133         int32_t index = getMotionEventActionPointerIndex(action);
    134         return index >= 0 && size_t(index) < pointerCount;
    135     }
    136     default:
    137         return false;
    138     }
    139 }
    140 
    141 static bool validateMotionEvent(int32_t action, size_t pointerCount,
    142         const PointerProperties* pointerProperties) {
    143     if (! isValidMotionAction(action, pointerCount)) {
    144         ALOGE("Motion event has invalid action code 0x%x", action);
    145         return false;
    146     }
    147     if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
    148         ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
    149                 pointerCount, MAX_POINTERS);
    150         return false;
    151     }
    152     BitSet32 pointerIdBits;
    153     for (size_t i = 0; i < pointerCount; i++) {
    154         int32_t id = pointerProperties[i].id;
    155         if (id < 0 || id > MAX_POINTER_ID) {
    156             ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
    157                     id, MAX_POINTER_ID);
    158             return false;
    159         }
    160         if (pointerIdBits.hasBit(id)) {
    161             ALOGE("Motion event has duplicate pointer id %d", id);
    162             return false;
    163         }
    164         pointerIdBits.markBit(id);
    165     }
    166     return true;
    167 }
    168 
    169 static bool isMainDisplay(int32_t displayId) {
    170     return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
    171 }
    172 
    173 static void dumpRegion(String8& dump, const SkRegion& region) {
    174     if (region.isEmpty()) {
    175         dump.append("<empty>");
    176         return;
    177     }
    178 
    179     bool first = true;
    180     for (SkRegion::Iterator it(region); !it.done(); it.next()) {
    181         if (first) {
    182             first = false;
    183         } else {
    184             dump.append("|");
    185         }
    186         const SkIRect& rect = it.rect();
    187         dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
    188     }
    189 }
    190 
    191 
    192 // --- InputDispatcher ---
    193 
    194 InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
    195     mPolicy(policy),
    196     mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
    197     mNextUnblockedEvent(NULL),
    198     mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
    199     mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
    200     mLooper = new Looper(false);
    201 
    202     mKeyRepeatState.lastKeyEntry = NULL;
    203 
    204     policy->getDispatcherConfiguration(&mConfig);
    205 }
    206 
    207 InputDispatcher::~InputDispatcher() {
    208     { // acquire lock
    209         AutoMutex _l(mLock);
    210 
    211         resetKeyRepeatLocked();
    212         releasePendingEventLocked();
    213         drainInboundQueueLocked();
    214     }
    215 
    216     while (mConnectionsByFd.size() != 0) {
    217         unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
    218     }
    219 }
    220 
    221 void InputDispatcher::dispatchOnce() {
    222     nsecs_t nextWakeupTime = LONG_LONG_MAX;
    223     { // acquire lock
    224         AutoMutex _l(mLock);
    225         mDispatcherIsAliveCondition.broadcast();
    226 
    227         // Run a dispatch loop if there are no pending commands.
    228         // The dispatch loop might enqueue commands to run afterwards.
    229         if (!haveCommandsLocked()) {
    230             dispatchOnceInnerLocked(&nextWakeupTime);
    231         }
    232 
    233         // Run all pending commands if there are any.
    234         // If any commands were run then force the next poll to wake up immediately.
    235         if (runCommandsLockedInterruptible()) {
    236             nextWakeupTime = LONG_LONG_MIN;
    237         }
    238     } // release lock
    239 
    240     // Wait for callback or timeout or wake.  (make sure we round up, not down)
    241     nsecs_t currentTime = now();
    242     int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
    243     mLooper->pollOnce(timeoutMillis);
    244 }
    245 
    246 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
    247     nsecs_t currentTime = now();
    248 
    249     // Reset the key repeat timer whenever we disallow key events, even if the next event
    250     // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
    251     // out of sleep.
    252     if (!mPolicy->isKeyRepeatEnabled()) {
    253         resetKeyRepeatLocked();
    254     }
    255 
    256     // If dispatching is frozen, do not process timeouts or try to deliver any new events.
    257     if (mDispatchFrozen) {
    258 #if DEBUG_FOCUS
    259         ALOGD("Dispatch frozen.  Waiting some more.");
    260 #endif
    261         return;
    262     }
    263 
    264     // Optimize latency of app switches.
    265     // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
    266     // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
    267     bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
    268     if (mAppSwitchDueTime < *nextWakeupTime) {
    269         *nextWakeupTime = mAppSwitchDueTime;
    270     }
    271 
    272     // Ready to start a new event.
    273     // If we don't already have a pending event, go grab one.
    274     if (! mPendingEvent) {
    275         if (mInboundQueue.isEmpty()) {
    276             if (isAppSwitchDue) {
    277                 // The inbound queue is empty so the app switch key we were waiting
    278                 // for will never arrive.  Stop waiting for it.
    279                 resetPendingAppSwitchLocked(false);
    280                 isAppSwitchDue = false;
    281             }
    282 
    283             // Synthesize a key repeat if appropriate.
    284             if (mKeyRepeatState.lastKeyEntry) {
    285                 if (currentTime >= mKeyRepeatState.nextRepeatTime) {
    286                     mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
    287                 } else {
    288                     if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
    289                         *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
    290                     }
    291                 }
    292             }
    293 
    294             // Nothing to do if there is no pending event.
    295             if (!mPendingEvent) {
    296                 return;
    297             }
    298         } else {
    299             // Inbound queue has at least one entry.
    300             mPendingEvent = mInboundQueue.dequeueAtHead();
    301             traceInboundQueueLengthLocked();
    302         }
    303 
    304         // Poke user activity for this event.
    305         if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
    306             pokeUserActivityLocked(mPendingEvent);
    307         }
    308 
    309         // Get ready to dispatch the event.
    310         resetANRTimeoutsLocked();
    311     }
    312 
    313     // Now we have an event to dispatch.
    314     // All events are eventually dequeued and processed this way, even if we intend to drop them.
    315     ALOG_ASSERT(mPendingEvent != NULL);
    316     bool done = false;
    317     DropReason dropReason = DROP_REASON_NOT_DROPPED;
    318     if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
    319         dropReason = DROP_REASON_POLICY;
    320     } else if (!mDispatchEnabled) {
    321         dropReason = DROP_REASON_DISABLED;
    322     }
    323 
    324     if (mNextUnblockedEvent == mPendingEvent) {
    325         mNextUnblockedEvent = NULL;
    326     }
    327 
    328     switch (mPendingEvent->type) {
    329     case EventEntry::TYPE_CONFIGURATION_CHANGED: {
    330         ConfigurationChangedEntry* typedEntry =
    331                 static_cast<ConfigurationChangedEntry*>(mPendingEvent);
    332         done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
    333         dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
    334         break;
    335     }
    336 
    337     case EventEntry::TYPE_DEVICE_RESET: {
    338         DeviceResetEntry* typedEntry =
    339                 static_cast<DeviceResetEntry*>(mPendingEvent);
    340         done = dispatchDeviceResetLocked(currentTime, typedEntry);
    341         dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
    342         break;
    343     }
    344 
    345     case EventEntry::TYPE_KEY: {
    346         KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
    347         if (isAppSwitchDue) {
    348             if (isAppSwitchKeyEventLocked(typedEntry)) {
    349                 resetPendingAppSwitchLocked(true);
    350                 isAppSwitchDue = false;
    351             } else if (dropReason == DROP_REASON_NOT_DROPPED) {
    352                 dropReason = DROP_REASON_APP_SWITCH;
    353             }
    354         }
    355         if (dropReason == DROP_REASON_NOT_DROPPED
    356                 && isStaleEventLocked(currentTime, typedEntry)) {
    357             dropReason = DROP_REASON_STALE;
    358         }
    359         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
    360             dropReason = DROP_REASON_BLOCKED;
    361         }
    362         done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
    363         break;
    364     }
    365 
    366     case EventEntry::TYPE_MOTION: {
    367         MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
    368         if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
    369             dropReason = DROP_REASON_APP_SWITCH;
    370         }
    371         if (dropReason == DROP_REASON_NOT_DROPPED
    372                 && isStaleEventLocked(currentTime, typedEntry)) {
    373             dropReason = DROP_REASON_STALE;
    374         }
    375         if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
    376             dropReason = DROP_REASON_BLOCKED;
    377         }
    378         done = dispatchMotionLocked(currentTime, typedEntry,
    379                 &dropReason, nextWakeupTime);
    380         break;
    381     }
    382 
    383     default:
    384         ALOG_ASSERT(false);
    385         break;
    386     }
    387 
    388     if (done) {
    389         if (dropReason != DROP_REASON_NOT_DROPPED) {
    390             dropInboundEventLocked(mPendingEvent, dropReason);
    391         }
    392 
    393         releasePendingEventLocked();
    394         *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
    395     }
    396 }
    397 
    398 bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
    399     bool needWake = mInboundQueue.isEmpty();
    400     mInboundQueue.enqueueAtTail(entry);
    401     traceInboundQueueLengthLocked();
    402 
    403     switch (entry->type) {
    404     case EventEntry::TYPE_KEY: {
    405         // Optimize app switch latency.
    406         // If the application takes too long to catch up then we drop all events preceding
    407         // the app switch key.
    408         KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
    409         if (isAppSwitchKeyEventLocked(keyEntry)) {
    410             if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
    411                 mAppSwitchSawKeyDown = true;
    412             } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
    413                 if (mAppSwitchSawKeyDown) {
    414 #if DEBUG_APP_SWITCH
    415                     ALOGD("App switch is pending!");
    416 #endif
    417                     mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
    418                     mAppSwitchSawKeyDown = false;
    419                     needWake = true;
    420                 }
    421             }
    422         }
    423         break;
    424     }
    425 
    426     case EventEntry::TYPE_MOTION: {
    427         // Optimize case where the current application is unresponsive and the user
    428         // decides to touch a window in a different application.
    429         // If the application takes too long to catch up then we drop all events preceding
    430         // the touch into the other window.
    431         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
    432         if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
    433                 && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
    434                 && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
    435                 && mInputTargetWaitApplicationHandle != NULL) {
    436             int32_t displayId = motionEntry->displayId;
    437             int32_t x = int32_t(motionEntry->pointerCoords[0].
    438                     getAxisValue(AMOTION_EVENT_AXIS_X));
    439             int32_t y = int32_t(motionEntry->pointerCoords[0].
    440                     getAxisValue(AMOTION_EVENT_AXIS_Y));
    441             sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
    442             if (touchedWindowHandle != NULL
    443                     && touchedWindowHandle->inputApplicationHandle
    444                             != mInputTargetWaitApplicationHandle) {
    445                 // User touched a different application than the one we are waiting on.
    446                 // Flag the event, and start pruning the input queue.
    447                 mNextUnblockedEvent = motionEntry;
    448                 needWake = true;
    449             }
    450         }
    451         break;
    452     }
    453     }
    454 
    455     return needWake;
    456 }
    457 
    458 sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
    459         int32_t x, int32_t y) {
    460     // Traverse windows from front to back to find touched window.
    461     size_t numWindows = mWindowHandles.size();
    462     for (size_t i = 0; i < numWindows; i++) {
    463         sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
    464         const InputWindowInfo* windowInfo = windowHandle->getInfo();
    465         if (windowInfo->displayId == displayId) {
    466             int32_t flags = windowInfo->layoutParamsFlags;
    467 
    468             if (windowInfo->visible) {
    469                 if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
    470                     bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
    471                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
    472                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
    473                         // Found window.
    474                         return windowHandle;
    475                     }
    476                 }
    477             }
    478 
    479             if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
    480                 // Error window is on top but not visible, so touch is dropped.
    481                 return NULL;
    482             }
    483         }
    484     }
    485     return NULL;
    486 }
    487 
    488 void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
    489     const char* reason;
    490     switch (dropReason) {
    491     case DROP_REASON_POLICY:
    492 #if DEBUG_INBOUND_EVENT_DETAILS
    493         ALOGD("Dropped event because policy consumed it.");
    494 #endif
    495         reason = "inbound event was dropped because the policy consumed it";
    496         break;
    497     case DROP_REASON_DISABLED:
    498         ALOGI("Dropped event because input dispatch is disabled.");
    499         reason = "inbound event was dropped because input dispatch is disabled";
    500         break;
    501     case DROP_REASON_APP_SWITCH:
    502         ALOGI("Dropped event because of pending overdue app switch.");
    503         reason = "inbound event was dropped because of pending overdue app switch";
    504         break;
    505     case DROP_REASON_BLOCKED:
    506         ALOGI("Dropped event because the current application is not responding and the user "
    507                 "has started interacting with a different application.");
    508         reason = "inbound event was dropped because the current application is not responding "
    509                 "and the user has started interacting with a different application";
    510         break;
    511     case DROP_REASON_STALE:
    512         ALOGI("Dropped event because it is stale.");
    513         reason = "inbound event was dropped because it is stale";
    514         break;
    515     default:
    516         ALOG_ASSERT(false);
    517         return;
    518     }
    519 
    520     switch (entry->type) {
    521     case EventEntry::TYPE_KEY: {
    522         CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
    523         synthesizeCancelationEventsForAllConnectionsLocked(options);
    524         break;
    525     }
    526     case EventEntry::TYPE_MOTION: {
    527         MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
    528         if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
    529             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
    530             synthesizeCancelationEventsForAllConnectionsLocked(options);
    531         } else {
    532             CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
    533             synthesizeCancelationEventsForAllConnectionsLocked(options);
    534         }
    535         break;
    536     }
    537     }
    538 }
    539 
    540 bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
    541     return keyCode == AKEYCODE_HOME || keyCode == AKEYCODE_ENDCALL;
    542 }
    543 
    544 bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
    545     return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
    546             && isAppSwitchKeyCode(keyEntry->keyCode)
    547             && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
    548             && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
    549 }
    550 
    551 bool InputDispatcher::isAppSwitchPendingLocked() {
    552     return mAppSwitchDueTime != LONG_LONG_MAX;
    553 }
    554 
    555 void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
    556     mAppSwitchDueTime = LONG_LONG_MAX;
    557 
    558 #if DEBUG_APP_SWITCH
    559     if (handled) {
    560         ALOGD("App switch has arrived.");
    561     } else {
    562         ALOGD("App switch was abandoned.");
    563     }
    564 #endif
    565 }
    566 
    567 bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
    568     return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
    569 }
    570 
    571 bool InputDispatcher::haveCommandsLocked() const {
    572     return !mCommandQueue.isEmpty();
    573 }
    574 
    575 bool InputDispatcher::runCommandsLockedInterruptible() {
    576     if (mCommandQueue.isEmpty()) {
    577         return false;
    578     }
    579 
    580     do {
    581         CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
    582 
    583         Command command = commandEntry->command;
    584         (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
    585 
    586         commandEntry->connection.clear();
    587         delete commandEntry;
    588     } while (! mCommandQueue.isEmpty());
    589     return true;
    590 }
    591 
    592 InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
    593     CommandEntry* commandEntry = new CommandEntry(command);
    594     mCommandQueue.enqueueAtTail(commandEntry);
    595     return commandEntry;
    596 }
    597 
    598 void InputDispatcher::drainInboundQueueLocked() {
    599     while (! mInboundQueue.isEmpty()) {
    600         EventEntry* entry = mInboundQueue.dequeueAtHead();
    601         releaseInboundEventLocked(entry);
    602     }
    603     traceInboundQueueLengthLocked();
    604 }
    605 
    606 void InputDispatcher::releasePendingEventLocked() {
    607     if (mPendingEvent) {
    608         resetANRTimeoutsLocked();
    609         releaseInboundEventLocked(mPendingEvent);
    610         mPendingEvent = NULL;
    611     }
    612 }
    613 
    614 void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
    615     InjectionState* injectionState = entry->injectionState;
    616     if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    617 #if DEBUG_DISPATCH_CYCLE
    618         ALOGD("Injected inbound event was dropped.");
    619 #endif
    620         setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
    621     }
    622     if (entry == mNextUnblockedEvent) {
    623         mNextUnblockedEvent = NULL;
    624     }
    625     entry->release();
    626 }
    627 
    628 void InputDispatcher::resetKeyRepeatLocked() {
    629     if (mKeyRepeatState.lastKeyEntry) {
    630         mKeyRepeatState.lastKeyEntry->release();
    631         mKeyRepeatState.lastKeyEntry = NULL;
    632     }
    633 }
    634 
    635 InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
    636     KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
    637 
    638     // Reuse the repeated key entry if it is otherwise unreferenced.
    639     uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
    640             | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
    641     if (entry->refCount == 1) {
    642         entry->recycle();
    643         entry->eventTime = currentTime;
    644         entry->policyFlags = policyFlags;
    645         entry->repeatCount += 1;
    646     } else {
    647         KeyEntry* newEntry = new KeyEntry(currentTime,
    648                 entry->deviceId, entry->source, policyFlags,
    649                 entry->action, entry->flags, entry->keyCode, entry->scanCode,
    650                 entry->metaState, entry->repeatCount + 1, entry->downTime);
    651 
    652         mKeyRepeatState.lastKeyEntry = newEntry;
    653         entry->release();
    654 
    655         entry = newEntry;
    656     }
    657     entry->syntheticRepeat = true;
    658 
    659     // Increment reference count since we keep a reference to the event in
    660     // mKeyRepeatState.lastKeyEntry in addition to the one we return.
    661     entry->refCount += 1;
    662 
    663     mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
    664     return entry;
    665 }
    666 
    667 bool InputDispatcher::dispatchConfigurationChangedLocked(
    668         nsecs_t currentTime, ConfigurationChangedEntry* entry) {
    669 #if DEBUG_OUTBOUND_EVENT_DETAILS
    670     ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
    671 #endif
    672 
    673     // Reset key repeating in case a keyboard device was added or removed or something.
    674     resetKeyRepeatLocked();
    675 
    676     // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
    677     CommandEntry* commandEntry = postCommandLocked(
    678             & InputDispatcher::doNotifyConfigurationChangedInterruptible);
    679     commandEntry->eventTime = entry->eventTime;
    680     return true;
    681 }
    682 
    683 bool InputDispatcher::dispatchDeviceResetLocked(
    684         nsecs_t currentTime, DeviceResetEntry* entry) {
    685 #if DEBUG_OUTBOUND_EVENT_DETAILS
    686     ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
    687 #endif
    688 
    689     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
    690             "device was reset");
    691     options.deviceId = entry->deviceId;
    692     synthesizeCancelationEventsForAllConnectionsLocked(options);
    693     return true;
    694 }
    695 
    696 bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
    697         DropReason* dropReason, nsecs_t* nextWakeupTime) {
    698     // Preprocessing.
