1 /* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SurfaceTexture_test" 18 //#define LOG_NDEBUG 0 19 20 #include <gtest/gtest.h> 21 #include <gui/GLConsumer.h> 22 #include <ui/GraphicBuffer.h> 23 #include <utils/String8.h> 24 #include <utils/threads.h> 25 26 #include <gui/ISurfaceComposer.h> 27 #include <gui/Surface.h> 28 #include <gui/SurfaceComposerClient.h> 29 30 #include <EGL/egl.h> 31 #include <EGL/eglext.h> 32 #include <GLES/gl.h> 33 #include <GLES/glext.h> 34 #include <GLES2/gl2.h> 35 #include <GLES2/gl2ext.h> 36 37 #include <ui/FramebufferNativeWindow.h> 38 #include <utils/UniquePtr.h> 39 #include <android/native_window.h> 40 41 namespace android { 42 43 class GLTest : public ::testing::Test { 44 protected: 45 46 GLTest(): 47 mEglDisplay(EGL_NO_DISPLAY), 48 mEglSurface(EGL_NO_SURFACE), 49 mEglContext(EGL_NO_CONTEXT) { 50 } 51 52 virtual void SetUp() { 53 const ::testing::TestInfo* const testInfo = 54 ::testing::UnitTest::GetInstance()->current_test_info(); 55 ALOGV("Begin test: %s.%s", testInfo->test_case_name(), 56 testInfo->name()); 57 58 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 59 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 60 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 61 62 EGLint majorVersion; 63 EGLint minorVersion; 64 EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion)); 65 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 66 RecordProperty("EglVersionMajor", majorVersion); 67 RecordProperty("EglVersionMajor", minorVersion); 68 69 EGLint numConfigs = 0; 70 EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 71 1, &numConfigs)); 72 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 73 74 char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS"); 75 if (displaySecsEnv != NULL) { 76 mDisplaySecs = atoi(displaySecsEnv); 77 if (mDisplaySecs < 0) { 78 mDisplaySecs = 0; 79 } 80 } else { 81 mDisplaySecs = 0; 82 } 83 84 if (mDisplaySecs > 0) { 85 mComposerClient = new SurfaceComposerClient; 86 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 87 88 mSurfaceControl = mComposerClient->createSurface( 89 String8("Test Surface"), 90 getSurfaceWidth(), getSurfaceHeight(), 91 PIXEL_FORMAT_RGB_888, 0); 92 93 ASSERT_TRUE(mSurfaceControl != NULL); 94 ASSERT_TRUE(mSurfaceControl->isValid()); 95 96 SurfaceComposerClient::openGlobalTransaction(); 97 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 98 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 99 SurfaceComposerClient::closeGlobalTransaction(); 100 101 sp<ANativeWindow> window = mSurfaceControl->getSurface(); 102 mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 103 window.get(), NULL); 104 } else { 105 EGLint pbufferAttribs[] = { 106 EGL_WIDTH, getSurfaceWidth(), 107 EGL_HEIGHT, getSurfaceHeight(), 108 EGL_NONE }; 109 110 mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig, 111 pbufferAttribs); 112 } 113 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 114 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 115 116 mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT, 117 getContextAttribs()); 118 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 119 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 120 121 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 122 mEglContext)); 123 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 124 125 EGLint w, h; 126 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w)); 127 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 128 EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h)); 129 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 130 RecordProperty("EglSurfaceWidth", w); 131 RecordProperty("EglSurfaceHeight", h); 132 133 glViewport(0, 0, w, h); 134 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 135 } 136 137 virtual void TearDown() { 138 // Display the result 139 if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) { 140 eglSwapBuffers(mEglDisplay, mEglSurface); 141 sleep(mDisplaySecs); 142 } 143 144 if (mComposerClient != NULL) { 145 mComposerClient->dispose(); 146 } 147 if (mEglContext != EGL_NO_CONTEXT) { 148 eglDestroyContext(mEglDisplay, mEglContext); 149 } 150 if (mEglSurface != EGL_NO_SURFACE) { 151 eglDestroySurface(mEglDisplay, mEglSurface); 152 } 153 if (mEglDisplay != EGL_NO_DISPLAY) { 154 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 155 EGL_NO_CONTEXT); 156 eglTerminate(mEglDisplay); 157 } 158 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 159 160 const ::testing::TestInfo* const testInfo = 161 ::testing::UnitTest::GetInstance()->current_test_info(); 162 ALOGV("End test: %s.%s", testInfo->test_case_name(), 163 testInfo->name()); 164 } 165 166 virtual EGLint const* getConfigAttribs() { 167 static EGLint sDefaultConfigAttribs[] = { 168 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 169 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, 170 EGL_RED_SIZE, 8, 171 EGL_GREEN_SIZE, 8, 172 EGL_BLUE_SIZE, 8, 173 EGL_ALPHA_SIZE, 8, 174 EGL_DEPTH_SIZE, 16, 175 EGL_STENCIL_SIZE, 8, 176 EGL_NONE }; 177 178 return sDefaultConfigAttribs; 179 } 180 181 virtual EGLint const* getContextAttribs() { 182 static EGLint sDefaultContextAttribs[] = { 183 EGL_CONTEXT_CLIENT_VERSION, 2, 184 EGL_NONE }; 185 186 return sDefaultContextAttribs; 187 } 188 189 virtual EGLint getSurfaceWidth() { 190 return 512; 191 } 192 193 virtual EGLint getSurfaceHeight() { 194 return 512; 195 } 196 197 ::testing::AssertionResult checkPixel(int x, int y, int r, 198 int g, int b, int a, int tolerance=2) { 199 GLubyte pixel[4]; 200 String8 msg; 201 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); 202 GLenum err = glGetError(); 203 if (err != GL_NO_ERROR) { 204 msg += String8::format("error reading pixel: %#x", err); 205 while ((err = glGetError()) != GL_NO_ERROR) { 206 msg += String8::format(", %#x", err); 207 } 208 return ::testing::AssertionFailure( 209 ::testing::Message(msg.string())); 210 } 211 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { 212 msg += String8::format("r(%d isn't %d)", pixel[0], r); 213 } 214 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { 215 if (!msg.isEmpty()) { 216 msg += " "; 217 } 218 msg += String8::format("g(%d isn't %d)", pixel[1], g); 219 } 220 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { 221 if (!msg.isEmpty()) { 222 msg += " "; 223 } 224 msg += String8::format("b(%d isn't %d)", pixel[2], b); 225 } 226 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { 227 if (!msg.isEmpty()) { 228 msg += " "; 229 } 230 msg += String8::format("a(%d isn't %d)", pixel[3], a); 231 } 232 if (!msg.isEmpty()) { 233 return ::testing::AssertionFailure( 234 ::testing::Message(msg.string())); 235 } else { 236 return ::testing::AssertionSuccess(); 237 } 238 } 239 240 ::testing::AssertionResult assertRectEq(const Rect &r1, 241 const Rect &r2, int tolerance=1) { 242 243 String8 msg; 244 245 if (abs(r1.left - r2.left) > tolerance) { 246 msg += String8::format("left(%d isn't %d)", r1.left, r2.left); 247 } 248 if (abs(r1.top - r2.top) > tolerance) { 249 if (!msg.isEmpty()) { 250 msg += " "; 251 } 252 msg += String8::format("top(%d isn't %d)", r1.top, r2.top); 253 } 254 if (abs(r1.right - r2.right) > tolerance) { 255 if (!msg.isEmpty()) { 256 msg += " "; 257 } 258 msg += String8::format("right(%d isn't %d)", r1.right, r2.right); 259 } 260 if (abs(r1.bottom - r2.bottom) > tolerance) { 261 if (!msg.isEmpty()) { 262 msg += " "; 263 } 264 msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom); 265 } 266 if (!msg.isEmpty()) { 267 msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]", 268 r1.left, r1.top, r1.right, r1.bottom, 269 r2.left, r2.top, r2.right, r2.bottom); 270 fprintf(stderr, "assertRectEq: %s\n", msg.string()); 271 return ::testing::AssertionFailure( 272 ::testing::Message(msg.string())); 273 } else { 274 return ::testing::AssertionSuccess(); 275 } 276 } 277 278 int mDisplaySecs; 279 sp<SurfaceComposerClient> mComposerClient; 280 sp<SurfaceControl> mSurfaceControl; 281 282 EGLDisplay mEglDisplay; 283 EGLSurface mEglSurface; 284 EGLContext mEglContext; 285 EGLConfig mGlConfig; 286 }; 287 288 static void loadShader(GLenum shaderType, const char* pSource, 289 GLuint* outShader) { 290 GLuint shader = glCreateShader(shaderType); 291 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 292 if (shader) { 293 glShaderSource(shader, 1, &pSource, NULL); 294 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 295 glCompileShader(shader); 296 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 297 GLint compiled = 0; 298 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 299 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 300 if (!compiled) { 301 GLint infoLen = 0; 302 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 303 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 304 if (infoLen) { 305 char* buf = (char*) malloc(infoLen); 306 if (buf) { 307 glGetShaderInfoLog(shader, infoLen, NULL, buf); 308 printf("Shader compile log:\n%s\n", buf); 309 free(buf); 310 FAIL(); 311 } 312 } else { 313 char* buf = (char*) malloc(0x1000); 314 if (buf) { 315 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 316 printf("Shader compile log:\n%s\n", buf); 317 free(buf); 318 FAIL(); 319 } 320 } 321 glDeleteShader(shader); 322 shader = 0; 323 } 324 } 325 ASSERT_TRUE(shader != 0); 326 *outShader = shader; 327 } 328 329 static void createProgram(const char* pVertexSource, 330 const char* pFragmentSource, GLuint* outPgm) { 331 GLuint vertexShader, fragmentShader; 332 { 333 SCOPED_TRACE("compiling vertex shader"); 334 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource, 335 &vertexShader)); 336 } 337 { 338 SCOPED_TRACE("compiling fragment shader"); 339 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, 340 &fragmentShader)); 341 } 342 343 GLuint program = glCreateProgram(); 344 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 345 if (program) { 346 glAttachShader(program, vertexShader); 347 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 348 glAttachShader(program, fragmentShader); 349 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 350 glLinkProgram(program); 351 GLint linkStatus = GL_FALSE; 352 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 353 if (linkStatus != GL_TRUE) { 354 GLint bufLength = 0; 355 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 356 if (bufLength) { 357 char* buf = (char*) malloc(bufLength); 358 if (buf) { 359 glGetProgramInfoLog(program, bufLength, NULL, buf); 360 printf("Program link log:\n%s\n", buf); 361 free(buf); 362 FAIL(); 363 } 364 } 365 glDeleteProgram(program); 366 program = 0; 367 } 368 } 369 glDeleteShader(vertexShader); 370 glDeleteShader(fragmentShader); 371 ASSERT_TRUE(program != 0); 372 *outPgm = program; 373 } 374 375 static int abs(int value) { 376 return value > 0 ? value : -value; 377 } 378 379 380 // XXX: Code above this point should live elsewhere 381 382 class MultiTextureConsumerTest : public GLTest { 383 protected: 384 enum { TEX_ID = 123 }; 385 386 virtual void SetUp() { 387 GLTest::SetUp(); 388 mGlConsumer = new GLConsumer(TEX_ID); 389 mSurface = new Surface(mGlConsumer->getBufferQueue()); 390 mANW = mSurface.get(); 391 392 } 393 virtual void TearDown() { 394 GLTest::TearDown(); 395 } 396 virtual EGLint const* getContextAttribs() { 397 return NULL; 398 } 399 virtual EGLint const* getConfigAttribs() { 400 static EGLint sDefaultConfigAttribs[] = { 401 EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, 402 EGL_RED_SIZE, 8, 403 EGL_GREEN_SIZE, 8, 404 EGL_BLUE_SIZE, 8, 405 EGL_ALPHA_SIZE, 8, 406 EGL_NONE }; 407 408 return sDefaultConfigAttribs; 409 } 410 sp<GLConsumer> mGlConsumer; 411 sp<Surface> mSurface; 412 ANativeWindow* mANW; 413 }; 414 415 416 TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { 417 ANativeWindow_Buffer buffer; 418 419 ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); 420 ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); 421 422 glShadeModel(GL_FLAT); 