1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #include <SkCanvas.h> 18 19 #include "Debug.h" 20 #include "DisplayList.h" 21 #include "DisplayListOp.h" 22 #include "DisplayListLogBuffer.h" 23 24 namespace android { 25 namespace uirenderer { 26 27 void DisplayList::outputLogBuffer(int fd) { 28 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 29 if (logBuffer.isEmpty()) { 30 return; 31 } 32 33 FILE *file = fdopen(fd, "a"); 34 35 fprintf(file, "\nRecent DisplayList operations\n"); 36 logBuffer.outputCommands(file); 37 38 String8 cachesLog; 39 Caches::getInstance().dumpMemoryUsage(cachesLog); 40 fprintf(file, "\nCaches:\n%s", cachesLog.string()); 41 fprintf(file, "\n"); 42 43 fflush(file); 44 } 45 46 DisplayList::DisplayList(const DisplayListRenderer& recorder) : 47 mTransformMatrix(NULL), mTransformCamera(NULL), mTransformMatrix3D(NULL), 48 mStaticMatrix(NULL), mAnimationMatrix(NULL) { 49 50 initFromDisplayListRenderer(recorder); 51 } 52 53 DisplayList::~DisplayList() { 54 clearResources(); 55 } 56 57 void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) { 58 if (displayList) { 59 DISPLAY_LIST_LOGD("Deferring display list destruction"); 60 Caches::getInstance().deleteDisplayListDeferred(displayList); 61 } 62 } 63 64 void DisplayList::clearResources() { 65 mDisplayListData = NULL; 66 mSize = 0; // TODO: shouldn't be needed, WAR possible use after delete 67 68 mClipRectOp = NULL; 69 mSaveLayerOp = NULL; 70 mSaveOp = NULL; 71 mRestoreToCountOp = NULL; 72 73 delete mTransformMatrix; 74 delete mTransformCamera; 75 delete mTransformMatrix3D; 76 delete mStaticMatrix; 77 delete mAnimationMatrix; 78 79 mTransformMatrix = NULL; 80 mTransformCamera = NULL; 81 mTransformMatrix3D = NULL; 82 mStaticMatrix = NULL; 83 mAnimationMatrix = NULL; 84 85 Caches& caches = Caches::getInstance(); 86 caches.unregisterFunctors(mFunctorCount); 87 caches.resourceCache.lock(); 88 89 for (size_t i = 0; i < mBitmapResources.size(); i++) { 90 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); 91 } 92 93 for (size_t i = 0; i < mOwnedBitmapResources.size(); i++) { 94 SkBitmap* bitmap = mOwnedBitmapResources.itemAt(i); 95 caches.resourceCache.decrementRefcountLocked(bitmap); 96 caches.resourceCache.destructorLocked(bitmap); 97 } 98 99 for (size_t i = 0; i < mFilterResources.size(); i++) { 100 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); 101 } 102 103 for (size_t i = 0; i < mShaders.size(); i++) { 104 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); 105 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); 106 } 107 108 for (size_t i = 0; i < mSourcePaths.size(); i++) { 109 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); 110 } 111 112 for (size_t i = 0; i < mLayers.size(); i++) { 113 caches.resourceCache.decrementRefcountLocked(mLayers.itemAt(i)); 114 } 115 116 caches.resourceCache.unlock(); 117 118 for (size_t i = 0; i < mPaints.size(); i++) { 119 delete mPaints.itemAt(i); 120 } 121 122 for (size_t i = 0; i < mRegions.size(); i++) { 123 delete mRegions.itemAt(i); 124 } 125 126 for (size_t i = 0; i < mPaths.size(); i++) { 127 delete mPaths.itemAt(i); 128 } 129 130 for (size_t i = 0; i < mMatrices.size(); i++) { 131 delete mMatrices.itemAt(i); 132 } 133 134 mBitmapResources.clear(); 135 mOwnedBitmapResources.clear(); 136 mFilterResources.clear(); 137 mShaders.clear(); 138 mSourcePaths.clear(); 139 mPaints.clear(); 140 mRegions.clear(); 141 mPaths.clear(); 142 mMatrices.clear(); 143 mLayers.clear(); 144 } 145 146 void DisplayList::reset() { 147 clearResources(); 148 init(); 149 } 150 151 void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing) { 152 if (reusing) { 153 // re-using display list - clear out previous allocations 154 clearResources(); 155 } 156 157 init(); 158 159 mDisplayListData = recorder.getDisplayListData(); 160 mSize = mDisplayListData->allocator.usedSize(); 161 162 if (mSize == 0) { 163 return; 164 } 165 166 // allocate reusable ops for state-deferral 167 LinearAllocator& alloc = mDisplayListData->allocator; 168 mClipRectOp = new (alloc) ClipRectOp(); 169 mSaveLayerOp = new (alloc) SaveLayerOp(); 170 mSaveOp = new (alloc) SaveOp(); 171 