    699     if (! entry->dispatchInProgress) {
    700         if (entry->repeatCount == 0
    701                 && entry->action == AKEY_EVENT_ACTION_DOWN
    702                 && (entry->policyFlags & POLICY_FLAG_TRUSTED)
    703                 && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
    704             if (mKeyRepeatState.lastKeyEntry
    705                     && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
    706                 // We have seen two identical key downs in a row which indicates that the device
    707                 // driver is automatically generating key repeats itself.  We take note of the
    708                 // repeat here, but we disable our own next key repeat timer since it is clear that
    709                 // we will not need to synthesize key repeats ourselves.
    710                 entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
    711                 resetKeyRepeatLocked();
    712                 mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
    713             } else {
    714                 // Not a repeat.  Save key down state in case we do see a repeat later.
    715                 resetKeyRepeatLocked();
    716                 mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
    717             }
    718             mKeyRepeatState.lastKeyEntry = entry;
    719             entry->refCount += 1;
    720         } else if (! entry->syntheticRepeat) {
    721             resetKeyRepeatLocked();
    722         }
    723 
    724         if (entry->repeatCount == 1) {
    725             entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
    726         } else {
    727             entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
    728         }
    729 
    730         entry->dispatchInProgress = true;
    731 
    732         logOutboundKeyDetailsLocked("dispatchKey - ", entry);
    733     }
    734 
    735     // Handle case where the policy asked us to try again later last time.
    736     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
    737         if (currentTime < entry->interceptKeyWakeupTime) {
    738             if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
    739                 *nextWakeupTime = entry->interceptKeyWakeupTime;
    740             }
    741             return false; // wait until next wakeup
    742         }
    743         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
    744         entry->interceptKeyWakeupTime = 0;
    745     }
    746 
    747     // Give the policy a chance to intercept the key.
    748     if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
    749         if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
    750             CommandEntry* commandEntry = postCommandLocked(
    751                     & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
    752             if (mFocusedWindowHandle != NULL) {
    753                 commandEntry->inputWindowHandle = mFocusedWindowHandle;
    754             }
    755             commandEntry->keyEntry = entry;
    756             entry->refCount += 1;
    757             return false; // wait for the command to run
    758         } else {
    759             entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
    760         }
    761     } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
    762         if (*dropReason == DROP_REASON_NOT_DROPPED) {
    763             *dropReason = DROP_REASON_POLICY;
    764         }
    765     }
    766 
    767     // Clean up if dropping the event.
    768     if (*dropReason != DROP_REASON_NOT_DROPPED) {
    769         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
    770                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
    771         return true;
    772     }
    773 
    774     // Identify targets.
    775     Vector<InputTarget> inputTargets;
    776     int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
    777             entry, inputTargets, nextWakeupTime);
    778     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    779         return false;
    780     }
    781 
    782     setInjectionResultLocked(entry, injectionResult);
    783     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
    784         return true;
    785     }
    786 
    787     addMonitoringTargetsLocked(inputTargets);
    788 
    789     // Dispatch the key.
    790     dispatchEventLocked(currentTime, entry, inputTargets);
    791     return true;
    792 }
    793 
    794 void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
    795 #if DEBUG_OUTBOUND_EVENT_DETAILS
    796     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
    797             "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
    798             "repeatCount=%d, downTime=%lld",
    799             prefix,
    800             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
    801             entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
    802             entry->repeatCount, entry->downTime);
    803 #endif
    804 }
    805 
    806 bool InputDispatcher::dispatchMotionLocked(
    807         nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
    808     // Preprocessing.
    809     if (! entry->dispatchInProgress) {
    810         entry->dispatchInProgress = true;
    811 
    812         logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
    813     }
    814 
    815     // Clean up if dropping the event.
    816     if (*dropReason != DROP_REASON_NOT_DROPPED) {
    817         setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
    818                 ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
    819         return true;
    820     }
    821 
    822     bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
    823 
    824     // Identify targets.
    825     Vector<InputTarget> inputTargets;
    826 
    827     bool conflictingPointerActions = false;
    828     int32_t injectionResult;
    829     if (isPointerEvent) {
    830         // Pointer event.  (eg. touchscreen)
    831         injectionResult = findTouchedWindowTargetsLocked(currentTime,
    832                 entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
    833     } else {
    834         // Non touch event.  (eg. trackball)
    835         injectionResult = findFocusedWindowTargetsLocked(currentTime,
    836                 entry, inputTargets, nextWakeupTime);
    837     }
    838     if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
    839         return false;
    840     }
    841 
    842     setInjectionResultLocked(entry, injectionResult);
    843     if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
    844         return true;
    845     }
    846 
    847     // TODO: support sending secondary display events to input monitors
    848     if (isMainDisplay(entry->displayId)) {
    849         addMonitoringTargetsLocked(inputTargets);
    850     }
    851 
    852     // Dispatch the motion.
    853     if (conflictingPointerActions) {
    854         CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
    855                 "conflicting pointer actions");
    856         synthesizeCancelationEventsForAllConnectionsLocked(options);
    857     }
    858     dispatchEventLocked(currentTime, entry, inputTargets);
    859     return true;
    860 }
    861 
    862 
    863 void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
    864 #if DEBUG_OUTBOUND_EVENT_DETAILS
    865     ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
    866             "action=0x%x, flags=0x%x, "
    867             "metaState=0x%x, buttonState=0x%x, "
    868             "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
    869             prefix,
    870             entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
    871             entry->action, entry->flags,
    872             entry->metaState, entry->buttonState,
    873             entry->edgeFlags, entry->xPrecision, entry->yPrecision,
    874             entry->downTime);
    875 
    876     for (uint32_t i = 0; i < entry->pointerCount; i++) {
    877         ALOGD("  Pointer %d: id=%d, toolType=%d, "
    878                 "x=%f, y=%f, pressure=%f, size=%f, "
    879                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
    880                 "orientation=%f",
    881                 i, entry->pointerProperties[i].id,
    882                 entry->pointerProperties[i].toolType,
    883                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
    884                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
    885                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
    886                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
    887                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
    888                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
    889                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
    890                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
    891                 entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
    892     }
    893 #endif
    894 }
    895 
    896 void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
    897         EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
    898 #if DEBUG_DISPATCH_CYCLE
    899     ALOGD("dispatchEventToCurrentInputTargets");
    900 #endif
    901 
    902     ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
    903 
    904     pokeUserActivityLocked(eventEntry);
    905 
    906     for (size_t i = 0; i < inputTargets.size(); i++) {
    907         const InputTarget& inputTarget = inputTargets.itemAt(i);
    908 
    909         ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
    910         if (connectionIndex >= 0) {
    911             sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
    912             prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
    913         } else {
    914 #if DEBUG_FOCUS
    915             ALOGD("Dropping event delivery to target with channel '%s' because it "
    916                     "is no longer registered with the input dispatcher.",
    917                     inputTarget.inputChannel->getName().string());
    918 #endif
    919         }
    920     }
    921 }
    922 
    923 int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
    924         const EventEntry* entry,
    925         const sp<InputApplicationHandle>& applicationHandle,
    926         const sp<InputWindowHandle>& windowHandle,
    927         nsecs_t* nextWakeupTime, const char* reason) {
    928     if (applicationHandle == NULL && windowHandle == NULL) {
    929         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
    930 #if DEBUG_FOCUS
    931             ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
    932 #endif
    933             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
    934             mInputTargetWaitStartTime = currentTime;
    935             mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
    936             mInputTargetWaitTimeoutExpired = false;
    937             mInputTargetWaitApplicationHandle.clear();
    938         }
    939     } else {
    940         if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
    941 #if DEBUG_FOCUS
    942             ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
    943                     getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
    944                     reason);
    945 #endif
    946             nsecs_t timeout;
    947             if (windowHandle != NULL) {
    948                 timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
    949             } else if (applicationHandle != NULL) {
    950                 timeout = applicationHandle->getDispatchingTimeout(
    951                         DEFAULT_INPUT_DISPATCHING_TIMEOUT);
    952             } else {
    953                 timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
    954             }
    955 
    956             mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
    957             mInputTargetWaitStartTime = currentTime;
    958             mInputTargetWaitTimeoutTime = currentTime + timeout;
    959             mInputTargetWaitTimeoutExpired = false;
    960             mInputTargetWaitApplicationHandle.clear();
    961 
    962             if (windowHandle != NULL) {
    963                 mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
    964             }
    965             if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
    966                 mInputTargetWaitApplicationHandle = applicationHandle;
    967             }
    968         }
    969     }
    970 
    971     if (mInputTargetWaitTimeoutExpired) {
    972         return INPUT_EVENT_INJECTION_TIMED_OUT;
    973     }
    974 
    975     if (currentTime >= mInputTargetWaitTimeoutTime) {
    976         onANRLocked(currentTime, applicationHandle, windowHandle,
    977                 entry->eventTime, mInputTargetWaitStartTime, reason);
    978 
    979         // Force poll loop to wake up immediately on next iteration once we get the
    980         // ANR response back from the policy.
    981         *nextWakeupTime = LONG_LONG_MIN;
    982         return INPUT_EVENT_INJECTION_PENDING;
    983     } else {
    984         // Force poll loop to wake up when timeout is due.
    985         if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
    986             *nextWakeupTime = mInputTargetWaitTimeoutTime;
    987         }
    988         return INPUT_EVENT_INJECTION_PENDING;
    989     }
    990 }
    991 
    992 void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
    993         const sp<InputChannel>& inputChannel) {
    994     if (newTimeout > 0) {
    995         // Extend the timeout.
    996         mInputTargetWaitTimeoutTime = now() + newTimeout;
    997     } else {
    998         // Give up.
    999         mInputTargetWaitTimeoutExpired = true;
   1000 
   1001         // Input state will not be realistic.  Mark it out of sync.
   1002         if (inputChannel.get()) {
   1003             ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
   1004             if (connectionIndex >= 0) {
   1005                 sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   1006                 sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
   1007 
   1008                 if (windowHandle != NULL) {
   1009                     mTouchState.removeWindow(windowHandle);
   1010                 }
   1011 
   1012                 if (connection->status == Connection::STATUS_NORMAL) {
   1013                     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
   1014                             "application not responding");
   1015                     synthesizeCancelationEventsForConnectionLocked(connection, options);
   1016                 }
   1017             }
   1018         }
   1019     }
   1020 }
   1021 
   1022 nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
   1023         nsecs_t currentTime) {
   1024     if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
   1025         return currentTime - mInputTargetWaitStartTime;
   1026     }
   1027     return 0;
   1028 }
   1029 
   1030 void InputDispatcher::resetANRTimeoutsLocked() {
   1031 #if DEBUG_FOCUS
   1032         ALOGD("Resetting ANR timeouts.");
   1033 #endif
   1034 
   1035     // Reset input target wait timeout.
   1036     mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
   1037     mInputTargetWaitApplicationHandle.clear();
   1038 }
   1039 
   1040 int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
   1041         const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
   1042     int32_t injectionResult;
   1043 
   1044     // If there is no currently focused window and no focused application
   1045     // then drop the event.
   1046     if (mFocusedWindowHandle == NULL) {
   1047         if (mFocusedApplicationHandle != NULL) {
   1048             injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1049                     mFocusedApplicationHandle, NULL, nextWakeupTime,
   1050                     "Waiting because no window has focus but there is a "
   1051                     "focused application that may eventually add a window "
   1052                     "when it finishes starting up.");
   1053             goto Unresponsive;
   1054         }
   1055 
   1056         ALOGI("Dropping event because there is no focused window or focused application.");
   1057         injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1058         goto Failed;
   1059     }
   1060 
   1061     // Check permissions.
   1062     if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
   1063         injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
   1064         goto Failed;
   1065     }
   1066 
   1067     // If the currently focused window is paused then keep waiting.
   1068     if (mFocusedWindowHandle->getInfo()->paused) {
   1069         injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1070                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
   1071                 "Waiting because the focused window is paused.");
   1072         goto Unresponsive;
   1073     }
   1074 
   1075     // If the currently focused window is still working on previous events then keep waiting.
   1076     if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
   1077         injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1078                 mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
   1079                 "Waiting because the focused window has not finished "
   1080                 "processing the input events that were previously delivered to it.");
   1081         goto Unresponsive;
   1082     }
   1083 
   1084     // Success!  Output targets.
   1085     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   1086     addWindowTargetLocked(mFocusedWindowHandle,
   1087             InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
   1088             inputTargets);
   1089 
   1090     // Done.
   1091 Failed:
   1092 Unresponsive:
   1093     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
   1094     updateDispatchStatisticsLocked(currentTime, entry,
   1095             injectionResult, timeSpentWaitingForApplication);
   1096 #if DEBUG_FOCUS
   1097     ALOGD("findFocusedWindow finished: injectionResult=%d, "
   1098             "timeSpentWaitingForApplication=%0.1fms",
   1099             injectionResult, timeSpentWaitingForApplication / 1000000.0);
   1100 #endif
   1101     return injectionResult;
   1102 }
   1103 
   1104 int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
   1105         const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1106         bool* outConflictingPointerActions) {
   1107     enum InjectionPermission {
   1108         INJECTION_PERMISSION_UNKNOWN,
   1109         INJECTION_PERMISSION_GRANTED,
   1110         INJECTION_PERMISSION_DENIED
   1111     };
   1112 
   1113     nsecs_t startTime = now();
   1114 
   1115     // For security reasons, we defer updating the touch state until we are sure that
   1116     // event injection will be allowed.
   1117     //
   1118     // FIXME In the original code, screenWasOff could never be set to true.
   1119     //       The reason is that the POLICY_FLAG_WOKE_HERE
   1120     //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
   1121     //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
   1122     //       actually enqueued using the policyFlags that appeared in the final EV_SYN
   1123     //       events upon which no preprocessing took place.  So policyFlags was always 0.
   1124     //       In the new native input dispatcher we're a bit more careful about event
   1125     //       preprocessing so the touches we receive can actually have non-zero policyFlags.
   1126     //       Unfortunately we obtain undesirable behavior.
   1127     //
   1128     //       Here's what happens:
   1129     //
   1130     //       When the device dims in anticipation of going to sleep, touches
   1131     //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
   1132     //       the device to brighten and reset the user activity timer.
   1133     //       Touches on other windows (such as the launcher window)
   1134     //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
   1135     //
   1136     //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
   1137     //       instead of POLICY_FLAG_WOKE_HERE...
   1138     //
   1139     bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
   1140 
   1141     int32_t displayId = entry->displayId;
   1142     int32_t action = entry->action;
   1143     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
   1144 
   1145     // Update the touch state as needed based on the properties of the touch event.
   1146     int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
   1147     InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
   1148     sp<InputWindowHandle> newHoverWindowHandle;
   1149 
   1150     bool isSplit = mTouchState.split;
   1151     bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
   1152             && (mTouchState.deviceId != entry->deviceId
   1153                     || mTouchState.source != entry->source
   1154                     || mTouchState.displayId != displayId);
   1155     bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
   1156             || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
   1157             || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
   1158     bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
   1159             || maskedAction == AMOTION_EVENT_ACTION_SCROLL
   1160             || isHoverAction);
   1161     bool wrongDevice = false;
   1162     if (newGesture) {
   1163         bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
   1164         if (switchedDevice && mTouchState.down && !down) {
   1165 #if DEBUG_FOCUS
   1166             ALOGD("Dropping event because a pointer for a different device is already down.");
   1167 #endif
   1168             mTempTouchState.copyFrom(mTouchState);
   1169             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1170             switchedDevice = false;
   1171             wrongDevice = true;
   1172             goto Failed;
   1173         }
   1174         mTempTouchState.reset();
   1175         mTempTouchState.down = down;
   1176         mTempTouchState.deviceId = entry->deviceId;
   1177         mTempTouchState.source = entry->source;
   1178         mTempTouchState.displayId = displayId;
   1179         isSplit = false;
   1180     } else {
   1181         mTempTouchState.copyFrom(mTouchState);
   1182     }
   1183 
   1184     if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
   1185         /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
   1186 
   1187         int32_t pointerIndex = getMotionEventActionPointerIndex(action);
   1188         int32_t x = int32_t(entry->pointerCoords[pointerIndex].
   1189                 getAxisValue(AMOTION_EVENT_AXIS_X));
   1190         int32_t y = int32_t(entry->pointerCoords[pointerIndex].
   1191                 getAxisValue(AMOTION_EVENT_AXIS_Y));
   1192         sp<InputWindowHandle> newTouchedWindowHandle;
   1193         sp<InputWindowHandle> topErrorWindowHandle;
   1194         bool isTouchModal = false;
   1195 
   1196         // Traverse windows from front to back to find touched window and outside targets.
   1197         size_t numWindows = mWindowHandles.size();
   1198         for (size_t i = 0; i < numWindows; i++) {
   1199             sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
   1200             const InputWindowInfo* windowInfo = windowHandle->getInfo();
   1201             if (windowInfo->displayId != displayId) {
   1202                 continue; // wrong display
   1203             }
   1204 
   1205             int32_t flags = windowInfo->layoutParamsFlags;
   1206             if (flags & InputWindowInfo::FLAG_SYSTEM_ERROR) {
   1207                 if (topErrorWindowHandle == NULL) {
   1208                     topErrorWindowHandle = windowHandle;
   1209                 }
   1210             }
   1211 
   1212             if (windowInfo->visible) {
   1213                 if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
   1214                     isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
   1215                             | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
   1216                     if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
   1217                         if (! screenWasOff
   1218                                 || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
   1219                             newTouchedWindowHandle = windowHandle;
   1220                         }
   1221                         break; // found touched window, exit window loop
   1222                     }
   1223                 }
   1224 
   1225                 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
   1226                         && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
   1227                     int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
   1228                     if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
   1229                         outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
   1230                     }
   1231 
   1232                     mTempTouchState.addOrUpdateWindow(
   1233                             windowHandle, outsideTargetFlags, BitSet32(0));
   1234                 }
   1235             }
   1236         }
   1237 
   1238         // If there is an error window but it is not taking focus (typically because
   1239         // it is invisible) then wait for it.  Any other focused window may in
   1240         // fact be in ANR state.
