/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 29 glAttachShader(program, fragmentShader); 33 glDeleteShader(fragmentShader);
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attach_shader_nine.cpp | 26 GLuint fragmentShader = 0; 28 glAttachShader(program, fragmentShader); 32 glDeleteShader(fragmentShader);
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attach_shader_six.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 30 glAttachShader(program, fragmentShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); 29 glAttachShader(program, fragmentShader); 42 glDeleteShader(fragmentShader);
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color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); 47 glAttachShader(gProgram, fragmentShader);
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 37 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 38 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererOneShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 67 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererOneColorBufferTest.java | 147 int fragmentShader; 153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr); 162 GLES20.glAttachShader(programObject, fragmentShader);
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
ProgramBinding.cpp | 52 bool ProgramBindingBase::init(const String& vertexShader, const String& fragmentShader) 54 m_program = createShaderProgram(vertexShader, fragmentShader); 87 unsigned fragmentShader = loadShader(GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); 88 if (!fragmentShader) { 101 GLC(m_context, m_context->attachShader(programObject, fragmentShader)); 117 GLC(m_context, m_context->deleteShader(fragmentShader));
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ProgramBinding.h | 42 bool init(const String& vertexShader, const String& fragmentShader); 57 template<class VertexShader, class FragmentShader> 73 const FragmentShader& fragmentShader() const { return m_fragmentShader; } 78 FragmentShader m_fragmentShader;
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
Shader.cpp | 106 unsigned fragmentShader = loadShader(context, GraphicsContext3D::FRAGMENT_SHADER, fragmentShaderSource); 107 if (!fragmentShader) 113 context->attachShader(program, fragmentShader); 120 context->deleteShader(fragmentShader);
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/frameworks/native/cmds/flatland/ |
GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES];
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/external/webkit/Source/WebCore/platform/graphics/android/rendering/ |
ShaderProgram.h | 101 , fragmentShader(-1) 108 , fragmentShader(fragment) 114 GLuint fragmentShader;
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 238 GLuint vertexShader, fragmentShader; 248 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 259 glAttachShader(program, fragmentShader); 281 glDeleteShader(fragmentShader); [all...] |
/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 193 GLuint fragmentShader; 198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); 204 glAttachShader(programObject, fragmentShader);
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/external/webkit/Source/WebCore/platform/graphics/opengl/ |
TextureMapperGL.cpp | 133 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 135 GL_CMD(glShaderSource(fragmentShader, 1, &fragmentShaderSource, 0)) 138 GL_CMD(glCompileShader(fragmentShader)) 140 GL_CMD(glAttachShader(programID, fragmentShader))
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 449 String8 fragmentShader = generateFragmentShader(description); 451 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 285 if (fragmentShader == 0) return 0; 291 glAttachShader(program, fragmentShader); 303 glDeleteShader(fragmentShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 235 if (fragmentShader == 0) return 0; 241 glAttachShader(program, fragmentShader); 253 glDeleteShader(fragmentShader);
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/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | 331 GLuint vertexShader, fragmentShader; 340 &fragmentShader)); 348 glAttachShader(program, fragmentShader); 370 glDeleteShader(fragmentShader); [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |