1 /* 2 ** Copyright 2007, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17 #ifndef ANDROID_EGL_DISPLAY_H 18 #define ANDROID_EGL_DISPLAY_H 19 20 21 #include <ctype.h> 22 #include <stdint.h> 23 #include <stdlib.h> 24 25 #include <EGL/egl.h> 26 #include <EGL/eglext.h> 27 28 #include <cutils/compiler.h> 29 #include <utils/SortedVector.h> 30 #include <utils/threads.h> 31 #include <utils/String8.h> 32 33 #include "egldefs.h" 34 #include "../hooks.h" 35 36 // ---------------------------------------------------------------------------- 37 namespace android { 38 // ---------------------------------------------------------------------------- 39 40 class egl_object_t; 41 class egl_context_t; 42 class egl_connection_t; 43 44 // ---------------------------------------------------------------------------- 45 46 class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes 47 static egl_display_t sDisplay[NUM_DISPLAYS]; 48 EGLDisplay getDisplay(EGLNativeDisplayType display); 49 void loseCurrentImpl(egl_context_t * cur_c); 50 51 public: 52 enum { 53 NOT_INITIALIZED = 0, 54 INITIALIZED = 1, 55 TERMINATED = 2 56 }; 57 58 egl_display_t(); 59 ~egl_display_t(); 60 61 EGLBoolean initialize(EGLint *major, EGLint *minor); 62 EGLBoolean terminate(); 63 64 // add object to this display's list 65 void addObject(egl_object_t* object); 66 // remove object from this display's list 67 void removeObject(egl_object_t* object); 68 // add reference to this object. returns true if this is a valid object. 69 bool getObject(egl_object_t* object) const; 70 71 // These notifications allow the display to keep track of how many window 72 // surfaces exist, which it uses to decide whether to hibernate the 73 // underlying EGL implementation. They can be called by any thread without 74 // holding a lock, but must be called via egl_display_ptr to ensure 75 // proper hibernate/wakeup sequencing. If a surface destruction triggers 76 // hibernation, hibernation will be delayed at least until the calling 77 // thread's egl_display_ptr is destroyed. 78 void onWindowSurfaceCreated() { 79 mHibernation.incWakeCount(HibernationMachine::STRONG); 80 } 81 void onWindowSurfaceDestroyed() { 82 mHibernation.decWakeCount(HibernationMachine::STRONG); 83 } 84 85 static egl_display_t* get(EGLDisplay dpy); 86 static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp); 87 88 EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c, 89 EGLSurface draw, EGLSurface read, EGLContext ctx, 90 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx); 91 static void loseCurrent(egl_context_t * cur_c); 92 93 inline bool isReady() const { return (refs > 0); } 94 inline bool isValid() const { return magic == '_dpy'; } 95 inline bool isAlive() const { return isValid(); } 96 97 char const * getVendorString() const { return mVendorString.string(); } 98 char const * getVersionString() const { return mVersionString.string(); } 99 char const * getClientApiString() const { return mClientApiString.string(); } 100 char const * getExtensionString() const { return mExtensionString.string(); } 101 102 inline uint32_t getRefsCount() const { return refs; } 103 104 struct strings_t { 105 char const * vendor; 106 char const * version; 107 char const * clientApi; 108 char const * extensions; 109 }; 110 111 struct DisplayImpl { 112 DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { } 113 EGLDisplay dpy; 114 EGLint state; 115 strings_t queryString; 116 }; 117 118 private: 119 uint32_t magic; 120 121 public: 122 DisplayImpl disp; 123 bool finishOnSwap; // property: debug.egl.finish 124 bool traceGpuCompletion; // property: debug.egl.traceGpuCompletion 125 126 private: 127 friend class egl_display_ptr; 128 bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); } 129 void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); } 130 131 uint32_t refs; 132 mutable Mutex lock; 133 SortedVector<egl_object_t*> objects; 134 String8 mVendorString; 135 String8 mVersionString; 136 String8 mClientApiString; 137 String8 mExtensionString; 138 139 // HibernationMachine uses its own internal mutex to protect its own data. 140 // The owning egl_display_t's lock may be but is not required to be held 141 // when calling HibernationMachine methods. As a result, nothing in this 142 // class may call back up to egl_display_t directly or indirectly. 