   1241         if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
   1242             injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1243                     NULL, NULL, nextWakeupTime,
   1244                     "Waiting because a system error window is about to be displayed.");
   1245             injectionPermission = INJECTION_PERMISSION_UNKNOWN;
   1246             goto Unresponsive;
   1247         }
   1248 
   1249         // Figure out whether splitting will be allowed for this window.
   1250         if (newTouchedWindowHandle != NULL
   1251                 && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
   1252             // New window supports splitting.
   1253             isSplit = true;
   1254         } else if (isSplit) {
   1255             // New window does not support splitting but we have already split events.
   1256             // Ignore the new window.
   1257             newTouchedWindowHandle = NULL;
   1258         }
   1259 
   1260         // Handle the case where we did not find a window.
   1261         if (newTouchedWindowHandle == NULL) {
   1262             // Try to assign the pointer to the first foreground window we find, if there is one.
   1263             newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
   1264             if (newTouchedWindowHandle == NULL) {
   1265                 // There is no touched window.  If this is an initial down event
   1266                 // then wait for a window to appear that will handle the touch.  This is
   1267                 // to ensure that we report an ANR in the case where an application has started
   1268                 // but not yet put up a window and the user is starting to get impatient.
   1269                 if (maskedAction == AMOTION_EVENT_ACTION_DOWN
   1270                         && mFocusedApplicationHandle != NULL) {
   1271                     injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1272                             mFocusedApplicationHandle, NULL, nextWakeupTime,
   1273                             "Waiting because there is no touchable window that can "
   1274                             "handle the event but there is focused application that may "
   1275                             "eventually add a new window when it finishes starting up.");
   1276                     goto Unresponsive;
   1277                 }
   1278 
   1279                 ALOGI("Dropping event because there is no touched window.");
   1280                 injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1281                 goto Failed;
   1282             }
   1283         }
   1284 
   1285         // Set target flags.
   1286         int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
   1287         if (isSplit) {
   1288             targetFlags |= InputTarget::FLAG_SPLIT;
   1289         }
   1290         if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
   1291             targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
   1292         }
   1293 
   1294         // Update hover state.
   1295         if (isHoverAction) {
   1296             newHoverWindowHandle = newTouchedWindowHandle;
   1297         } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
   1298             newHoverWindowHandle = mLastHoverWindowHandle;
   1299         }
   1300 
   1301         // Update the temporary touch state.
   1302         BitSet32 pointerIds;
   1303         if (isSplit) {
   1304             uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
   1305             pointerIds.markBit(pointerId);
   1306         }
   1307         mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
   1308     } else {
   1309         /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
   1310 
   1311         // If the pointer is not currently down, then ignore the event.
   1312         if (! mTempTouchState.down) {
   1313 #if DEBUG_FOCUS
   1314             ALOGD("Dropping event because the pointer is not down or we previously "
   1315                     "dropped the pointer down event.");
   1316 #endif
   1317             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1318             goto Failed;
   1319         }
   1320 
   1321         // Check whether touches should slip outside of the current foreground window.
   1322         if (maskedAction == AMOTION_EVENT_ACTION_MOVE
   1323                 && entry->pointerCount == 1
   1324                 && mTempTouchState.isSlippery()) {
   1325             int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
   1326             int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
   1327 
   1328             sp<InputWindowHandle> oldTouchedWindowHandle =
   1329                     mTempTouchState.getFirstForegroundWindowHandle();
   1330             sp<InputWindowHandle> newTouchedWindowHandle =
   1331                     findTouchedWindowAtLocked(displayId, x, y);
   1332             if (oldTouchedWindowHandle != newTouchedWindowHandle
   1333                     && newTouchedWindowHandle != NULL) {
   1334 #if DEBUG_FOCUS
   1335                 ALOGD("Touch is slipping out of window %s into window %s.",
   1336                         oldTouchedWindowHandle->getName().string(),
   1337                         newTouchedWindowHandle->getName().string());
   1338 #endif
   1339                 // Make a slippery exit from the old window.
   1340                 mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
   1341                         InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
   1342 
   1343                 // Make a slippery entrance into the new window.
   1344                 if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
   1345                     isSplit = true;
   1346                 }
   1347 
   1348                 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
   1349                         | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
   1350                 if (isSplit) {
   1351                     targetFlags |= InputTarget::FLAG_SPLIT;
   1352                 }
   1353                 if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
   1354                     targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
   1355                 }
   1356 
   1357                 BitSet32 pointerIds;
   1358                 if (isSplit) {
   1359                     pointerIds.markBit(entry->pointerProperties[0].id);
   1360                 }
   1361                 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
   1362             }
   1363         }
   1364     }
   1365 
   1366     if (newHoverWindowHandle != mLastHoverWindowHandle) {
   1367         // Let the previous window know that the hover sequence is over.
   1368         if (mLastHoverWindowHandle != NULL) {
   1369 #if DEBUG_HOVER
   1370             ALOGD("Sending hover exit event to window %s.",
   1371                     mLastHoverWindowHandle->getName().string());
   1372 #endif
   1373             mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
   1374                     InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
   1375         }
   1376 
   1377         // Let the new window know that the hover sequence is starting.
   1378         if (newHoverWindowHandle != NULL) {
   1379 #if DEBUG_HOVER
   1380             ALOGD("Sending hover enter event to window %s.",
   1381                     newHoverWindowHandle->getName().string());
   1382 #endif
   1383             mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
   1384                     InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
   1385         }
   1386     }
   1387 
   1388     // Check permission to inject into all touched foreground windows and ensure there
   1389     // is at least one touched foreground window.
   1390     {
   1391         bool haveForegroundWindow = false;
   1392         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1393             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1394             if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
   1395                 haveForegroundWindow = true;
   1396                 if (! checkInjectionPermission(touchedWindow.windowHandle,
   1397                         entry->injectionState)) {
   1398                     injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
   1399                     injectionPermission = INJECTION_PERMISSION_DENIED;
   1400                     goto Failed;
   1401                 }
   1402             }
   1403         }
   1404         if (! haveForegroundWindow) {
   1405 #if DEBUG_FOCUS
   1406             ALOGD("Dropping event because there is no touched foreground window to receive it.");
   1407 #endif
   1408             injectionResult = INPUT_EVENT_INJECTION_FAILED;
   1409             goto Failed;
   1410         }
   1411 
   1412         // Permission granted to injection into all touched foreground windows.
   1413         injectionPermission = INJECTION_PERMISSION_GRANTED;
   1414     }
   1415 
   1416     // Check whether windows listening for outside touches are owned by the same UID. If it is
   1417     // set the policy flag that we will not reveal coordinate information to this window.
   1418     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1419         sp<InputWindowHandle> foregroundWindowHandle =
   1420                 mTempTouchState.getFirstForegroundWindowHandle();
   1421         const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
   1422         for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1423             const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1424             if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
   1425                 sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
   1426                 if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
   1427                     mTempTouchState.addOrUpdateWindow(inputWindowHandle,
   1428                             InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
   1429                 }
   1430             }
   1431         }
   1432     }
   1433 
   1434     // Ensure all touched foreground windows are ready for new input.
   1435     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1436         const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
   1437         if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
   1438             // If the touched window is paused then keep waiting.
   1439             if (touchedWindow.windowHandle->getInfo()->paused) {
   1440                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1441                         NULL, touchedWindow.windowHandle, nextWakeupTime,
   1442                         "Waiting because the touched window is paused.");
   1443                 goto Unresponsive;
   1444             }
   1445 
   1446             // If the touched window is still working on previous events then keep waiting.
   1447             if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
   1448                 injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
   1449                         NULL, touchedWindow.windowHandle, nextWakeupTime,
   1450                         "Waiting because the touched window has not finished "
   1451                         "processing the input events that were previously delivered to it.");
   1452                 goto Unresponsive;
   1453             }
   1454         }
   1455     }
   1456 
   1457     // If this is the first pointer going down and the touched window has a wallpaper
   1458     // then also add the touched wallpaper windows so they are locked in for the duration
   1459     // of the touch gesture.
   1460     // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
   1461     // engine only supports touch events.  We would need to add a mechanism similar
   1462     // to View.onGenericMotionEvent to enable wallpapers to handle these events.
   1463     if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1464         sp<InputWindowHandle> foregroundWindowHandle =
   1465                 mTempTouchState.getFirstForegroundWindowHandle();
   1466         if (foregroundWindowHandle->getInfo()->hasWallpaper) {
   1467             for (size_t i = 0; i < mWindowHandles.size(); i++) {
   1468                 sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
   1469                 const InputWindowInfo* info = windowHandle->getInfo();
   1470                 if (info->displayId == displayId
   1471                         && windowHandle->getInfo()->layoutParamsType
   1472                                 == InputWindowInfo::TYPE_WALLPAPER) {
   1473                     mTempTouchState.addOrUpdateWindow(windowHandle,
   1474                             InputTarget::FLAG_WINDOW_IS_OBSCURED
   1475                                     | InputTarget::FLAG_DISPATCH_AS_IS,
   1476                             BitSet32(0));
   1477                 }
   1478             }
   1479         }
   1480     }
   1481 
   1482     // Success!  Output targets.
   1483     injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   1484 
   1485     for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
   1486         const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
   1487         addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
   1488                 touchedWindow.pointerIds, inputTargets);
   1489     }
   1490 
   1491     // Drop the outside or hover touch windows since we will not care about them
   1492     // in the next iteration.
   1493     mTempTouchState.filterNonAsIsTouchWindows();
   1494 
   1495 Failed:
   1496     // Check injection permission once and for all.
   1497     if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
   1498         if (checkInjectionPermission(NULL, entry->injectionState)) {
   1499             injectionPermission = INJECTION_PERMISSION_GRANTED;
   1500         } else {
   1501             injectionPermission = INJECTION_PERMISSION_DENIED;
   1502         }
   1503     }
   1504 
   1505     // Update final pieces of touch state if the injector had permission.
   1506     if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
   1507         if (!wrongDevice) {
   1508             if (switchedDevice) {
   1509 #if DEBUG_FOCUS
   1510                 ALOGD("Conflicting pointer actions: Switched to a different device.");
   1511 #endif
   1512                 *outConflictingPointerActions = true;
   1513             }
   1514 
   1515             if (isHoverAction) {
   1516                 // Started hovering, therefore no longer down.
   1517                 if (mTouchState.down) {
   1518 #if DEBUG_FOCUS
   1519                     ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
   1520 #endif
   1521                     *outConflictingPointerActions = true;
   1522                 }
   1523                 mTouchState.reset();
   1524                 if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
   1525                         || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
   1526                     mTouchState.deviceId = entry->deviceId;
   1527                     mTouchState.source = entry->source;
   1528                     mTouchState.displayId = displayId;
   1529                 }
   1530             } else if (maskedAction == AMOTION_EVENT_ACTION_UP
   1531                     || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
   1532                 // All pointers up or canceled.
   1533                 mTouchState.reset();
   1534             } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
   1535                 // First pointer went down.
   1536                 if (mTouchState.down) {
   1537 #if DEBUG_FOCUS
   1538                     ALOGD("Conflicting pointer actions: Down received while already down.");
   1539 #endif
   1540                     *outConflictingPointerActions = true;
   1541                 }
   1542                 mTouchState.copyFrom(mTempTouchState);
   1543             } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
   1544                 // One pointer went up.
   1545                 if (isSplit) {
   1546                     int32_t pointerIndex = getMotionEventActionPointerIndex(action);
   1547                     uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
   1548 
   1549                     for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
   1550                         TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
   1551                         if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
   1552                             touchedWindow.pointerIds.clearBit(pointerId);
   1553                             if (touchedWindow.pointerIds.isEmpty()) {
   1554                                 mTempTouchState.windows.removeAt(i);
   1555                                 continue;
   1556                             }
   1557                         }
   1558                         i += 1;
   1559                     }
   1560                 }
   1561                 mTouchState.copyFrom(mTempTouchState);
   1562             } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
   1563                 // Discard temporary touch state since it was only valid for this action.
   1564             } else {
   1565                 // Save changes to touch state as-is for all other actions.
   1566                 mTouchState.copyFrom(mTempTouchState);
   1567             }
   1568 
   1569             // Update hover state.
   1570             mLastHoverWindowHandle = newHoverWindowHandle;
   1571         }
   1572     } else {
   1573 #if DEBUG_FOCUS
   1574         ALOGD("Not updating touch focus because injection was denied.");
   1575 #endif
   1576     }
   1577 
   1578 Unresponsive:
   1579     // Reset temporary touch state to ensure we release unnecessary references to input channels.
   1580     mTempTouchState.reset();
   1581 
   1582     nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
   1583     updateDispatchStatisticsLocked(currentTime, entry,
   1584             injectionResult, timeSpentWaitingForApplication);
   1585 #if DEBUG_FOCUS
   1586     ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
   1587             "timeSpentWaitingForApplication=%0.1fms",
   1588             injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
   1589 #endif
   1590     return injectionResult;
   1591 }
   1592 
   1593 void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1594         int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
   1595     inputTargets.push();
   1596 
   1597     const InputWindowInfo* windowInfo = windowHandle->getInfo();
   1598     InputTarget& target = inputTargets.editTop();
   1599     target.inputChannel = windowInfo->inputChannel;
   1600     target.flags = targetFlags;
   1601     target.xOffset = - windowInfo->frameLeft;
   1602     target.yOffset = - windowInfo->frameTop;
   1603     target.scaleFactor = windowInfo->scaleFactor;
   1604     target.pointerIds = pointerIds;
   1605 }
   1606 
   1607 void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
   1608     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   1609         inputTargets.push();
   1610 
   1611         InputTarget& target = inputTargets.editTop();
   1612         target.inputChannel = mMonitoringChannels[i];
   1613         target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
   1614         target.xOffset = 0;
   1615         target.yOffset = 0;
   1616         target.pointerIds.clear();
   1617         target.scaleFactor = 1.0f;
   1618     }
   1619 }
   1620 
   1621 bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1622         const InjectionState* injectionState) {
   1623     if (injectionState
   1624             && (windowHandle == NULL
   1625                     || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
   1626             && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
   1627         if (windowHandle != NULL) {
   1628             ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
   1629                     "owned by uid %d",
   1630                     injectionState->injectorPid, injectionState->injectorUid,
   1631                     windowHandle->getName().string(),
   1632                     windowHandle->getInfo()->ownerUid);
   1633         } else {
   1634             ALOGW("Permission denied: injecting event from pid %d uid %d",
   1635                     injectionState->injectorPid, injectionState->injectorUid);
   1636         }
   1637         return false;
   1638     }
   1639     return true;
   1640 }
   1641 
   1642 bool InputDispatcher::isWindowObscuredAtPointLocked(
   1643         const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
   1644     int32_t displayId = windowHandle->getInfo()->displayId;
   1645     size_t numWindows = mWindowHandles.size();
   1646     for (size_t i = 0; i < numWindows; i++) {
   1647         sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
   1648         if (otherHandle == windowHandle) {
   1649             break;
   1650         }
   1651 
   1652         const InputWindowInfo* otherInfo = otherHandle->getInfo();
   1653         if (otherInfo->displayId == displayId
   1654                 && otherInfo->visible && !otherInfo->isTrustedOverlay()
   1655                 && otherInfo->frameContainsPoint(x, y)) {
   1656             return true;
   1657         }
   1658     }
   1659     return false;
   1660 }
   1661 
   1662 bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1663         const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
   1664     ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
   1665     if (connectionIndex >= 0) {
   1666         sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   1667         if (connection->inputPublisherBlocked) {
   1668             return false;
   1669         }
   1670         if (eventEntry->type == EventEntry::TYPE_KEY) {
   1671             // If the event is a key event, then we must wait for all previous events to
   1672             // complete before delivering it because previous events may have the
   1673             // side-effect of transferring focus to a different window and we want to
   1674             // ensure that the following keys are sent to the new window.
   1675             //
   1676             // Suppose the user touches a button in a window then immediately presses "A".
   1677             // If the button causes a pop-up window to appear then we want to ensure that
   1678             // the "A" key is delivered to the new pop-up window.  This is because users
   1679             // often anticipate pending UI changes when typing on a keyboard.
   1680             // To obtain this behavior, we must serialize key events with respect to all
   1681             // prior input events.
   1682             return connection->outboundQueue.isEmpty()
   1683                     && connection->waitQueue.isEmpty();
   1684         }
   1685         // Touch events can always be sent to a window immediately because the user intended
   1686         // to touch whatever was visible at the time.  Even if focus changes or a new
   1687         // window appears moments later, the touch event was meant to be delivered to
   1688         // whatever window happened to be on screen at the time.
   1689         //
   1690         // Generic motion events, such as trackball or joystick events are a little trickier.
   1691         // Like key events, generic motion events are delivered to the focused window.
   1692         // Unlike key events, generic motion events don't tend to transfer focus to other
   1693         // windows and it is not important for them to be serialized.  So we prefer to deliver
   1694         // generic motion events as soon as possible to improve efficiency and reduce lag
   1695         // through batching.
   1696         //
   1697         // The one case where we pause input event delivery is when the wait queue is piling
   1698         // up with lots of events because the application is not responding.
   1699         // This condition ensures that ANRs are detected reliably.
   1700         if (!connection->waitQueue.isEmpty()
   1701                 && currentTime >= connection->waitQueue.head->eventEntry->eventTime
   1702                         + STREAM_AHEAD_EVENT_TIMEOUT) {
   1703             return false;
   1704         }
   1705     }
   1706     return true;
   1707 }
   1708 
   1709 String8 InputDispatcher::getApplicationWindowLabelLocked(
   1710         const sp<InputApplicationHandle>& applicationHandle,
   1711         const sp<InputWindowHandle>& windowHandle) {
   1712     if (applicationHandle != NULL) {
   1713         if (windowHandle != NULL) {
   1714             String8 label(applicationHandle->getName());
   1715             label.append(" - ");
   1716             label.append(windowHandle->getName());
   1717             return label;
   1718         } else {
   1719             return applicationHandle->getName();
   1720         }
   1721     } else if (windowHandle != NULL) {
   1722         return windowHandle->getName();
   1723     } else {
   1724         return String8("<unknown application or window>");
   1725     }
   1726 }
   1727 
   1728 void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
   1729     if (mFocusedWindowHandle != NULL) {
   1730         const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
   1731         if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
   1732 #if DEBUG_DISPATCH_CYCLE
   1733             ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
   1734 #endif
   1735             return;
   1736         }
   1737     }
   1738 
   1739     int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
   1740     switch (eventEntry->type) {
   1741     case EventEntry::TYPE_MOTION: {
   1742         const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
   1743         if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
   1744             return;
   1745         }
   1746 
   1747         if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
   1748             eventType = USER_ACTIVITY_EVENT_TOUCH;
   1749         }
   1750         break;
   1751     }
   1752     case EventEntry::TYPE_KEY: {
   1753         const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
   1754         if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
   1755             return;
   1756         }
   1757         eventType = USER_ACTIVITY_EVENT_BUTTON;
   1758         break;
   1759     }
   1760     }
   1761 
   1762     CommandEntry* commandEntry = postCommandLocked(
   1763             & InputDispatcher::doPokeUserActivityLockedInterruptible);
   1764     commandEntry->eventTime = eventEntry->eventTime;
   1765     commandEntry->userActivityEventType = eventType;
   1766 }
   1767 
   1768 void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
   1769         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
   1770 #if DEBUG_DISPATCH_CYCLE
   1771     ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
   1772             "xOffset=%f, yOffset=%f, scaleFactor=%f, "
   1773             "pointerIds=0x%x",
   1774             connection->getInputChannelName(), inputTarget->flags,
   1775             inputTarget->xOffset, inputTarget->yOffset,
   1776             inputTarget->scaleFactor, inputTarget->pointerIds.value);
   1777 #endif
   1778 
   1779     // Skip this event if the connection status is not normal.
   1780     // We don't want to enqueue additional outbound events if the connection is broken.
   1781     if (connection->status != Connection::STATUS_NORMAL) {
   1782 #if DEBUG_DISPATCH_CYCLE
   1783         ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
   1784                 connection->getInputChannelName(), connection->getStatusLabel());
   1785 #endif
   1786         return;
   1787     }
   1788 
   1789     // Split a motion event if needed.
   1790     if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
   1791         ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
   1792 
   1793         MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
   1794         if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
   1795             MotionEntry* splitMotionEntry = splitMotionEvent(
   1796                     originalMotionEntry, inputTarget->pointerIds);
   1797             if (!splitMotionEntry) {
   1798                 return; // split event was dropped
   1799             }
   1800 #if DEBUG_FOCUS
   1801             ALOGD("channel '%s' ~ Split motion event.",
   1802                     connection->getInputChannelName());
   1803             logOutboundMotionDetailsLocked("  ", splitMotionEntry);
   1804 #endif
   1805             enqueueDispatchEntriesLocked(currentTime, connection,
   1806                     splitMotionEntry, inputTarget);
   1807             splitMotionEntry->release();
   1808             return;
   1809         }
   1810     }
   1811 
   1812     // Not splitting.  Enqueue dispatch entries for the event as is.
   1813     enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
   1814 }
   1815 
   1816 void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
   1817         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
   1818     bool wasEmpty = connection->outboundQueue.isEmpty();
   1819 
   1820     // Enqueue dispatch entries for the requested modes.
   1821     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1822             InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
   1823     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1824             InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
   1825     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1826             InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
   1827     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1828             InputTarget::FLAG_DISPATCH_AS_IS);
   1829     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1830             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
   1831     enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
   1832             InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
   1833 
   1834     // If the outbound queue was previously empty, start the dispatch cycle going.
   1835     if (wasEmpty && !connection->outboundQueue.isEmpty()) {
   1836         startDispatchCycleLocked(currentTime, connection);
   1837     }
   1838 }
   1839 
   1840 void InputDispatcher::enqueueDispatchEntryLocked(
   1841         const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
   1842         int32_t dispatchMode) {
   1843     int32_t inputTargetFlags = inputTarget->flags;
   1844     if (!(inputTargetFlags & dispatchMode)) {
   1845         return;
   1846     }
   1847     inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
   1848 
   1849     // This is a new event.
   1850     // Enqueue a new dispatch entry onto the outbound queue for this connection.
   1851     DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
   1852             inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
   1853             inputTarget->scaleFactor);
   1854 
   1855     // Apply target flags and update the connection's input state.
   1856     switch (eventEntry->type) {
   1857     case EventEntry::TYPE_KEY: {
   1858         KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
   1859         dispatchEntry->resolvedAction = keyEntry->action;
   1860         dispatchEntry->resolvedFlags = keyEntry->flags;
   1861 
   1862         if (!connection->inputState.trackKey(keyEntry,
   1863                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
   1864 #if DEBUG_DISPATCH_CYCLE
   1865             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
   1866                     connection->getInputChannelName());
   1867 #endif
   1868             delete dispatchEntry;
   1869             return; // skip the inconsistent event
   1870         }
   1871         break;
   1872     }
   1873 
   1874     case EventEntry::TYPE_MOTION: {
   1875         MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
   1876         if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
   1877             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
   1878         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
   1879             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
   1880         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
   1881             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
   1882         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
   1883             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
   1884         } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
   1885             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
   1886         } else {
   1887             dispatchEntry->resolvedAction = motionEntry->action;
   1888         }
   1889         if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
   1890                 && !connection->inputState.isHovering(
   1891                         motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
   1892 #if DEBUG_DISPATCH_CYCLE
   1893         ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
   1894                 connection->getInputChannelName());
   1895 #endif
   1896             dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
   1897         }
   1898 
   1899         dispatchEntry->resolvedFlags = motionEntry->flags;
   1900         if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
   1901             dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
   1902         }
   1903 
   1904         if (!connection->inputState.trackMotion(motionEntry,
   1905                 dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
   1906 #if DEBUG_DISPATCH_CYCLE
   1907             ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
   1908                     connection->getInputChannelName());
   1909 #endif
   1910             delete dispatchEntry;
   1911             return; // skip the inconsistent event
   1912         }
   1913         break;
   1914     }
   1915     }
   1916 
   1917     // Remember that we are waiting for this dispatch to complete.
   1918     if (dispatchEntry->hasForegroundTarget()) {
   1919         incrementPendingForegroundDispatchesLocked(eventEntry);
   1920     }
   1921 
   1922     // Enqueue the dispatch entry.
   1923     connection->outboundQueue.enqueueAtTail(dispatchEntry);
   1924     traceOutboundQueueLengthLocked(connection);
   1925 }
   1926 
   1927 void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
   1928         const sp<Connection>& connection) {
   1929 #if DEBUG_DISPATCH_CYCLE
   1930     ALOGD("channel '%s' ~ startDispatchCycle",
   1931             connection->getInputChannelName());
   1932 #endif
   1933 
   1934     while (connection->status == Connection::STATUS_NORMAL
   1935             && !connection->outboundQueue.isEmpty()) {
   1936         DispatchEntry* dispatchEntry = connection->outboundQueue.head;
   1937         dispatchEntry->deliveryTime = currentTime;
   1938 
   1939         // Publish the event.
   1940         status_t status;
   1941         EventEntry* eventEntry = dispatchEntry->eventEntry;
   1942         switch (eventEntry->type) {
   1943         case EventEntry::TYPE_KEY: {
   1944             KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
   1945 
   1946             // Publish the key event.
   1947             status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
   1948                     keyEntry->deviceId, keyEntry->source,
   1949                     dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
   1950                     keyEntry->keyCode, keyEntry->scanCode,
   1951                     keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
   1952                     keyEntry->eventTime);
   1953             break;
   1954         }
   1955 
   1956         case EventEntry::TYPE_MOTION: {
   1957             MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
   1958 
   1959             PointerCoords scaledCoords[MAX_POINTERS];
   1960             const PointerCoords* usingCoords = motionEntry->pointerCoords;
   1961 
   1962             // Set the X and Y offset depending on the input source.
   1963             float xOffset, yOffset, scaleFactor;
   1964             if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
   1965                     && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
   1966                 scaleFactor = dispatchEntry->scaleFactor;
   1967                 xOffset = dispatchEntry->xOffset * scaleFactor;
   1968                 yOffset = dispatchEntry->yOffset * scaleFactor;
   1969                 if (scaleFactor != 1.0f) {
   1970                     for (size_t i = 0; i < motionEntry->pointerCount; i++) {
   1971                         scaledCoords[i] = motionEntry->pointerCoords[i];
   1972                         scaledCoords[i].scale(scaleFactor);
   1973                     }
   1974                     usingCoords = scaledCoords;
   1975                 }
   1976             } else {
   1977                 xOffset = 0.0f;
   1978                 yOffset = 0.0f;
   1979                 scaleFactor = 1.0f;
   1980 
   1981                 // We don't want the dispatch target to know.
   1982                 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
   1983                     for (size_t i = 0; i < motionEntry->pointerCount; i++) {
   1984                         scaledCoords[i].clear();
   1985                     }
   1986                     usingCoords = scaledCoords;
   1987                 }
   1988             }
   1989 
   1990             // Publish the motion event.
   1991             status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
   1992                     motionEntry->deviceId, motionEntry->source,
   1993                     dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
   1994                     motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
   1995                     xOffset, yOffset,
   1996                     motionEntry->xPrecision, motionEntry->yPrecision,
   1997                     motionEntry->downTime, motionEntry->eventTime,
   1998                     motionEntry->pointerCount, motionEntry->pointerProperties,
   1999                     usingCoords);
   2000             break;
   2001         }
   2002 
   2003         default:
   2004             ALOG_ASSERT(false);
   2005             return;
   2006         }
   2007 
   2008         // Check the result.
   2009         if (status) {
   2010             if (status == WOULD_BLOCK) {
   2011                 if (connection->waitQueue.isEmpty()) {
   2012                     ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
   2013                             "This is unexpected because the wait queue is empty, so the pipe "
   2014                             "should be empty and we shouldn't have any problems writing an "
   2015                             "event to it, status=%d", connection->getInputChannelName(), status);
   2016                     abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
   2017                 } else {
   2018                     // Pipe is full and we are waiting for the app to finish process some events
   2019                     // before sending more events to it.
   2020 #if DEBUG_DISPATCH_CYCLE
   2021                     ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
   2022                             "waiting for the application to catch up",
   2023                             connection->getInputChannelName());
   2024 #endif
   2025                     connection->inputPublisherBlocked = true;
   2026                 }
   2027             } else {
   2028                 ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
   2029                         "status=%d", connection->getInputChannelName(), status);
   2030                 abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
   2031             }
   2032             return;
   2033         }
   2034 
   2035         // Re-enqueue the event on the wait queue.
   2036         connection->outboundQueue.dequeue(dispatchEntry);
   2037         traceOutboundQueueLengthLocked(connection);
   2038         connection->waitQueue.enqueueAtTail(dispatchEntry);
   2039         traceWaitQueueLengthLocked(connection);
   2040     }
   2041 }
   2042 
   2043 void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
   2044         const sp<Connection>& connection, uint32_t seq, bool handled) {
   2045 #if DEBUG_DISPATCH_CYCLE
   2046     ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
   2047             connection->getInputChannelName(), seq, toString(handled));
   2048 #endif
   2049 
   2050     connection->inputPublisherBlocked = false;
   2051 
   2052     if (connection->status == Connection::STATUS_BROKEN
   2053             || connection->status == Connection::STATUS_ZOMBIE) {
   2054         return;
   2055     }
   2056 
   2057     // Notify other system components and prepare to start the next dispatch cycle.
   2058     onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
   2059 }
   2060 
   2061 void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
   2062         const sp<Connection>& connection, bool notify) {
   2063 #if DEBUG_DISPATCH_CYCLE
   2064     ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
   2065             connection->getInputChannelName(), toString(notify));
   2066 #endif
   2067 
   2068     // Clear the dispatch queues.
   2069     drainDispatchQueueLocked(&connection->outboundQueue);
   2070     traceOutboundQueueLengthLocked(connection);
   2071     drainDispatchQueueLocked(&connection->waitQueue);
   2072     traceWaitQueueLengthLocked(connection);
   2073 
   2074     // The connection appears to be unrecoverably broken.
   2075     // Ignore already broken or zombie connections.
   2076     if (connection->status == Connection::STATUS_NORMAL) {
   2077         connection->status = Connection::STATUS_BROKEN;
   2078 
   2079         if (notify) {
   2080             // Notify other system components.
   2081             onDispatchCycleBrokenLocked(currentTime, connection);
   2082         }
   2083     }
   2084 }
   2085 
   2086 void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
   2087     while (!queue->isEmpty()) {
   2088         DispatchEntry* dispatchEntry = queue->dequeueAtHead();
   2089         releaseDispatchEntryLocked(dispatchEntry);
   2090     }
   2091 }
   2092 
   2093 void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
   2094     if (dispatchEntry->hasForegroundTarget()) {
   2095         decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
   2096     }
   2097     delete dispatchEntry;
   2098 }
   2099 
   2100 int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
   2101     InputDispatcher* d = static_cast<InputDispatcher*>(data);
   2102 
   2103     { // acquire lock
   2104         AutoMutex _l(d->mLock);
   2105 
   2106         ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
   2107         if (connectionIndex < 0) {
   2108             ALOGE("Received spurious receive callback for unknown input channel.  "
   2109                     "fd=%d, events=0x%x", fd, events);
   2110             return 0; // remove the callback
   2111         }
   2112 
   2113         bool notify;
   2114         sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
   2115         if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
   2116             if (!(events & ALOOPER_EVENT_INPUT)) {
   2117                 ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
   2118                         "events=0x%x", connection->getInputChannelName(), events);
   2119                 return 1;
   2120             }
   2121 
   2122             nsecs_t currentTime = now();
   2123             bool gotOne = false;
   2124             status_t status;
   2125             for (;;) {
   2126                 uint32_t seq;
   2127                 bool handled;
   2128                 status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
   2129                 if (status) {
   2130                     break;
   2131                 }
   2132                 d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
   2133                 gotOne = true;
   2134             }
   2135             if (gotOne) {
   2136                 d->runCommandsLockedInterruptible();
   2137                 if (status == WOULD_BLOCK) {
   2138                     return 1;
   2139                 }
   2140             }
   2141 
   2142             notify = status != DEAD_OBJECT || !connection->monitor;
   2143             if (notify) {
   2144                 ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
   2145                         connection->getInputChannelName(), status);
   2146             }
   2147         } else {
   2148             // Monitor channels are never explicitly unregistered.
   2149             // We do it automatically when the remote endpoint is closed so don't warn
   2150             // about them.
   2151             notify = !connection->monitor;
   2152             if (notify) {
   2153                 ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
   2154                         "events=0x%x", connection->getInputChannelName(), events);
   2155             }
   2156         }
   2157 
   2158         // Unregister the channel.
   2159         d->unregisterInputChannelLocked(connection->inputChannel, notify);
   2160         return 0; // remove the callback
   2161     } // release lock
   2162 }
   2163 
   2164 void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
   2165         const CancelationOptions& options) {
   2166     for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
   2167         synthesizeCancelationEventsForConnectionLocked(
   2168                 mConnectionsByFd.valueAt(i), options);
   2169     }
   2170 }
   2171 
   2172 void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
   2173         const sp<InputChannel>& channel, const CancelationOptions& options) {
   2174     ssize_t index = getConnectionIndexLocked(channel);
   2175     if (index >= 0) {
   2176         synthesizeCancelationEventsForConnectionLocked(
   2177                 mConnectionsByFd.valueAt(index), options);
   2178     }
   2179 }
   2180 
   2181 void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
   2182         const sp<Connection>& connection, const CancelationOptions& options) {
   2183     if (connection->status == Connection::STATUS_BROKEN) {
   2184         return;
   2185     }
   2186 
   2187     nsecs_t currentTime = now();
   2188 
   2189     Vector<EventEntry*> cancelationEvents;
   2190     connection->inputState.synthesizeCancelationEvents(currentTime,
   2191             cancelationEvents, options);
   2192 
   2193     if (!cancelationEvents.isEmpty()) {
   2194 #if DEBUG_OUTBOUND_EVENT_DETAILS
   2195         ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
   2196                 "with reality: %s, mode=%d.",
   2197                 connection->getInputChannelName(), cancelationEvents.size(),
   2198                 options.reason, options.mode);
   2199 #endif
   2200         for (size_t i = 0; i < cancelationEvents.size(); i++) {
   2201             EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
   2202             switch (cancelationEventEntry->type) {
   2203             case EventEntry::TYPE_KEY:
   2204                 logOutboundKeyDetailsLocked("cancel - ",
   2205                         static_cast<KeyEntry*>(cancelationEventEntry));
   2206                 break;
   2207             case EventEntry::TYPE_MOTION:
   2208                 logOutboundMotionDetailsLocked("cancel - ",
   2209                         static_cast<MotionEntry*>(cancelationEventEntry));
   2210                 break;
   2211             }
   2212 
   2213             InputTarget target;
   2214             sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
   2215             if (windowHandle != NULL) {
   2216                 const InputWindowInfo* windowInfo = windowHandle->getInfo();
   2217                 target.xOffset = -windowInfo->frameLeft;
   2218                 target.yOffset = -windowInfo->frameTop;
   2219                 target.scaleFactor = windowInfo->scaleFactor;
   2220             } else {
   2221                 target.xOffset = 0;
   2222                 target.yOffset = 0;
   2223                 target.scaleFactor = 1.0f;
   2224             }
   2225             target.inputChannel = connection->inputChannel;
   2226             target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
   2227 
   2228             enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
   2229                     &target, InputTarget::FLAG_DISPATCH_AS_IS);
   2230 
   2231             cancelationEventEntry->release();
   2232         }
   2233 
   2234         startDispatchCycleLocked(currentTime, connection);
   2235     }
   2236 }
   2237 
   2238 InputDispatcher::MotionEntry*
   2239 InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
   2240     ALOG_ASSERT(pointerIds.value != 0);
   2241 
   2242     uint32_t splitPointerIndexMap[MAX_POINTERS];
   2243     PointerProperties splitPointerProperties[MAX_POINTERS];
   2244     PointerCoords splitPointerCoords[MAX_POINTERS];
   2245 
   2246     uint32_t originalPointerCount = originalMotionEntry->pointerCount;
   2247     uint32_t splitPointerCount = 0;
   2248 
   2249     for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
   2250             originalPointerIndex++) {
   2251         const PointerProperties& pointerProperties =
   2252                 originalMotionEntry->pointerProperties[originalPointerIndex];
   2253         uint32_t pointerId = uint32_t(pointerProperties.id);
   2254         if (pointerIds.hasBit(pointerId)) {
   2255             splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
   2256             splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
   2257             splitPointerCoords[splitPointerCount].copyFrom(
   2258                     originalMotionEntry->pointerCoords[originalPointerIndex]);
   2259             splitPointerCount += 1;
   2260         }
   2261     }
   2262 
   2263     if (splitPointerCount != pointerIds.count()) {
   2264         // This is bad.  We are missing some of the pointers that we expected to deliver.
