1 /* 2 ** Copyright 2007, The Android Open Source Project 3 ** 4 ** Licensed under the Apache License, Version 2.0 (the "License"); 5 ** you may not use this file except in compliance with the License. 6 ** You may obtain a copy of the License at 7 ** 8 ** http://www.apache.org/licenses/LICENSE-2.0 9 ** 10 ** Unless required by applicable law or agreed to in writing, software 11 ** distributed under the License is distributed on an "AS IS" BASIS, 12 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 ** See the License for the specific language governing permissions and 14 ** limitations under the License. 15 */ 16 17 #define __STDC_LIMIT_MACROS 1 18 19 #include <string.h> 20 21 #include "../egl_impl.h" 22 23 #include "egl_cache.h" 24 #include "egl_display.h" 25 #include "egl_object.h" 26 #include "egl_tls.h" 27 #include "Loader.h" 28 #include <cutils/properties.h> 29 30 // ---------------------------------------------------------------------------- 31 namespace android { 32 // ---------------------------------------------------------------------------- 33 34 static char const * const sVendorString = "Android"; 35 static char const * const sVersionString = "1.4 Android META-EGL"; 36 static char const * const sClientApiString = "OpenGL_ES"; 37 38 extern char const * const gExtensionString; 39 40 extern void initEglTraceLevel(); 41 extern void initEglDebugLevel(); 42 extern void setGLHooksThreadSpecific(gl_hooks_t const *value); 43 44 // ---------------------------------------------------------------------------- 45 46 egl_display_t egl_display_t::sDisplay[NUM_DISPLAYS]; 47 48 egl_display_t::egl_display_t() : 49 magic('_dpy'), finishOnSwap(false), traceGpuCompletion(false), refs(0) { 50 } 51 52 egl_display_t::~egl_display_t() { 53 magic = 0; 54 egl_cache_t::get()->terminate(); 55 } 56 57 egl_display_t* egl_display_t::get(EGLDisplay dpy) { 58 uintptr_t index = uintptr_t(dpy)-1U; 59 return (index >= NUM_DISPLAYS) ? NULL : &sDisplay[index]; 60 } 61 62 void egl_display_t::addObject(egl_object_t* object) { 63 Mutex::Autolock _l(lock); 64 objects.add(object); 65 } 66 67 void egl_display_t::removeObject(egl_object_t* object) { 68 Mutex::Autolock _l(lock); 69 objects.remove(object); 70 } 71 72 bool egl_display_t::getObject(egl_object_t* object) const { 73 Mutex::Autolock _l(lock); 74 if (objects.indexOf(object) >= 0) { 75 if (object->getDisplay() == this) { 76 object->incRef(); 77 return true; 78 } 79 } 80 return false; 81 } 82 83 EGLDisplay egl_display_t::getFromNativeDisplay(EGLNativeDisplayType disp) { 84 if (uintptr_t(disp) >= NUM_DISPLAYS) 85 return NULL; 86 87 return sDisplay[uintptr_t(disp)].getDisplay(disp); 88 } 89 90 EGLDisplay egl_display_t::getDisplay(EGLNativeDisplayType display) { 91 92 Mutex::Autolock _l(lock); 93 94 // get our driver loader 95 Loader& loader(Loader::getInstance()); 96 97 egl_connection_t* const cnx = &gEGLImpl; 98 if (cnx->dso && disp.dpy == EGL_NO_DISPLAY) { 99 EGLDisplay dpy = cnx->egl.eglGetDisplay(display); 100 disp.dpy = dpy; 101 if (dpy == EGL_NO_DISPLAY) { 102 loader.close(cnx->dso); 103 cnx->dso = NULL; 104 } 105 } 106 107 return EGLDisplay(uintptr_t(display) + 1U); 108 } 109 110 EGLBoolean egl_display_t::initialize(EGLint *major, EGLint *minor) { 111 112 Mutex::Autolock _l(lock); 113 114 if (refs > 0) { 115 if (major != NULL) 116 *major = VERSION_MAJOR; 117 if (minor != NULL) 118 *minor = VERSION_MINOR; 119 refs++; 120 return EGL_TRUE; 121 } 122 123 #if EGL_TRACE 124 125 // Called both at early_init time and at this time. (Early_init is pre-zygote, so 126 // the information from that call may be stale.) 127 initEglTraceLevel(); 128 initEglDebugLevel(); 129 130 #endif 131 132 setGLHooksThreadSpecific(&gHooksNoContext); 133 134 // initialize each EGL and 135 // build our own extension string first, based on the extension we know 136 // and the extension supported by our client implementation 137 138 egl_connection_t* const cnx = &gEGLImpl; 139 cnx->major = -1; 140 cnx->minor = -1; 141 if (cnx->dso) { 142 143 #if defined(ADRENO130) 144 #warning "Adreno-130 eglInitialize() workaround" 145 /* 146 * The ADRENO 130 driver returns a different EGLDisplay each time 147 * eglGetDisplay() is called, but also makes the EGLDisplay invalid 148 * after eglTerminate() has been called, so that eglInitialize() 149 * cannot be called again. Therefore, we need to make sure to call 150 * eglGetDisplay() before calling eglInitialize(); 151 */ 152 if (i == IMPL_HARDWARE) { 153 disp[i].dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); 154 } 155 #endif 156 157 EGLDisplay idpy = disp.dpy; 158 if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) { 159 //ALOGD("initialized dpy=%p, ver=%d.