423 glDisable(GL_DITHER); 424 glDisable(GL_CULL_FACE); 425 glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); 426 glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); 427 glEnableClientState(GL_VERTEX_ARRAY); 428 glColor4f(1, 1, 1, 1); 429 430 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 431 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 432 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 433 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 434 glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 435 436 uint32_t texel = 0x80808080; 437 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 438 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); 439 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); 440 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); 441 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 442 glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 443 444 glActiveTexture(GL_TEXTURE1); 445 glBindTexture(GL_TEXTURE_2D, TEX_ID+1); 446 glEnable(GL_TEXTURE_2D); 447 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 448 449 glActiveTexture(GL_TEXTURE0); 450 glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); 451 glEnable(GL_TEXTURE_EXTERNAL_OES); 452 glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 453 454 glClear(GL_COLOR_BUFFER_BIT); 455 for (int i=0 ; i<8 ; i++) { 456 mSurface->lock(&buffer, NULL); 457 memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); 458 mSurface->unlockAndPost(); 459 460 mGlConsumer->updateTexImage(); 461 462 GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; 463 glVertexPointer(2, GL_FLOAT, 0, vertices); 464 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 465 466 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 467 } 468 469 for (int i=0 ; i<8 ; i++) { 470 EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0)); 471 } 472 } 473 474 475 476 class SurfaceTextureGLTest : public GLTest { 477 protected: 478 enum { TEX_ID = 123 }; 479 480 virtual void SetUp() { 481 GLTest::SetUp(); 482 mST = new GLConsumer(TEX_ID); 483 mSTC = new Surface(mST->getBufferQueue()); 484 mANW = mSTC; 485 mTextureRenderer = new TextureRenderer(TEX_ID, mST); 486 ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); 487 mFW = new FrameWaiter; 488 mST->setFrameAvailableListener(mFW); 489 } 490 491 virtual void TearDown() { 492 mANW.clear(); 493 mSTC.clear(); 494 mST.clear(); 495 GLTest::TearDown(); 496 } 497 498 void drawTexture() { 499 mTextureRenderer->drawTexture(); 500 } 501 502 class TextureRenderer: public RefBase { 503 public: 504 TextureRenderer(GLuint texName, const sp<GLConsumer>& st): 505 mTexName(texName), 506 mST(st) { 507 } 508 509 void SetUp() { 510 const char vsrc[] = 511 "attribute vec4 vPosition;\n" 512 "varying vec2 texCoords;\n" 513 "uniform mat4 texMatrix;\n" 514 "void main() {\n" 515 " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 516 " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n" 517 " gl_Position = vPosition;\n" 518 "}\n"; 519 520 const char fsrc[] = 521 "#extension GL_OES_EGL_image_external : require\n" 522 "precision mediump float;\n" 523 "uniform samplerExternalOES texSampler;\n" 524 "varying vec2 texCoords;\n" 525 "void main() {\n" 526 " gl_FragColor = texture2D(texSampler, texCoords);\n" 527 "}\n"; 528 529 { 530 SCOPED_TRACE("creating shader program"); 531 ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm)); 532 } 533 534 mPositionHandle = glGetAttribLocation(mPgm, "vPosition"); 535 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 536 ASSERT_NE(-1, mPositionHandle); 537 mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler"); 538 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 539 ASSERT_NE(-1, mTexSamplerHandle); 540 mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix"); 541 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 542 ASSERT_NE(-1, mTexMatrixHandle); 543 } 544 545 // drawTexture draws the GLConsumer over the entire GL viewport. 546 void drawTexture() { 547 static const GLfloat triangleVertices[] = { 548 -1.0f, 1.0f, 549 -1.0f, -1.0f, 550 1.0f, -1.0f, 551 1.0f, 1.0f, 552 }; 553 554 glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, 555 triangleVertices); 556 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 557 glEnableVertexAttribArray(mPositionHandle); 558 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 559 560 glUseProgram(mPgm); 561 glUniform1i(mTexSamplerHandle, 0); 562 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 563 glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); 564 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 565 566 // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as 567 // they're setting the defautls for that target, but when hacking 568 // things to use GL_TEXTURE_2D they are needed to achieve the same 569 // behavior. 570 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, 571 GL_LINEAR); 572 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 573 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, 574 GL_LINEAR); 575 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 576 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, 577 GL_CLAMP_TO_EDGE); 578 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 579 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, 580 GL_CLAMP_TO_EDGE); 581 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 582 583 GLfloat texMatrix[16]; 584 mST->getTransformMatrix(texMatrix); 585 glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix); 586 587 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 588 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 589 } 590 591 GLuint mTexName; 592 sp<GLConsumer> mST; 593 GLuint mPgm; 594 GLint mPositionHandle; 595 GLint mTexSamplerHandle; 596 GLint mTexMatrixHandle; 597 }; 598 599 class FrameWaiter : public GLConsumer::FrameAvailableListener { 600 public: 601 FrameWaiter(): 602 mPendingFrames(0) { 603 } 604 605 void waitForFrame() { 606 Mutex::Autolock lock(mMutex); 607 while (mPendingFrames == 0) { 608 mCondition.wait(mMutex); 609 } 610 mPendingFrames--; 611 } 612 613 virtual void onFrameAvailable() { 614 Mutex::Autolock lock(mMutex); 615 mPendingFrames++; 616 mCondition.signal(); 617 } 618 619 int mPendingFrames; 620 Mutex mMutex; 621 Condition mCondition; 622 }; 623 624 // Note that GLConsumer will lose the notifications 625 // onBuffersReleased and onFrameAvailable as there is currently 626 // no way to forward the events. This DisconnectWaiter will not let the 627 // disconnect finish until finishDisconnect() is called. It will 628 // also block until a disconnect is called 629 class DisconnectWaiter : public BufferQueue::ConsumerListener { 630 public: 631 DisconnectWaiter () : 632 mWaitForDisconnect(false), 633 mPendingFrames(0) { 634 } 635 636 void waitForFrame() { 637 Mutex::Autolock lock(mMutex); 638 while (mPendingFrames == 0) { 639 mFrameCondition.wait(mMutex); 640 } 641 mPendingFrames--; 642 } 643 644 virtual void onFrameAvailable() { 645 Mutex::Autolock lock(mMutex); 646 mPendingFrames++; 647 mFrameCondition.signal(); 648 } 649 650 virtual void onBuffersReleased() { 651 Mutex::Autolock lock(mMutex); 652 while (!mWaitForDisconnect) { 653 mDisconnectCondition.wait(mMutex); 654 } 655 } 656 657 void finishDisconnect() { 658 Mutex::Autolock lock(mMutex); 659 mWaitForDisconnect = true; 660 mDisconnectCondition.signal(); 661 } 662 663 private: 664 Mutex mMutex; 665 666 bool mWaitForDisconnect; 667 Condition mDisconnectCondition; 668 669 int mPendingFrames; 670 Condition mFrameCondition; 671 }; 672 673 sp<GLConsumer> mST; 674 sp<Surface> mSTC; 675 sp<ANativeWindow> mANW; 676 sp<TextureRenderer> mTextureRenderer; 677 sp<FrameWaiter> mFW; 678 }; 679 680 // Fill a YV12 buffer with a multi-colored checkerboard pattern 681 void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) { 682 const int blockWidth = w > 16 ? w / 16 : 1; 683 const int blockHeight = h > 16 ? h / 16 : 1; 684 const int yuvTexOffsetY = 0; 685 int yuvTexStrideY = stride; 686 int yuvTexOffsetV = yuvTexStrideY * h; 687 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 688 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 689 int yuvTexStrideU = yuvTexStrideV; 690 for (int x = 0; x < w; x++) { 691 for (int y = 0; y < h; y++) { 692 int parityX = (x / blockWidth) & 1; 693 int parityY = (y / blockHeight) & 1; 694 unsigned char intensity = (parityX ^ parityY) ? 63 : 191; 695 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; 696 if (x < w / 2 && y < h / 2) { 697 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity; 698 if (x * 2 < w / 2 && y * 2 < h / 2) { 699 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] = 700 buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] = 701 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] = 702 buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] = 703 intensity; 704 } 705 } 706 } 707 } 708 } 709 710 // Fill a YV12 buffer with red outside a given rectangle and green inside it. 711 void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride, 712 const android_native_rect_t& rect) { 713 const int yuvTexOffsetY = 0; 714 int yuvTexStrideY = stride; 715 int yuvTexOffsetV = yuvTexStrideY * h; 716 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 717 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2; 718 int yuvTexStrideU = yuvTexStrideV; 719 for (int x = 0; x < w; x++) { 720 for (int y = 0; y < h; y++) { 721 bool inside = rect.left <= x && x < rect.right && 722 rect.top <= y && y < rect.bottom; 723 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; 724 if (x < w / 2 && y < h / 2) { 725 bool inside = rect.left <= 2*x && 2*x < rect.right && 726 rect.top <= 2*y && 2*y < rect.bottom; 727 buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16; 728 buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] = 729 inside ? 16 : 255; 730 } 731 } 732 } 733 } 734 735 void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) { 736 const size_t PIXEL_SIZE = 4; 737 for (int x = 0; x < w; x++) { 738 for (int y = 0; y < h; y++) { 739 off_t offset = (y * stride + x) * PIXEL_SIZE; 740 for (int c = 0; c < 4; c++) { 741 int parityX = (x / (1 << (c+2))) & 1; 742 int parityY = (y / (1 << (c+2))) & 1; 743 buf[offset + c] = (parityX ^ parityY) ? 231 : 35; 744 } 745 } 746 } 747 } 748 749 void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r, 750 uint8_t g, uint8_t b, uint8_t a) { 751 const size_t PIXEL_SIZE = 4; 752 for (int y = 0; y < h; y++) { 753 for (int x = 0; x < h; x++) { 754 off_t offset = (y * stride + x) * PIXEL_SIZE; 755 buf[offset + 0] = r; 756 buf[offset + 1] = g; 757 buf[offset + 2] = b; 758 buf[offset + 3] = a; 759 } 760 } 761 } 762 763 // Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern 764 // using the CPU. This assumes that the ANativeWindow is already configured to 765 // allow this to be done (e.g. the format is set to RGBA8). 766 // 767 // Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE(). 