   2265         // Most likely this indicates that we received an ACTION_MOVE events that has
   2266         // different pointer ids than we expected based on the previous ACTION_DOWN
   2267         // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
   2268         // in this way.
   2269         ALOGW("Dropping split motion event because the pointer count is %d but "
   2270                 "we expected there to be %d pointers.  This probably means we received "
   2271                 "a broken sequence of pointer ids from the input device.",
   2272                 splitPointerCount, pointerIds.count());
   2273         return NULL;
   2274     }
   2275 
   2276     int32_t action = originalMotionEntry->action;
   2277     int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
   2278     if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
   2279             || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
   2280         int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
   2281         const PointerProperties& pointerProperties =
   2282                 originalMotionEntry->pointerProperties[originalPointerIndex];
   2283         uint32_t pointerId = uint32_t(pointerProperties.id);
   2284         if (pointerIds.hasBit(pointerId)) {
   2285             if (pointerIds.count() == 1) {
   2286                 // The first/last pointer went down/up.
   2287                 action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
   2288                         ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
   2289             } else {
   2290                 // A secondary pointer went down/up.
   2291                 uint32_t splitPointerIndex = 0;
   2292                 while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
   2293                     splitPointerIndex += 1;
   2294                 }
   2295                 action = maskedAction | (splitPointerIndex
   2296                         << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
   2297             }
   2298         } else {
   2299             // An unrelated pointer changed.
   2300             action = AMOTION_EVENT_ACTION_MOVE;
   2301         }
   2302     }
   2303 
   2304     MotionEntry* splitMotionEntry = new MotionEntry(
   2305             originalMotionEntry->eventTime,
   2306             originalMotionEntry->deviceId,
   2307             originalMotionEntry->source,
   2308             originalMotionEntry->policyFlags,
   2309             action,
   2310             originalMotionEntry->flags,
   2311             originalMotionEntry->metaState,
   2312             originalMotionEntry->buttonState,
   2313             originalMotionEntry->edgeFlags,
   2314             originalMotionEntry->xPrecision,
   2315             originalMotionEntry->yPrecision,
   2316             originalMotionEntry->downTime,
   2317             originalMotionEntry->displayId,
   2318             splitPointerCount, splitPointerProperties, splitPointerCoords);
   2319 
   2320     if (originalMotionEntry->injectionState) {
   2321         splitMotionEntry->injectionState = originalMotionEntry->injectionState;
   2322         splitMotionEntry->injectionState->refCount += 1;
   2323     }
   2324 
   2325     return splitMotionEntry;
   2326 }
   2327 
   2328 void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
   2329 #if DEBUG_INBOUND_EVENT_DETAILS
   2330     ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
   2331 #endif
   2332 
   2333     bool needWake;
   2334     { // acquire lock
   2335         AutoMutex _l(mLock);
   2336 
   2337         ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
   2338         needWake = enqueueInboundEventLocked(newEntry);
   2339     } // release lock
   2340 
   2341     if (needWake) {
   2342         mLooper->wake();
   2343     }
   2344 }
   2345 
   2346 void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
   2347 #if DEBUG_INBOUND_EVENT_DETAILS
   2348     ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
   2349             "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
   2350             args->eventTime, args->deviceId, args->source, args->policyFlags,
   2351             args->action, args->flags, args->keyCode, args->scanCode,
   2352             args->metaState, args->downTime);
   2353 #endif
   2354     if (!validateKeyEvent(args->action)) {
   2355         return;
   2356     }
   2357 
   2358     uint32_t policyFlags = args->policyFlags;
   2359     int32_t flags = args->flags;
   2360     int32_t metaState = args->metaState;
   2361     if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
   2362         policyFlags |= POLICY_FLAG_VIRTUAL;
   2363         flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
   2364     }
   2365     if (policyFlags & POLICY_FLAG_ALT) {
   2366         metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
   2367     }
   2368     if (policyFlags & POLICY_FLAG_ALT_GR) {
   2369         metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
   2370     }
   2371     if (policyFlags & POLICY_FLAG_SHIFT) {
   2372         metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
   2373     }
   2374     if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
   2375         metaState |= AMETA_CAPS_LOCK_ON;
   2376     }
   2377     if (policyFlags & POLICY_FLAG_FUNCTION) {
   2378         metaState |= AMETA_FUNCTION_ON;
   2379     }
   2380 
   2381     policyFlags |= POLICY_FLAG_TRUSTED;
   2382 
   2383     KeyEvent event;
   2384     event.initialize(args->deviceId, args->source, args->action,
   2385             flags, args->keyCode, args->scanCode, metaState, 0,
   2386             args->downTime, args->eventTime);
   2387 
   2388     mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
   2389 
   2390     if (policyFlags & POLICY_FLAG_WOKE_HERE) {
   2391         flags |= AKEY_EVENT_FLAG_WOKE_HERE;
   2392     }
   2393 
   2394     bool needWake;
   2395     { // acquire lock
   2396         mLock.lock();
   2397 
   2398         if (shouldSendKeyToInputFilterLocked(args)) {
   2399             mLock.unlock();
   2400 
   2401             policyFlags |= POLICY_FLAG_FILTERED;
   2402             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
   2403                 return; // event was consumed by the filter
   2404             }
   2405 
   2406             mLock.lock();
   2407         }
   2408 
   2409         int32_t repeatCount = 0;
   2410         KeyEntry* newEntry = new KeyEntry(args->eventTime,
   2411                 args->deviceId, args->source, policyFlags,
   2412                 args->action, flags, args->keyCode, args->scanCode,
   2413                 metaState, repeatCount, args->downTime);
   2414 
   2415         needWake = enqueueInboundEventLocked(newEntry);
   2416         mLock.unlock();
   2417     } // release lock
   2418 
   2419     if (needWake) {
   2420         mLooper->wake();
   2421     }
   2422 }
   2423 
   2424 bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
   2425     return mInputFilterEnabled;
   2426 }
   2427 
   2428 void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
   2429 #if DEBUG_INBOUND_EVENT_DETAILS
   2430     ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
   2431             "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
   2432             "xPrecision=%f, yPrecision=%f, downTime=%lld",
   2433             args->eventTime, args->deviceId, args->source, args->policyFlags,
   2434             args->action, args->flags, args->metaState, args->buttonState,
   2435             args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
   2436     for (uint32_t i = 0; i < args->pointerCount; i++) {
   2437         ALOGD("  Pointer %d: id=%d, toolType=%d, "
   2438                 "x=%f, y=%f, pressure=%f, size=%f, "
   2439                 "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
   2440                 "orientation=%f",
   2441                 i, args->pointerProperties[i].id,
   2442                 args->pointerProperties[i].toolType,
   2443                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
   2444                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
   2445                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
   2446                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
   2447                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
   2448                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
   2449                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
   2450                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
   2451                 args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
   2452     }
   2453 #endif
   2454     if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
   2455         return;
   2456     }
   2457 
   2458     uint32_t policyFlags = args->policyFlags;
   2459     policyFlags |= POLICY_FLAG_TRUSTED;
   2460     mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
   2461 
   2462     bool needWake;
   2463     { // acquire lock
   2464         mLock.lock();
   2465 
   2466         if (shouldSendMotionToInputFilterLocked(args)) {
   2467             mLock.unlock();
   2468 
   2469             MotionEvent event;
   2470             event.initialize(args->deviceId, args->source, args->action, args->flags,
   2471                     args->edgeFlags, args->metaState, args->buttonState, 0, 0,
   2472                     args->xPrecision, args->yPrecision,
   2473                     args->downTime, args->eventTime,
   2474                     args->pointerCount, args->pointerProperties, args->pointerCoords);
   2475 
   2476             policyFlags |= POLICY_FLAG_FILTERED;
   2477             if (!mPolicy->filterInputEvent(&event, policyFlags)) {
   2478                 return; // event was consumed by the filter
   2479             }
   2480 
   2481             mLock.lock();
   2482         }
   2483 
   2484         // Just enqueue a new motion event.
   2485         MotionEntry* newEntry = new MotionEntry(args->eventTime,
   2486                 args->deviceId, args->source, policyFlags,
   2487                 args->action, args->flags, args->metaState, args->buttonState,
   2488                 args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
   2489                 args->displayId,
   2490                 args->pointerCount, args->pointerProperties, args->pointerCoords);
   2491 
   2492         needWake = enqueueInboundEventLocked(newEntry);
   2493         mLock.unlock();
   2494     } // release lock
   2495 
   2496     if (needWake) {
   2497         mLooper->wake();
   2498     }
   2499 }
   2500 
   2501 bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
   2502     // TODO: support sending secondary display events to input filter
   2503     return mInputFilterEnabled && isMainDisplay(args->displayId);
   2504 }
   2505 
   2506 void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
   2507 #if DEBUG_INBOUND_EVENT_DETAILS
   2508     ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
   2509             args->eventTime, args->policyFlags,
   2510             args->switchValues, args->switchMask);
   2511 #endif
   2512 
   2513     uint32_t policyFlags = args->policyFlags;
   2514     policyFlags |= POLICY_FLAG_TRUSTED;
   2515     mPolicy->notifySwitch(args->eventTime,
   2516             args->switchValues, args->switchMask, policyFlags);
   2517 }
   2518 
   2519 void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
   2520 #if DEBUG_INBOUND_EVENT_DETAILS
   2521     ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
   2522             args->eventTime, args->deviceId);
   2523 #endif
   2524 
   2525     bool needWake;
   2526     { // acquire lock
   2527         AutoMutex _l(mLock);
   2528 
   2529         DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
   2530         needWake = enqueueInboundEventLocked(newEntry);
   2531     } // release lock
   2532 
   2533     if (needWake) {
   2534         mLooper->wake();
   2535     }
   2536 }
   2537 
   2538 int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
   2539         int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
   2540         uint32_t policyFlags) {
   2541 #if DEBUG_INBOUND_EVENT_DETAILS
   2542     ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
   2543             "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
   2544             event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
   2545 #endif
   2546 
   2547     nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
   2548 
   2549     policyFlags |= POLICY_FLAG_INJECTED;
   2550     if (hasInjectionPermission(injectorPid, injectorUid)) {
   2551         policyFlags |= POLICY_FLAG_TRUSTED;
   2552     }
   2553 
   2554     EventEntry* firstInjectedEntry;
   2555     EventEntry* lastInjectedEntry;
   2556     switch (event->getType()) {
   2557     case AINPUT_EVENT_TYPE_KEY: {
   2558         const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
   2559         int32_t action = keyEvent->getAction();
   2560         if (! validateKeyEvent(action)) {
   2561             return INPUT_EVENT_INJECTION_FAILED;
   2562         }
   2563 
   2564         int32_t flags = keyEvent->getFlags();
   2565         if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
   2566             policyFlags |= POLICY_FLAG_VIRTUAL;
   2567         }
   2568 
   2569         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
   2570             mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
   2571         }
   2572 
   2573         if (policyFlags & POLICY_FLAG_WOKE_HERE) {
   2574             flags |= AKEY_EVENT_FLAG_WOKE_HERE;
   2575         }
   2576 
   2577         mLock.lock();
   2578         firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
   2579                 keyEvent->getDeviceId(), keyEvent->getSource(),
   2580                 policyFlags, action, flags,
   2581                 keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
   2582                 keyEvent->getRepeatCount(), keyEvent->getDownTime());
   2583         lastInjectedEntry = firstInjectedEntry;
   2584         break;
   2585     }
   2586 
   2587     case AINPUT_EVENT_TYPE_MOTION: {
   2588         const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
   2589         int32_t displayId = ADISPLAY_ID_DEFAULT;
   2590         int32_t action = motionEvent->getAction();
   2591         size_t pointerCount = motionEvent->getPointerCount();
   2592         const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
   2593         if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
   2594             return INPUT_EVENT_INJECTION_FAILED;
   2595         }
   2596 
   2597         if (!(policyFlags & POLICY_FLAG_FILTERED)) {
   2598             nsecs_t eventTime = motionEvent->getEventTime();
   2599             mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
   2600         }
   2601 
   2602         mLock.lock();
   2603         const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
   2604         const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
   2605         firstInjectedEntry = new MotionEntry(*sampleEventTimes,
   2606                 motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
   2607                 action, motionEvent->getFlags(),
   2608                 motionEvent->getMetaState(), motionEvent->getButtonState(),
   2609                 motionEvent->getEdgeFlags(),
   2610                 motionEvent->getXPrecision(), motionEvent->getYPrecision(),
   2611                 motionEvent->getDownTime(), displayId,
   2612                 uint32_t(pointerCount), pointerProperties, samplePointerCoords);
   2613         lastInjectedEntry = firstInjectedEntry;
   2614         for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
   2615             sampleEventTimes += 1;
   2616             samplePointerCoords += pointerCount;
   2617             MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
   2618                     motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
   2619                     action, motionEvent->getFlags(),
   2620                     motionEvent->getMetaState(), motionEvent->getButtonState(),
   2621                     motionEvent->getEdgeFlags(),
   2622                     motionEvent->getXPrecision(), motionEvent->getYPrecision(),
   2623                     motionEvent->getDownTime(), displayId,
   2624                     uint32_t(pointerCount), pointerProperties, samplePointerCoords);
   2625             lastInjectedEntry->next = nextInjectedEntry;
   2626             lastInjectedEntry = nextInjectedEntry;
   2627         }
   2628         break;
   2629     }
   2630 
   2631     default:
   2632         ALOGW("Cannot inject event of type %d", event->getType());
   2633         return INPUT_EVENT_INJECTION_FAILED;
   2634     }
   2635 
   2636     InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
   2637     if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
   2638         injectionState->injectionIsAsync = true;
   2639     }
   2640 
   2641     injectionState->refCount += 1;
   2642     lastInjectedEntry->injectionState = injectionState;
   2643 
   2644     bool needWake = false;
   2645     for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
   2646         EventEntry* nextEntry = entry->next;
   2647         needWake |= enqueueInboundEventLocked(entry);
   2648         entry = nextEntry;
   2649     }
   2650 
   2651     mLock.unlock();
   2652 
   2653     if (needWake) {
   2654         mLooper->wake();
   2655     }
   2656 
   2657     int32_t injectionResult;
   2658     { // acquire lock
   2659         AutoMutex _l(mLock);
   2660 
   2661         if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
   2662             injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
   2663         } else {
   2664             for (;;) {
   2665                 injectionResult = injectionState->injectionResult;
   2666                 if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
   2667                     break;
   2668                 }
   2669 
   2670                 nsecs_t remainingTimeout = endTime - now();
   2671                 if (remainingTimeout <= 0) {
   2672 #if DEBUG_INJECTION
   2673                     ALOGD("injectInputEvent - Timed out waiting for injection result "
   2674                             "to become available.");
   2675 #endif
   2676                     injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
   2677                     break;
   2678                 }
   2679 
   2680                 mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
   2681             }
   2682 
   2683             if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
   2684                     && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
   2685                 while (injectionState->pendingForegroundDispatches != 0) {
   2686 #if DEBUG_INJECTION
   2687                     ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
   2688                             injectionState->pendingForegroundDispatches);
   2689 #endif
   2690                     nsecs_t remainingTimeout = endTime - now();
   2691                     if (remainingTimeout <= 0) {
   2692 #if DEBUG_INJECTION
   2693                     ALOGD("injectInputEvent - Timed out waiting for pending foreground "
   2694                             "dispatches to finish.");
   2695 #endif
   2696                         injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
   2697                         break;
   2698                     }
   2699 
   2700                     mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
   2701                 }
   2702             }
   2703         }
   2704 
   2705         injectionState->release();
   2706     } // release lock
   2707 
   2708 #if DEBUG_INJECTION
   2709     ALOGD("injectInputEvent - Finished with result %d.  "
   2710             "injectorPid=%d, injectorUid=%d",
   2711             injectionResult, injectorPid, injectorUid);
   2712 #endif
   2713 
   2714     return injectionResult;
   2715 }
   2716 
   2717 bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
   2718     return injectorUid == 0
   2719             || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
   2720 }
   2721 
   2722 void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
   2723     InjectionState* injectionState = entry->injectionState;
   2724     if (injectionState) {
   2725 #if DEBUG_INJECTION
   2726         ALOGD("Setting input event injection result to %d.  "
   2727                 "injectorPid=%d, injectorUid=%d",
   2728                  injectionResult, injectionState->injectorPid, injectionState->injectorUid);
   2729 #endif
   2730 
   2731         if (injectionState->injectionIsAsync
   2732                 && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
   2733             // Log the outcome since the injector did not wait for the injection result.
