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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server.wm;
     18 
     19 import com.android.server.input.InputManagerService;
     20 import com.android.server.input.InputApplicationHandle;
     21 import com.android.server.input.InputWindowHandle;
     22 import com.android.server.wm.WindowManagerService.AllWindowsIterator;
     23 
     24 import android.app.ActivityManagerNative;
     25 import android.graphics.Rect;
     26 import android.os.RemoteException;
     27 import android.util.Log;
     28 import android.util.Slog;
     29 import android.view.Display;
     30 import android.view.InputChannel;
     31 import android.view.KeyEvent;
     32 import android.view.WindowManager;
     33 
     34 import java.util.ArrayList;
     35 import java.util.Arrays;
     36 
     37 final class InputMonitor implements InputManagerService.WindowManagerCallbacks {
     38     private final WindowManagerService mService;
     39 
     40     // Current window with input focus for keys and other non-touch events.  May be null.
     41     private WindowState mInputFocus;
     42 
     43     // When true, prevents input dispatch from proceeding until set to false again.
     44     private boolean mInputDispatchFrozen;
     45 
     46     // When true, input dispatch proceeds normally.  Otherwise all events are dropped.
     47     // Initially false, so that input does not get dispatched until boot is finished at
     48     // which point the ActivityManager will enable dispatching.
     49     private boolean mInputDispatchEnabled;
     50 
     51     // When true, need to call updateInputWindowsLw().
     52     private boolean mUpdateInputWindowsNeeded = true;
     53 
     54     // Array of window handles to provide to the input dispatcher.
     55     private InputWindowHandle[] mInputWindowHandles;
     56     private int mInputWindowHandleCount;
     57 
     58     // Set to true when the first input device configuration change notification
     59     // is received to indicate that the input devices are ready.
     60     private final Object mInputDevicesReadyMonitor = new Object();
     61     private boolean mInputDevicesReady;
     62 
     63     public InputMonitor(WindowManagerService service) {
     64         mService = service;
     65     }
     66 
     67     /* Notifies the window manager about a broken input channel.
     68      *
     69      * Called by the InputManager.
     70      */
     71     public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) {
     72         if (inputWindowHandle == null) {
     73             return;
     74         }
     75 
     76         synchronized (mService.mWindowMap) {
     77             WindowState windowState = (WindowState) inputWindowHandle.windowState;
     78             if (windowState != null) {
     79                 Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
     80                 mService.removeWindowLocked(windowState.mSession, windowState);
     81             }
     82         }
     83     }
     84 
     85     /* Notifies the window manager about an application that is not responding.
     86      * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch.
     87      *
     88      * Called by the InputManager.
     89      */
     90     public long notifyANR(InputApplicationHandle inputApplicationHandle,
     91             InputWindowHandle inputWindowHandle) {
     92         AppWindowToken appWindowToken = null;
     93         WindowState windowState = null;
     94         boolean aboveSystem = false;
     95         synchronized (mService.mWindowMap) {
     96             if (inputWindowHandle != null) {
     97                 windowState = (WindowState) inputWindowHandle.windowState;
     98                 if (windowState != null) {
     99                     appWindowToken = windowState.mAppToken;
    100                 }
    101             }
    102             if (appWindowToken == null && inputApplicationHandle != null) {
    103                 appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken;
    104             }
    105 
    106             if (windowState != null) {
    107                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    108                         + "sending to " + windowState.mAttrs.getTitle());
    109                 // Figure out whether this window is layered above system windows.
    110                 // We need to do this here to help the activity manager know how to
    111                 // layer its ANR dialog.
    112                 int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw(
    113                         WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
    114                 aboveSystem = windowState.mBaseLayer > systemAlertLayer;
    115             } else if (appWindowToken != null) {
    116                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    117                         + "sending to application " + appWindowToken.stringName);
    118             } else {
    119                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out.");
    120             }
    121 
    122             mService.saveANRStateLocked(appWindowToken, windowState);
    123         }
    124 
    125         if (appWindowToken != null && appWindowToken.appToken != null) {
    126             try {
    127                 // Notify the activity manager about the timeout and let it decide whether
    128                 // to abort dispatching or keep waiting.
    129                 boolean abort = appWindowToken.appToken.keyDispatchingTimedOut();
    130                 if (! abort) {
    131                     // The activity manager declined to abort dispatching.
