1 2 #include "RenderScript.h" 3 #include "Element.h" 4 #include "Type.h" 5 #include "Allocation.h" 6 7 #include "ScriptC_mono.h" 8 9 using namespace android; 10 using namespace renderscriptCpp; 11 12 int main(int argc, char** argv) 13 { 14 15 RenderScript *rs = new RenderScript(); 16 printf("New RS %p\n", rs); 17 18 bool r = rs->init(16); 19 printf("Init returned %i\n", r); 20 21 sp<const Element> e = Element::RGBA_8888(rs); 22 printf("Element %p\n", e.get()); 23 24 Type::Builder tb(rs, e); 25 tb.setX(128); 26 tb.setY(128); 27 sp<const Type> t = tb.create(); 28 printf("Type %p\n", t.get()); 29 30 31 sp<Allocation> a1 = Allocation::createSized(rs, e, 1000); 32 printf("Allocation %p\n", a1.get()); 33 34 sp<Allocation> ain = Allocation::createTyped(rs, t); 35 sp<Allocation> aout = Allocation::createTyped(rs, t); 36 printf("Allocation %p %p\n", ain.get(), aout.get()); 37 38 sp<ScriptC_mono> sc = new ScriptC_mono(rs, NULL, 0); 39 printf("new script\n"); 40 41 uint32_t *buf = new uint32_t[t->getCount()]; 42 for (uint32_t ct=0; ct < t->getCount(); ct++) { 43 buf[ct] = ct | (ct << 16); 44 } 45 //ain->copy1DRangeFrom(0, 128*128, (int32_t *)buf, 128*128*4); 46 ain->copy1DRangeFromUnchecked(0, t->getCount(), buf, t->getCount()*4); 47 48 49 50 sc->forEach_root(ain, aout); 51 printf("for each done\n"); 52 53 54 printf("Deleting stuff\n"); 55 sc.clear(); 56 t.clear(); 57 a1.clear(); 58 e.clear(); 59 delete rs; 60 printf("Delete OK\n"); 61 } 62