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      1 /**
      2  * Copyright (c) 2011, Novyon Events
      3  *
      4  * All rights reserved.
      5  *
      6  * Redistribution and use in source and binary forms, with or without
      7  * modification, are permitted provided that the following conditions are met:
      8  *
      9  * - Redistributions of source code must retain the above copyright notice, this
     10  * list of conditions and the following disclaimer.
     11  *
     12  * - Redistributions in binary form must reproduce the above copyright notice,
     13  * this list of conditions and the following disclaimer in the documentation
     14  * and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
     17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
     19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
     20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     24  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     25  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     26  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  *
     28  * @author Anthyon
     29  */
     30 package com.jme3.terrain.noise.filter;
     31 
     32 import java.nio.FloatBuffer;
     33 import java.util.logging.Logger;
     34 
     35 import com.jme3.terrain.noise.ShaderUtils;
     36 import com.jme3.terrain.noise.fractal.FractalSum;
     37 
     38 public class PerturbFilter extends AbstractFilter {
     39 
     40 	private float magnitude;
     41 
     42 	@Override
     43 	public int getMargin(int size, int margin) {
     44 		margin = super.getMargin(size, margin);
     45 		return (int) Math.floor(this.magnitude * (margin + size) + margin);
     46 	}
     47 
     48 	public void setMagnitude(float magnitude) {
     49 		this.magnitude = magnitude;
     50 	}
     51 
     52 	public float getMagnitude() {
     53 		return this.magnitude;
     54 	}
     55 
     56 	@Override
     57 	public FloatBuffer filter(float sx, float sy, float base, FloatBuffer data, int workSize) {
     58 		float[] arr = data.array();
     59 		int origSize = (int) Math.ceil(workSize / (2 * this.magnitude + 1));
     60 		int offset = (workSize - origSize) / 2;
     61 		Logger.getLogger(PerturbFilter.class.getCanonicalName()).info(
     62 				"Found origSize : " + origSize + " and offset: " + offset + " for workSize : " + workSize + " and magnitude : "
     63 						+ this.magnitude);
     64 		float[] retval = new float[workSize * workSize];
     65 		float[] perturbx = new FractalSum().setOctaves(8).setScale(5f).getBuffer(sx, sy, base, workSize).array();
     66 		float[] perturby = new FractalSum().setOctaves(8).setScale(5f).getBuffer(sx, sy, base + 1, workSize).array();
     67 		for (int y = 0; y < workSize; y++) {
     68 			for (int x = 0; x < workSize; x++) {
     69 				// Perturb our coordinates
     70 				float noisex = perturbx[y * workSize + x];
     71 				float noisey = perturby[y * workSize + x];
     72 
     73 				int px = (int) (origSize * noisex * this.magnitude);
     74 				int py = (int) (origSize * noisey * this.magnitude);
     75 
     76 				float c00 = arr[this.wrap(y - py, workSize) * workSize + this.wrap(x - px, workSize)];
     77 				float c01 = arr[this.wrap(y - py, workSize) * workSize + this.wrap(x + px, workSize)];
     78 				float c10 = arr[this.wrap(y + py, workSize) * workSize + this.wrap(x - px, workSize)];
     79 				float c11 = arr[this.wrap(y + py, workSize) * workSize + this.wrap(x + px, workSize)];
     80 
     81 				float c0 = ShaderUtils.mix(c00, c01, noisex);
     82 				float c1 = ShaderUtils.mix(c10, c11, noisex);
     83 				retval[y * workSize + x] = ShaderUtils.mix(c0, c1, noisey);
     84 			}
     85 		}
     86 		return FloatBuffer.wrap(retval);
     87 	}
     88 
     89 	private int wrap(int v, int size) {
     90 		if (v < 0) {
     91 			return v + size - 1;
     92 		} else if (v >= size) {
     93 			return v - size;
     94 		} else {
     95 			return v;
     96 		}
     97 	}
     98 }
     99