    132                     // Wait a bit longer and timeout again later.
    133                     return appWindowToken.inputDispatchingTimeoutNanos;
    134                 }
    135             } catch (RemoteException ex) {
    136             }
    137         } else if (windowState != null) {
    138             try {
    139                 // Notify the activity manager about the timeout and let it decide whether
    140                 // to abort dispatching or keep waiting.
    141                 long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut(
    142                         windowState.mSession.mPid, aboveSystem);
    143                 if (timeout >= 0) {
    144                     // The activity manager declined to abort dispatching.
    145                     // Wait a bit longer and timeout again later.
    146                     return timeout;
    147                 }
    148             } catch (RemoteException ex) {
    149             }
    150         }
    151         return 0; // abort dispatching
    152     }
    153 
    154     private void addInputWindowHandleLw(final InputWindowHandle windowHandle) {
    155         if (mInputWindowHandles == null) {
    156             mInputWindowHandles = new InputWindowHandle[16];
    157         }
    158         if (mInputWindowHandleCount >= mInputWindowHandles.length) {
    159             mInputWindowHandles = Arrays.copyOf(mInputWindowHandles,
    160                     mInputWindowHandleCount * 2);
    161         }
    162         mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
    163     }
    164 
    165     private void addInputWindowHandleLw(final InputWindowHandle inputWindowHandle,
    166             final WindowState child, final int flags, final int type,
    167             final boolean isVisible, final boolean hasFocus, final boolean hasWallpaper) {
    168         // Add a window to our list of input windows.
    169         inputWindowHandle.name = child.toString();
    170         inputWindowHandle.layoutParamsFlags = flags;
    171         inputWindowHandle.layoutParamsType = type;
    172         inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
    173         inputWindowHandle.visible = isVisible;
    174         inputWindowHandle.canReceiveKeys = child.canReceiveKeys();
    175         inputWindowHandle.hasFocus = hasFocus;
    176         inputWindowHandle.hasWallpaper = hasWallpaper;
    177         inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false;
    178         inputWindowHandle.layer = child.mLayer;
    179         inputWindowHandle.ownerPid = child.mSession.mPid;
    180         inputWindowHandle.ownerUid = child.mSession.mUid;
    181         inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures;
    182 
    183         final Rect frame = child.mFrame;
    184         inputWindowHandle.frameLeft = frame.left;
    185         inputWindowHandle.frameTop = frame.top;
    186         inputWindowHandle.frameRight = frame.right;
    187         inputWindowHandle.frameBottom = frame.bottom;
    188 
    189         if (child.mGlobalScale != 1) {
    190             // If we are scaling the window, input coordinates need
    191             // to be inversely scaled to map from what is on screen
    192             // to what is actually being touched in the UI.
    193             inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale;
    194         } else {
    195             inputWindowHandle.scaleFactor = 1;
    196         }
    197 
    198         child.getTouchableRegion(inputWindowHandle.touchableRegion);
    199 
    200         addInputWindowHandleLw(inputWindowHandle);
    201     }
    202 
    203     private void clearInputWindowHandlesLw() {
    204         while (mInputWindowHandleCount != 0) {
    205             mInputWindowHandles[--mInputWindowHandleCount] = null;
    206         }
    207     }
    208 
    209     public void setUpdateInputWindowsNeededLw() {
    210         mUpdateInputWindowsNeeded = true;
    211     }
    212 
    213     /* Updates the cached window information provided to the input dispatcher. */
    214     public void updateInputWindowsLw(boolean force) {
    215         if (!force && !mUpdateInputWindowsNeeded) {
    216             return;
    217         }
    218         mUpdateInputWindowsNeeded = false;
    219 
    220         if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw");
    221 
    222         // Populate the input window list with information about all of the windows that
    223         // could potentially receive input.
    224         // As an optimization, we could try to prune the list of windows but this turns
    225         // out to be difficult because only the native code knows for sure which window
    226         // currently has touch focus.
