Home | History | Annotate | Download | only in scenegraph
      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.scenegraph;
     18 
     19 import java.lang.Math;
     20 import java.util.ArrayList;
     21 
     22 import android.graphics.Camera;
     23 import android.renderscript.RenderScriptGL;
     24 import android.renderscript.Float4;
     25 import android.renderscript.Matrix4f;
     26 import android.renderscript.ProgramFragment;
     27 import android.renderscript.ProgramStore;
     28 import android.renderscript.ProgramVertex;
     29 import android.renderscript.Element;
     30 import android.util.Log;
     31 
     32 /**
     33  * @hide
     34  */
     35 public class TextureParam extends ShaderParam {
     36 
     37     TextureBase mTexture;
     38 
     39     public TextureParam(String name) {
     40         super(name);
     41     }
     42 
     43     public TextureParam(String name, TextureBase t) {
     44         super(name);
     45         setTexture(t);
     46     }
     47 
     48     public void setTexture(TextureBase t) {
     49         mTexture = t;
     50     }
     51 
     52     public TextureBase getTexture() {
     53         return mTexture;
     54     }
     55 
     56     void initLocalData() {
     57         mData.type = ScriptC_export.const_ShaderParam_TEXTURE;
     58         if (mTexture != null) {
     59             mData.texture = mTexture.getRsData(false).getAllocation();
     60         }
     61     }
     62 }
     63 
     64 
     65 
     66 
     67 
     68