768 void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) { 769 android_native_buffer_t* anb; 770 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(), 771 &anb)); 772 ASSERT_TRUE(anb != NULL); 773 774 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 775 776 uint8_t* img = NULL; 777 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 778 (void**)(&img))); 779 fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride()); 780 ASSERT_EQ(NO_ERROR, buf->unlock()); 781 ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(), 782 -1)); 783 } 784 785 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { 786 const int texWidth = 64; 787 const int texHeight = 66; 788 789 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 790 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 791 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 792 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 793 794 ANativeWindowBuffer* anb; 795 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 796 &anb)); 797 ASSERT_TRUE(anb != NULL); 798 799 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 800 801 // Fill the buffer with the a checkerboard pattern 802 uint8_t* img = NULL; 803 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 804 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 805 buf->unlock(); 806 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 807 -1)); 808 809 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 810 811 glClearColor(0.2, 0.2, 0.2, 0.2); 812 glClear(GL_COLOR_BUFFER_BIT); 813 814 glViewport(0, 0, texWidth, texHeight); 815 drawTexture(); 816 817 EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3)); 818 EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3)); 819 EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3)); 820 EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3)); 821 822 EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3)); 823 EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3)); 824 EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3)); 825 EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3)); 826 EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3)); 827 EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3)); 828 EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3)); 829 } 830 831 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { 832 const int texWidth = 64; 833 const int texHeight = 64; 834 835 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 836 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 837 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 838 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 839 840 ANativeWindowBuffer* anb; 841 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 842 &anb)); 843 ASSERT_TRUE(anb != NULL); 844 845 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 846 847 // Fill the buffer with the a checkerboard pattern 848 uint8_t* img = NULL; 849 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 850 fillYV12Buffer(img, texWidth, texHeight, buf->getStride()); 851 buf->unlock(); 852 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 853 -1)); 854 855 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 856 857 glClearColor(0.2, 0.2, 0.2, 0.2); 858 glClear(GL_COLOR_BUFFER_BIT); 859 860 glViewport(0, 0, texWidth, texHeight); 861 drawTexture(); 862 863 EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255)); 864 EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255)); 865 EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255)); 866 EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255)); 867 868 EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255)); 869 EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255)); 870 EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255)); 871 EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255)); 872 EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255)); 873 EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255)); 874 EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255)); 875 } 876 877 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { 878 const int texWidth = 64; 879 const int texHeight = 66; 880 881 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 882 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 883 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 884 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 885 886 android_native_rect_t crops[] = { 887 {4, 6, 22, 36}, 888 {0, 6, 22, 36}, 889 {4, 0, 22, 36}, 890 {4, 6, texWidth, 36}, 891 {4, 6, 22, texHeight}, 892 }; 893 894 for (int i = 0; i < 5; i++) { 895 const android_native_rect_t& crop(crops[i]); 896 SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", 897 crop.left, crop.top, crop.right, crop.bottom).string()); 898 899 ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); 900 901 ANativeWindowBuffer* anb; 902 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 903 &anb)); 904 ASSERT_TRUE(anb != NULL); 905 906 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 907 908 uint8_t* img = NULL; 909 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 910 fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); 911 buf->unlock(); 912 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 913 buf->getNativeBuffer(), -1)); 914 915 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 916 917 glClearColor(0.2, 0.2, 0.2, 0.2); 918 glClear(GL_COLOR_BUFFER_BIT); 919 920 glViewport(0, 0, 64, 64); 921 drawTexture(); 922 923 EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255)); 924 EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255)); 925 EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255)); 926 EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255)); 927 928 EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255)); 929 EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255)); 930 EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255)); 931 EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255)); 932 EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255)); 933 EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255)); 934 EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255)); 935 } 936 } 937 938 // This test is intended to catch synchronization bugs between the CPU-written 939 // and GPU-read buffers. 940 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { 941 enum { texWidth = 16 }; 942 enum { texHeight = 16 }; 943 enum { numFrames = 1024 }; 944 945 ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); 946 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 947 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 948 texWidth, texHeight, HAL_PIXEL_FORMAT_YV12)); 949 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 950 GRALLOC_USAGE_SW_WRITE_OFTEN)); 951 952 struct TestPixel { 953 int x; 954 int y; 955 }; 956 const TestPixel testPixels[] = { 957 { 4, 11 }, 958 { 12, 14 }, 959 { 7, 2 }, 960 }; 961 enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])}; 962 963 class ProducerThread : public Thread { 964 public: 965 ProducerThread(const sp<ANativeWindow>& anw, 966 const TestPixel* testPixels): 967 mANW(anw), 968 mTestPixels(testPixels) { 969 } 970 971 virtual ~ProducerThread() { 972 } 973 974 virtual bool threadLoop() { 975 for (int i = 0; i < numFrames; i++) { 976 ANativeWindowBuffer* anb; 977 if (native_window_dequeue_buffer_and_wait(mANW.get(), 978 &anb) != NO_ERROR) { 979 return false; 980 } 981 if (anb == NULL) { 982 return false; 983 } 984 985 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 986 987 const int yuvTexOffsetY = 0; 988 int stride = buf->getStride(); 989 int yuvTexStrideY = stride; 990 int yuvTexOffsetV = yuvTexStrideY * texHeight; 991 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 992 int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2; 993 int yuvTexStrideU = yuvTexStrideV; 994 995 uint8_t* img = NULL; 996 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 997 998 // Gray out all the test pixels first, so we're more likely to 999 // see a failure if GL is still texturing from the buffer we 1000 // just dequeued. 1001 for (int j = 0; j < numTestPixels; j++) { 1002 int x = mTestPixels[j].x; 1003 int y = mTestPixels[j].y; 1004 uint8_t value = 128; 1005 img[y*stride + x] = value; 1006 } 1007 1008 // Fill the buffer with gray. 1009 for (int y = 0; y < texHeight; y++) { 1010 for (int x = 0; x < texWidth; x++) { 1011 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; 1012 img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128; 1013 img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128; 1014 } 1015 } 1016 1017 // Set the test pixels to either white or black. 1018 for (int j = 0; j < numTestPixels; j++) { 1019 int x = mTestPixels[j].x; 1020 int y = mTestPixels[j].y; 1021 uint8_t value = 0; 1022 if (j == (i % numTestPixels)) { 1023 value = 255; 1024 } 1025 img[y*stride + x] = value; 1026 } 1027 1028 buf->unlock(); 1029 if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1) 1030 != NO_ERROR) { 1031 return false; 1032 } 1033 } 1034 return false; 1035 } 1036 1037 sp<ANativeWindow> mANW; 1038 const TestPixel* mTestPixels; 1039 }; 1040 1041 sp<Thread> pt(new ProducerThread(mANW, testPixels)); 1042 pt->run(); 1043 1044 glViewport(0, 0, texWidth, texHeight); 1045 1046 glClearColor(0.2, 0.2, 0.2, 0.2); 1047 glClear(GL_COLOR_BUFFER_BIT); 1048 1049 // We wait for the first two frames up front so that the producer will be 1050 // likely to dequeue the buffer that's currently being textured from. 1051 mFW->waitForFrame(); 1052 mFW->waitForFrame(); 1053 1054 for (int i = 0; i < numFrames; i++) { 1055 SCOPED_TRACE(String8::format("frame %d", i).string()); 1056 1057 // We must wait for each frame to come in because if we ever do an 1058 // updateTexImage call that doesn't consume a newly available buffer 1059 // then the producer and consumer will get out of sync, which will cause 1060 // a deadlock. 1061 if (i > 1) { 1062 mFW->waitForFrame(); 1063 } 1064 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1065 drawTexture(); 1066 1067 for (int j = 0; j < numTestPixels; j++) { 1068 int x = testPixels[j].x; 1069 int y = testPixels[j].y; 1070 uint8_t value = 0; 1071 if (j == (i % numTestPixels)) { 1072 // We must y-invert the texture coords 1073 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255)); 1074 } else { 1075 // We must y-invert the texture coords 1076 EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255)); 1077 } 1078 } 1079 } 1080 1081 pt->requestExitAndWait(); 1082 } 1083 1084 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { 1085 const int texWidth = 64; 1086 const int texHeight = 66; 1087 1088 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1089 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1090 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1091 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1092 1093 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1094 1095 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1096 1097 glClearColor(0.2, 0.2, 0.2, 0.2); 1098 glClear(GL_COLOR_BUFFER_BIT); 1099 1100 glViewport(0, 0, texWidth, texHeight); 1101 drawTexture(); 1102 1103 EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 1104 EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231)); 1105 EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231)); 1106 EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35)); 1107 1108 EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231)); 1109 EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35)); 1110 EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35)); 1111 EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35)); 1112 EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231)); 1113 EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231)); 1114 EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231)); 1115 EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231)); 1116 EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35)); 1117 EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35)); 1118 EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231)); 1119 EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231)); 1120 EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231)); 1121 EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231)); 1122 EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35)); 1123 EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231)); 1124 } 1125 1126 TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { 1127 const int texWidth = 64; 1128 const int texHeight = 64; 1129 1130 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 1131 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 1132 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 1133 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 1134 1135 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 1136 1137 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1138 1139 glClearColor(0.2, 0.2, 0.2, 0.2); 1140 glClear(GL_COLOR_BUFFER_BIT); 1141 1142 glViewport(0, 0, texWidth, texHeight); 1143 drawTexture(); 1144 1145 EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231)); 1146 EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35)); 1147 EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231)); 1148 EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35)); 1149 1150 EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35)); 1151 EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231)); 1152 EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231)); 1153 EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35)); 1154 EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35)); 1155 EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231)); 1156 EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35)); 1157 EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35)); 1158 EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35)); 1159 EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231)); 1160 EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231)); 1161 EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231)); 1162 EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231)); 1163 EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35)); 1164 EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231)); 1165 EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); 1166 } 1167 1168 // Tests if GLConsumer and BufferQueue are robust enough 1169 // to handle a special case where updateTexImage is called 1170 // in the middle of disconnect. This ordering is enforced 1171 // by blocking in the disconnect callback. 1172 TEST_F(SurfaceTextureGLTest, DisconnectStressTest) { 1173 1174 class ProducerThread : public Thread { 1175 public: 1176 ProducerThread(const sp<ANativeWindow>& anw): 1177 mANW(anw) { 1178 } 1179 1180 virtual ~ProducerThread() { 1181 } 1182 1183 virtual bool threadLoop() { 1184 ANativeWindowBuffer* anb; 1185 1186 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL); 1187 1188 for (int numFrames =0 ; numFrames < 2; numFrames ++) { 1189 1190 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1191 &anb) != NO_ERROR) { 1192 return false; 1193 } 1194 if (anb == NULL) { 1195 return false; 1196 } 1197 if (mANW->queueBuffer(mANW.get(), anb, -1) 1198 != NO_ERROR) { 1199 return false; 1200 } 1201 } 1202 1203 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL); 1204 1205 return false; 1206 } 1207 1208 private: 1209 sp<ANativeWindow> mANW; 1210 }; 1211 1212 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1213 1214 sp<DisconnectWaiter> dw(new DisconnectWaiter()); 1215 mST->getBufferQueue()->consumerConnect(dw); 1216 1217 1218 sp<Thread> pt(new ProducerThread(mANW)); 1219 pt->run(); 1220 1221 // eat a frame so GLConsumer will own an at least one slot 1222 dw->waitForFrame(); 1223 EXPECT_EQ(OK,mST->updateTexImage()); 1224 1225 dw->waitForFrame(); 1226 // Could fail here as GLConsumer thinks it still owns the slot 1227 // but bufferQueue has released all slots 1228 EXPECT_EQ(OK,mST->updateTexImage()); 1229 1230 dw->finishDisconnect(); 1231 } 1232 1233 1234 // This test ensures that the GLConsumer clears the mCurrentTexture 1235 // when it is disconnected and reconnected. Otherwise it will 1236 // attempt to release a buffer that it does not owned 1237 TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) { 1238 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1239 1240 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1241 NATIVE_WINDOW_API_EGL)); 1242 1243 ANativeWindowBuffer *anb; 1244 1245 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1246 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1247 1248 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1249 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1250 1251 EXPECT_EQ(OK,mST->updateTexImage()); 1252 EXPECT_EQ(OK,mST->updateTexImage()); 1253 1254 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1255 NATIVE_WINDOW_API_EGL)); 1256 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1257 NATIVE_WINDOW_API_EGL)); 1258 1259 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1260 1261 EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1262 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1263 1264 // Will fail here if mCurrentTexture is not cleared properly 1265 mFW->waitForFrame(); 1266 EXPECT_EQ(OK,mST->updateTexImage()); 1267 1268 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1269 NATIVE_WINDOW_API_EGL)); 1270 } 1271 1272 TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { 1273 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1274 1275 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1276 NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW)); 1277 1278 // The producer image size 1279 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1280 1281 // The consumer image size (16 x 9) ratio 1282 mST->setDefaultBufferSize(1280, 720); 1283 1284 ASSERT_EQ(OK, native_window_api_connect(mANW.get(), 1285 NATIVE_WINDOW_API_CPU)); 1286 1287 ANativeWindowBuffer *anb; 1288 1289 android_native_rect_t odd = {23, 78, 123, 477}; 1290 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd)); 1291 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1292 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1293 mFW->waitForFrame(); 1294 EXPECT_EQ(OK, mST->updateTexImage()); 1295 Rect r = mST->getCurrentCrop(); 1296 assertRectEq(Rect(23, 78, 123, 477), r); 1297 1298 ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(), 1299 NATIVE_WINDOW_API_CPU)); 1300 } 1301 1302 // This test ensures the scaling mode does the right thing 1303 // ie NATIVE_WINDOW_SCALING_MODE_CROP should crop 1304 // the image such that it has the same aspect ratio as the 1305 // default buffer size 1306 TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { 1307 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1308 1309 ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(), 1310 NATIVE_WINDOW_SCALING_MODE_SCALE_CROP)); 1311 1312 // The producer image size 1313 ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512)); 1314 1315 // The consumer image size (16 x 9) ratio 1316 mST->setDefaultBufferSize(1280, 720); 1317 1318 native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU); 1319 1320 ANativeWindowBuffer *anb; 1321 1322 // The crop is in the shape of (320, 180) === 16 x 9 1323 android_native_rect_t standard = {10, 20, 330, 200}; 1324 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard)); 1325 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1326 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1327 mFW->waitForFrame(); 1328 EXPECT_EQ(OK, mST->updateTexImage()); 1329 Rect r = mST->getCurrentCrop(); 1330 // crop should be the same as crop (same aspect ratio) 1331 assertRectEq(Rect(10, 20, 330, 200), r); 1332 1333 // make this wider then desired aspect 239 x 100 (2.39:1) 1334 android_native_rect_t wide = {20, 30, 259, 130}; 1335 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide)); 1336 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1337 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1338 mFW->waitForFrame(); 1339 EXPECT_EQ(OK, mST->updateTexImage()); 1340 r = mST->getCurrentCrop(); 1341 // crop should be the same height, but have cropped left and right borders 1342 // offset is 30.6 px L+, R- 1343 assertRectEq(Rect(51, 30, 228, 130), r); 1344 1345 // This image is taller then desired aspect 400 x 300 (4:3) 1346 android_native_rect_t narrow = {0, 0, 400, 300}; 1347 ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow)); 1348 EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); 1349 EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); 1350 mFW->waitForFrame(); 1351 EXPECT_EQ(OK, mST->updateTexImage()); 1352 r = mST->getCurrentCrop(); 1353 // crop should be the same width, but have cropped top and bottom borders 1354 // offset is 37.5 px 1355 assertRectEq(Rect(0, 37, 400, 262), r); 1356 1357 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 1358 } 1359 1360 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { 1361 class ProducerThread : public Thread { 1362 public: 1363 ProducerThread(const sp<ANativeWindow>& anw): 1364 mANW(anw), 1365 mDequeueError(NO_ERROR) { 1366 } 1367 1368 virtual ~ProducerThread() { 1369 } 1370 1371 virtual bool threadLoop() { 1372 Mutex::Autolock lock(mMutex); 1373 ANativeWindowBuffer* anb; 1374 1375 // Frame 1 1376 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1377 &anb) != NO_ERROR) { 1378 return false; 1379 } 1380 if (anb == NULL) { 1381 return false; 1382 } 1383 if (mANW->queueBuffer(mANW.get(), anb, -1) 1384 != NO_ERROR) { 1385 return false; 1386 } 1387 1388 // Frame 2 1389 if (native_window_dequeue_buffer_and_wait(mANW.get(), 1390 &anb) != NO_ERROR) { 1391 return false; 1392 } 1393 if (anb == NULL) { 1394 return false; 1395 } 1396 if (mANW->queueBuffer(mANW.get(), anb, -1) 1397 != NO_ERROR) { 1398 return false; 1399 } 1400 1401 // Frame 3 - error expected 1402 mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(), 1403 &anb); 1404 return false; 1405 } 1406 1407 status_t getDequeueError() { 1408 Mutex::Autolock lock(mMutex); 1409 return mDequeueError; 1410 } 1411 1412 private: 1413 sp<ANativeWindow> mANW; 1414 status_t mDequeueError; 1415 Mutex mMutex; 1416 }; 1417 1418 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 1419 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 1420 1421 sp<Thread> pt(new ProducerThread(mANW)); 1422 pt->run(); 1423 1424 mFW->waitForFrame(); 1425 mFW->waitForFrame(); 1426 1427 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 1428 // block waiting for a buffer to become available. 1429 usleep(100000); 1430 1431 mST->abandon(); 1432 1433 pt->requestExitAndWait(); 1434 ASSERT_EQ(NO_INIT, 1435 reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); 1436 } 1437 1438 TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { 1439 int texHeight = 16; 1440 ANativeWindowBuffer* anb; 1441 1442 GLint maxTextureSize; 1443 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); 1444 1445 // make sure it works with small textures 1446 mST->setDefaultBufferSize(16, texHeight); 1447 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1448 &anb)); 1449 EXPECT_EQ(16, anb->width); 1450 EXPECT_EQ(texHeight, anb->height); 1451 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1452 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1453 1454 // make sure it works with GL_MAX_TEXTURE_SIZE 1455 mST->setDefaultBufferSize(maxTextureSize, texHeight); 1456 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1457 &anb)); 1458 EXPECT_EQ(maxTextureSize, anb->width); 1459 EXPECT_EQ(texHeight, anb->height); 1460 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1461 EXPECT_EQ(NO_ERROR, mST->updateTexImage()); 1462 1463 // make sure it fails with GL_MAX_TEXTURE_SIZE+1 1464 mST->setDefaultBufferSize(maxTextureSize+1, texHeight); 1465 EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 1466 &anb)); 1467 EXPECT_EQ(maxTextureSize+1, anb->width); 1468 EXPECT_EQ(texHeight, anb->height); 1469 EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1)); 1470 ASSERT_NE(NO_ERROR, mST->updateTexImage()); 1471 } 1472 1473 /* 1474 * This test fixture is for testing GL -> GL texture streaming. It creates an 1475 * EGLSurface and an EGLContext for the image producer to use. 1476 */ 1477 class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { 1478 protected: 1479 SurfaceTextureGLToGLTest(): 1480 mProducerEglSurface(EGL_NO_SURFACE), 1481 mProducerEglContext(EGL_NO_CONTEXT) { 1482 } 1483 1484 virtual void SetUp() { 1485 SurfaceTextureGLTest::SetUp(); 1486 1487 mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, 1488 mANW.get(), NULL); 1489 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1490 ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); 1491 1492 mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, 1493 EGL_NO_CONTEXT, getContextAttribs()); 1494 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1495 ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); 1496 } 1497 1498 virtual void TearDown() { 1499 if (mProducerEglContext != EGL_NO_CONTEXT) { 1500 eglDestroyContext(mEglDisplay, mProducerEglContext); 1501 } 1502 if (mProducerEglSurface != EGL_NO_SURFACE) { 1503 eglDestroySurface(mEglDisplay, mProducerEglSurface); 1504 } 1505 SurfaceTextureGLTest::TearDown(); 1506 } 1507 1508 EGLSurface mProducerEglSurface; 1509 EGLContext mProducerEglContext; 1510 }; 1511 1512 TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { 1513 const uint32_t texWidth = 32; 1514 const uint32_t texHeight = 64; 1515 1516 mST->setDefaultBufferSize(texWidth, texHeight); 1517 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1518 1519 // This test requires 3 buffers to avoid deadlock because we're 1520 // both producer and consumer, and only using one thread. 1521 mST->setDefaultMaxBufferCount(3); 1522 1523 // Do the producer side of things 1524 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1525 mProducerEglSurface, mProducerEglContext)); 1526 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1527 1528 // Start a buffer with our chosen size and transform hint moving 1529 // through the system. 1530 glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do 1531 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1532 mST->updateTexImage(); // consume it 1533 // Swap again. 1534 glClear(GL_COLOR_BUFFER_BIT); 1535 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1536 mST->updateTexImage(); 1537 1538 // The current buffer should either show the effects of the transform 1539 // hint (in the form of an inverse transform), or show that the 1540 // transform hint has been ignored. 1541 sp<GraphicBuffer> buf = mST->getCurrentBuffer(); 1542 if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { 1543 ASSERT_EQ(texWidth, buf->getHeight()); 1544 ASSERT_EQ(texHeight, buf->getWidth()); 1545 } else { 1546 ASSERT_EQ(texWidth, buf->getWidth()); 1547 ASSERT_EQ(texHeight, buf->getHeight()); 1548 } 1549 1550 // Reset the transform hint and confirm that it takes. 1551 mST->setTransformHint(0); 1552 glClear(GL_COLOR_BUFFER_BIT); 1553 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1554 mST->updateTexImage(); 1555 glClear(GL_COLOR_BUFFER_BIT); 1556 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1557 mST->updateTexImage(); 1558 1559 buf = mST->getCurrentBuffer(); 1560 ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); 1561 ASSERT_EQ(texWidth, buf->getWidth()); 1562 ASSERT_EQ(texHeight, buf->getHeight()); 1563 } 1564 1565 TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { 1566 const int texWidth = 64; 1567 const int texHeight = 64; 1568 1569 mST->setDefaultBufferSize(texWidth, texHeight); 1570 1571 // This test requires 3 buffers to complete run on a single thread. 1572 mST->setDefaultMaxBufferCount(3); 1573 1574 // Do the producer side of things 1575 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1576 mProducerEglSurface, mProducerEglContext)); 1577 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1578 1579 // This is needed to ensure we pick up a buffer of the correct size. 1580 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1581 1582 glClearColor(0.6, 0.6, 0.6, 0.6); 1583 glClear(GL_COLOR_BUFFER_BIT); 1584 1585 glEnable(GL_SCISSOR_TEST); 1586 glScissor(4, 4, 4, 4); 1587 glClearColor(1.0, 0.0, 0.0, 1.0); 1588 glClear(GL_COLOR_BUFFER_BIT); 1589 1590 glScissor(24, 48, 4, 4); 1591 glClearColor(0.0, 1.0, 0.0, 1.0); 1592 glClear(GL_COLOR_BUFFER_BIT); 1593 1594 glScissor(37, 17, 4, 4); 1595 glClearColor(0.0, 0.0, 1.0, 1.0); 1596 glClear(GL_COLOR_BUFFER_BIT); 1597 1598 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1599 1600 // Do the consumer side of things 1601 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1602 mEglContext)); 1603 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1604 1605 glDisable(GL_SCISSOR_TEST); 1606 1607 // Skip the first frame, which was empty 1608 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1609 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1610 1611 glClearColor(0.2, 0.2, 0.2, 0.2); 1612 glClear(GL_COLOR_BUFFER_BIT); 1613 1614 glViewport(0, 0, texWidth, texHeight); 1615 drawTexture(); 1616 1617 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1618 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1619 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1620 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1621 1622 EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255)); 1623 EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255)); 1624 EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255)); 1625 EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); 1626 EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); 1627 EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153)); 1628 EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153)); 1629 EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); 1630 EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); 1631 EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); 1632 EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); 1633 EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); 1634 EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); 1635 EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); 1636 EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); 1637 EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); 1638 } 1639 1640 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { 1641 sp<GraphicBuffer> buffers[2]; 1642 1643 // This test requires async mode to run on a single thread. 1644 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1645 mProducerEglSurface, mProducerEglContext)); 1646 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1647 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1648 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1649 1650 for (int i = 0; i < 2; i++) { 1651 // Produce a frame 1652 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1653 mProducerEglSurface, mProducerEglContext)); 1654 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1655 glClear(GL_COLOR_BUFFER_BIT); 1656 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1657 1658 // Consume a frame 1659 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1660 mEglContext)); 1661 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1662 mFW->waitForFrame(); 1663 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1664 buffers[i] = mST->getCurrentBuffer(); 1665 } 1666 1667 // Destroy the GL texture object to release its ref on buffers[2]. 1668 GLuint texID = TEX_ID; 1669 glDeleteTextures(1, &texID); 1670 1671 // Destroy the EGLSurface 1672 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1673 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1674 mProducerEglSurface = EGL_NO_SURFACE; 1675 1676 // This test should have the only reference to buffer 0. 1677 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1678 1679 // The GLConsumer should hold a single reference to buffer 1 in its 1680 // mCurrentBuffer member. All of the references in the slots should have 1681 // been released. 1682 EXPECT_EQ(2, buffers[1]->getStrongCount()); 1683 } 1684 1685 TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { 1686 sp<GraphicBuffer> buffers[3]; 1687 1688 // This test requires async mode to run on a single thread. 1689 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1690 mProducerEglSurface, mProducerEglContext)); 1691 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1692 EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); 1693 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1694 1695 for (int i = 0; i < 3; i++) { 1696 // Produce a frame 1697 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1698 mProducerEglSurface, mProducerEglContext)); 1699 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1700 glClear(GL_COLOR_BUFFER_BIT); 1701 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1702 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1703 1704 // Consume a frame 1705 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1706 mEglContext)); 1707 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1708 mFW->waitForFrame(); 1709 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1710 buffers[i] = mST->getCurrentBuffer(); 1711 } 1712 1713 // Abandon the GLConsumer, releasing the ref that the GLConsumer has 1714 // on buffers[2]. 1715 mST->abandon(); 1716 1717 // Destroy the GL texture object to release its ref on buffers[2]. 1718 GLuint texID = TEX_ID; 1719 glDeleteTextures(1, &texID); 1720 1721 // Destroy the EGLSurface. 1722 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1723 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1724 mProducerEglSurface = EGL_NO_SURFACE; 1725 1726 EXPECT_EQ(1, buffers[0]->getStrongCount()); 1727 EXPECT_EQ(1, buffers[1]->getStrongCount()); 1728 1729 // Depending on how lazily the GL driver dequeues buffers, we may end up 1730 // with either two or three total buffers. If there are three, make sure 1731 // the last one was properly down-ref'd. 1732 if (buffers[2] != buffers[0]) { 1733 EXPECT_EQ(1, buffers[2]->getStrongCount()); 1734 } 1735 } 1736 1737 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { 1738 sp<GraphicBuffer> buffer; 1739 1740 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1741 mProducerEglSurface, mProducerEglContext)); 1742 1743 // Produce a frame 1744 glClear(GL_COLOR_BUFFER_BIT); 1745 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1746 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1747 1748 // Destroy the EGLSurface. 1749 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1750 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1751 mProducerEglSurface = EGL_NO_SURFACE; 1752 mSTC.clear(); 1753 mANW.clear(); 1754 mTextureRenderer.clear(); 1755 1756 // Consume a frame 1757 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1758 buffer = mST->getCurrentBuffer(); 1759 1760 // Destroy the GL texture object to release its ref 1761 GLuint texID = TEX_ID; 1762 glDeleteTextures(1, &texID); 1763 1764 // make un-current, all references to buffer should be gone 1765 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1766 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1767 1768 // Destroy consumer 1769 mST.clear(); 1770 1771 EXPECT_EQ(1, buffer->getStrongCount()); 1772 } 1773 1774 TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { 1775 sp<GraphicBuffer> buffer; 1776 1777 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1778 mProducerEglSurface, mProducerEglContext)); 1779 1780 // Produce a frame 1781 glClear(GL_COLOR_BUFFER_BIT); 1782 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1783 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1784 1785 // Destroy the EGLSurface. 1786 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); 1787 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1788 mProducerEglSurface = EGL_NO_SURFACE; 1789 mSTC.clear(); 1790 mANW.clear(); 1791 mTextureRenderer.clear(); 1792 1793 // Consume a frame 1794 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1795 buffer = mST->getCurrentBuffer(); 1796 1797 // Destroy the GL texture object to release its ref 1798 GLuint texID = TEX_ID; 1799 glDeleteTextures(1, &texID); 1800 1801 // Destroy consumer 1802 mST.clear(); 1803 1804 // make un-current, all references to buffer should be gone 1805 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, 1806 EGL_NO_SURFACE, EGL_NO_CONTEXT)); 1807 1808 EXPECT_EQ(1, buffer->getStrongCount()); 1809 } 1810 1811 1812 TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { 1813 // This test requires 3 buffers to run on a single thread. 