    227         final WindowStateAnimator universeBackground = mService.mAnimator.mUniverseBackground;
    228         final int aboveUniverseLayer = mService.mAnimator.mAboveUniverseLayer;
    229         boolean addedUniverse = false;
    230 
    231         // If there's a drag in flight, provide a pseudowindow to catch drag input
    232         final boolean inDrag = (mService.mDragState != null);
    233         if (inDrag) {
    234             if (WindowManagerService.DEBUG_DRAG) {
    235                 Log.d(WindowManagerService.TAG, "Inserting drag window");
    236             }
    237             final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle;
    238             if (dragWindowHandle != null) {
    239                 addInputWindowHandleLw(dragWindowHandle);
    240             } else {
    241                 Slog.w(WindowManagerService.TAG, "Drag is in progress but there is no "
    242                         + "drag window handle.");
    243             }
    244         }
    245 
    246         final int NFW = mService.mFakeWindows.size();
    247         for (int i = 0; i < NFW; i++) {
    248             addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle);
    249         }
    250 
    251         // Add all windows on the default display.
    252         final AllWindowsIterator iterator = mService.new AllWindowsIterator(
    253                 WindowManagerService.REVERSE_ITERATOR);
    254         while (iterator.hasNext()) {
    255             final WindowState child = iterator.next();
    256             final InputChannel inputChannel = child.mInputChannel;
    257             final InputWindowHandle inputWindowHandle = child.mInputWindowHandle;
    258             if (inputChannel == null || inputWindowHandle == null || child.mRemoved) {
    259                 // Skip this window because it cannot possibly receive input.
    260                 continue;
    261             }
    262 
    263             final int flags = child.mAttrs.flags;
    264             final int type = child.mAttrs.type;
    265 
    266             final boolean hasFocus = (child == mInputFocus);
    267             final boolean isVisible = child.isVisibleLw();
    268             final boolean hasWallpaper = (child == mService.mWallpaperTarget)
    269                     && (type != WindowManager.LayoutParams.TYPE_KEYGUARD);
    270             final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY);
    271 
    272             // If there's a drag in progress and 'child' is a potential drop target,
    273             // make sure it's been told about the drag
    274             if (inDrag && isVisible && onDefaultDisplay) {
    275                 mService.mDragState.sendDragStartedIfNeededLw(child);
    276             }
    277 
    278             if (universeBackground != null && !addedUniverse
    279                     && child.mBaseLayer < aboveUniverseLayer && onDefaultDisplay) {
    280                 final WindowState u = universeBackground.mWin;
    281                 if (u.mInputChannel != null && u.mInputWindowHandle != null) {
    282                     addInputWindowHandleLw(u.mInputWindowHandle, u, u.mAttrs.flags,
    283                             u.mAttrs.type, true, u == mInputFocus, false);
    284                 }
    285                 addedUniverse = true;
    286             }
    287 
    288             if (child.mWinAnimator != universeBackground) {
    289                 addInputWindowHandleLw(inputWindowHandle, child, flags, type,
    290                         isVisible, hasFocus, hasWallpaper);
    291             }
    292         }
    293 
    294         // Send windows to native code.
    295         mService.mInputManager.setInputWindows(mInputWindowHandles);
    296 
    297         // Clear the list in preparation for the next round.
    298         clearInputWindowHandlesLw();
    299 
    300         if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw");
    301     }
    302 
    303     /* Notifies that the input device configuration has changed. */
    304     public void notifyConfigurationChanged() {
    305         mService.sendNewConfiguration();
    306 
    307         synchronized (mInputDevicesReadyMonitor) {
    308             if (!mInputDevicesReady) {
    309                 mInputDevicesReady = true;
    310                 mInputDevicesReadyMonitor.notifyAll();
    311             }
    312         }
    313     }
    314 
    315     /* Waits until the built-in input devices have been configured. */
    316     public boolean waitForInputDevicesReady(long timeoutMillis) {
    317         synchronized (mInputDevicesReadyMonitor) {
    318             if (!mInputDevicesReady) {
    319                 try {
    320                     mInputDevicesReadyMonitor.wait(timeoutMillis);
    321                 } catch (InterruptedException ex) {
    322                 }
    323             }
    324             return mInputDevicesReady;
    325         }
    326     }
    327 
    328     /* Notifies that the lid switch changed state. */
    329     public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) {
    330         mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen);
    331     }
    332 
    333     /* Provides an opportunity for the window manager policy to intercept early key
    334      * processing as soon as the key has been read from the device. */
    335     public int interceptKeyBeforeQueueing(
    336             KeyEvent event, int policyFlags, boolean isScreenOn) {
    337         return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags, isScreenOn);
    338     }
    339 
    340     /* Provides an opportunity for the window manager policy to intercept early
    341      * motion event processing when the screen is off since these events are normally
    342      * dropped. */
    343     public int interceptMotionBeforeQueueingWhenScreenOff(int policyFlags) {
    344         return mService.mPolicy.interceptMotionBeforeQueueingWhenScreenOff(policyFlags);
    345     }
    346 
    347     /* Provides an opportunity for the window manager policy to process a key before
    348      * ordinary dispatch. */
    349     public long interceptKeyBeforeDispatching(
    350             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    351         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    352         return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags);
    353     }
    354 
    355     /* Provides an opportunity for the window manager policy to process a key that
    356      * the application did not handle. */
    357     public KeyEvent dispatchUnhandledKey(
    358             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    359         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    360         return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags);
    361     }
    362 
    363     /* Callback to get pointer layer. */
    364     public int getPointerLayer() {
    365         return mService.mPolicy.windowTypeToLayerLw(WindowManager.LayoutParams.TYPE_POINTER)
    366                 * WindowManagerService.TYPE_LAYER_MULTIPLIER
    367                 + WindowManagerService.TYPE_LAYER_OFFSET;
    368     }
    369 
    370     /* Called when the current input focus changes.