%d, cnx=%p", 160 // idpy, cnx->major, cnx->minor, cnx); 161 162 // display is now initialized 163 disp.state = egl_display_t::INITIALIZED; 164 165 // get the query-strings for this display for each implementation 166 disp.queryString.vendor = cnx->egl.eglQueryString(idpy, 167 EGL_VENDOR); 168 disp.queryString.version = cnx->egl.eglQueryString(idpy, 169 EGL_VERSION); 170 disp.queryString.extensions = cnx->egl.eglQueryString(idpy, 171 EGL_EXTENSIONS); 172 disp.queryString.clientApi = cnx->egl.eglQueryString(idpy, 173 EGL_CLIENT_APIS); 174 175 } else { 176 ALOGW("eglInitialize(%p) failed (%s)", idpy, 177 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 178 } 179 } 180 181 // the query strings are per-display 182 mVendorString.setTo(sVendorString); 183 mVersionString.setTo(sVersionString); 184 mClientApiString.setTo(sClientApiString); 185 186 // we only add extensions that exist in the implementation 187 char const* start = gExtensionString; 188 char const* end; 189 do { 190 // find the space separating this extension for the next one 191 end = strchr(start, ' '); 192 if (end) { 193 // length of the extension string 194 const size_t len = end - start; 195 if (len) { 196 // NOTE: we could avoid the copy if we had strnstr. 197 const String8 ext(start, len); 198 // now look for this extension 199 if (disp.queryString.extensions) { 200 // if we find it, add this extension string to our list 201 // (and don't forget the space) 202 const char* match = strstr(disp.queryString.extensions, ext.string()); 203 if (match && (match[len] == ' ' || match[len] == 0)) { 204 mExtensionString.append(start, len+1); 205 } 206 } 207 } 208 // process the next extension string, and skip the space. 209 start = end + 1; 210 } 211 } while (end); 212 213 egl_cache_t::get()->initialize(this); 214 215 char value[PROPERTY_VALUE_MAX]; 216 property_get("debug.egl.finish", value, "0"); 217 if (atoi(value)) { 218 finishOnSwap = true; 219 } 220 221 property_get("debug.egl.traceGpuCompletion", value, "0"); 222 if (atoi(value)) { 223 traceGpuCompletion = true; 224 } 225 226 refs++; 227 if (major != NULL) 228 *major = VERSION_MAJOR; 229 if (minor != NULL) 230 *minor = VERSION_MINOR; 231 232 mHibernation.setDisplayValid(true); 233 234 return EGL_TRUE; 235 } 236 237 EGLBoolean egl_display_t::terminate() { 238 239 Mutex::Autolock _l(lock); 240 241 if (refs == 0) { 242 /* 243 * From the EGL spec (3.2): 244 * "Termination of a display that has already been terminated, 245 * (...), is allowed, but the only effect of such a call is 246 * to return EGL_TRUE (...) 247 */ 248 return EGL_TRUE; 249 } 250 251 // this is specific to Android, display termination is ref-counted. 252 if (refs > 1) { 253 refs--; 254 return EGL_TRUE; 255 } 256 257 EGLBoolean res = EGL_FALSE; 258 egl_connection_t* const cnx = &gEGLImpl; 259 if (cnx->dso && disp.state == egl_display_t::INITIALIZED) { 260 if (cnx->egl.eglTerminate(disp.dpy) == EGL_FALSE) { 261 ALOGW("eglTerminate(%p) failed (%s)", disp.dpy, 262 egl_tls_t::egl_strerror(cnx->egl.eglGetError())); 263 } 264 // REVISIT: it's unclear what to do if eglTerminate() fails 265 disp.state = egl_display_t::TERMINATED; 266 res = EGL_TRUE; 267 } 268 269 mHibernation.setDisplayValid(false); 270 271 // Reset the extension string since it will be regenerated if we get 272 // reinitialized. 