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    Searched defs:fragmentShader (Results 1 - 25 of 25) sorted by null

  /cts/tests/tests/opengl/libopengltest/
attach_shader_eight.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
29 glAttachShader(program, fragmentShader);
33 glDeleteShader(fragmentShader);
attach_shader_nine.cpp 26 GLuint fragmentShader = 0;
28 glAttachShader(program, fragmentShader);
32 glDeleteShader(fragmentShader);
attach_shader_six.cpp 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
30 glAttachShader(program, fragmentShader);
attach_shader_ten.cpp 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
29 glAttachShader(program, fragmentShader);
42 glDeleteShader(fragmentShader);
color_one.cpp 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one);
47 glAttachShader(gProgram, fragmentShader);
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererElevenShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
37 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTenShaderTest.java 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
36 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwelveShaderTest.java 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
38 GLES20.glAttachShader(mProgram, fragmentShader);
RendererTwoShaderTest.java 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
RendererOneShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
67 GLES20.glAttachShader(mProgram, fragmentShader);
RendererThreeShaderTest.java 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
70 GLES20.glAttachShader(mProgram, fragmentShader);
RendererOneColorBufferTest.java 147 int fragmentShader;
153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr);
162 GLES20.glAttachShader(programObject, fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/chromium/
ProgramBinding.cpp 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader)
54 m_program = createShaderProgram(vertexShader, fragmentShader);
87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
88 if (!fragmentShader) {
101 GLC(m_context, m_context->attachShader(programObject, fragmentShader));
117 GLC(m_context, m_context->deleteShader(fragmentShader));
ProgramBinding.h 42 bool init(const String& vertexShader, const String& fragmentShader);
57 template<class VertexShader, class FragmentShader>
73 const FragmentShader& fragmentShader() const { return m_fragmentShader; }
78 FragmentShader m_fragmentShader;
  /external/webkit/Source/WebCore/platform/graphics/gpu/
Shader.cpp 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource);
107 if (!fragmentShader)
113 context->attachShader(program, fragmentShader);
120 context->deleteShader(fragmentShader);
  /frameworks/native/cmds/flatland/
GLHelper.h 35 const char* fragmentShader[MAX_SHADER_LINES];
  /external/webkit/Source/WebCore/platform/graphics/android/rendering/
ShaderProgram.h 101 , fragmentShader(-1)
108 , fragmentShader(fragment)
114 GLuint fragmentShader;
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 238 GLuint vertexShader, fragmentShader;
248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
259 glAttachShader(program, fragmentShader);
281 glDeleteShader(fragmentShader);
    [all...]
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 193 GLuint fragmentShader;
198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr);
204 glAttachShader(programObject, fragmentShader);
  /external/webkit/Source/WebCore/platform/graphics/opengl/
TextureMapperGL.cpp 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0))
138 GL_CMD(glCompileShader(fragmentShader))
140 GL_CMD(glAttachShader(programID, fragmentShader))
  /frameworks/base/libs/hwui/
ProgramCache.cpp 449 String8 fragmentShader = generateFragmentShader(description);
451 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
GLTextureViewActivity.java 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
285 if (fragmentShader == 0) return 0;
291 glAttachShader(program, fragmentShader);
303 glDeleteShader(fragmentShader);
  /packages/screensavers/Basic/src/com/android/dreams/basic/
ColorsGLRenderer.java 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER);
235 if (fragmentShader == 0) return 0;
241 glAttachShader(program, fragmentShader);
253 glDeleteShader(fragmentShader);
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 331 GLuint vertexShader, fragmentShader;
340 &fragmentShader));
348 glAttachShader(program, fragmentShader);
370 glDeleteShader(fragmentShader);
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]

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