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    Searched defs:BufferItem (Results 1 - 4 of 4) sorted by null

  /frameworks/av/services/camera/libcameraservice/camera3/
Camera3InputStream.h 56 typedef BufferItemConsumer::BufferItem BufferItem;
59 Vector<BufferItem> mBuffersInFlight;
  /frameworks/native/include/gui/
BufferItemConsumer.h 34 * access to the whole BufferItem entry from BufferQueue. Multiple buffers may
43 typedef BufferQueue::BufferItem BufferItem;
63 // passed-in BufferItem structure. Returns NO_BUFFER_AVAILABLE if the queue
72 // If waitForFence is true, and the acquired BufferItem has a valid fence object,
74 status_t acquireBuffer(BufferItem *item, bool waitForFence = true);
79 // acquired by acquireBuffer. Once a BufferItem is released, the caller must
80 // not access any members of the BufferItem, and should immediately remove
81 // all of its references to the BufferItem itself.
82 status_t releaseBuffer(const BufferItem &item
    [all...]
BufferQueue.h 235 struct BufferItem {
237 BufferItem()
279 // returned in BufferItem. If the buffer returned had previously been
280 // acquired then the BufferItem::mGraphicBuffer field of buffer is set to
283 status_t acquireBuffer(BufferItem *buffer);
  /frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.h 34 * The RingBufferConsumer maintains a ring buffer of BufferItem objects,
57 typedef BufferQueue::BufferItem BufferItem;
126 const BufferItem& item) :
142 BufferItem& getBufferItem() { return mBufferItem; }
143 const BufferItem& getBufferItem() const { return mBufferItem; }
147 BufferItem mBufferItem;
169 void pinBufferLocked(const BufferItem& item);
170 void unpinBuffer(const BufferItem& item);
177 struct RingBufferItem : public BufferItem {
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