1814 mST->setDefaultMaxBufferCount(3); 1815 1816 ASSERT_TRUE(mST->isSynchronousMode()); 1817 1818 for (int i = 0; i < 10; i++) { 1819 // Produce a frame 1820 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1821 mProducerEglSurface, mProducerEglContext)); 1822 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1823 glClear(GL_COLOR_BUFFER_BIT); 1824 EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); 1825 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1826 1827 // Consume a frame 1828 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1829 mEglContext)); 1830 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1831 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1832 } 1833 1834 ASSERT_TRUE(mST->isSynchronousMode()); 1835 } 1836 1837 TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { 1838 enum { texWidth = 64 }; 1839 enum { texHeight = 64 }; 1840 1841 // This test requires 3 buffers to complete run on a single thread. 1842 mST->setDefaultMaxBufferCount(3); 1843 1844 // Set the user buffer size. 1845 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1846 1847 // Do the producer side of things 1848 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1849 mProducerEglSurface, mProducerEglContext)); 1850 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1851 1852 // This is needed to ensure we pick up a buffer of the correct size. 1853 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1854 1855 glClearColor(0.6, 0.6, 0.6, 0.6); 1856 glClear(GL_COLOR_BUFFER_BIT); 1857 1858 glEnable(GL_SCISSOR_TEST); 1859 glScissor(4, 4, 1, 1); 1860 glClearColor(1.0, 0.0, 0.0, 1.0); 1861 glClear(GL_COLOR_BUFFER_BIT); 1862 1863 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1864 1865 // Do the consumer side of things 1866 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1867 mEglContext)); 1868 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1869 1870 glDisable(GL_SCISSOR_TEST); 1871 1872 // Skip the first frame, which was empty 1873 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1874 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1875 1876 glClearColor(0.2, 0.2, 0.2, 0.2); 1877 glClear(GL_COLOR_BUFFER_BIT); 1878 1879 glViewport(0, 0, texWidth, texHeight); 1880 drawTexture(); 1881 1882 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1883 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1884 EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); 1885 EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); 1886 1887 EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255)); 1888 EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153)); 1889 EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153)); 1890 EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); 1891 EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); 1892 } 1893 1894 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { 1895 enum { texWidth = 64 }; 1896 enum { texHeight = 16 }; 1897 1898 // This test requires 3 buffers to complete run on a single thread. 1899 mST->setDefaultMaxBufferCount(3); 1900 1901 // Set the transform hint. 1902 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1903 1904 // Set the user buffer size. 1905 native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); 1906 1907 // Do the producer side of things 1908 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1909 mProducerEglSurface, mProducerEglContext)); 1910 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1911 1912 // This is needed to ensure we pick up a buffer of the correct size and the 1913 // new rotation hint. 1914 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1915 1916 glClearColor(0.6, 0.6, 0.6, 0.6); 1917 glClear(GL_COLOR_BUFFER_BIT); 1918 1919 glEnable(GL_SCISSOR_TEST); 1920 glScissor(24, 4, 1, 1); 1921 glClearColor(1.0, 0.0, 0.0, 1.0); 1922 glClear(GL_COLOR_BUFFER_BIT); 1923 1924 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1925 1926 // Do the consumer side of things 1927 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1928 mEglContext)); 1929 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1930 1931 glDisable(GL_SCISSOR_TEST); 1932 1933 // Skip the first frame, which was empty 1934 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1935 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1936 1937 glClearColor(0.2, 0.2, 0.2, 0.2); 1938 glClear(GL_COLOR_BUFFER_BIT); 1939 1940 glViewport(0, 0, texWidth, texHeight); 1941 drawTexture(); 1942 1943 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 1944 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 1945 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 1946 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 1947 1948 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 1949 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 1950 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 1951 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 1952 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 1953 } 1954 1955 TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { 1956 enum { texWidth = 64 }; 1957 enum { texHeight = 16 }; 1958 1959 // This test requires 3 buffers to complete run on a single thread. 1960 mST->setDefaultMaxBufferCount(3); 1961 1962 // Set the transform hint. 1963 mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); 1964 1965 // Set the default buffer size. 1966 mST->setDefaultBufferSize(texWidth, texHeight); 1967 1968 // Do the producer side of things 1969 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, 1970 mProducerEglSurface, mProducerEglContext)); 1971 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1972 1973 // This is needed to ensure we pick up a buffer of the correct size and the 1974 // new rotation hint. 1975 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1976 1977 glClearColor(0.6, 0.6, 0.6, 0.6); 1978 glClear(GL_COLOR_BUFFER_BIT); 1979 1980 glEnable(GL_SCISSOR_TEST); 1981 glScissor(24, 4, 1, 1); 1982 glClearColor(1.0, 0.0, 0.0, 1.0); 1983 glClear(GL_COLOR_BUFFER_BIT); 1984 1985 eglSwapBuffers(mEglDisplay, mProducerEglSurface); 1986 1987 // Do the consumer side of things 1988 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 1989 mEglContext)); 1990 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 1991 1992 glDisable(GL_SCISSOR_TEST); 1993 1994 // Skip the first frame, which was empty 1995 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1996 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 1997 1998 glClearColor(0.2, 0.2, 0.2, 0.2); 1999 glClear(GL_COLOR_BUFFER_BIT); 2000 2001 glViewport(0, 0, texWidth, texHeight); 2002 drawTexture(); 2003 2004 EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153)); 2005 EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153)); 2006 EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); 2007 EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); 2008 2009 EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255)); 2010 EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153)); 2011 EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153)); 2012 EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); 2013 EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153)); 2014 } 2015 2016 /* 2017 * This test fixture is for testing GL -> GL texture streaming from one thread 2018 * to another. It contains functionality to create a producer thread that will 2019 * perform GL rendering to an ANativeWindow that feeds frames to a 2020 * GLConsumer. Additionally it supports interlocking the producer and 2021 * consumer threads so that a specific sequence of calls can be 2022 * deterministically created by the test. 2023 * 2024 * The intended usage is as follows: 2025 * 2026 * TEST_F(...) { 2027 * class PT : public ProducerThread { 2028 * virtual void render() { 2029 * ... 2030 * swapBuffers(); 2031 * } 2032 * }; 2033 * 2034 * runProducerThread(new PT()); 2035 * 2036 * // The order of these calls will vary from test to test and may include 2037 * // multiple frames and additional operations (e.g. GL rendering from the 2038 * // texture). 2039 * fc->waitForFrame(); 2040 * mST->updateTexImage(); 2041 * fc->finishFrame(); 2042 * } 2043 * 2044 */ 2045 class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { 2046 protected: 2047 2048 // ProducerThread is an abstract base class to simplify the creation of 2049 // OpenGL ES frame producer threads. 2050 class ProducerThread : public Thread { 2051 public: 2052 virtual ~ProducerThread() { 2053 } 2054 2055 void setEglObjects(EGLDisplay producerEglDisplay, 2056 EGLSurface producerEglSurface, 2057 EGLContext producerEglContext) { 2058 mProducerEglDisplay = producerEglDisplay; 2059 mProducerEglSurface = producerEglSurface; 2060 mProducerEglContext = producerEglContext; 2061 } 2062 2063 virtual bool threadLoop() { 2064 eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, 2065 mProducerEglSurface, mProducerEglContext); 2066 render(); 2067 eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2068 EGL_NO_CONTEXT); 2069 return false; 2070 } 2071 2072 protected: 2073 virtual void render() = 0; 2074 2075 void swapBuffers() { 2076 eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); 2077 } 2078 2079 EGLDisplay mProducerEglDisplay; 2080 EGLSurface mProducerEglSurface; 2081 EGLContext mProducerEglContext; 2082 }; 2083 2084 // FrameCondition is a utility class for interlocking between the producer 2085 // and consumer threads. The FrameCondition object should be created and 2086 // destroyed in the consumer thread only. The consumer thread should set 2087 // the FrameCondition as the FrameAvailableListener of the GLConsumer, 2088 // and should call both waitForFrame and finishFrame once for each expected 2089 // frame. 2090 // 2091 // This interlocking relies on the fact that onFrameAvailable gets called 2092 // synchronously from GLConsumer::queueBuffer. 2093 class FrameCondition : public GLConsumer::FrameAvailableListener { 2094 public: 2095 FrameCondition(): 2096 mFrameAvailable(false), 2097 mFrameFinished(false) { 2098 } 2099 2100 // waitForFrame waits for the next frame to arrive. This should be 2101 // called from the consumer thread once for every frame expected by the 2102 // test. 2103 void waitForFrame() { 2104 Mutex::Autolock lock(mMutex); 2105 ALOGV("+waitForFrame"); 2106 while (!mFrameAvailable) { 2107 mFrameAvailableCondition.wait(mMutex); 2108 } 2109 mFrameAvailable = false; 2110 ALOGV("-waitForFrame"); 2111 } 2112 2113 // Allow the producer to return from its swapBuffers call and continue 2114 // on to produce the next frame. This should be called by the consumer 2115 // thread once for every frame expected by the test. 2116 void finishFrame() { 2117 Mutex::Autolock lock(mMutex); 2118 ALOGV("+finishFrame"); 2119 mFrameFinished = true; 2120 mFrameFinishCondition.signal(); 2121 ALOGV("-finishFrame"); 2122 } 2123 2124 // This should be called by GLConsumer on the producer thread. 