   2734             switch (injectionResult) {
   2735             case INPUT_EVENT_INJECTION_SUCCEEDED:
   2736                 ALOGV("Asynchronous input event injection succeeded.");
   2737                 break;
   2738             case INPUT_EVENT_INJECTION_FAILED:
   2739                 ALOGW("Asynchronous input event injection failed.");
   2740                 break;
   2741             case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
   2742                 ALOGW("Asynchronous input event injection permission denied.");
   2743                 break;
   2744             case INPUT_EVENT_INJECTION_TIMED_OUT:
   2745                 ALOGW("Asynchronous input event injection timed out.");
   2746                 break;
   2747             }
   2748         }
   2749 
   2750         injectionState->injectionResult = injectionResult;
   2751         mInjectionResultAvailableCondition.broadcast();
   2752     }
   2753 }
   2754 
   2755 void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
   2756     InjectionState* injectionState = entry->injectionState;
   2757     if (injectionState) {
   2758         injectionState->pendingForegroundDispatches += 1;
   2759     }
   2760 }
   2761 
   2762 void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
   2763     InjectionState* injectionState = entry->injectionState;
   2764     if (injectionState) {
   2765         injectionState->pendingForegroundDispatches -= 1;
   2766 
   2767         if (injectionState->pendingForegroundDispatches == 0) {
   2768             mInjectionSyncFinishedCondition.broadcast();
   2769         }
   2770     }
   2771 }
   2772 
   2773 sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
   2774         const sp<InputChannel>& inputChannel) const {
   2775     size_t numWindows = mWindowHandles.size();
   2776     for (size_t i = 0; i < numWindows; i++) {
   2777         const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   2778         if (windowHandle->getInputChannel() == inputChannel) {
   2779             return windowHandle;
   2780         }
   2781     }
   2782     return NULL;
   2783 }
   2784 
   2785 bool InputDispatcher::hasWindowHandleLocked(
   2786         const sp<InputWindowHandle>& windowHandle) const {
   2787     size_t numWindows = mWindowHandles.size();
   2788     for (size_t i = 0; i < numWindows; i++) {
   2789         if (mWindowHandles.itemAt(i) == windowHandle) {
   2790             return true;
   2791         }
   2792     }
   2793     return false;
   2794 }
   2795 
   2796 void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
   2797 #if DEBUG_FOCUS
   2798     ALOGD("setInputWindows");
   2799 #endif
   2800     { // acquire lock
   2801         AutoMutex _l(mLock);
   2802 
   2803         Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
   2804         mWindowHandles = inputWindowHandles;
   2805 
   2806         sp<InputWindowHandle> newFocusedWindowHandle;
   2807         bool foundHoveredWindow = false;
   2808         for (size_t i = 0; i < mWindowHandles.size(); i++) {
   2809             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   2810             if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
   2811                 mWindowHandles.removeAt(i--);
   2812                 continue;
   2813             }
   2814             if (windowHandle->getInfo()->hasFocus) {
   2815                 newFocusedWindowHandle = windowHandle;
   2816             }
   2817             if (windowHandle == mLastHoverWindowHandle) {
   2818                 foundHoveredWindow = true;
   2819             }
   2820         }
   2821 
   2822         if (!foundHoveredWindow) {
   2823             mLastHoverWindowHandle = NULL;
   2824         }
   2825 
   2826         if (mFocusedWindowHandle != newFocusedWindowHandle) {
   2827             if (mFocusedWindowHandle != NULL) {
   2828 #if DEBUG_FOCUS
   2829                 ALOGD("Focus left window: %s",
   2830                         mFocusedWindowHandle->getName().string());
   2831 #endif
   2832                 sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
   2833                 if (focusedInputChannel != NULL) {
   2834                     CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
   2835                             "focus left window");
   2836                     synthesizeCancelationEventsForInputChannelLocked(
   2837                             focusedInputChannel, options);
   2838                 }
   2839             }
   2840             if (newFocusedWindowHandle != NULL) {
   2841 #if DEBUG_FOCUS
   2842                 ALOGD("Focus entered window: %s",
   2843                         newFocusedWindowHandle->getName().string());
   2844 #endif
   2845             }
   2846             mFocusedWindowHandle = newFocusedWindowHandle;
   2847         }
   2848 
   2849         for (size_t i = 0; i < mTouchState.windows.size(); i++) {
   2850             TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
   2851             if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
   2852 #if DEBUG_FOCUS
   2853                 ALOGD("Touched window was removed: %s",
   2854                         touchedWindow.windowHandle->getName().string());
   2855 #endif
   2856                 sp<InputChannel> touchedInputChannel =
   2857                         touchedWindow.windowHandle->getInputChannel();
   2858                 if (touchedInputChannel != NULL) {
   2859                     CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
   2860                             "touched window was removed");
   2861                     synthesizeCancelationEventsForInputChannelLocked(
   2862                             touchedInputChannel, options);
   2863                 }
   2864                 mTouchState.windows.removeAt(i--);
   2865             }
   2866         }
   2867 
   2868         // Release information for windows that are no longer present.
   2869         // This ensures that unused input channels are released promptly.
   2870         // Otherwise, they might stick around until the window handle is destroyed
   2871         // which might not happen until the next GC.
   2872         for (size_t i = 0; i < oldWindowHandles.size(); i++) {
   2873             const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
   2874             if (!hasWindowHandleLocked(oldWindowHandle)) {
   2875 #if DEBUG_FOCUS
   2876                 ALOGD("Window went away: %s", oldWindowHandle->getName().string());
   2877 #endif
   2878                 oldWindowHandle->releaseInfo();
   2879             }
   2880         }
   2881     } // release lock
   2882 
   2883     // Wake up poll loop since it may need to make new input dispatching choices.
   2884     mLooper->wake();
   2885 }
   2886 
   2887 void InputDispatcher::setFocusedApplication(
   2888         const sp<InputApplicationHandle>& inputApplicationHandle) {
   2889 #if DEBUG_FOCUS
   2890     ALOGD("setFocusedApplication");
   2891 #endif
   2892     { // acquire lock
   2893         AutoMutex _l(mLock);
   2894 
   2895         if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
   2896             if (mFocusedApplicationHandle != inputApplicationHandle) {
   2897                 if (mFocusedApplicationHandle != NULL) {
   2898                     resetANRTimeoutsLocked();
   2899                     mFocusedApplicationHandle->releaseInfo();
   2900                 }
   2901                 mFocusedApplicationHandle = inputApplicationHandle;
   2902             }
   2903         } else if (mFocusedApplicationHandle != NULL) {
   2904             resetANRTimeoutsLocked();
   2905             mFocusedApplicationHandle->releaseInfo();
   2906             mFocusedApplicationHandle.clear();
   2907         }
   2908 
   2909 #if DEBUG_FOCUS
   2910         //logDispatchStateLocked();
   2911 #endif
   2912     } // release lock
   2913 
   2914     // Wake up poll loop since it may need to make new input dispatching choices.
   2915     mLooper->wake();
   2916 }
   2917 
   2918 void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
   2919 #if DEBUG_FOCUS
   2920     ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
   2921 #endif
   2922 
   2923     bool changed;
   2924     { // acquire lock
   2925         AutoMutex _l(mLock);
   2926 
   2927         if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
   2928             if (mDispatchFrozen && !frozen) {
   2929                 resetANRTimeoutsLocked();
   2930             }
   2931 
   2932             if (mDispatchEnabled && !enabled) {
   2933                 resetAndDropEverythingLocked("dispatcher is being disabled");
   2934             }
   2935 
   2936             mDispatchEnabled = enabled;
   2937             mDispatchFrozen = frozen;
   2938             changed = true;
   2939         } else {
   2940             changed = false;
   2941         }
   2942 
   2943 #if DEBUG_FOCUS
   2944         //logDispatchStateLocked();
   2945 #endif
   2946     } // release lock
   2947 
   2948     if (changed) {
   2949         // Wake up poll loop since it may need to make new input dispatching choices.
   2950         mLooper->wake();
   2951     }
   2952 }
   2953 
   2954 void InputDispatcher::setInputFilterEnabled(bool enabled) {
   2955 #if DEBUG_FOCUS
   2956     ALOGD("setInputFilterEnabled: enabled=%d", enabled);
   2957 #endif
   2958 
   2959     { // acquire lock
   2960         AutoMutex _l(mLock);
   2961 
   2962         if (mInputFilterEnabled == enabled) {
   2963             return;
   2964         }
   2965 
   2966         mInputFilterEnabled = enabled;
   2967         resetAndDropEverythingLocked("input filter is being enabled or disabled");
   2968     } // release lock
   2969 
   2970     // Wake up poll loop since there might be work to do to drop everything.
   2971     mLooper->wake();
   2972 }
   2973 
   2974 bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
   2975         const sp<InputChannel>& toChannel) {
   2976 #if DEBUG_FOCUS
   2977     ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
   2978             fromChannel->getName().string(), toChannel->getName().string());
   2979 #endif
   2980     { // acquire lock
   2981         AutoMutex _l(mLock);
   2982 
   2983         sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
   2984         sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
   2985         if (fromWindowHandle == NULL || toWindowHandle == NULL) {
   2986 #if DEBUG_FOCUS
   2987             ALOGD("Cannot transfer focus because from or to window not found.");
   2988 #endif
   2989             return false;
   2990         }
   2991         if (fromWindowHandle == toWindowHandle) {
   2992 #if DEBUG_FOCUS
   2993             ALOGD("Trivial transfer to same window.");
   2994 #endif
   2995             return true;
   2996         }
   2997         if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
   2998 #if DEBUG_FOCUS
   2999             ALOGD("Cannot transfer focus because windows are on different displays.");
   3000 #endif
   3001             return false;
   3002         }
   3003 
   3004         bool found = false;
   3005         for (size_t i = 0; i < mTouchState.windows.size(); i++) {
   3006             const TouchedWindow& touchedWindow = mTouchState.windows[i];
   3007             if (touchedWindow.windowHandle == fromWindowHandle) {
   3008                 int32_t oldTargetFlags = touchedWindow.targetFlags;
   3009                 BitSet32 pointerIds = touchedWindow.pointerIds;
   3010 
   3011                 mTouchState.windows.removeAt(i);
   3012 
   3013                 int32_t newTargetFlags = oldTargetFlags
   3014                         & (InputTarget::FLAG_FOREGROUND
   3015                                 | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
   3016                 mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
   3017 
   3018                 found = true;
   3019                 break;
   3020             }
   3021         }
   3022 
   3023         if (! found) {
   3024 #if DEBUG_FOCUS
   3025             ALOGD("Focus transfer failed because from window did not have focus.");
   3026 #endif
   3027             return false;
   3028         }
   3029 
   3030         ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
   3031         ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
   3032         if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
   3033             sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
   3034             sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
   3035 
   3036             fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
   3037             CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
   3038                     "transferring touch focus from this window to another window");
   3039             synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
   3040         }
   3041 
   3042 #if DEBUG_FOCUS
   3043         logDispatchStateLocked();
   3044 #endif
   3045     } // release lock
   3046 
   3047     // Wake up poll loop since it may need to make new input dispatching choices.
   3048     mLooper->wake();
   3049     return true;
   3050 }
   3051 
   3052 void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
   3053 #if DEBUG_FOCUS
   3054     ALOGD("Resetting and dropping all events (%s).", reason);
   3055 #endif
   3056 
   3057     CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
   3058     synthesizeCancelationEventsForAllConnectionsLocked(options);
   3059 
   3060     resetKeyRepeatLocked();
   3061     releasePendingEventLocked();
   3062     drainInboundQueueLocked();
   3063     resetANRTimeoutsLocked();
   3064 
   3065     mTouchState.reset();
   3066     mLastHoverWindowHandle.clear();
   3067 }
   3068 
   3069 void InputDispatcher::logDispatchStateLocked() {
   3070     String8 dump;
   3071     dumpDispatchStateLocked(dump);
   3072 
   3073     char* text = dump.lockBuffer(dump.size());
   3074     char* start = text;
   3075     while (*start != '\0') {
   3076         char* end = strchr(start, '\n');
   3077         if (*end == '\n') {
   3078             *(end++) = '\0';
   3079         }
   3080         ALOGD("%s", start);
   3081         start = end;
   3082     }
   3083 }
   3084 
   3085 void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
   3086     dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
   3087     dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
   3088 
   3089     if (mFocusedApplicationHandle != NULL) {
   3090         dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
   3091                 mFocusedApplicationHandle->getName().string(),
   3092                 mFocusedApplicationHandle->getDispatchingTimeout(
   3093                         DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
   3094     } else {
   3095         dump.append(INDENT "FocusedApplication: <null>\n");
   3096     }
   3097     dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
   3098             mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
   3099 
   3100     dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
   3101     dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
   3102     dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
   3103     dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
   3104     dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
   3105     if (!mTouchState.windows.isEmpty()) {
   3106         dump.append(INDENT "TouchedWindows:\n");
   3107         for (size_t i = 0; i < mTouchState.windows.size(); i++) {
   3108             const TouchedWindow& touchedWindow = mTouchState.windows[i];
   3109             dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
   3110                     i, touchedWindow.windowHandle->getName().string(),
   3111                     touchedWindow.pointerIds.value,
   3112                     touchedWindow.targetFlags);
   3113         }
   3114     } else {
   3115         dump.append(INDENT "TouchedWindows: <none>\n");
   3116     }
   3117 
   3118     if (!mWindowHandles.isEmpty()) {
   3119         dump.append(INDENT "Windows:\n");
   3120         for (size_t i = 0; i < mWindowHandles.size(); i++) {
   3121             const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
   3122             const InputWindowInfo* windowInfo = windowHandle->getInfo();
   3123 
   3124             dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, "
   3125                     "paused=%s, hasFocus=%s, hasWallpaper=%s, "
   3126                     "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
   3127                     "frame=[%d,%d][%d,%d], scale=%f, "
   3128                     "touchableRegion=",
   3129                     i, windowInfo->name.string(), windowInfo->displayId,
   3130                     toString(windowInfo->paused),
   3131                     toString(windowInfo->hasFocus),
   3132                     toString(windowInfo->hasWallpaper),
   3133                     toString(windowInfo->visible),
   3134                     toString(windowInfo->canReceiveKeys),
   3135                     windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
   3136                     windowInfo->layer,
   3137                     windowInfo->frameLeft, windowInfo->frameTop,
   3138                     windowInfo->frameRight, windowInfo->frameBottom,
   3139                     windowInfo->scaleFactor);
   3140             dumpRegion(dump, windowInfo->touchableRegion);
   3141             dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
   3142             dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
   3143                     windowInfo->ownerPid, windowInfo->ownerUid,
   3144                     windowInfo->dispatchingTimeout / 1000000.0);
   3145         }
   3146     } else {
   3147         dump.append(INDENT "Windows: <none>\n");
   3148     }
   3149 
   3150     if (!mMonitoringChannels.isEmpty()) {
   3151         dump.append(INDENT "MonitoringChannels:\n");
   3152         for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   3153             const sp<InputChannel>& channel = mMonitoringChannels[i];
   3154             dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
   3155         }
   3156     } else {
   3157         dump.append(INDENT "MonitoringChannels: <none>\n");
   3158     }
   3159 
   3160     nsecs_t currentTime = now();
   3161 
   3162     if (!mInboundQueue.isEmpty()) {
   3163         dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
   3164         for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
   3165             dump.append(INDENT2);
   3166             entry->appendDescription(dump);
   3167             dump.appendFormat(", age=%0.1fms\n",
   3168                     (currentTime - entry->eventTime) * 0.000001f);
   3169         }
   3170     } else {
   3171         dump.append(INDENT "InboundQueue: <empty>\n");
   3172     }
   3173 
   3174     if (!mConnectionsByFd.isEmpty()) {
   3175         dump.append(INDENT "Connections:\n");
   3176         for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
   3177             const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
   3178             dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
   3179                     "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
   3180                     i, connection->getInputChannelName(), connection->getWindowName(),
   3181                     connection->getStatusLabel(), toString(connection->monitor),
   3182                     toString(connection->inputPublisherBlocked));
   3183 
   3184             if (!connection->outboundQueue.isEmpty()) {
   3185                 dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
   3186                         connection->outboundQueue.count());
   3187                 for (DispatchEntry* entry = connection->outboundQueue.head; entry;
   3188                         entry = entry->next) {
   3189                     dump.append(INDENT4);
   3190                     entry->eventEntry->appendDescription(dump);
   3191                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
   3192                             entry->targetFlags, entry->resolvedAction,
   3193                             (currentTime - entry->eventEntry->eventTime) * 0.000001f);
   3194                 }
   3195             } else {
   3196                 dump.append(INDENT3 "OutboundQueue: <empty>\n");
   3197             }
   3198 
   3199             if (!connection->waitQueue.isEmpty()) {
   3200                 dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
   3201                         connection->waitQueue.count());
   3202                 for (DispatchEntry* entry = connection->waitQueue.head; entry;
   3203                         entry = entry->next) {
   3204                     dump.append(INDENT4);
   3205                     entry->eventEntry->appendDescription(dump);
   3206                     dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
   3207                             "age=%0.1fms, wait=%0.1fms\n",
   3208                             entry->targetFlags, entry->resolvedAction,
   3209                             (currentTime - entry->eventEntry->eventTime) * 0.000001f,
   3210                             (currentTime - entry->deliveryTime) * 0.000001f);
   3211                 }
   3212             } else {
   3213                 dump.append(INDENT3 "WaitQueue: <empty>\n");
   3214             }
   3215         }
   3216     } else {
   3217         dump.append(INDENT "Connections: <none>\n");
   3218     }
   3219 
   3220     if (isAppSwitchPendingLocked()) {
   3221         dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
   3222                 (mAppSwitchDueTime - now()) / 1000000.0);
   3223     } else {
   3224         dump.append(INDENT "AppSwitch: not pending\n");
   3225     }
   3226 
   3227     dump.append(INDENT "Configuration:\n");
   3228     dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
   3229             mConfig.keyRepeatDelay * 0.000001f);
   3230     dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
   3231             mConfig.keyRepeatTimeout * 0.000001f);
   3232 }
   3233 
   3234 status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
   3235         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
   3236 #if DEBUG_REGISTRATION
   3237     ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
   3238             toString(monitor));
   3239 #endif
   3240 
   3241     { // acquire lock
   3242         AutoMutex _l(mLock);
   3243 
   3244         if (getConnectionIndexLocked(inputChannel) >= 0) {
   3245             ALOGW("Attempted to register already registered input channel '%s'",
   3246                     inputChannel->getName().string());
   3247             return BAD_VALUE;
   3248         }
   3249 
   3250         sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
   3251 
   3252         int fd = inputChannel->getFd();
   3253         mConnectionsByFd.add(fd, connection);
   3254 
   3255         if (monitor) {
   3256             mMonitoringChannels.push(inputChannel);
   3257         }
   3258 
   3259         mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
   3260     } // release lock
   3261 
   3262     // Wake the looper because some connections have changed.
   3263     mLooper->wake();
   3264     return OK;
   3265 }
   3266 
   3267 status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
   3268 #if DEBUG_REGISTRATION
   3269     ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
   3270 #endif
   3271 
   3272     { // acquire lock
   3273         AutoMutex _l(mLock);
   3274 
   3275         status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
   3276         if (status) {
   3277             return status;
   3278         }
   3279     } // release lock
   3280 
   3281     // Wake the poll loop because removing the connection may have changed the current
   3282     // synchronization state.