273 mExtensionString.setTo(""); 274 275 // Mark all objects remaining in the list as terminated, unless 276 // there are no reference to them, it which case, we're free to 277 // delete them. 278 size_t count = objects.size(); 279 ALOGW_IF(count, "eglTerminate() called w/ %d objects remaining", count); 280 for (size_t i=0 ; i<count ; i++) { 281 egl_object_t* o = objects.itemAt(i); 282 o->destroy(); 283 } 284 285 // this marks all object handles are "terminated" 286 objects.clear(); 287 288 refs--; 289 return res; 290 } 291 292 void egl_display_t::loseCurrent(egl_context_t * cur_c) 293 { 294 if (cur_c) { 295 egl_display_t* display = cur_c->getDisplay(); 296 if (display) { 297 display->loseCurrentImpl(cur_c); 298 } 299 } 300 } 301 302 void egl_display_t::loseCurrentImpl(egl_context_t * cur_c) 303 { 304 // by construction, these are either 0 or valid (possibly terminated) 305 // it should be impossible for these to be invalid 306 ContextRef _cur_c(cur_c); 307 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 308 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 309 310 { // scope for the lock 311 Mutex::Autolock _l(lock); 312 cur_c->onLooseCurrent(); 313 314 } 315 316 // This cannot be called with the lock held because it might end-up 317 // calling back into EGL (in particular when a surface is destroyed 318 // it calls ANativeWindow::disconnect 319 _cur_c.release(); 320 _cur_r.release(); 321 _cur_d.release(); 322 } 323 324 EGLBoolean egl_display_t::makeCurrent(egl_context_t* c, egl_context_t* cur_c, 325 EGLSurface draw, EGLSurface read, EGLContext ctx, 326 EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx) 327 { 328 EGLBoolean result; 329 330 // by construction, these are either 0 or valid (possibly terminated) 331 // it should be impossible for these to be invalid 332 ContextRef _cur_c(cur_c); 333 SurfaceRef _cur_r(cur_c ? get_surface(cur_c->read) : NULL); 334 SurfaceRef _cur_d(cur_c ? get_surface(cur_c->draw) : NULL); 335 336 { // scope for the lock 337 Mutex::Autolock _l(lock); 338 if (c) { 339 result = c->cnx->egl.eglMakeCurrent( 340 disp.dpy, impl_draw, impl_read, impl_ctx); 341 if (result == EGL_TRUE) { 342 c->onMakeCurrent(draw, read); 343 if (!cur_c) { 344 mHibernation.incWakeCount(HibernationMachine::STRONG); 345 } 346 } 347 } else { 348 result = cur_c->cnx->egl.eglMakeCurrent( 349 disp.dpy, impl_draw, impl_read, impl_ctx); 350 if (result == EGL_TRUE) { 351 cur_c->onLooseCurrent(); 352 mHibernation.decWakeCount(HibernationMachine::STRONG); 353 } 354 } 355 } 356 357 if (result == EGL_TRUE) { 358 // This cannot be called with the lock held because it might end-up 359 // calling back into EGL (in particular when a surface is destroyed 360 // it calls ANativeWindow::disconnect 361 _cur_c.release(); 362 _cur_r.release(); 363 _cur_d.release(); 364 } 365 366 return result; 367 } 368 369 // ---------------------------------------------------------------------------- 370 371 bool egl_display_t::HibernationMachine::incWakeCount(WakeRefStrength strength) { 372 Mutex::Autolock _l(mLock); 373 ALOGE_IF(mWakeCount < 0 || mWakeCount == INT32_MAX, 374 "Invalid WakeCount (%d) on enter\n", mWakeCount); 375 376 mWakeCount++; 377 if (strength == STRONG) 378 mAttemptHibernation = false; 379 380 if (CC_UNLIKELY(mHibernating)) { 381 ALOGV("Awakening\n"); 382 egl_connection_t* const cnx = &gEGLImpl; 383 384 // These conditions should be guaranteed before entering hibernation; 385 // we don't want to get into a state where we can't wake up. 386 ALOGD_IF(!mDpyValid || !cnx->egl.eglAwakenProcessIMG, 387 "Invalid hibernation state, unable to awaken\n"); 388 389 if (!cnx->egl.eglAwakenProcessIMG()) { 390 ALOGE("Failed to awaken EGL implementation\n"); 391 return false; 392 } 393 mHibernating = false; 394 } 395 return true; 396 } 397 398 void egl_display_t::HibernationMachine::decWakeCount(WakeRefStrength strength) { 399 Mutex::Autolock _l(mLock); 400 ALOGE_IF(mWakeCount <= 0, "Invalid WakeCount (%d) on leave\n", mWakeCount); 401 402 mWakeCount--; 403 if (strength == STRONG) 404 mAttemptHibernation = true; 405 406 if (mWakeCount == 0 && CC_UNLIKELY(mAttemptHibernation)) { 407 egl_connection_t* const cnx = &gEGLImpl; 408 mAttemptHibernation = false; 409 if (mAllowHibernation && mDpyValid && 410 cnx->egl.eglHibernateProcessIMG && 411 cnx->egl.eglAwakenProcessIMG) { 412 ALOGV("Hibernating\n"); 413 if (!cnx->egl.eglHibernateProcessIMG()) { 414 ALOGE("Failed to hibernate EGL implementation\n"); 415 return; 416 } 417 mHibernating = true; 418 } 419 } 420 } 421 422 void egl_display_t::HibernationMachine::setDisplayValid(bool valid) { 423 Mutex::Autolock _l(mLock); 424 mDpyValid = valid; 425 } 426 427 // ---------------------------------------------------------------------------- 428 }; // namespace android 429 // ---------------------------------------------------------------------------- 430