2125 virtual void onFrameAvailable() { 2126 Mutex::Autolock lock(mMutex); 2127 ALOGV("+onFrameAvailable"); 2128 mFrameAvailable = true; 2129 mFrameAvailableCondition.signal(); 2130 while (!mFrameFinished) { 2131 mFrameFinishCondition.wait(mMutex); 2132 } 2133 mFrameFinished = false; 2134 ALOGV("-onFrameAvailable"); 2135 } 2136 2137 protected: 2138 bool mFrameAvailable; 2139 bool mFrameFinished; 2140 2141 Mutex mMutex; 2142 Condition mFrameAvailableCondition; 2143 Condition mFrameFinishCondition; 2144 }; 2145 2146 virtual void SetUp() { 2147 SurfaceTextureGLToGLTest::SetUp(); 2148 mFC = new FrameCondition(); 2149 mST->setFrameAvailableListener(mFC); 2150 } 2151 2152 virtual void TearDown() { 2153 if (mProducerThread != NULL) { 2154 mProducerThread->requestExitAndWait(); 2155 } 2156 mProducerThread.clear(); 2157 mFC.clear(); 2158 SurfaceTextureGLToGLTest::TearDown(); 2159 } 2160 2161 void runProducerThread(const sp<ProducerThread> producerThread) { 2162 ASSERT_TRUE(mProducerThread == NULL); 2163 mProducerThread = producerThread; 2164 producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, 2165 mProducerEglContext); 2166 producerThread->run(); 2167 } 2168 2169 sp<ProducerThread> mProducerThread; 2170 sp<FrameCondition> mFC; 2171 }; 2172 2173 TEST_F(SurfaceTextureGLThreadToGLTest, 2174 UpdateTexImageBeforeFrameFinishedCompletes) { 2175 class PT : public ProducerThread { 2176 virtual void render() { 2177 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2178 glClear(GL_COLOR_BUFFER_BIT); 2179 swapBuffers(); 2180 } 2181 }; 2182 2183 runProducerThread(new PT()); 2184 2185 mFC->waitForFrame(); 2186 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2187 mFC->finishFrame(); 2188 2189 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2190 } 2191 2192 TEST_F(SurfaceTextureGLThreadToGLTest, 2193 UpdateTexImageAfterFrameFinishedCompletes) { 2194 class PT : public ProducerThread { 2195 virtual void render() { 2196 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2197 glClear(GL_COLOR_BUFFER_BIT); 2198 swapBuffers(); 2199 } 2200 }; 2201 2202 runProducerThread(new PT()); 2203 2204 mFC->waitForFrame(); 2205 mFC->finishFrame(); 2206 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2207 2208 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2209 } 2210 2211 TEST_F(SurfaceTextureGLThreadToGLTest, 2212 RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { 2213 enum { NUM_ITERATIONS = 1024 }; 2214 2215 class PT : public ProducerThread { 2216 virtual void render() { 2217 for (int i = 0; i < NUM_ITERATIONS; i++) { 2218 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2219 glClear(GL_COLOR_BUFFER_BIT); 2220 ALOGV("+swapBuffers"); 2221 swapBuffers(); 2222 ALOGV("-swapBuffers"); 2223 } 2224 } 2225 }; 2226 2227 runProducerThread(new PT()); 2228 2229 for (int i = 0; i < NUM_ITERATIONS; i++) { 2230 mFC->waitForFrame(); 2231 ALOGV("+updateTexImage"); 2232 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2233 ALOGV("-updateTexImage"); 2234 mFC->finishFrame(); 2235 2236 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2237 } 2238 } 2239 2240 TEST_F(SurfaceTextureGLThreadToGLTest, 2241 RepeatedUpdateTexImageAfterFrameFinishedCompletes) { 2242 enum { NUM_ITERATIONS = 1024 }; 2243 2244 class PT : public ProducerThread { 2245 virtual void render() { 2246 for (int i = 0; i < NUM_ITERATIONS; i++) { 2247 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2248 glClear(GL_COLOR_BUFFER_BIT); 2249 ALOGV("+swapBuffers"); 2250 swapBuffers(); 2251 ALOGV("-swapBuffers"); 2252 } 2253 } 2254 }; 2255 2256 runProducerThread(new PT()); 2257 2258 for (int i = 0; i < NUM_ITERATIONS; i++) { 2259 mFC->waitForFrame(); 2260 mFC->finishFrame(); 2261 ALOGV("+updateTexImage"); 2262 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2263 ALOGV("-updateTexImage"); 2264 2265 // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! 2266 } 2267 } 2268 2269 // XXX: This test is disabled because it is currently hanging on some devices. 2270 TEST_F(SurfaceTextureGLThreadToGLTest, 2271 DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { 2272 enum { NUM_ITERATIONS = 64 }; 2273 2274 class PT : public ProducerThread { 2275 virtual void render() { 2276 for (int i = 0; i < NUM_ITERATIONS; i++) { 2277 glClearColor(0.0f, 1.0f, 0.0f, 1.0f); 2278 glClear(GL_COLOR_BUFFER_BIT); 2279 ALOGV("+swapBuffers"); 2280 swapBuffers(); 2281 ALOGV("-swapBuffers"); 2282 } 2283 } 2284 }; 2285 2286 ASSERT_EQ(OK, mST->setSynchronousMode(true)); 2287 ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2)); 2288 2289 runProducerThread(new PT()); 2290 2291 // Allow three frames to be rendered and queued before starting the 2292 // rendering in this thread. For the latter two frames we don't call 2293 // updateTexImage so the next dequeue from the producer thread will block 2294 // waiting for a frame to become available. 2295 mFC->waitForFrame(); 2296 mFC->finishFrame(); 2297 2298 // We must call updateTexImage to consume the first frame so that the 2299 // SurfaceTexture is able to reduce the buffer count to 2. This is because 2300 // the GL driver may dequeue a buffer when the EGLSurface is created, and 2301 // that happens before we call setDefaultMaxBufferCount. It's possible that the 2302 // driver does not dequeue a buffer at EGLSurface creation time, so we 2303 // cannot rely on this to cause the second dequeueBuffer call to block. 2304 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2305 2306 mFC->waitForFrame(); 2307 mFC->finishFrame(); 2308 mFC->waitForFrame(); 2309 mFC->finishFrame(); 2310 2311 // Sleep for 100ms to allow the producer thread's dequeueBuffer call to 2312 // block waiting for a buffer to become available. 2313 usleep(100000); 2314 2315 // Render and present a number of images. This thread should not be blocked 2316 // by the fact that the producer thread is blocking in dequeue. 2317 for (int i = 0; i < NUM_ITERATIONS; i++) { 2318 glClear(GL_COLOR_BUFFER_BIT); 2319 eglSwapBuffers(mEglDisplay, mEglSurface); 2320 } 2321 2322 // Consume the two pending buffers to unblock the producer thread. 2323 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2324 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2325 2326 // Consume the remaining buffers from the producer thread. 2327 for (int i = 0; i < NUM_ITERATIONS-3; i++) { 2328 mFC->waitForFrame(); 2329 mFC->finishFrame(); 2330 ALOGV("+updateTexImage"); 2331 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2332 ALOGV("-updateTexImage"); 2333 } 2334 } 2335 2336 class SurfaceTextureFBOTest : public SurfaceTextureGLTest { 2337 protected: 2338 2339 virtual void SetUp() { 2340 SurfaceTextureGLTest::SetUp(); 2341 2342 glGenFramebuffers(1, &mFbo); 2343 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2344 2345 glGenTextures(1, &mFboTex); 2346 glBindTexture(GL_TEXTURE_2D, mFboTex); 2347 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), 2348 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); 2349 glBindTexture(GL_TEXTURE_2D, 0); 2350 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2351 2352 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2353 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 2354 GL_TEXTURE_2D, mFboTex, 0); 2355 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2356 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2357 } 2358 2359 virtual void TearDown() { 2360 SurfaceTextureGLTest::TearDown(); 2361 2362 glDeleteTextures(1, &mFboTex); 2363 glDeleteFramebuffers(1, &mFbo); 2364 } 2365 2366 GLuint mFbo; 2367 GLuint mFboTex; 2368 }; 2369 2370 // This test is intended to verify that proper synchronization is done when 2371 // rendering into an FBO. 2372 TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) { 2373 const int texWidth = 64; 2374 const int texHeight = 64; 2375 2376 ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(), 2377 texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888)); 2378 ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(), 2379 GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN)); 2380 2381 android_native_buffer_t* anb; 2382 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2383 &anb)); 2384 ASSERT_TRUE(anb != NULL); 2385 2386 sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); 2387 2388 // Fill the buffer with green 2389 uint8_t* img = NULL; 2390 buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); 2391 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255, 2392 0, 255); 2393 buf->unlock(); 2394 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), 2395 -1)); 2396 2397 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2398 2399 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2400 drawTexture(); 2401 glBindFramebuffer(GL_FRAMEBUFFER, 0); 2402 2403 for (int i = 0; i < 4; i++) { 2404 SCOPED_TRACE(String8::format("frame %d", i).string()); 2405 2406 ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(), 2407 &anb)); 2408 ASSERT_TRUE(anb != NULL); 2409 2410 buf = new GraphicBuffer(anb, false); 2411 2412 // Fill the buffer with red 2413 ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, 2414 (void**)(&img))); 2415 fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0, 2416 0, 255); 2417 ASSERT_EQ(NO_ERROR, buf->unlock()); 2418 ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), 2419 buf->getNativeBuffer(), -1)); 2420 2421 ASSERT_EQ(NO_ERROR, mST->updateTexImage()); 2422 2423 drawTexture(); 2424 2425 EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255)); 2426 } 2427 2428 glBindFramebuffer(GL_FRAMEBUFFER, mFbo); 2429 2430 EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255)); 2431 } 2432 2433 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 2434 protected: 2435 enum { SECOND_TEX_ID = 123 }; 2436 enum { THIRD_TEX_ID = 456 }; 2437 2438 SurfaceTextureMultiContextGLTest(): 2439 mSecondEglContext(EGL_NO_CONTEXT) { 2440 } 2441 2442 virtual void SetUp() { 2443 SurfaceTextureGLTest::SetUp(); 2444 2445 // Set up the secondary context and texture renderer. 2446 mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2447 EGL_NO_CONTEXT, getContextAttribs()); 2448 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2449 ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 2450 2451 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2452 mSecondEglContext)); 2453 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2454 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 2455 ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 2456 2457 // Set up the tertiary context and texture renderer. 2458 mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 2459 EGL_NO_CONTEXT, getContextAttribs()); 2460 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2461 ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 2462 2463 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2464 mThirdEglContext)); 2465 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2466 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 2467 ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 2468 2469 // Switch back to the primary context to start the tests. 2470 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2471 mEglContext)); 2472 } 2473 2474 virtual void TearDown() { 2475 if (mThirdEglContext != EGL_NO_CONTEXT) { 2476 eglDestroyContext(mEglDisplay, mThirdEglContext); 2477 } 2478 if (mSecondEglContext != EGL_NO_CONTEXT) { 2479 eglDestroyContext(mEglDisplay, mSecondEglContext); 2480 } 2481 SurfaceTextureGLTest::TearDown(); 2482 } 2483 2484 EGLContext mSecondEglContext; 2485 sp<TextureRenderer> mSecondTextureRenderer; 2486 2487 EGLContext mThirdEglContext; 2488 sp<TextureRenderer> mThirdTextureRenderer; 2489 }; 2490 2491 TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) { 2492 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2493 2494 // Latch the texture contents on the primary context. 2495 mFW->waitForFrame(); 2496 ASSERT_EQ(OK, mST->updateTexImage()); 2497 2498 // Attempt to latch the texture on the secondary context. 2499 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2500 mSecondEglContext)); 2501 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2502 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2503 } 2504 2505 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) { 2506 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2507 2508 // Latch the texture contents on the primary context. 2509 mFW->waitForFrame(); 2510 ASSERT_EQ(OK, mST->updateTexImage()); 2511 2512 // Detach from the primary context. 2513 ASSERT_EQ(OK, mST->detachFromContext()); 2514 2515 // Check that the GL texture was deleted. 2516 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2517 } 2518 2519 TEST_F(SurfaceTextureMultiContextGLTest, 2520 DetachFromContextSucceedsAfterProducerDisconnect) { 2521 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2522 2523 // Latch the texture contents on the primary context. 