   3283     mLooper->wake();
   3284     return OK;
   3285 }
   3286 
   3287 status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
   3288         bool notify) {
   3289     ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
   3290     if (connectionIndex < 0) {
   3291         ALOGW("Attempted to unregister already unregistered input channel '%s'",
   3292                 inputChannel->getName().string());
   3293         return BAD_VALUE;
   3294     }
   3295 
   3296     sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   3297     mConnectionsByFd.removeItemsAt(connectionIndex);
   3298 
   3299     if (connection->monitor) {
   3300         removeMonitorChannelLocked(inputChannel);
   3301     }
   3302 
   3303     mLooper->removeFd(inputChannel->getFd());
   3304 
   3305     nsecs_t currentTime = now();
   3306     abortBrokenDispatchCycleLocked(currentTime, connection, notify);
   3307 
   3308     connection->status = Connection::STATUS_ZOMBIE;
   3309     return OK;
   3310 }
   3311 
   3312 void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
   3313     for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
   3314          if (mMonitoringChannels[i] == inputChannel) {
   3315              mMonitoringChannels.removeAt(i);
   3316              break;
   3317          }
   3318     }
   3319 }
   3320 
   3321 ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
   3322     ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
   3323     if (connectionIndex >= 0) {
   3324         sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
   3325         if (connection->inputChannel.get() == inputChannel.get()) {
   3326             return connectionIndex;
   3327         }
   3328     }
   3329 
   3330     return -1;
   3331 }
   3332 
   3333 void InputDispatcher::onDispatchCycleFinishedLocked(
   3334         nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
   3335     CommandEntry* commandEntry = postCommandLocked(
   3336             & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
   3337     commandEntry->connection = connection;
   3338     commandEntry->eventTime = currentTime;
   3339     commandEntry->seq = seq;
   3340     commandEntry->handled = handled;
   3341 }
   3342 
   3343 void InputDispatcher::onDispatchCycleBrokenLocked(
   3344         nsecs_t currentTime, const sp<Connection>& connection) {
   3345     ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
   3346             connection->getInputChannelName());
   3347 
   3348     CommandEntry* commandEntry = postCommandLocked(
   3349             & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
   3350     commandEntry->connection = connection;
   3351 }
   3352 
   3353 void InputDispatcher::onANRLocked(
   3354         nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   3355         const sp<InputWindowHandle>& windowHandle,
   3356         nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
   3357     float dispatchLatency = (currentTime - eventTime) * 0.000001f;
   3358     float waitDuration = (currentTime - waitStartTime) * 0.000001f;
   3359     ALOGI("Application is not responding: %s.  "
   3360             "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s",
   3361             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
   3362             dispatchLatency, waitDuration, reason);
   3363 
   3364     // Capture a record of the InputDispatcher state at the time of the ANR.
   3365     time_t t = time(NULL);
   3366     struct tm tm;
   3367     localtime_r(&t, &tm);
   3368     char timestr[64];
   3369     strftime(timestr, sizeof(timestr), "%F %T", &tm);
   3370     mLastANRState.clear();
   3371     mLastANRState.append(INDENT "ANR:\n");
   3372     mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
   3373     mLastANRState.appendFormat(INDENT2 "Window: %s\n",
   3374             getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
   3375     mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
   3376     mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
   3377     mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
   3378     dumpDispatchStateLocked(mLastANRState);
   3379 
   3380     CommandEntry* commandEntry = postCommandLocked(
   3381             & InputDispatcher::doNotifyANRLockedInterruptible);
   3382     commandEntry->inputApplicationHandle = applicationHandle;
   3383     commandEntry->inputWindowHandle = windowHandle;
   3384 }
   3385 
   3386 void InputDispatcher::doNotifyConfigurationChangedInterruptible(
   3387         CommandEntry* commandEntry) {
   3388     mLock.unlock();
   3389 
   3390     mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
   3391 
   3392     mLock.lock();
   3393 }
   3394 
   3395 void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
   3396         CommandEntry* commandEntry) {
   3397     sp<Connection> connection = commandEntry->connection;
   3398 
   3399     if (connection->status != Connection::STATUS_ZOMBIE) {
   3400         mLock.unlock();
   3401 
   3402         mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
   3403 
   3404         mLock.lock();
   3405     }
   3406 }
   3407 
   3408 void InputDispatcher::doNotifyANRLockedInterruptible(
   3409         CommandEntry* commandEntry) {
   3410     mLock.unlock();
   3411 
   3412     nsecs_t newTimeout = mPolicy->notifyANR(
   3413             commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle);
   3414 
   3415     mLock.lock();
   3416 
   3417     resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
   3418             commandEntry->inputWindowHandle != NULL
   3419                     ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
   3420 }
   3421 
   3422 void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
   3423         CommandEntry* commandEntry) {
   3424     KeyEntry* entry = commandEntry->keyEntry;
   3425 
   3426     KeyEvent event;
   3427     initializeKeyEvent(&event, entry);
   3428 
   3429     mLock.unlock();
   3430 
   3431     nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
   3432             &event, entry->policyFlags);
   3433 
   3434     mLock.lock();
   3435 
   3436     if (delay < 0) {
   3437         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
   3438     } else if (!delay) {
   3439         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
   3440     } else {
   3441         entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
   3442         entry->interceptKeyWakeupTime = now() + delay;
   3443     }
   3444     entry->release();
   3445 }
   3446 
   3447 void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
   3448         CommandEntry* commandEntry) {
   3449     sp<Connection> connection = commandEntry->connection;
   3450     nsecs_t finishTime = commandEntry->eventTime;
   3451     uint32_t seq = commandEntry->seq;
   3452     bool handled = commandEntry->handled;
   3453 
   3454     // Handle post-event policy actions.
   3455     DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
   3456     if (dispatchEntry) {
   3457         nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
   3458         if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
   3459             String8 msg;
   3460             msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
   3461                     connection->getWindowName(), eventDuration * 0.000001f);
   3462             dispatchEntry->eventEntry->appendDescription(msg);
   3463             ALOGI("%s", msg.string());
   3464         }
   3465 
   3466         bool restartEvent;
   3467         if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
   3468             KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
   3469             restartEvent = afterKeyEventLockedInterruptible(connection,
   3470                     dispatchEntry, keyEntry, handled);
   3471         } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
   3472             MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
   3473             restartEvent = afterMotionEventLockedInterruptible(connection,
   3474                     dispatchEntry, motionEntry, handled);
   3475         } else {
   3476             restartEvent = false;
   3477         }
   3478 
   3479         // Dequeue the event and start the next cycle.
   3480         // Note that because the lock might have been released, it is possible that the
   3481         // contents of the wait queue to have been drained, so we need to double-check
   3482         // a few things.
   3483         if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
   3484             connection->waitQueue.dequeue(dispatchEntry);
   3485             traceWaitQueueLengthLocked(connection);
   3486             if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
   3487                 connection->outboundQueue.enqueueAtHead(dispatchEntry);
   3488                 traceOutboundQueueLengthLocked(connection);
   3489             } else {
   3490                 releaseDispatchEntryLocked(dispatchEntry);
   3491             }
   3492         }
   3493 
   3494         // Start the next dispatch cycle for this connection.
   3495         startDispatchCycleLocked(now(), connection);
   3496     }
   3497 }
   3498 
   3499 bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   3500         DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
   3501     if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
   3502         // Get the fallback key state.
   3503         // Clear it out after dispatching the UP.
   3504         int32_t originalKeyCode = keyEntry->keyCode;
   3505         int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
   3506         if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
   3507             connection->inputState.removeFallbackKey(originalKeyCode);
   3508         }
   3509 
   3510         if (handled || !dispatchEntry->hasForegroundTarget()) {
   3511             // If the application handles the original key for which we previously
   3512             // generated a fallback or if the window is not a foreground window,
   3513             // then cancel the associated fallback key, if any.
   3514             if (fallbackKeyCode != -1) {
   3515                 // Dispatch the unhandled key to the policy with the cancel flag.
   3516 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3517                 ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
   3518                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3519                         keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
   3520                         keyEntry->policyFlags);
   3521 #endif
   3522                 KeyEvent event;
   3523                 initializeKeyEvent(&event, keyEntry);
   3524                 event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
   3525 
   3526                 mLock.unlock();
   3527 
   3528                 mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
   3529                         &event, keyEntry->policyFlags, &event);
   3530 
   3531                 mLock.lock();
   3532 
   3533                 // Cancel the fallback key.
   3534                 if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
   3535                     CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
   3536                             "application handled the original non-fallback key "
   3537                             "or is no longer a foreground target, "
   3538                             "canceling previously dispatched fallback key");
   3539                     options.keyCode = fallbackKeyCode;
   3540                     synthesizeCancelationEventsForConnectionLocked(connection, options);
   3541                 }
   3542                 connection->inputState.removeFallbackKey(originalKeyCode);
   3543             }
   3544         } else {
   3545             // If the application did not handle a non-fallback key, first check
   3546             // that we are in a good state to perform unhandled key event processing
   3547             // Then ask the policy what to do with it.
   3548             bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
   3549                     && keyEntry->repeatCount == 0;
   3550             if (fallbackKeyCode == -1 && !initialDown) {
   3551 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3552                 ALOGD("Unhandled key event: Skipping unhandled key event processing "
   3553                         "since this is not an initial down.  "
   3554                         "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3555                         originalKeyCode, keyEntry->action, keyEntry->repeatCount,
   3556                         keyEntry->policyFlags);
   3557 #endif
   3558                 return false;
   3559             }
   3560 
   3561             // Dispatch the unhandled key to the policy.
   3562 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3563             ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
   3564                     "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
   3565                     keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
   3566                     keyEntry->policyFlags);
   3567 #endif
   3568             KeyEvent event;
   3569             initializeKeyEvent(&event, keyEntry);
   3570 
   3571             mLock.unlock();
   3572 
   3573             bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
   3574                     &event, keyEntry->policyFlags, &event);
   3575 
   3576             mLock.lock();
   3577 
   3578             if (connection->status != Connection::STATUS_NORMAL) {
   3579                 connection->inputState.removeFallbackKey(originalKeyCode);
   3580                 return false;
   3581             }
   3582 
   3583             // Latch the fallback keycode for this key on an initial down.
   3584             // The fallback keycode cannot change at any other point in the lifecycle.
   3585             if (initialDown) {
   3586                 if (fallback) {
   3587                     fallbackKeyCode = event.getKeyCode();
   3588                 } else {
   3589                     fallbackKeyCode = AKEYCODE_UNKNOWN;
   3590                 }
   3591                 connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
   3592             }
   3593 
   3594             ALOG_ASSERT(fallbackKeyCode != -1);
   3595 
   3596             // Cancel the fallback key if the policy decides not to send it anymore.
   3597             // We will continue to dispatch the key to the policy but we will no
   3598             // longer dispatch a fallback key to the application.
   3599             if (fallbackKeyCode != AKEYCODE_UNKNOWN
   3600                     && (!fallback || fallbackKeyCode != event.getKeyCode())) {
   3601 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3602                 if (fallback) {
   3603                     ALOGD("Unhandled key event: Policy requested to send key %d"
   3604                             "as a fallback for %d, but on the DOWN it had requested "
   3605                             "to send %d instead.  Fallback canceled.",
   3606                             event.getKeyCode(), originalKeyCode, fallbackKeyCode);
   3607                 } else {
   3608                     ALOGD("Unhandled key event: Policy did not request fallback for %d, "
   3609                             "but on the DOWN it had requested to send %d.  "
   3610                             "Fallback canceled.",
   3611                             originalKeyCode, fallbackKeyCode);
   3612                 }
   3613 #endif
   3614 
   3615                 CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
   3616                         "canceling fallback, policy no longer desires it");
   3617                 options.keyCode = fallbackKeyCode;
   3618                 synthesizeCancelationEventsForConnectionLocked(connection, options);
   3619 
   3620                 fallback = false;
   3621                 fallbackKeyCode = AKEYCODE_UNKNOWN;
   3622                 if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
   3623                     connection->inputState.setFallbackKey(originalKeyCode,
   3624                             fallbackKeyCode);
   3625                 }
   3626             }
   3627 
   3628 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3629             {
   3630                 String8 msg;
   3631                 const KeyedVector<int32_t, int32_t>& fallbackKeys =
   3632                         connection->inputState.getFallbackKeys();
   3633                 for (size_t i = 0; i < fallbackKeys.size(); i++) {
   3634                     msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
   3635                             fallbackKeys.valueAt(i));
   3636                 }
   3637                 ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
   3638                         fallbackKeys.size(), msg.string());
   3639             }
   3640 #endif
   3641 
   3642             if (fallback) {
   3643                 // Restart the dispatch cycle using the fallback key.
   3644                 keyEntry->eventTime = event.getEventTime();
   3645                 keyEntry->deviceId = event.getDeviceId();
   3646                 keyEntry->source = event.getSource();
   3647                 keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
   3648                 keyEntry->keyCode = fallbackKeyCode;
   3649                 keyEntry->scanCode = event.getScanCode();
   3650                 keyEntry->metaState = event.getMetaState();
   3651                 keyEntry->repeatCount = event.getRepeatCount();
   3652                 keyEntry->downTime = event.getDownTime();
   3653                 keyEntry->syntheticRepeat = false;
   3654 
   3655 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3656                 ALOGD("Unhandled key event: Dispatching fallback key.  "
   3657                         "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
   3658                         originalKeyCode, fallbackKeyCode, keyEntry->metaState);
   3659 #endif
   3660                 return true; // restart the event
   3661             } else {
   3662 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3663                 ALOGD("Unhandled key event: No fallback key.");
   3664 #endif
   3665             }
   3666         }
   3667     }
   3668     return false;
   3669 }
   3670 
   3671 bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   3672         DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
   3673     return false;
   3674 }
   3675 
   3676 void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
   3677     mLock.unlock();
   3678 
   3679     mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
   3680 
   3681     mLock.lock();
   3682 }
   3683 
   3684 void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
   3685     event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
   3686             entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
   3687             entry->downTime, entry->eventTime);
   3688 }
   3689 
   3690 void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   3691         int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
   3692     // TODO Write some statistics about how long we spend waiting.
   3693 }
   3694 
   3695 void InputDispatcher::traceInboundQueueLengthLocked() {
   3696     if (ATRACE_ENABLED()) {
   3697         ATRACE_INT("iq", mInboundQueue.count());
   3698     }
   3699 }
   3700 
   3701 void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
   3702     if (ATRACE_ENABLED()) {
   3703         char counterName[40];
   3704         snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
   3705         ATRACE_INT(counterName, connection->outboundQueue.count());
   3706     }
   3707 }
   3708 
   3709 void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
   3710     if (ATRACE_ENABLED()) {
   3711         char counterName[40];
   3712         snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
   3713         ATRACE_INT(counterName, connection->waitQueue.count());
   3714     }
   3715 }
   3716 
   3717 void InputDispatcher::dump(String8& dump) {
   3718     AutoMutex _l(mLock);
   3719 
   3720     dump.append("Input Dispatcher State:\n");
   3721     dumpDispatchStateLocked(dump);
   3722 
   3723     if (!mLastANRState.isEmpty()) {
   3724         dump.append("\nInput Dispatcher State at time of last ANR:\n");
   3725         dump.append(mLastANRState);
   3726     }
   3727 }
   3728 
   3729 void InputDispatcher::monitor() {
   3730     // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
   3731     mLock.lock();
   3732     mLooper->wake();
   3733     mDispatcherIsAliveCondition.wait(mLock);
   3734     mLock.unlock();
   3735 }
   3736 
   3737 
   3738 // --- InputDispatcher::Queue ---
   3739 
   3740 template <typename T>
   3741 uint32_t InputDispatcher::Queue<T>::count() const {
   3742     uint32_t result = 0;
   3743     for (const T* entry = head; entry; entry = entry->next) {
   3744         result += 1;
   3745     }
   3746     return result;
   3747 }
   3748 
   3749 
   3750 // --- InputDispatcher::InjectionState ---
   3751 
   3752 InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
   3753         refCount(1),
   3754         injectorPid(injectorPid), injectorUid(injectorUid),
   3755         injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
   3756         pendingForegroundDispatches(0) {
   3757 }
   3758 
   3759 InputDispatcher::InjectionState::~InjectionState() {
   3760 }
   3761 
   3762 void InputDispatcher::InjectionState::release() {
   3763     refCount -= 1;
   3764     if (refCount == 0) {
   3765         delete this;
   3766     } else {
   3767         ALOG_ASSERT(refCount > 0);
   3768     }
   3769 }
   3770 
   3771 
   3772 // --- InputDispatcher::EventEntry ---
   3773 
   3774 InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
   3775         refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
   3776         injectionState(NULL), dispatchInProgress(false) {
   3777 }
   3778 
   3779 InputDispatcher::EventEntry::~EventEntry() {
   3780     releaseInjectionState();
   3781 }
   3782 
   3783 void InputDispatcher::EventEntry::release() {
   3784     refCount -= 1;
   3785     if (refCount == 0) {
   3786         delete this;
   3787     } else {
   3788         ALOG_ASSERT(refCount > 0);
   3789     }
   3790 }
   3791 
   3792 void InputDispatcher::EventEntry::releaseInjectionState() {
   3793     if (injectionState) {
   3794         injectionState->release();
   3795         injectionState = NULL;
   3796     }
   3797 }
   3798 
   3799 
   3800 // --- InputDispatcher::ConfigurationChangedEntry ---
   3801 
   3802 InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
   3803         EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
   3804 }
   3805 
   3806 InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
   3807 }
   3808 
   3809 void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
   3810     msg.append("ConfigurationChangedEvent()");
   3811 }
   3812 
   3813 
   3814 // --- InputDispatcher::DeviceResetEntry ---
   3815 
   3816 InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
   3817         EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
   3818         deviceId(deviceId) {
   3819 }
   3820 
   3821 InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
   3822 }
   3823 
   3824 void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
   3825     msg.appendFormat("DeviceResetEvent(deviceId=%d)", deviceId);
   3826 }
   3827 
   3828 
   3829 // --- InputDispatcher::KeyEntry ---
   3830 
   3831 InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
   3832         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
   3833         int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
   3834         int32_t repeatCount, nsecs_t downTime) :
   3835         EventEntry(TYPE_KEY, eventTime, policyFlags),
   3836         deviceId(deviceId), source(source), action(action), flags(flags),
   3837         keyCode(keyCode), scanCode(scanCode), metaState(metaState),
   3838         repeatCount(repeatCount), downTime(downTime),
   3839         syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
   3840         interceptKeyWakeupTime(0) {
   3841 }
   3842 
   3843 InputDispatcher::KeyEntry::~KeyEntry() {
   3844 }
   3845 
   3846 void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
   3847     msg.appendFormat("KeyEvent(action=%d, deviceId=%d, source=0x%08x)",
   3848             action, deviceId, source);
   3849 }
   3850 
   3851 void InputDispatcher::KeyEntry::recycle() {
   3852     releaseInjectionState();
   3853 
   3854     dispatchInProgress = false;
   3855     syntheticRepeat = false;
   3856     interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
   3857     interceptKeyWakeupTime = 0;
   3858 }
   3859 
   3860 
   3861 // --- InputDispatcher::MotionEntry ---
   3862 
   3863 InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
   3864         int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
   3865         int32_t metaState, int32_t buttonState,
   3866         int32_t edgeFlags, float xPrecision, float yPrecision,
   3867         nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
   3868         const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
   3869         EventEntry(TYPE_MOTION, eventTime, policyFlags),
   3870         eventTime(eventTime),
   3871         deviceId(deviceId), source(source), action(action), flags(flags),
   3872         metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
   3873         xPrecision(xPrecision), yPrecision(yPrecision),
   3874         downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
   3875     for (uint32_t i = 0; i < pointerCount; i++) {
   3876         this->pointerProperties[i].copyFrom(pointerProperties[i]);
   3877         this->pointerCoords[i].copyFrom(pointerCoords[i]);
   3878     }
   3879 }
   3880 
   3881 InputDispatcher::MotionEntry::~MotionEntry() {
   3882 }
   3883 
   3884 void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
   3885     msg.appendFormat("MotionEvent(action=%d, deviceId=%d, source=0x%08x, displayId=%d)",
   3886             action, deviceId, source, displayId);
   3887 }
   3888 
   3889 
   3890 // --- InputDispatcher::DispatchEntry ---
   3891 
   3892 volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
   3893 
   3894 InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
   3895         int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
   3896         seq(nextSeq()),
   3897         eventEntry(eventEntry), targetFlags(targetFlags),
   3898         xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
   3899         deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
   3900     eventEntry->refCount += 1;
   3901 }
   3902 
   3903 InputDispatcher::DispatchEntry::~DispatchEntry() {
   3904     eventEntry->release();
   3905 }
   3906 
   3907 uint32_t InputDispatcher::DispatchEntry::nextSeq() {
   3908     // Sequence number 0 is reserved and will never be returned.