    371      * Layer assignment is assumed to be complete by the time this is called.
    372      */
    373     public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
    374         if (WindowManagerService.DEBUG_INPUT) {
    375             Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow);
    376         }
    377 
    378         if (newWindow != mInputFocus) {
    379             if (newWindow != null && newWindow.canReceiveKeys()) {
    380                 // Displaying a window implicitly causes dispatching to be unpaused.
    381                 // This is to protect against bugs if someone pauses dispatching but
    382                 // forgets to resume.
    383                 newWindow.mToken.paused = false;
    384             }
    385 
    386             mInputFocus = newWindow;
    387             setUpdateInputWindowsNeededLw();
    388 
    389             if (updateInputWindows) {
    390                 updateInputWindowsLw(false /*force*/);
    391             }
    392         }
    393     }
    394 
    395     public void setFocusedAppLw(AppWindowToken newApp) {
    396         // Focused app has changed.
    397         if (newApp == null) {
    398             mService.mInputManager.setFocusedApplication(null);
    399         } else {
    400             final InputApplicationHandle handle = newApp.mInputApplicationHandle;
    401             handle.name = newApp.toString();
    402             handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos;
    403 
    404             mService.mInputManager.setFocusedApplication(handle);
    405         }
    406     }
    407 
    408     public void pauseDispatchingLw(WindowToken window) {
    409         if (! window.paused) {
    410             if (WindowManagerService.DEBUG_INPUT) {
    411                 Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window);
    412             }
    413 
    414             window.paused = true;
    415             updateInputWindowsLw(true /*force*/);
    416         }
    417     }
    418 
    419     public void resumeDispatchingLw(WindowToken window) {
    420         if (window.paused) {
    421             if (WindowManagerService.DEBUG_INPUT) {
    422                 Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window);
    423             }
    424 
    425             window.paused = false;
    426             updateInputWindowsLw(true /*force*/);
    427         }
    428     }
    429 
    430     public void freezeInputDispatchingLw() {
    431         if (! mInputDispatchFrozen) {
    432             if (WindowManagerService.DEBUG_INPUT) {
    433                 Slog.v(WindowManagerService.TAG, "Freezing input dispatching");
    434             }
    435 
    436             mInputDispatchFrozen = true;
    437             updateInputDispatchModeLw();
    438         }
    439     }
    440 
    441     public void thawInputDispatchingLw() {
    442         if (mInputDispatchFrozen) {
    443             if (WindowManagerService.DEBUG_INPUT) {
    444                 Slog.v(WindowManagerService.TAG, "Thawing input dispatching");
    445             }
    446 
    447             mInputDispatchFrozen = false;
    448             updateInputDispatchModeLw();
    449         }
    450     }
    451 
    452     public void setEventDispatchingLw(boolean enabled) {
    453         if (mInputDispatchEnabled != enabled) {
    454             if (WindowManagerService.DEBUG_INPUT) {
    455                 Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled);
    456             }
    457 
    458             mInputDispatchEnabled = enabled;
    459             updateInputDispatchModeLw();
    460         }
    461     }
    462 
    463     private void updateInputDispatchModeLw() {
    464         mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen);
    465     }
    466 }
    467