2524 mFW->waitForFrame(); 2525 ASSERT_EQ(OK, mST->updateTexImage()); 2526 2527 // Detach from the primary context. 2528 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2529 ASSERT_EQ(OK, mST->detachFromContext()); 2530 2531 // Check that the GL texture was deleted. 2532 EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID)); 2533 } 2534 2535 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) { 2536 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2537 2538 // Latch the texture contents on the primary context. 2539 mFW->waitForFrame(); 2540 ASSERT_EQ(OK, mST->updateTexImage()); 2541 2542 // Attempt to detach from the primary context. 2543 mST->abandon(); 2544 ASSERT_EQ(NO_INIT, mST->detachFromContext()); 2545 } 2546 2547 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) { 2548 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2549 2550 // Latch the texture contents on the primary context. 2551 mFW->waitForFrame(); 2552 ASSERT_EQ(OK, mST->updateTexImage()); 2553 2554 // Detach from the primary context. 2555 ASSERT_EQ(OK, mST->detachFromContext()); 2556 2557 // Attempt to detach from the primary context again. 2558 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2559 } 2560 2561 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) { 2562 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2563 2564 // Latch the texture contents on the primary context. 2565 mFW->waitForFrame(); 2566 ASSERT_EQ(OK, mST->updateTexImage()); 2567 2568 // Make there be no current display. 2569 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2570 EGL_NO_CONTEXT)); 2571 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2572 2573 // Attempt to detach from the primary context. 2574 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2575 } 2576 2577 TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) { 2578 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2579 2580 // Latch the texture contents on the primary context. 2581 mFW->waitForFrame(); 2582 ASSERT_EQ(OK, mST->updateTexImage()); 2583 2584 // Make current context be incorrect. 2585 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2586 mSecondEglContext)); 2587 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2588 2589 // Attempt to detach from the primary context. 2590 ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext()); 2591 } 2592 2593 TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) { 2594 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2595 2596 // Detach from the primary context. 2597 ASSERT_EQ(OK, mST->detachFromContext()); 2598 2599 // Attempt to latch the texture contents on the primary context. 2600 mFW->waitForFrame(); 2601 ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage()); 2602 } 2603 2604 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) { 2605 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2606 2607 // Latch the texture contents on the primary context. 2608 mFW->waitForFrame(); 2609 ASSERT_EQ(OK, mST->updateTexImage()); 2610 2611 // Detach from the primary context. 2612 ASSERT_EQ(OK, mST->detachFromContext()); 2613 2614 // Attach to the secondary context. 2615 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2616 mSecondEglContext)); 2617 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2618 2619 // Verify that the texture object was created and bound. 2620 GLint texBinding = -1; 2621 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2622 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2623 2624 // Try to use the texture from the secondary context. 2625 glClearColor(0.2, 0.2, 0.2, 0.2); 2626 glClear(GL_COLOR_BUFFER_BIT); 2627 glViewport(0, 0, 1, 1); 2628 mSecondTextureRenderer->drawTexture(); 2629 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2630 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2631 } 2632 2633 TEST_F(SurfaceTextureMultiContextGLTest, 2634 AttachToContextSucceedsAfterProducerDisconnect) { 2635 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2636 2637 // Latch the texture contents on the primary context. 2638 mFW->waitForFrame(); 2639 ASSERT_EQ(OK, mST->updateTexImage()); 2640 2641 // Detach from the primary context. 2642 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2643 ASSERT_EQ(OK, mST->detachFromContext()); 2644 2645 // Attach to the secondary context. 2646 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2647 mSecondEglContext)); 2648 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2649 2650 // Verify that the texture object was created and bound. 2651 GLint texBinding = -1; 2652 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2653 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2654 2655 // Try to use the texture from the secondary context. 2656 glClearColor(0.2, 0.2, 0.2, 0.2); 2657 glClear(GL_COLOR_BUFFER_BIT); 2658 glViewport(0, 0, 1, 1); 2659 mSecondTextureRenderer->drawTexture(); 2660 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2661 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2662 } 2663 2664 TEST_F(SurfaceTextureMultiContextGLTest, 2665 AttachToContextSucceedsBeforeUpdateTexImage) { 2666 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2667 2668 // Detach from the primary context. 2669 native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU); 2670 ASSERT_EQ(OK, mST->detachFromContext()); 2671 2672 // Attach to the secondary context. 2673 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2674 mSecondEglContext)); 2675 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2676 2677 // Verify that the texture object was created and bound. 2678 GLint texBinding = -1; 2679 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2680 EXPECT_EQ(SECOND_TEX_ID, texBinding); 2681 2682 // Latch the texture contents on the primary context. 2683 mFW->waitForFrame(); 2684 ASSERT_EQ(OK, mST->updateTexImage()); 2685 2686 // Try to use the texture from the secondary context. 2687 glClearColor(0.2, 0.2, 0.2, 0.2); 2688 glClear(GL_COLOR_BUFFER_BIT); 2689 glViewport(0, 0, 1, 1); 2690 mSecondTextureRenderer->drawTexture(); 2691 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2692 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2693 } 2694 2695 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) { 2696 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2697 2698 // Latch the texture contents on the primary context. 2699 mFW->waitForFrame(); 2700 ASSERT_EQ(OK, mST->updateTexImage()); 2701 2702 // Detach from the primary context. 2703 ASSERT_EQ(OK, mST->detachFromContext()); 2704 2705 // Attempt to attach to the secondary context. 2706 mST->abandon(); 2707 2708 // Attempt to attach to the primary context. 2709 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); 2710 } 2711 2712 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) { 2713 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2714 2715 // Latch the texture contents on the primary context. 2716 mFW->waitForFrame(); 2717 ASSERT_EQ(OK, mST->updateTexImage()); 2718 2719 // Attempt to attach to the primary context. 2720 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2721 } 2722 2723 TEST_F(SurfaceTextureMultiContextGLTest, 2724 AttachToContextFailsWhenAttachedBeforeUpdateTexImage) { 2725 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2726 2727 // Attempt to attach to the primary context. 2728 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2729 } 2730 2731 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) { 2732 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2733 2734 // Latch the texture contents on the primary context. 2735 mFW->waitForFrame(); 2736 ASSERT_EQ(OK, mST->updateTexImage()); 2737 2738 // Detach from the primary context. 2739 ASSERT_EQ(OK, mST->detachFromContext()); 2740 2741 // Make there be no current display. 2742 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 2743 EGL_NO_CONTEXT)); 2744 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 2745 2746 // Attempt to attach with no context current. 2747 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 2748 } 2749 2750 TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) { 2751 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2752 2753 // Latch the texture contents on the primary context. 2754 mFW->waitForFrame(); 2755 ASSERT_EQ(OK, mST->updateTexImage()); 2756 2757 // Detach from the primary context. 2758 ASSERT_EQ(OK, mST->detachFromContext()); 2759 2760 // Attach to the secondary context. 2761 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2762 mSecondEglContext)); 2763 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2764 2765 // Detach from the secondary context. 2766 ASSERT_EQ(OK, mST->detachFromContext()); 2767 2768 // Attach to the tertiary context. 2769 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2770 mThirdEglContext)); 2771 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2772 2773 // Verify that the texture object was created and bound. 2774 GLint texBinding = -1; 2775 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2776 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2777 2778 // Try to use the texture from the tertiary context. 2779 glClearColor(0.2, 0.2, 0.2, 0.2); 2780 glClear(GL_COLOR_BUFFER_BIT); 2781 glViewport(0, 0, 1, 1); 2782 mThirdTextureRenderer->drawTexture(); 2783 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2784 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2785 } 2786 2787 TEST_F(SurfaceTextureMultiContextGLTest, 2788 AttachToContextSucceedsTwiceBeforeUpdateTexImage) { 2789 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2790 2791 // Detach from the primary context. 2792 ASSERT_EQ(OK, mST->detachFromContext()); 2793 2794 // Attach to the secondary context. 2795 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2796 mSecondEglContext)); 2797 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2798 2799 // Detach from the secondary context. 2800 ASSERT_EQ(OK, mST->detachFromContext()); 2801 2802 // Attach to the tertiary context. 2803 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2804 mThirdEglContext)); 2805 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 2806 2807 // Verify that the texture object was created and bound. 2808 GLint texBinding = -1; 2809 glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding); 2810 EXPECT_EQ(THIRD_TEX_ID, texBinding); 2811 2812 // Latch the texture contents on the tertiary context. 2813 mFW->waitForFrame(); 2814 ASSERT_EQ(OK, mST->updateTexImage()); 2815 2816 // Try to use the texture from the tertiary context. 2817 glClearColor(0.2, 0.2, 0.2, 0.2); 2818 glClear(GL_COLOR_BUFFER_BIT); 2819 glViewport(0, 0, 1, 1); 2820 mThirdTextureRenderer->drawTexture(); 2821 ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); 2822 ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35)); 2823 } 2824 2825 TEST_F(SurfaceTextureMultiContextGLTest, 2826 UpdateTexImageSucceedsForBufferConsumedBeforeDetach) { 2827 ASSERT_EQ(NO_ERROR, mST->setSynchronousMode(true)); 2828 ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2)); 2829 2830 // produce two frames and consume them both on the primary context 2831 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2832 mFW->waitForFrame(); 2833 ASSERT_EQ(OK, mST->updateTexImage()); 2834 2835 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2836 mFW->waitForFrame(); 2837 ASSERT_EQ(OK, mST->updateTexImage()); 2838 2839 // produce one more frame 2840 ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); 2841 2842 // Detach from the primary context and attach to the secondary context 2843 ASSERT_EQ(OK, mST->detachFromContext()); 2844 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 2845 mSecondEglContext)); 2846 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 2847 2848 // Consume final frame on secondary context 2849 mFW->waitForFrame(); 2850 ASSERT_EQ(OK, mST->updateTexImage()); 2851 } 2852 2853 } // namespace android 2854