mRestoreToCountOp = new (alloc) RestoreToCountOp(); 172 173 mFunctorCount = recorder.getFunctorCount(); 174 175 Caches& caches = Caches::getInstance(); 176 caches.registerFunctors(mFunctorCount); 177 caches.resourceCache.lock(); 178 179 const Vector<SkBitmap*>& bitmapResources = recorder.getBitmapResources(); 180 for (size_t i = 0; i < bitmapResources.size(); i++) { 181 SkBitmap* resource = bitmapResources.itemAt(i); 182 mBitmapResources.add(resource); 183 caches.resourceCache.incrementRefcountLocked(resource); 184 } 185 186 const Vector<SkBitmap*> &ownedBitmapResources = recorder.getOwnedBitmapResources(); 187 for (size_t i = 0; i < ownedBitmapResources.size(); i++) { 188 SkBitmap* resource = ownedBitmapResources.itemAt(i); 189 mOwnedBitmapResources.add(resource); 190 caches.resourceCache.incrementRefcountLocked(resource); 191 } 192 193 const Vector<SkiaColorFilter*>& filterResources = recorder.getFilterResources(); 194 for (size_t i = 0; i < filterResources.size(); i++) { 195 SkiaColorFilter* resource = filterResources.itemAt(i); 196 mFilterResources.add(resource); 197 caches.resourceCache.incrementRefcountLocked(resource); 198 } 199 200 const Vector<SkiaShader*>& shaders = recorder.getShaders(); 201 for (size_t i = 0; i < shaders.size(); i++) { 202 SkiaShader* resource = shaders.itemAt(i); 203 mShaders.add(resource); 204 caches.resourceCache.incrementRefcountLocked(resource); 205 } 206 207 const SortedVector<SkPath*>& sourcePaths = recorder.getSourcePaths(); 208 for (size_t i = 0; i < sourcePaths.size(); i++) { 209 mSourcePaths.add(sourcePaths.itemAt(i)); 210 caches.resourceCache.incrementRefcountLocked(sourcePaths.itemAt(i)); 211 } 212 213 const Vector<Layer*>& layers = recorder.getLayers(); 214 for (size_t i = 0; i < layers.size(); i++) { 215 mLayers.add(layers.itemAt(i)); 216 caches.resourceCache.incrementRefcountLocked(layers.itemAt(i)); 217 } 218 219 caches.resourceCache.unlock(); 220 221 mPaints.appendVector(recorder.getPaints()); 222 mRegions.appendVector(recorder.getRegions()); 223 mPaths.appendVector(recorder.getPaths()); 224 mMatrices.appendVector(recorder.getMatrices()); 225 } 226 227 void DisplayList::init() { 228 mSize = 0; 229 mIsRenderable = true; 230 mFunctorCount = 0; 231 mLeft = 0; 232 mTop = 0; 233 mRight = 0; 234 mBottom = 0; 235 mClipToBounds = true; 236 mAlpha = 1; 237 mHasOverlappingRendering = true; 238 mTranslationX = 0; 239 mTranslationY = 0; 240 mRotation = 0; 241 mRotationX = 0; 242 mRotationY= 0; 243 mScaleX = 1; 244 mScaleY = 1; 245 mPivotX = 0; 246 mPivotY = 0; 247 mCameraDistance = 0; 248 mMatrixDirty = false; 249 mMatrixFlags = 0; 250 mPrevWidth = -1; 251 mPrevHeight = -1; 252 mWidth = 0; 253 mHeight = 0; 254 mPivotExplicitlySet = false; 255 mCaching = false; 256 } 257 258 size_t DisplayList::getSize() { 259 return mSize; 260 } 261 262 /** 263 * This function is a simplified version of replay(), where we simply retrieve and log the 264 * display list. This function should remain in sync with the replay() function. 265 */ 266 void DisplayList::output(uint32_t level) { 267 ALOGD("%*sStart display list (%p, %s, render=%d)", (level - 1) * 2, "", this, 268 mName.string(), isRenderable()); 269 ALOGD("%*s%s %d", level * 2, "", "Save", 270 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag); 271 272 outputViewProperties(level); 273 int flags = DisplayListOp::kOpLogFlag_Recurse; 274 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 275 mDisplayListData->displayListOps[i]->output(level, flags); 276 } 277 278 ALOGD("%*sDone (%p, %s)", (level - 1) * 2, "", this, mName.string()); 279 } 280 281 float DisplayList::getPivotX() { 282 updateMatrix(); 283 return mPivotX; 284 } 285 286 float DisplayList::getPivotY() { 287 updateMatrix(); 288 return mPivotY; 289 } 290 291 void DisplayList::updateMatrix() { 292 if (mMatrixDirty) { 293 if (!mTransformMatrix) { 294 mTransformMatrix = new SkMatrix(); 295 } 296 if (mMatrixFlags == 0 || mMatrixFlags == TRANSLATION) { 297 mTransformMatrix->reset(); 298 } else { 299 if (!mPivotExplicitlySet) { 300 if (mWidth != mPrevWidth || mHeight != mPrevHeight) { 301 mPrevWidth = mWidth; 302 mPrevHeight = mHeight; 303 mPivotX = mPrevWidth / 2.0f; 304 mPivotY = mPrevHeight / 2.0f; 305 } 306 } 307 if ((mMatrixFlags & ROTATION_3D) == 0) { 308 mTransformMatrix->setTranslate(mTranslationX, mTranslationY); 309 mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY); 310 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 311 } else { 312 if (!mTransformCamera) { 313 mTransformCamera = new Sk3DView(); 314 mTransformMatrix3D = new SkMatrix(); 315 } 316 mTransformMatrix->reset(); 317 mTransformCamera->save(); 318 mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY); 319 mTransformCamera->rotateX(mRotationX); 320 mTransformCamera->rotateY(mRotationY); 321 mTransformCamera->rotateZ(-mRotation); 322 mTransformCamera->getMatrix(mTransformMatrix3D); 323 mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY); 324 mTransformMatrix3D->postTranslate(mPivotX + mTranslationX, 325 mPivotY + mTranslationY); 326 mTransformMatrix->postConcat(*mTransformMatrix3D); 327 mTransformCamera->restore(); 328 } 329 } 330 mMatrixDirty = false; 331 } 332 } 333 334 void DisplayList::outputViewProperties(const int level) { 335 updateMatrix(); 336 if (mLeft != 0 || mTop != 0) { 337 ALOGD("%*sTranslate (left, top) %d, %d", level * 2, "", mLeft, mTop); 338 } 339 if (mStaticMatrix) { 340 ALOGD("%*sConcatMatrix (static) %p: " MATRIX_STRING, 341 level * 2, "", mStaticMatrix, MATRIX_ARGS(mStaticMatrix)); 342 } 343 if (mAnimationMatrix) { 344 ALOGD("%*sConcatMatrix (animation) %p: " MATRIX_STRING, 345 level * 2, "", mAnimationMatrix, MATRIX_ARGS(mStaticMatrix)); 346 } 347 if (mMatrixFlags != 0) { 348 if (mMatrixFlags == TRANSLATION) { 349 ALOGD("%*sTranslate %f, %f", level * 2, "", mTranslationX, mTranslationY); 350 } else { 351 ALOGD("%*sConcatMatrix %p: " MATRIX_STRING, 352 level * 2, "", mTransformMatrix, MATRIX_ARGS(mTransformMatrix)); 353 } 354 } 355 if (mAlpha < 1) { 356 if (mCaching) { 357 ALOGD("%*sSetOverrideLayerAlpha %.2f", level * 2, "", mAlpha); 358 } else if (!mHasOverlappingRendering) { 359 ALOGD("%*sScaleAlpha %.2f", level * 2, "", mAlpha); 360 } else { 361 int flags = SkCanvas::kHasAlphaLayer_SaveFlag; 362 if (mClipToBounds) { 363 flags |= SkCanvas::kClipToLayer_SaveFlag; 364 } 365 ALOGD("%*sSaveLayerAlpha %.2f, %.2f, %.2f, %.2f, %d, 0x%x", level * 2, "", 366 (float) 0, (float) 0, (float) mRight - mLeft, (float) mBottom - mTop, 367 (int)(mAlpha * 255), flags); 368 } 369 } 370 if (mClipToBounds && !mCaching) { 371 ALOGD("%*sClipRect %.2f, %.2f, %.2f, %.2f", level * 2, "", 0.0f, 0.0f, 372 (float) mRight - mLeft, (float) mBottom - mTop); 373 } 374 } 375 376 /* 377 * For property operations, we pass a savecount of 0, since the operations aren't part of the 378 * displaylist, and thus don't have to compensate for the record-time/playback-time discrepancy in 379 * base saveCount (i.e., how RestoreToCount uses saveCount + mCount) 380 */ 381 #define PROPERTY_SAVECOUNT 0 382 383 template <class T> 384 void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler, 385 const int level) { 386 #if DEBUG_DISPLAY_LIST 387 outputViewProperties(level); 388 #endif 389 updateMatrix(); 390 if (mLeft != 0 || mTop != 0) { 391 renderer.translate(mLeft, mTop); 392 } 393 if (mStaticMatrix) { 394 renderer.concatMatrix(mStaticMatrix); 395 } else if (mAnimationMatrix) { 396 renderer.concatMatrix(mAnimationMatrix); 397 } 398 if (mMatrixFlags != 0) { 399 if (mMatrixFlags == TRANSLATION) { 400 renderer.translate(mTranslationX, mTranslationY); 401 } else { 402 renderer.concatMatrix(mTransformMatrix); 403 } 404 } 405 if (mAlpha < 1) { 406 if (mCaching) { 407 renderer.setOverrideLayerAlpha(mAlpha); 408 } else if (!mHasOverlappingRendering) { 409 renderer.scaleAlpha(mAlpha); 410 } else { 411 // TODO: should be able to store the size of a DL at record time and not 412 // have to pass it into this call. In fact, this information might be in the 413 // location/size info that we store with the new native transform data. 414 int saveFlags = SkCanvas::kHasAlphaLayer_SaveFlag; 415 if (mClipToBounds) { 416 saveFlags |= SkCanvas::kClipToLayer_SaveFlag; 417 } 418 handler(mSaveLayerOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, 419 mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags), PROPERTY_SAVECOUNT, 420 mClipToBounds); 421 } 422 } 423 if (mClipToBounds && !mCaching) { 424 handler(mClipRectOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op), 425 PROPERTY_SAVECOUNT, mClipToBounds); 426 } 427 } 428 429 class DeferOperationHandler { 430 public: 431 DeferOperationHandler(DeferStateStruct& deferStruct, int level) 432 : mDeferStruct(deferStruct), mLevel(level) {} 433 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 434 operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds); 435 } 436 private: 437 DeferStateStruct& mDeferStruct; 438 const int mLevel; 439 }; 440 441 void DisplayList::defer(DeferStateStruct& deferStruct, const int level) { 442 DeferOperationHandler handler(deferStruct, level); 443 iterate<DeferOperationHandler>(deferStruct.mRenderer, handler, level); 444 } 445 446 class ReplayOperationHandler { 447 public: 448 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) 449 : mReplayStruct(replayStruct), mLevel(level) {} 450 inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) { 451 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 452 mReplayStruct.mRenderer.eventMark(operation->name()); 453 #endif 454 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 455 } 456 private: 457 ReplayStateStruct& mReplayStruct; 458 const int mLevel; 459 }; 460 461 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { 462 ReplayOperationHandler handler(replayStruct, level); 463 464 replayStruct.mRenderer.startMark(mName.string()); 465 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 466 replayStruct.mRenderer.endMark(); 467 468 DISPLAY_LIST_LOGD("%*sDone (%p, %s), returning %d", level * 2, "", this, mName.string(), 469 replayStruct.mDrawGlStatus); 470 } 471 472 /** 473 * This function serves both defer and replay modes, and will organize the displayList's component 474 * operations for a single frame: 475 * 476 * Every 'simple' operation that affects just the matrix and alpha (or other factors of 477 * DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom 478 * defer logic) and operations in displayListOps are issued through the 'handler' which handles the 479 * defer vs replay logic, per operation 480 */ 481 template <class T> 482 void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level) { 483 if (mSize == 0 || mAlpha <= 0 || CC_UNLIKELY(!mSaveOp)) { // TODO: shouldn't need mSaveOp check 484 DISPLAY_LIST_LOGD("%*sEmpty display list (%p, %s)", level * 2, "", this, mName.string()); 485 return; 486 } 487 488 #if DEBUG_DISPLAY_LIST 489 Rect* clipRect = renderer.getClipRect(); 490 DISPLAY_LIST_LOGD("%*sStart display list (%p, %s), clipRect: %.0f, %.0f, %.0f, %.0f", 491 level * 2, "", this, mName.string(), clipRect->left, clipRect->top, 492 clipRect->right, clipRect->bottom); 493 #endif 494 495 int restoreTo = renderer.getSaveCount(); 496 handler(mSaveOp->reinit(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag), 497 PROPERTY_SAVECOUNT, mClipToBounds); 498 499 DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "", 500 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag, restoreTo); 501 502 setViewProperties<T>(renderer, handler, level + 1); 503 504 if (mClipToBounds && renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) { 505 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 506 handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 507 renderer.restoreToCount(restoreTo); 508 renderer.setOverrideLayerAlpha(1.0f); 509 return; 510 } 511 512 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); 513 int saveCount = renderer.getSaveCount() - 1; 514 for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) { 515 DisplayListOp *op = mDisplayListData->displayListOps[i]; 516 517 logBuffer.writeCommand(level, op->name()); 518 handler(op, saveCount, mClipToBounds); 519 } 520 521 DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo); 522 handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds); 523 renderer.restoreToCount(restoreTo); 524 renderer.setOverrideLayerAlpha(1.0f); 525 } 526 527 }; // namespace uirenderer 528 }; // namespace android 529