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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef _UI_INPUT_DISPATCHER_H
     18 #define _UI_INPUT_DISPATCHER_H
     19 
     20 #include <androidfw/Input.h>
     21 #include <androidfw/InputTransport.h>
     22 #include <utils/KeyedVector.h>
     23 #include <utils/Vector.h>
     24 #include <utils/threads.h>
     25 #include <utils/Timers.h>
     26 #include <utils/RefBase.h>
     27 #include <utils/String8.h>
     28 #include <utils/Looper.h>
     29 #include <utils/BitSet.h>
     30 #include <cutils/atomic.h>
     31 
     32 #include <stddef.h>
     33 #include <unistd.h>
     34 #include <limits.h>
     35 
     36 #include "InputWindow.h"
     37 #include "InputApplication.h"
     38 #include "InputListener.h"
     39 
     40 
     41 namespace android {
     42 
     43 /*
     44  * Constants used to report the outcome of input event injection.
     45  */
     46 enum {
     47     /* (INTERNAL USE ONLY) Specifies that injection is pending and its outcome is unknown. */
     48     INPUT_EVENT_INJECTION_PENDING = -1,
     49 
     50     /* Injection succeeded. */
     51     INPUT_EVENT_INJECTION_SUCCEEDED = 0,
     52 
     53     /* Injection failed because the injector did not have permission to inject
     54      * into the application with input focus. */
     55     INPUT_EVENT_INJECTION_PERMISSION_DENIED = 1,
     56 
     57     /* Injection failed because there were no available input targets. */
     58     INPUT_EVENT_INJECTION_FAILED = 2,
     59 
     60     /* Injection failed due to a timeout. */
     61     INPUT_EVENT_INJECTION_TIMED_OUT = 3
     62 };
     63 
     64 /*
     65  * Constants used to determine the input event injection synchronization mode.
     66  */
     67 enum {
     68     /* Injection is asynchronous and is assumed always to be successful. */
     69     INPUT_EVENT_INJECTION_SYNC_NONE = 0,
     70 
     71     /* Waits for previous events to be dispatched so that the input dispatcher can determine
     72      * whether input event injection willbe permitted based on the current input focus.
     73      * Does not wait for the input event to finish processing. */
     74     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT = 1,
     75 
     76     /* Waits for the input event to be completely processed. */
     77     INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED = 2,
     78 };
     79 
     80 
     81 /*
     82  * An input target specifies how an input event is to be dispatched to a particular window
     83  * including the window's input channel, control flags, a timeout, and an X / Y offset to
     84  * be added to input event coordinates to compensate for the absolute position of the
     85  * window area.
     86  */
     87 struct InputTarget {
     88     enum {
     89         /* This flag indicates that the event is being delivered to a foreground application. */
     90         FLAG_FOREGROUND = 1 << 0,
     91 
     92         /* This flag indicates that the target of a MotionEvent is partly or wholly
     93          * obscured by another visible window above it.  The motion event should be
     94          * delivered with flag AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED. */
     95         FLAG_WINDOW_IS_OBSCURED = 1 << 1,
     96 
     97         /* This flag indicates that a motion event is being split across multiple windows. */
     98         FLAG_SPLIT = 1 << 2,
     99 
    100         /* This flag indicates that the pointer coordinates dispatched to the application
    101          * will be zeroed out to avoid revealing information to an application. This is
    102          * used in conjunction with FLAG_DISPATCH_AS_OUTSIDE to prevent apps not sharing
    103          * the same UID from watching all touches. */
    104         FLAG_ZERO_COORDS = 1 << 3,
    105 
    106         /* This flag indicates that the event should be sent as is.
    107          * Should always be set unless the event is to be transmuted. */
    108         FLAG_DISPATCH_AS_IS = 1 << 8,
    109 
    110         /* This flag indicates that a MotionEvent with AMOTION_EVENT_ACTION_DOWN falls outside
    111          * of the area of this target and so should instead be delivered as an
    112          * AMOTION_EVENT_ACTION_OUTSIDE to this target. */
    113         FLAG_DISPATCH_AS_OUTSIDE = 1 << 9,
    114 
    115         /* This flag indicates that a hover sequence is starting in the given window.
    116          * The event is transmuted into ACTION_HOVER_ENTER. */
    117         FLAG_DISPATCH_AS_HOVER_ENTER = 1 << 10,
    118 
    119         /* This flag indicates that a hover event happened outside of a window which handled
    120          * previous hover events, signifying the end of the current hover sequence for that
    121          * window.
    122          * The event is transmuted into ACTION_HOVER_ENTER. */
    123         FLAG_DISPATCH_AS_HOVER_EXIT = 1 << 11,
    124 
    125         /* This flag indicates that the event should be canceled.
    126          * It is used to transmute ACTION_MOVE into ACTION_CANCEL when a touch slips
    127          * outside of a window. */
    128         FLAG_DISPATCH_AS_SLIPPERY_EXIT = 1 << 12,
    129 
    130         /* This flag indicates that the event should be dispatched as an initial down.
    131          * It is used to transmute ACTION_MOVE into ACTION_DOWN when a touch slips
    132          * into a new window. */
    133         FLAG_DISPATCH_AS_SLIPPERY_ENTER = 1 << 13,
    134 
    135         /* Mask for all dispatch modes. */
    136         FLAG_DISPATCH_MASK = FLAG_DISPATCH_AS_IS
    137                 | FLAG_DISPATCH_AS_OUTSIDE
    138                 | FLAG_DISPATCH_AS_HOVER_ENTER
    139                 | FLAG_DISPATCH_AS_HOVER_EXIT
    140                 | FLAG_DISPATCH_AS_SLIPPERY_EXIT
    141                 | FLAG_DISPATCH_AS_SLIPPERY_ENTER,
    142     };
    143 
    144     // The input channel to be targeted.
    145     sp<InputChannel> inputChannel;
    146 
    147     // Flags for the input target.
    148     int32_t flags;
    149 
    150     // The x and y offset to add to a MotionEvent as it is delivered.
    151     // (ignored for KeyEvents)
    152     float xOffset, yOffset;
    153 
    154     // Scaling factor to apply to MotionEvent as it is delivered.
    155     // (ignored for KeyEvents)
    156     float scaleFactor;
    157 
    158     // The subset of pointer ids to include in motion events dispatched to this input target
    159     // if FLAG_SPLIT is set.
    160     BitSet32 pointerIds;
    161 };
    162 
    163 
    164 /*
    165  * Input dispatcher configuration.
    166  *
    167  * Specifies various options that modify the behavior of the input dispatcher.
    168  */
    169 struct InputDispatcherConfiguration {
    170     // The key repeat initial timeout.
    171     nsecs_t keyRepeatTimeout;
    172 
    173     // The key repeat inter-key delay.
    174     nsecs_t keyRepeatDelay;
    175 
    176     InputDispatcherConfiguration() :
    177             keyRepeatTimeout(500 * 1000000LL),
    178             keyRepeatDelay(50 * 1000000LL) { }
    179 };
    180 
    181 
    182 /*
    183  * Input dispatcher policy interface.
    184  *
    185  * The input reader policy is used by the input reader to interact with the Window Manager
    186  * and other system components.
    187  *
    188  * The actual implementation is partially supported by callbacks into the DVM
    189  * via JNI.  This interface is also mocked in the unit tests.
    190  */
    191 class InputDispatcherPolicyInterface : public virtual RefBase {
    192 protected:
    193     InputDispatcherPolicyInterface() { }
    194     virtual ~InputDispatcherPolicyInterface() { }
    195 
    196 public:
    197     /* Notifies the system that a configuration change has occurred. */
    198     virtual void notifyConfigurationChanged(nsecs_t when) = 0;
    199 
    200     /* Notifies the system that an application is not responding.
    201      * Returns a new timeout to continue waiting, or 0 to abort dispatch. */
    202     virtual nsecs_t notifyANR(const sp<InputApplicationHandle>& inputApplicationHandle,
    203             const sp<InputWindowHandle>& inputWindowHandle) = 0;
    204 
    205     /* Notifies the system that an input channel is unrecoverably broken. */
    206     virtual void notifyInputChannelBroken(const sp<InputWindowHandle>& inputWindowHandle) = 0;
    207 
    208     /* Gets the input dispatcher configuration. */
    209     virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) = 0;
    210 
    211     /* Returns true if automatic key repeating is enabled. */
    212     virtual bool isKeyRepeatEnabled() = 0;
    213 
    214     /* Filters an input event.
    215      * Return true to dispatch the event unmodified, false to consume the event.
    216      * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED
    217      * to injectInputEvent.
    218      */
    219     virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) = 0;
    220 
    221     /* Intercepts a key event immediately before queueing it.
    222      * The policy can use this method as an opportunity to perform power management functions
    223      * and early event preprocessing such as updating policy flags.
    224      *
    225      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    226      * should be dispatched to applications.
    227      */
    228     virtual void interceptKeyBeforeQueueing(const KeyEvent* keyEvent, uint32_t& policyFlags) = 0;
    229 
    230     /* Intercepts a touch, trackball or other motion event before queueing it.
    231      * The policy can use this method as an opportunity to perform power management functions
    232      * and early event preprocessing such as updating policy flags.
    233      *
    234      * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event
    235      * should be dispatched to applications.
    236      */
    237     virtual void interceptMotionBeforeQueueing(nsecs_t when, uint32_t& policyFlags) = 0;
    238 
    239     /* Allows the policy a chance to intercept a key before dispatching. */
    240     virtual nsecs_t interceptKeyBeforeDispatching(const sp<InputWindowHandle>& inputWindowHandle,
    241             const KeyEvent* keyEvent, uint32_t policyFlags) = 0;
    242 
    243     /* Allows the policy a chance to perform default processing for an unhandled key.
    244      * Returns an alternate keycode to redispatch as a fallback, or 0 to give up. */
    245     virtual bool dispatchUnhandledKey(const sp<InputWindowHandle>& inputWindowHandle,
    246             const KeyEvent* keyEvent, uint32_t policyFlags, KeyEvent* outFallbackKeyEvent) = 0;
    247 
    248     /* Notifies the policy about switch events.
    249      */
    250     virtual void notifySwitch(nsecs_t when,
    251             uint32_t switchValues, uint32_t switchMask, uint32_t policyFlags) = 0;
    252 
    253     /* Poke user activity for an event dispatched to a window. */
    254     virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType) = 0;
    255 
    256     /* Checks whether a given application pid/uid has permission to inject input events
    257      * into other applications.
    258      *
    259      * This method is special in that its implementation promises to be non-reentrant and
    260      * is safe to call while holding other locks.  (Most other methods make no such guarantees!)
    261      */
    262     virtual bool checkInjectEventsPermissionNonReentrant(
    263             int32_t injectorPid, int32_t injectorUid) = 0;
    264 };
    265 
    266 
    267 /* Notifies the system about input events generated by the input reader.