   3909     uint32_t seq;
   3910     do {
   3911         seq = android_atomic_inc(&sNextSeqAtomic);
   3912     } while (!seq);
   3913     return seq;
   3914 }
   3915 
   3916 
   3917 // --- InputDispatcher::InputState ---
   3918 
   3919 InputDispatcher::InputState::InputState() {
   3920 }
   3921 
   3922 InputDispatcher::InputState::~InputState() {
   3923 }
   3924 
   3925 bool InputDispatcher::InputState::isNeutral() const {
   3926     return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
   3927 }
   3928 
   3929 bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
   3930         int32_t displayId) const {
   3931     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   3932         const MotionMemento& memento = mMotionMementos.itemAt(i);
   3933         if (memento.deviceId == deviceId
   3934                 && memento.source == source
   3935                 && memento.displayId == displayId
   3936                 && memento.hovering) {
   3937             return true;
   3938         }
   3939     }
   3940     return false;
   3941 }
   3942 
   3943 bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
   3944         int32_t action, int32_t flags) {
   3945     switch (action) {
   3946     case AKEY_EVENT_ACTION_UP: {
   3947         if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
   3948             for (size_t i = 0; i < mFallbackKeys.size(); ) {
   3949                 if (mFallbackKeys.valueAt(i) == entry->keyCode) {
   3950                     mFallbackKeys.removeItemsAt(i);
   3951                 } else {
   3952                     i += 1;
   3953                 }
   3954             }
   3955         }
   3956         ssize_t index = findKeyMemento(entry);
   3957         if (index >= 0) {
   3958             mKeyMementos.removeAt(index);
   3959             return true;
   3960         }
   3961         /* FIXME: We can't just drop the key up event because that prevents creating
   3962          * popup windows that are automatically shown when a key is held and then
   3963          * dismissed when the key is released.  The problem is that the popup will
   3964          * not have received the original key down, so the key up will be considered
   3965          * to be inconsistent with its observed state.  We could perhaps handle this
   3966          * by synthesizing a key down but that will cause other problems.
   3967          *
   3968          * So for now, allow inconsistent key up events to be dispatched.
   3969          *
   3970 #if DEBUG_OUTBOUND_EVENT_DETAILS
   3971         ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
   3972                 "keyCode=%d, scanCode=%d",
   3973                 entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
   3974 #endif
   3975         return false;
   3976         */
   3977         return true;
   3978     }
   3979 
   3980     case AKEY_EVENT_ACTION_DOWN: {
   3981         ssize_t index = findKeyMemento(entry);
   3982         if (index >= 0) {
   3983             mKeyMementos.removeAt(index);
   3984         }
   3985         addKeyMemento(entry, flags);
   3986         return true;
   3987     }
   3988 
   3989     default:
   3990         return true;
   3991     }
   3992 }
   3993 
   3994 bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
   3995         int32_t action, int32_t flags) {
   3996     int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
   3997     switch (actionMasked) {
   3998     case AMOTION_EVENT_ACTION_UP:
   3999     case AMOTION_EVENT_ACTION_CANCEL: {
   4000         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4001         if (index >= 0) {
   4002             mMotionMementos.removeAt(index);
   4003             return true;
   4004         }
   4005 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4006         ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
   4007                 "actionMasked=%d",
   4008                 entry->deviceId, entry->source, actionMasked);
   4009 #endif
   4010         return false;
   4011     }
   4012 
   4013     case AMOTION_EVENT_ACTION_DOWN: {
   4014         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4015         if (index >= 0) {
   4016             mMotionMementos.removeAt(index);
   4017         }
   4018         addMotionMemento(entry, flags, false /*hovering*/);
   4019         return true;
   4020     }
   4021 
   4022     case AMOTION_EVENT_ACTION_POINTER_UP:
   4023     case AMOTION_EVENT_ACTION_POINTER_DOWN:
   4024     case AMOTION_EVENT_ACTION_MOVE: {
   4025         ssize_t index = findMotionMemento(entry, false /*hovering*/);
   4026         if (index >= 0) {
   4027             MotionMemento& memento = mMotionMementos.editItemAt(index);
   4028             memento.setPointers(entry);
   4029             return true;
   4030         }
   4031         if (actionMasked == AMOTION_EVENT_ACTION_MOVE
   4032                 && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
   4033                         | AINPUT_SOURCE_CLASS_NAVIGATION))) {
   4034             // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
   4035             return true;
   4036         }
   4037 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4038         ALOGD("Dropping inconsistent motion pointer up/down or move event: "
   4039                 "deviceId=%d, source=%08x, actionMasked=%d",
   4040                 entry->deviceId, entry->source, actionMasked);
   4041 #endif
   4042         return false;
   4043     }
   4044 
   4045     case AMOTION_EVENT_ACTION_HOVER_EXIT: {
   4046         ssize_t index = findMotionMemento(entry, true /*hovering*/);
   4047         if (index >= 0) {
   4048             mMotionMementos.removeAt(index);
   4049             return true;
   4050         }
   4051 #if DEBUG_OUTBOUND_EVENT_DETAILS
   4052         ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
   4053                 entry->deviceId, entry->source);
   4054 #endif
   4055         return false;
   4056     }
   4057 
   4058     case AMOTION_EVENT_ACTION_HOVER_ENTER:
   4059     case AMOTION_EVENT_ACTION_HOVER_MOVE: {
   4060         ssize_t index = findMotionMemento(entry, true /*hovering*/);
   4061         if (index >= 0) {
   4062             mMotionMementos.removeAt(index);
   4063         }
   4064         addMotionMemento(entry, flags, true /*hovering*/);
   4065         return true;
   4066     }
   4067 
   4068     default:
   4069         return true;
   4070     }
   4071 }
   4072 
   4073 ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
   4074     for (size_t i = 0; i < mKeyMementos.size(); i++) {
   4075         const KeyMemento& memento = mKeyMementos.itemAt(i);
   4076         if (memento.deviceId == entry->deviceId
   4077                 && memento.source == entry->source
   4078                 && memento.keyCode == entry->keyCode
   4079                 && memento.scanCode == entry->scanCode) {
   4080             return i;
   4081         }
   4082     }
   4083     return -1;
   4084 }
   4085 
   4086 ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
   4087         bool hovering) const {
   4088     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4089         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4090         if (memento.deviceId == entry->deviceId
   4091                 && memento.source == entry->source
   4092                 && memento.displayId == entry->displayId
   4093                 && memento.hovering == hovering) {
   4094             return i;
   4095         }
   4096     }
   4097     return -1;
   4098 }
   4099 
   4100 void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
   4101     mKeyMementos.push();
   4102     KeyMemento& memento = mKeyMementos.editTop();
   4103     memento.deviceId = entry->deviceId;
   4104     memento.source = entry->source;
   4105     memento.keyCode = entry->keyCode;
   4106     memento.scanCode = entry->scanCode;
   4107     memento.metaState = entry->metaState;
   4108     memento.flags = flags;
   4109     memento.downTime = entry->downTime;
   4110     memento.policyFlags = entry->policyFlags;
   4111 }
   4112 
   4113 void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
   4114         int32_t flags, bool hovering) {
   4115     mMotionMementos.push();
   4116     MotionMemento& memento = mMotionMementos.editTop();
   4117     memento.deviceId = entry->deviceId;
   4118     memento.source = entry->source;
   4119     memento.flags = flags;
   4120     memento.xPrecision = entry->xPrecision;
   4121     memento.yPrecision = entry->yPrecision;
   4122     memento.downTime = entry->downTime;
   4123     memento.displayId = entry->displayId;
   4124     memento.setPointers(entry);
   4125     memento.hovering = hovering;
   4126     memento.policyFlags = entry->policyFlags;
   4127 }
   4128 
   4129 void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
   4130     pointerCount = entry->pointerCount;
   4131     for (uint32_t i = 0; i < entry->pointerCount; i++) {
   4132         pointerProperties[i].copyFrom(entry->pointerProperties[i]);
   4133         pointerCoords[i].copyFrom(entry->pointerCoords[i]);
   4134     }
   4135 }
   4136 
   4137 void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
   4138         Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
   4139     for (size_t i = 0; i < mKeyMementos.size(); i++) {
   4140         const KeyMemento& memento = mKeyMementos.itemAt(i);
   4141         if (shouldCancelKey(memento, options)) {
   4142             outEvents.push(new KeyEntry(currentTime,
   4143                     memento.deviceId, memento.source, memento.policyFlags,
   4144                     AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
   4145                     memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
   4146         }
   4147     }
   4148 
   4149     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4150         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4151         if (shouldCancelMotion(memento, options)) {
   4152             outEvents.push(new MotionEntry(currentTime,
   4153                     memento.deviceId, memento.source, memento.policyFlags,
   4154                     memento.hovering
   4155                             ? AMOTION_EVENT_ACTION_HOVER_EXIT
   4156                             : AMOTION_EVENT_ACTION_CANCEL,
   4157                     memento.flags, 0, 0, 0,
   4158                     memento.xPrecision, memento.yPrecision, memento.downTime,
   4159                     memento.displayId,
   4160                     memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
   4161         }
   4162     }
   4163 }
   4164 
   4165 void InputDispatcher::InputState::clear() {
   4166     mKeyMementos.clear();
   4167     mMotionMementos.clear();
   4168     mFallbackKeys.clear();
   4169 }
   4170 
   4171 void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
   4172     for (size_t i = 0; i < mMotionMementos.size(); i++) {
   4173         const MotionMemento& memento = mMotionMementos.itemAt(i);
   4174         if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
   4175             for (size_t j = 0; j < other.mMotionMementos.size(); ) {
   4176                 const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
   4177                 if (memento.deviceId == otherMemento.deviceId
   4178                         && memento.source == otherMemento.source
   4179                         && memento.displayId == otherMemento.displayId) {
   4180                     other.mMotionMementos.removeAt(j);
   4181                 } else {
   4182                     j += 1;
   4183                 }
   4184             }
   4185             other.mMotionMementos.push(memento);
   4186         }
   4187     }
   4188 }
   4189 
   4190 int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
   4191     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
   4192     return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
   4193 }
   4194 
   4195 void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
   4196         int32_t fallbackKeyCode) {
   4197     ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
   4198     if (index >= 0) {
   4199         mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
   4200     } else {
   4201         mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
   4202     }
   4203 }
   4204 
   4205 void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
   4206     mFallbackKeys.removeItem(originalKeyCode);
   4207 }
   4208 
   4209 bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
   4210         const CancelationOptions& options) {
   4211     if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
   4212         return false;
   4213     }
   4214 
   4215     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
   4216         return false;
   4217     }
   4218 
   4219     switch (options.mode) {
   4220     case CancelationOptions::CANCEL_ALL_EVENTS:
   4221     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
   4222         return true;
   4223     case CancelationOptions::CANCEL_FALLBACK_EVENTS:
   4224         return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
   4225     default:
   4226         return false;
   4227     }
   4228 }
   4229 
   4230 bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
   4231         const CancelationOptions& options) {
   4232     if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
   4233         return false;
   4234     }
   4235 
   4236     switch (options.mode) {
   4237     case CancelationOptions::CANCEL_ALL_EVENTS:
   4238         return true;
   4239     case CancelationOptions::CANCEL_POINTER_EVENTS:
   4240         return memento.source & AINPUT_SOURCE_CLASS_POINTER;
   4241     case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
   4242         return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
   4243     default:
   4244         return false;
   4245     }
   4246 }
   4247 
   4248 
   4249 // --- InputDispatcher::Connection ---
   4250 
   4251 InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
   4252         const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
   4253         status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
   4254         monitor(monitor),
   4255         inputPublisher(inputChannel), inputPublisherBlocked(false) {
   4256 }
   4257 
   4258 InputDispatcher::Connection::~Connection() {
   4259 }
   4260 
   4261 const char* InputDispatcher::Connection::getWindowName() const {
   4262     if (inputWindowHandle != NULL) {
   4263         return inputWindowHandle->getName().string();
   4264     }
   4265     if (monitor) {
   4266         return "monitor";
   4267     }
   4268     return "?";
   4269 }
   4270 
   4271 const char* InputDispatcher::Connection::getStatusLabel() const {
   4272     switch (status) {
   4273     case STATUS_NORMAL:
   4274         return "NORMAL";
   4275 
   4276     case STATUS_BROKEN:
   4277         return "BROKEN";
   4278 
   4279     case STATUS_ZOMBIE:
   4280         return "ZOMBIE";
   4281 
   4282     default:
   4283         return "UNKNOWN";
   4284     }
   4285 }
   4286 
   4287 InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
   4288     for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
   4289         if (entry->seq == seq) {
   4290             return entry;
   4291         }
   4292     }
   4293     return NULL;
   4294 }
   4295 
   4296 
   4297 // --- InputDispatcher::CommandEntry ---
   4298 
   4299 InputDispatcher::CommandEntry::CommandEntry(Command command) :
   4300     command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
   4301     seq(0), handled(false) {
   4302 }
   4303 
   4304 InputDispatcher::CommandEntry::~CommandEntry() {
   4305 }
   4306 
   4307 
   4308 // --- InputDispatcher::TouchState ---
   4309 
   4310 InputDispatcher::TouchState::TouchState() :
   4311     down(false), split(false), deviceId(-1), source(0), displayId(-1) {
   4312 }
   4313 
   4314 InputDispatcher::TouchState::~TouchState() {
   4315 }
   4316 
   4317 void InputDispatcher::TouchState::reset() {
   4318     down = false;
   4319     split = false;
   4320     deviceId = -1;
   4321     source = 0;
   4322     displayId = -1;
   4323     windows.clear();
   4324 }
   4325 
   4326 void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
   4327     down = other.down;
   4328     split = other.split;
   4329     deviceId = other.deviceId;
   4330     source = other.source;
   4331     displayId = other.displayId;
   4332     windows = other.windows;
   4333 }
   4334 
   4335 void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
   4336         int32_t targetFlags, BitSet32 pointerIds) {
   4337     if (targetFlags & InputTarget::FLAG_SPLIT) {
   4338         split = true;
   4339     }
   4340 
   4341     for (size_t i = 0; i < windows.size(); i++) {
   4342         TouchedWindow& touchedWindow = windows.editItemAt(i);
   4343         if (touchedWindow.windowHandle == windowHandle) {
   4344             touchedWindow.targetFlags |= targetFlags;
   4345             if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
   4346                 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
   4347             }
   4348             touchedWindow.pointerIds.value |= pointerIds.value;
   4349             return;
   4350         }
   4351     }
   4352 
   4353     windows.push();
   4354 
   4355     TouchedWindow& touchedWindow = windows.editTop();
   4356     touchedWindow.windowHandle = windowHandle;
   4357     touchedWindow.targetFlags = targetFlags;
   4358     touchedWindow.pointerIds = pointerIds;
   4359 }
   4360 
   4361 void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
   4362     for (size_t i = 0; i < windows.size(); i++) {
   4363         if (windows.itemAt(i).windowHandle == windowHandle) {
   4364             windows.removeAt(i);
   4365             return;
   4366         }
   4367     }
   4368 }
   4369 
   4370 void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
   4371     for (size_t i = 0 ; i < windows.size(); ) {
   4372         TouchedWindow& window = windows.editItemAt(i);
   4373         if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
   4374                 | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
   4375             window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
   4376             window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
   4377             i += 1;
   4378         } else {
   4379             windows.removeAt(i);
   4380         }
   4381     }
   4382 }
   4383 
   4384 sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
   4385     for (size_t i = 0; i < windows.size(); i++) {
   4386         const TouchedWindow& window = windows.itemAt(i);
   4387         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
   4388             return window.windowHandle;
   4389         }
   4390     }
   4391     return NULL;
   4392 }
   4393 
   4394 bool InputDispatcher::TouchState::isSlippery() const {
   4395     // Must have exactly one foreground window.
   4396     bool haveSlipperyForegroundWindow = false;
   4397     for (size_t i = 0; i < windows.size(); i++) {
   4398         const TouchedWindow& window = windows.itemAt(i);
   4399         if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
   4400             if (haveSlipperyForegroundWindow
   4401                     || !(window.windowHandle->getInfo()->layoutParamsFlags
   4402                             & InputWindowInfo::FLAG_SLIPPERY)) {
   4403                 return false;
   4404             }
   4405             haveSlipperyForegroundWindow = true;
   4406         }
   4407     }
   4408     return haveSlipperyForegroundWindow;
   4409 }
   4410 
   4411 
   4412 // --- InputDispatcherThread ---
   4413 
   4414 InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
   4415         Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
   4416 }
   4417 
   4418 InputDispatcherThread::~InputDispatcherThread() {
   4419 }
   4420 
   4421 bool InputDispatcherThread::threadLoop() {
   4422     mDispatcher->dispatchOnce();
   4423     return true;
   4424 }
   4425 
   4426 } // namespace android
   4427