1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package com.android.gallery3d.ui; 18 19 import android.content.Context; 20 import android.graphics.Matrix; 21 22 import com.android.gallery3d.anim.CanvasAnimation; 23 24 public interface GLRoot { 25 26 // Listener will be called when GL is idle AND before each frame. 27 // Mainly used for uploading textures. 28 public static interface OnGLIdleListener { 29 public boolean onGLIdle( 30 GLCanvas canvas, boolean renderRequested); 31 } 32 33 public void addOnGLIdleListener(OnGLIdleListener listener); 34 public void registerLaunchedAnimation(CanvasAnimation animation); 35 public void requestRenderForced(); 36 public void requestRender(); 37 public void requestLayoutContentPane(); 38 39 public void lockRenderThread(); 40 public void unlockRenderThread(); 41 42 public void setContentPane(GLView content); 43 public void setOrientationSource(OrientationSource source); 44 public int getDisplayRotation(); 45 public int getCompensation(); 46 public Matrix getCompensationMatrix(); 47 public void freeze(); 48 public void unfreeze(); 49 public void setLightsOutMode(boolean enabled); 50 51 public Context getContext(); 52 } 53