    268  * The dispatcher is expected to be mostly asynchronous. */
    269 class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface {
    270 protected:
    271     InputDispatcherInterface() { }
    272     virtual ~InputDispatcherInterface() { }
    273 
    274 public:
    275     /* Dumps the state of the input dispatcher.
    276      *
    277      * This method may be called on any thread (usually by the input manager). */
    278     virtual void dump(String8& dump) = 0;
    279 
    280     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */
    281     virtual void monitor() = 0;
    282 
    283     /* Runs a single iteration of the dispatch loop.
    284      * Nominally processes one queued event, a timeout, or a response from an input consumer.
    285      *
    286      * This method should only be called on the input dispatcher thread.
    287      */
    288     virtual void dispatchOnce() = 0;
    289 
    290     /* Injects an input event and optionally waits for sync.
    291      * The synchronization mode determines whether the method blocks while waiting for
    292      * input injection to proceed.
    293      * Returns one of the INPUT_EVENT_INJECTION_XXX constants.
    294      *
    295      * This method may be called on any thread (usually by the input manager).
    296      */
    297     virtual int32_t injectInputEvent(const InputEvent* event,
    298             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    299             uint32_t policyFlags) = 0;
    300 
    301     /* Sets the list of input windows.
    302      *
    303      * This method may be called on any thread (usually by the input manager).
    304      */
    305     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) = 0;
    306 
    307     /* Sets the focused application.
    308      *
    309      * This method may be called on any thread (usually by the input manager).
    310      */
    311     virtual void setFocusedApplication(
    312             const sp<InputApplicationHandle>& inputApplicationHandle) = 0;
    313 
    314     /* Sets the input dispatching mode.
    315      *
    316      * This method may be called on any thread (usually by the input manager).
    317      */
    318     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0;
    319 
    320     /* Sets whether input event filtering is enabled.
    321      * When enabled, incoming input events are sent to the policy's filterInputEvent
    322      * method instead of being dispatched.  The filter is expected to use
    323      * injectInputEvent to inject the events it would like to have dispatched.
    324      * It should include POLICY_FLAG_FILTERED in the policy flags during injection.
    325      */
    326     virtual void setInputFilterEnabled(bool enabled) = 0;
    327 
    328     /* Transfers touch focus from the window associated with one channel to the
    329      * window associated with the other channel.
    330      *
    331      * Returns true on success.  False if the window did not actually have touch focus.
    332      */
    333     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    334             const sp<InputChannel>& toChannel) = 0;
    335 
    336     /* Registers or unregister input channels that may be used as targets for input events.
    337      * If monitor is true, the channel will receive a copy of all input events.
    338      *
    339      * These methods may be called on any thread (usually by the input manager).
    340      */
    341     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    342             const sp<InputWindowHandle>& inputWindowHandle, bool monitor) = 0;
    343     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
    344 };
    345 
    346 /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
    347  * identifying input targets, are controlled by a separate policy object.
    348  *
    349  * IMPORTANT INVARIANT:
    350  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
    351  *     the input dispatcher never calls into the policy while holding its internal locks.
    352  *     The implementation is also carefully designed to recover from scenarios such as an
    353  *     input channel becoming unregistered while identifying input targets or processing timeouts.
    354  *
    355  *     Methods marked 'Locked' must be called with the lock acquired.
    356  *
    357  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
    358  *     may during the course of their execution release the lock, call into the policy, and
    359  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
    360  *
    361  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
    362  */
    363 class InputDispatcher : public InputDispatcherInterface {
    364 protected:
    365     virtual ~InputDispatcher();
    366 
    367 public:
    368     explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy);
    369 
    370     virtual void dump(String8& dump);
    371     virtual void monitor();
    372 
    373     virtual void dispatchOnce();
    374 
    375     virtual void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args);
    376     virtual void notifyKey(const NotifyKeyArgs* args);
    377     virtual void notifyMotion(const NotifyMotionArgs* args);
    378     virtual void notifySwitch(const NotifySwitchArgs* args);
    379     virtual void notifyDeviceReset(const NotifyDeviceResetArgs* args);
    380 
    381     virtual int32_t injectInputEvent(const InputEvent* event,
    382             int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
    383             uint32_t policyFlags);
    384 
    385     virtual void setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles);
    386     virtual void setFocusedApplication(const sp<InputApplicationHandle>& inputApplicationHandle);
    387     virtual void setInputDispatchMode(bool enabled, bool frozen);
    388     virtual void setInputFilterEnabled(bool enabled);
    389 
    390     virtual bool transferTouchFocus(const sp<InputChannel>& fromChannel,
    391             const sp<InputChannel>& toChannel);
    392 
    393     virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel,
    394             const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    395     virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
    396 
    397 private:
    398     template <typename T>
    399     struct Link {
    400         T* next;
    401         T* prev;
    402 
    403     protected:
    404         inline Link() : next(NULL), prev(NULL) { }
    405     };
    406 
    407     struct InjectionState {
    408         mutable int32_t refCount;
    409 
    410         int32_t injectorPid;
    411         int32_t injectorUid;
    412         int32_t injectionResult;  // initially INPUT_EVENT_INJECTION_PENDING
    413         bool injectionIsAsync; // set to true if injection is not waiting for the result
    414         int32_t pendingForegroundDispatches; // the number of foreground dispatches in progress
    415 
    416         InjectionState(int32_t injectorPid, int32_t injectorUid);
    417         void release();
    418 
    419     private:
    420         ~InjectionState();
    421     };
    422 
    423     struct EventEntry : Link<EventEntry> {
    424         enum {
    425             TYPE_CONFIGURATION_CHANGED,
    426             TYPE_DEVICE_RESET,
    427             TYPE_KEY,
    428             TYPE_MOTION
    429         };
    430 
    431         mutable int32_t refCount;
    432         int32_t type;
    433         nsecs_t eventTime;
    434         uint32_t policyFlags;
    435         InjectionState* injectionState;
    436 
    437         bool dispatchInProgress; // initially false, set to true while dispatching
    438 
    439         inline bool isInjected() const { return injectionState != NULL; }
    440 
    441         void release();
    442 
    443         virtual void appendDescription(String8& msg) const = 0;
    444 
    445     protected:
    446         EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags);
    447         virtual ~EventEntry();
    448         void releaseInjectionState();
    449     };
    450 
    451     struct ConfigurationChangedEntry : EventEntry {
    452         ConfigurationChangedEntry(nsecs_t eventTime);
    453         virtual void appendDescription(String8& msg) const;
    454 
    455     protected:
    456         virtual ~ConfigurationChangedEntry();
    457     };
    458 
    459     struct DeviceResetEntry : EventEntry {
    460         int32_t deviceId;
    461 
    462         DeviceResetEntry(nsecs_t eventTime, int32_t deviceId);
    463         virtual void appendDescription(String8& msg) const;
    464 
    465     protected:
    466         virtual ~DeviceResetEntry();
    467     };
    468 
    469     struct KeyEntry : EventEntry {
    470         int32_t deviceId;
    471         uint32_t source;
    472         int32_t action;
    473         int32_t flags;
    474         int32_t keyCode;
    475         int32_t scanCode;
    476         int32_t metaState;
    477         int32_t repeatCount;
    478         nsecs_t downTime;
    479 
    480         bool syntheticRepeat; // set to true for synthetic key repeats
    481 
    482         enum InterceptKeyResult {
    483             INTERCEPT_KEY_RESULT_UNKNOWN,
    484             INTERCEPT_KEY_RESULT_SKIP,
    485             INTERCEPT_KEY_RESULT_CONTINUE,
    486             INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER,
    487         };
    488         InterceptKeyResult interceptKeyResult; // set based on the interception result
    489         nsecs_t interceptKeyWakeupTime; // used with INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER
    490 
    491         KeyEntry(nsecs_t eventTime,
    492                 int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
    493                 int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
    494                 int32_t repeatCount, nsecs_t downTime);
    495         virtual void appendDescription(String8& msg) const;
    496         void recycle();
    497 
    498     protected:
    499         virtual ~KeyEntry();
    500     };
    501 
    502     struct MotionEntry : EventEntry {
    503         nsecs_t eventTime;
    504         int32_t deviceId;
    505         uint32_t source;
    506         int32_t action;
    507         int32_t flags;
    508         int32_t metaState;
    509         int32_t buttonState;
    510         int32_t edgeFlags;
    511         float xPrecision;
    512         float yPrecision;
    513         nsecs_t downTime;
    514         int32_t displayId;
    515         uint32_t pointerCount;
    516         PointerProperties pointerProperties[MAX_POINTERS];
    517         PointerCoords pointerCoords[MAX_POINTERS];
    518 
    519         MotionEntry(nsecs_t eventTime,
    520                 int32_t deviceId, uint32_t source, uint32_t policyFlags,
    521                 int32_t action, int32_t flags,
    522                 int32_t metaState, int32_t buttonState, int32_t edgeFlags,
    523                 float xPrecision, float yPrecision,
    524                 nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
    525                 const PointerProperties* pointerProperties, const PointerCoords* pointerCoords);
    526         virtual void appendDescription(String8& msg) const;
    527 
    528     protected:
    529         virtual ~MotionEntry();
    530     };
    531 
    532     // Tracks the progress of dispatching a particular event to a particular connection.
    533     struct DispatchEntry : Link<DispatchEntry> {
    534         const uint32_t seq; // unique sequence number, never 0
    535 
    536         EventEntry* eventEntry; // the event to dispatch
    537         int32_t targetFlags;
    538         float xOffset;
    539         float yOffset;
    540         float scaleFactor;
    541         nsecs_t deliveryTime; // time when the event was actually delivered
    542 
    543         // Set to the resolved action and flags when the event is enqueued.
    544         int32_t resolvedAction;
    545         int32_t resolvedFlags;
    546 
    547         DispatchEntry(EventEntry* eventEntry,
    548                 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor);
    549         ~DispatchEntry();
    550 
    551         inline bool hasForegroundTarget() const {
    552             return targetFlags & InputTarget::FLAG_FOREGROUND;
    553         }
    554 
    555         inline bool isSplit() const {
    556             return targetFlags & InputTarget::FLAG_SPLIT;
    557         }
    558 
    559     private:
    560         static volatile int32_t sNextSeqAtomic;
    561 
    562         static uint32_t nextSeq();
    563     };
    564 
    565     // A command entry captures state and behavior for an action to be performed in the
    566     // dispatch loop after the initial processing has taken place.  It is essentially
    567     // a kind of continuation used to postpone sensitive policy interactions to a point
    568     // in the dispatch loop where it is safe to release the lock (generally after finishing
    569     // the critical parts of the dispatch cycle).
    570     //
    571     // The special thing about commands is that they can voluntarily release and reacquire
    572     // the dispatcher lock at will.  Initially when the command starts running, the
    573     // dispatcher lock is held.  However, if the command needs to call into the policy to
    574     // do some work, it can release the lock, do the work, then reacquire the lock again
    575     // before returning.
    576     //
    577     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
    578     // never calls into the policy while holding its lock.
    579     //
    580     // Commands are implicitly 'LockedInterruptible'.
    581     struct CommandEntry;
    582     typedef void (InputDispatcher::*Command)(CommandEntry* commandEntry);
    583 
    584     class Connection;
    585     struct CommandEntry : Link<CommandEntry> {
    586         CommandEntry(Command command);
    587         ~CommandEntry();
    588 
    589         Command command;
    590 
    591         // parameters for the command (usage varies by command)
    592         sp<Connection> connection;
    593         nsecs_t eventTime;
    594         KeyEntry* keyEntry;
    595         sp<InputApplicationHandle> inputApplicationHandle;
    596         sp<InputWindowHandle> inputWindowHandle;
    597         int32_t userActivityEventType;
    598         uint32_t seq;
    599         bool handled;
    600     };
    601 
    602     // Generic queue implementation.
    603     template <typename T>
    604     struct Queue {
    605         T* head;
    606         T* tail;
    607 
    608         inline Queue() : head(NULL), tail(NULL) {
    609         }
    610 
    611         inline bool isEmpty() const {
    612             return !head;
    613         }
    614 
    615         inline void enqueueAtTail(T* entry) {
    616             entry->prev = tail;
    617             if (tail) {
    618                 tail->next = entry;
    619             } else {
    620                 head = entry;
    621             }
    622             entry->next = NULL;
    623             tail = entry;
    624         }
    625 
    626         inline void enqueueAtHead(T* entry) {
    627             entry->next = head;
    628             if (head) {
    629                 head->prev = entry;
    630             } else {
    631                 tail = entry;
    632             }
    633             entry->prev = NULL;
    634             head = entry;
    635         }
    636 
    637         inline void dequeue(T* entry) {
    638             if (entry->prev) {
    639                 entry->prev->next = entry->next;
    640             } else {
    641                 head = entry->next;
    642             }
    643             if (entry->next) {
    644                 entry->next->prev = entry->prev;
    645             } else {
    646                 tail = entry->prev;
    647             }
    648         }
    649 
    650         inline T* dequeueAtHead() {
    651             T* entry = head;
    652             head = entry->next;
    653             if (head) {
    654                 head->prev = NULL;
    655             } else {
    656                 tail = NULL;
    657             }
    658             return entry;
    659         }
    660 
    661         uint32_t count() const;
    662     };
    663 
    664     /* Specifies which events are to be canceled and why. */
    665     struct CancelationOptions {
    666         enum Mode {
    667             CANCEL_ALL_EVENTS = 0,
    668             CANCEL_POINTER_EVENTS = 1,
    669             CANCEL_NON_POINTER_EVENTS = 2,
    670             CANCEL_FALLBACK_EVENTS = 3,
    671         };
    672 
    673         // The criterion to use to determine which events should be canceled.
    674         Mode mode;
    675 
    676         // Descriptive reason for the cancelation.
    677         const char* reason;
    678 
    679         // The specific keycode of the key event to cancel, or -1 to cancel any key event.
    680         int32_t keyCode;
    681 
    682         // The specific device id of events to cancel, or -1 to cancel events from any device.
    683         int32_t deviceId;
    684 
    685         CancelationOptions(Mode mode, const char* reason) :
    686                 mode(mode), reason(reason), keyCode(-1), deviceId(-1) { }
    687     };
    688 
    689     /* Tracks dispatched key and motion event state so that cancelation events can be
    690      * synthesized when events are dropped. */
    691     class InputState {
    692     public:
    693         InputState();
    694         ~InputState();
    695 
    696         // Returns true if there is no state to be canceled.
    697         bool isNeutral() const;
    698 
    699         // Returns true if the specified source is known to have received a hover enter
    700         // motion event.
    701         bool isHovering(int32_t deviceId, uint32_t source, int32_t displayId) const;
    702 
    703         // Records tracking information for a key event that has just been published.
    704         // Returns true if the event should be delivered, false if it is inconsistent
    705         // and should be skipped.
    706         bool trackKey(const KeyEntry* entry, int32_t action, int32_t flags);
    707 
    708         // Records tracking information for a motion event that has just been published.
    709         // Returns true if the event should be delivered, false if it is inconsistent
    710         // and should be skipped.
    711         bool trackMotion(const MotionEntry* entry, int32_t action, int32_t flags);
    712 
    713         // Synthesizes cancelation events for the current state and resets the tracked state.
    714         void synthesizeCancelationEvents(nsecs_t currentTime,
    715                 Vector<EventEntry*>& outEvents, const CancelationOptions& options);
    716 
    717         // Clears the current state.
    718         void clear();
    719 
    720         // Copies pointer-related parts of the input state to another instance.
    721         void copyPointerStateTo(InputState& other) const;
    722 
    723         // Gets the fallback key associated with a keycode.
    724         // Returns -1 if none.
    725         // Returns AKEYCODE_UNKNOWN if we are only dispatching the unhandled key to the policy.
    726         int32_t getFallbackKey(int32_t originalKeyCode);
    727 
    728         // Sets the fallback key for a particular keycode.
    729         void setFallbackKey(int32_t originalKeyCode, int32_t fallbackKeyCode);
    730 
    731         // Removes the fallback key for a particular keycode.
    732         void removeFallbackKey(int32_t originalKeyCode);
    733 
    734         inline const KeyedVector<int32_t, int32_t>& getFallbackKeys() const {
    735             return mFallbackKeys;
    736         }
    737 
    738     private:
    739         struct KeyMemento {
    740             int32_t deviceId;
    741             uint32_t source;
    742             int32_t keyCode;
    743             int32_t scanCode;
    744             int32_t metaState;
    745             int32_t flags;
    746             nsecs_t downTime;
    747             uint32_t policyFlags;
    748         };
    749 
    750         struct MotionMemento {
    751             int32_t deviceId;
    752             uint32_t source;
    753             int32_t flags;
    754             float xPrecision;
    755             float yPrecision;
    756             nsecs_t downTime;
    757             int32_t displayId;
    758             uint32_t pointerCount;
    759             PointerProperties pointerProperties[MAX_POINTERS];
    760             PointerCoords pointerCoords[MAX_POINTERS];
    761             bool hovering;
    762             uint32_t policyFlags;
    763 
    764             void setPointers(const MotionEntry* entry);
    765         };
    766 
    767         Vector<KeyMemento> mKeyMementos;
    768         Vector<MotionMemento> mMotionMementos;
    769         KeyedVector<int32_t, int32_t> mFallbackKeys;
    770 
    771         ssize_t findKeyMemento(const KeyEntry* entry) const;
    772         ssize_t findMotionMemento(const MotionEntry* entry, bool hovering) const;
    773 
    774         void addKeyMemento(const KeyEntry* entry, int32_t flags);
    775         void addMotionMemento(const MotionEntry* entry, int32_t flags, bool hovering);
    776 
    777         static bool shouldCancelKey(const KeyMemento& memento,
    778                 const CancelationOptions& options);
    779         static bool shouldCancelMotion(const MotionMemento& memento,
    780                 const CancelationOptions& options);
    781     };
    782 
    783     /* Manages the dispatch state associated with a single input channel. */
    784     class Connection : public RefBase {
    785     protected:
    786         virtual ~Connection();
    787 
    788     public:
    789         enum Status {
    790             // Everything is peachy.
    791             STATUS_NORMAL,
    792             // An unrecoverable communication error has occurred.
    793             STATUS_BROKEN,
    794             // The input channel has been unregistered.
    795             STATUS_ZOMBIE
    796         };
    797 
    798         Status status;
    799         sp<InputChannel> inputChannel; // never null
    800         sp<InputWindowHandle> inputWindowHandle; // may be null
    801         bool monitor;
    802         InputPublisher inputPublisher;
    803         InputState inputState;
    804 
    805         // True if the socket is full and no further events can be published until
    806         // the application consumes some of the input.
    807         bool inputPublisherBlocked;
    808 
    809         // Queue of events that need to be published to the connection.
    810         Queue<DispatchEntry> outboundQueue;
    811 
    812         // Queue of events that have been published to the connection but that have not
    813         // yet received a "finished" response from the application.
    814         Queue<DispatchEntry> waitQueue;
    815 
    816         explicit Connection(const sp<InputChannel>& inputChannel,
    817                 const sp<InputWindowHandle>& inputWindowHandle, bool monitor);
    818 
    819         inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    820 
    821         const char* getWindowName() const;
    822         const char* getStatusLabel() const;
    823 
    824         DispatchEntry* findWaitQueueEntry(uint32_t seq);
    825     };
    826 
    827     enum DropReason {
    828         DROP_REASON_NOT_DROPPED = 0,
    829         DROP_REASON_POLICY = 1,
    830         DROP_REASON_APP_SWITCH = 2,
    831         DROP_REASON_DISABLED = 3,
    832         DROP_REASON_BLOCKED = 4,
    833         DROP_REASON_STALE = 5,
    834     };
    835 
    836     sp<InputDispatcherPolicyInterface> mPolicy;
    837     InputDispatcherConfiguration mConfig;
    838 
    839     Mutex mLock;
    840 
    841     Condition mDispatcherIsAliveCondition;
    842 
    843     sp<Looper> mLooper;
    844 
    845     EventEntry* mPendingEvent;
    846     Queue<EventEntry> mInboundQueue;
    847     Queue<CommandEntry> mCommandQueue;
    848 
    849     void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
    850 
    851     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
    852     bool enqueueInboundEventLocked(EventEntry* entry);
    853 
    854     // Cleans up input state when dropping an inbound event.
    855     void dropInboundEventLocked(EventEntry* entry, DropReason dropReason);
    856 
    857     // App switch latency optimization.
    858     bool mAppSwitchSawKeyDown;
    859     nsecs_t mAppSwitchDueTime;
    860 
    861     static bool isAppSwitchKeyCode(int32_t keyCode);
    862     bool isAppSwitchKeyEventLocked(KeyEntry* keyEntry);
    863     bool isAppSwitchPendingLocked();
    864     void resetPendingAppSwitchLocked(bool handled);
    865 
    866     // Stale event latency optimization.
    867     static bool isStaleEventLocked(nsecs_t currentTime, EventEntry* entry);
    868 
    869     // Blocked event latency optimization.  Drops old events when the user intends
    870     // to transfer focus to a new application.
    871     EventEntry* mNextUnblockedEvent;
    872 
    873     sp<InputWindowHandle> findTouchedWindowAtLocked(int32_t displayId, int32_t x, int32_t y);
    874 
    875     // All registered connections mapped by channel file descriptor.