143 class HibernationMachine { 144 public: 145 // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt 146 // the next time the wakecount reaches zero. WEAK refs don't affect 147 // whether a hibernation attempt will be made. Use STRONG refs only 148 // for infrequent/heavy changes that are likely to indicate the 149 // EGLDisplay is entering or leaving a long-term idle state. 150 enum WakeRefStrength { 151 WEAK = 0, 152 STRONG = 1, 153 }; 154 155 HibernationMachine(): mWakeCount(0), mHibernating(false), 156 mAttemptHibernation(false), mDpyValid(false), 157 #if BOARD_ALLOW_EGL_HIBERNATION 158 mAllowHibernation(true) 159 #else 160 mAllowHibernation(false) 161 #endif 162 {} 163 ~HibernationMachine() {} 164 165 bool incWakeCount(WakeRefStrength strenth); 166 void decWakeCount(WakeRefStrength strenth); 167 168 void setDisplayValid(bool valid); 169 170 private: 171 Mutex mLock; 172 int32_t mWakeCount; 173 bool mHibernating; 174 bool mAttemptHibernation; 175 bool mDpyValid; 176 const bool mAllowHibernation; 177 }; 178 HibernationMachine mHibernation; 179 }; 180 181 // ---------------------------------------------------------------------------- 182 183 // An egl_display_ptr is a kind of smart pointer for egl_display_t objects. 184 // It doesn't refcount the egl_display_t, but does ensure that the underlying 185 // EGL implementation is "awake" (not hibernating) and ready for use as long 186 // as the egl_display_ptr exists. 187 class egl_display_ptr { 188 public: 189 explicit egl_display_ptr(egl_display_t* dpy): mDpy(dpy) { 190 if (mDpy) { 191 if (CC_UNLIKELY(!mDpy->enter())) { 192 mDpy = NULL; 193 } 194 } 195 } 196 197 // We only really need a C++11 move constructor, not a copy constructor. 198 // A move constructor would save an enter()/leave() pair on every EGL API 199 // call. But enabling -std=c++0x causes lots of errors elsewhere, so I 200 // can't use a move constructor until those are cleaned up. 201 // 202 // egl_display_ptr(egl_display_ptr&& other) { 203 // mDpy = other.mDpy; 204 // other.mDpy = NULL; 205 // } 206 // 207 egl_display_ptr(const egl_display_ptr& other): mDpy(other.mDpy) { 208 if (mDpy) { 209 mDpy->enter(); 210 } 211 } 212 213 ~egl_display_ptr() { 214 if (mDpy) { 215 mDpy->leave(); 216 } 217 } 218 219 const egl_display_t* operator->() const { return mDpy; } 220 egl_display_t* operator->() { return mDpy; } 221 222 const egl_display_t* get() const { return mDpy; } 223 egl_display_t* get() { return mDpy; } 224 225 operator bool() const { return mDpy != NULL; } 226 227 private: 228 egl_display_t* mDpy; 229 230 // non-assignable 231 egl_display_ptr& operator=(const egl_display_ptr&); 232 }; 233 234 // ---------------------------------------------------------------------------- 235 236 inline egl_display_ptr get_display(EGLDisplay dpy) { 237 return egl_display_ptr(egl_display_t::get(dpy)); 238 } 239 240 // Does not ensure EGL is unhibernated. Use with caution: calls into the 241 // underlying EGL implementation are not safe. 242 inline egl_display_t* get_display_nowake(EGLDisplay dpy) { 243 return egl_display_t::get(dpy); 244 } 245 246 // ---------------------------------------------------------------------------- 247 248 egl_display_ptr validate_display(EGLDisplay dpy); 249 egl_display_ptr validate_display_connection(EGLDisplay dpy, 250 egl_connection_t*& cnx); 251 EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx); 252 EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface); 253 254 // ---------------------------------------------------------------------------- 255 }; // namespace android 256 // ---------------------------------------------------------------------------- 257 258 #endif // ANDROID_EGL_DISPLAY_H 259