    876     KeyedVector<int, sp<Connection> > mConnectionsByFd;
    877 
    878     ssize_t getConnectionIndexLocked(const sp<InputChannel>& inputChannel);
    879 
    880     // Input channels that will receive a copy of all input events.
    881     Vector<sp<InputChannel> > mMonitoringChannels;
    882 
    883     // Event injection and synchronization.
    884     Condition mInjectionResultAvailableCondition;
    885     bool hasInjectionPermission(int32_t injectorPid, int32_t injectorUid);
    886     void setInjectionResultLocked(EventEntry* entry, int32_t injectionResult);
    887 
    888     Condition mInjectionSyncFinishedCondition;
    889     void incrementPendingForegroundDispatchesLocked(EventEntry* entry);
    890     void decrementPendingForegroundDispatchesLocked(EventEntry* entry);
    891 
    892     // Key repeat tracking.
    893     struct KeyRepeatState {
    894         KeyEntry* lastKeyEntry; // or null if no repeat
    895         nsecs_t nextRepeatTime;
    896     } mKeyRepeatState;
    897 
    898     void resetKeyRepeatLocked();
    899     KeyEntry* synthesizeKeyRepeatLocked(nsecs_t currentTime);
    900 
    901     // Deferred command processing.
    902     bool haveCommandsLocked() const;
    903     bool runCommandsLockedInterruptible();
    904     CommandEntry* postCommandLocked(Command command);
    905 
    906     // Input filter processing.
    907     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args);
    908     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args);
    909 
    910     // Inbound event processing.
    911     void drainInboundQueueLocked();
    912     void releasePendingEventLocked();
    913     void releaseInboundEventLocked(EventEntry* entry);
    914 
    915     // Dispatch state.
    916     bool mDispatchEnabled;
    917     bool mDispatchFrozen;
    918     bool mInputFilterEnabled;
    919 
    920     Vector<sp<InputWindowHandle> > mWindowHandles;
    921 
    922     sp<InputWindowHandle> getWindowHandleLocked(const sp<InputChannel>& inputChannel) const;
    923     bool hasWindowHandleLocked(const sp<InputWindowHandle>& windowHandle) const;
    924 
    925     // Focus tracking for keys, trackball, etc.
    926     sp<InputWindowHandle> mFocusedWindowHandle;
    927 
    928     // Focus tracking for touch.
    929     struct TouchedWindow {
    930         sp<InputWindowHandle> windowHandle;
    931         int32_t targetFlags;
    932         BitSet32 pointerIds;        // zero unless target flag FLAG_SPLIT is set
    933     };
    934     struct TouchState {
    935         bool down;
    936         bool split;
    937         int32_t deviceId; // id of the device that is currently down, others are rejected
    938         uint32_t source;  // source of the device that is current down, others are rejected
    939         int32_t displayId; // id to the display that currently has a touch, others are rejected
    940         Vector<TouchedWindow> windows;
    941 
    942         TouchState();
    943         ~TouchState();
    944         void reset();
    945         void copyFrom(const TouchState& other);
    946         void addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
    947                 int32_t targetFlags, BitSet32 pointerIds);
    948         void removeWindow(const sp<InputWindowHandle>& windowHandle);
    949         void filterNonAsIsTouchWindows();
    950         sp<InputWindowHandle> getFirstForegroundWindowHandle() const;
    951         bool isSlippery() const;
    952     };
    953 
    954     TouchState mTouchState;
    955     TouchState mTempTouchState;
    956 
    957     // Focused application.
    958     sp<InputApplicationHandle> mFocusedApplicationHandle;
    959 
    960     // Dispatcher state at time of last ANR.
    961     String8 mLastANRState;
    962 
    963     // Dispatch inbound events.
    964     bool dispatchConfigurationChangedLocked(
    965             nsecs_t currentTime, ConfigurationChangedEntry* entry);
    966     bool dispatchDeviceResetLocked(
    967             nsecs_t currentTime, DeviceResetEntry* entry);
    968     bool dispatchKeyLocked(
    969             nsecs_t currentTime, KeyEntry* entry,
    970             DropReason* dropReason, nsecs_t* nextWakeupTime);
    971     bool dispatchMotionLocked(
    972             nsecs_t currentTime, MotionEntry* entry,
    973             DropReason* dropReason, nsecs_t* nextWakeupTime);
    974     void dispatchEventLocked(nsecs_t currentTime, EventEntry* entry,
    975             const Vector<InputTarget>& inputTargets);
    976 
    977     void logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry);
    978     void logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry);
    979 
    980     // Keeping track of ANR timeouts.
    981     enum InputTargetWaitCause {
    982         INPUT_TARGET_WAIT_CAUSE_NONE,
    983         INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY,
    984         INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY,
    985     };
    986 
    987     InputTargetWaitCause mInputTargetWaitCause;
    988     nsecs_t mInputTargetWaitStartTime;
    989     nsecs_t mInputTargetWaitTimeoutTime;
    990     bool mInputTargetWaitTimeoutExpired;
    991     sp<InputApplicationHandle> mInputTargetWaitApplicationHandle;
    992 
    993     // Contains the last window which received a hover event.
    994     sp<InputWindowHandle> mLastHoverWindowHandle;
    995 
    996     // Finding targets for input events.
    997     int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
    998             const sp<InputApplicationHandle>& applicationHandle,
    999             const sp<InputWindowHandle>& windowHandle,
   1000             nsecs_t* nextWakeupTime, const char* reason);
   1001     void resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
   1002             const sp<InputChannel>& inputChannel);
   1003     nsecs_t getTimeSpentWaitingForApplicationLocked(nsecs_t currentTime);
   1004     void resetANRTimeoutsLocked();
   1005 
   1006     int32_t findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry,
   1007             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
   1008     int32_t findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry,
   1009             Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
   1010             bool* outConflictingPointerActions);
   1011 
   1012     void addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
   1013             int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets);
   1014     void addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets);
   1015 
   1016     void pokeUserActivityLocked(const EventEntry* eventEntry);
   1017     bool checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
   1018             const InjectionState* injectionState);
   1019     bool isWindowObscuredAtPointLocked(const sp<InputWindowHandle>& windowHandle,
   1020             int32_t x, int32_t y) const;
   1021     bool isWindowReadyForMoreInputLocked(nsecs_t currentTime,
   1022             const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry);
   1023     String8 getApplicationWindowLabelLocked(const sp<InputApplicationHandle>& applicationHandle,
   1024             const sp<InputWindowHandle>& windowHandle);
   1025 
   1026     // Manage the dispatch cycle for a single connection.
   1027     // These methods are deliberately not Interruptible because doing all of the work
   1028     // with the mutex held makes it easier to ensure that connection invariants are maintained.
   1029     // If needed, the methods post commands to run later once the critical bits are done.
   1030     void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1031             EventEntry* eventEntry, const InputTarget* inputTarget);
   1032     void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1033             EventEntry* eventEntry, const InputTarget* inputTarget);
   1034     void enqueueDispatchEntryLocked(const sp<Connection>& connection,
   1035             EventEntry* eventEntry, const InputTarget* inputTarget, int32_t dispatchMode);
   1036     void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection);
   1037     void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1038             uint32_t seq, bool handled);
   1039     void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection,
   1040             bool notify);
   1041     void drainDispatchQueueLocked(Queue<DispatchEntry>* queue);
   1042     void releaseDispatchEntryLocked(DispatchEntry* dispatchEntry);
   1043     static int handleReceiveCallback(int fd, int events, void* data);
   1044 
   1045     void synthesizeCancelationEventsForAllConnectionsLocked(
   1046             const CancelationOptions& options);
   1047     void synthesizeCancelationEventsForInputChannelLocked(const sp<InputChannel>& channel,
   1048             const CancelationOptions& options);
   1049     void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection,
   1050             const CancelationOptions& options);
   1051 
   1052     // Splitting motion events across windows.
   1053     MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds);
   1054 
   1055     // Reset and drop everything the dispatcher is doing.
   1056     void resetAndDropEverythingLocked(const char* reason);
   1057 
   1058     // Dump state.
   1059     void dumpDispatchStateLocked(String8& dump);
   1060     void logDispatchStateLocked();
   1061 
   1062     // Registration.
   1063     void removeMonitorChannelLocked(const sp<InputChannel>& inputChannel);
   1064     status_t unregisterInputChannelLocked(const sp<InputChannel>& inputChannel, bool notify);
   1065 
   1066     // Add or remove a connection to the mActiveConnections vector.
   1067     void activateConnectionLocked(Connection* connection);
   1068     void deactivateConnectionLocked(Connection* connection);
   1069 
   1070     // Interesting events that we might like to log or tell the framework about.
   1071     void onDispatchCycleFinishedLocked(
   1072             nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled);
   1073     void onDispatchCycleBrokenLocked(
   1074             nsecs_t currentTime, const sp<Connection>& connection);
   1075     void onANRLocked(
   1076             nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
   1077             const sp<InputWindowHandle>& windowHandle,
   1078             nsecs_t eventTime, nsecs_t waitStartTime, const char* reason);
   1079 
   1080     // Outbound policy interactions.
   1081     void doNotifyConfigurationChangedInterruptible(CommandEntry* commandEntry);
   1082     void doNotifyInputChannelBrokenLockedInterruptible(CommandEntry* commandEntry);
   1083     void doNotifyANRLockedInterruptible(CommandEntry* commandEntry);
   1084     void doInterceptKeyBeforeDispatchingLockedInterruptible(CommandEntry* commandEntry);
   1085     void doDispatchCycleFinishedLockedInterruptible(CommandEntry* commandEntry);
   1086     bool afterKeyEventLockedInterruptible(const sp<Connection>& connection,
   1087             DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled);
   1088     bool afterMotionEventLockedInterruptible(const sp<Connection>& connection,
   1089             DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled);
   1090     void doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry);
   1091     void initializeKeyEvent(KeyEvent* event, const KeyEntry* entry);
   1092 
   1093     // Statistics gathering.
   1094     void updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
   1095             int32_t injectionResult, nsecs_t timeSpentWaitingForApplication);
   1096     void traceInboundQueueLengthLocked();
   1097     void traceOutboundQueueLengthLocked(const sp<Connection>& connection);
   1098     void traceWaitQueueLengthLocked(const sp<Connection>& connection);
   1099 };
   1100 
   1101 /* Enqueues and dispatches input events, endlessly. */
   1102 class InputDispatcherThread : public Thread {
   1103 public:
   1104     explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
   1105     ~InputDispatcherThread();
   1106 
   1107 private:
   1108     virtual bool threadLoop();
   1109 
   1110     sp<InputDispatcherInterface> mDispatcher;
   1111 };
   1112 
   1113 } // namespace android
   1114 
   1115 #endif // _UI_INPUT_DISPATCHER_H
   1116