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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 #include "GLEncoder.h"
     17 #include "glUtils.h"
     18 #include "FixedBuffer.h"
     19 #include <cutils/log.h>
     20 #include <assert.h>
     21 
     22 #ifndef MIN
     23 #define MIN(a, b) ((a) < (b) ? (a) : (b))
     24 #endif
     25 
     26 static GLubyte *gVendorString= (GLubyte *) "Android";
     27 static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
     28 static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
     29 static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
     30 
     31 #define SET_ERROR_IF(condition,err) if((condition)) {                            \
     32         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
     33         ctx->setError(err);                                    \
     34         return;                                                  \
     35     }
     36 
     37 
     38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) {                \
     39         ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
     40         ctx->setError(err);                                    \
     41         return ret;                                              \
     42     }
     43 
     44 GLenum GLEncoder::s_glGetError(void * self)
     45 {
     46     GLEncoder *ctx = (GLEncoder *)self;
     47     GLenum err = ctx->getError();
     48     if(err != GL_NO_ERROR) {
     49         ctx->setError(GL_NO_ERROR);
     50         return err;
     51     }
     52 
     53     return ctx->m_glGetError_enc(self);
     54 
     55 }
     56 
     57 GLint * GLEncoder::getCompressedTextureFormats()
     58 {
     59     if (m_compressedTextureFormats == NULL) {
     60         this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
     61                             &m_num_compressedTextureFormats);
     62         if (m_num_compressedTextureFormats > 0) {
     63             // get number of texture formats;
     64             m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
     65             this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
     66         }
     67     }
     68     return m_compressedTextureFormats;
     69 }
     70 
     71 void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
     72 {
     73     GLEncoder *ctx = (GLEncoder *)self;
     74     assert(ctx->m_state != NULL);
     75     GLClientState* state = ctx->m_state;
     76 
     77     switch (param) {
     78     case GL_COMPRESSED_TEXTURE_FORMATS: {
     79         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
     80         if (ctx->m_num_compressedTextureFormats > 0 &&
     81                 compressedTextureFormats != NULL) {
     82             memcpy(ptr, compressedTextureFormats,
     83                    ctx->m_num_compressedTextureFormats * sizeof(GLint));
     84         }
     85         break;
     86     }
     87 
     88     case GL_MAX_TEXTURE_UNITS:
     89         ctx->m_glGetIntegerv_enc(self, param, ptr);
     90         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
     91         break;
     92 
     93     case GL_TEXTURE_BINDING_2D:
     94         *ptr = state->getBoundTexture(GL_TEXTURE_2D);
     95         break;
     96 
     97     case GL_TEXTURE_BINDING_EXTERNAL_OES:
     98         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
     99         break;
    100 
    101     default:
    102         if (!state->getClientStateParameter<GLint>(param,ptr)) {
    103             ctx->m_glGetIntegerv_enc(self, param, ptr);
    104         }
    105         break;
    106     }
    107 }
    108 
    109 void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
    110 {
    111     GLEncoder *ctx = (GLEncoder *)self;
    112     assert(ctx->m_state != NULL);
    113     GLClientState* state = ctx->m_state;
    114 
    115     switch (param) {
    116     case GL_COMPRESSED_TEXTURE_FORMATS: {
    117         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
    118         if (ctx->m_num_compressedTextureFormats > 0 &&
    119                 compressedTextureFormats != NULL) {
    120             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
    121                 ptr[i] = (GLfloat) compressedTextureFormats[i];
    122             }
    123         }
    124         break;
    125     }
    126 
    127     case GL_MAX_TEXTURE_UNITS:
    128         ctx->m_glGetFloatv_enc(self, param, ptr);
    129         *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
    130         break;
    131 
    132     case GL_TEXTURE_BINDING_2D:
    133         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
    134         break;
    135 
    136     case GL_TEXTURE_BINDING_EXTERNAL_OES:
    137         *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
    138         break;
    139 
    140     default:
    141         if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
    142             ctx->m_glGetFloatv_enc(self, param, ptr);
    143         }
    144         break;
    145     }
    146 }
    147 
    148 void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
    149 {
    150     GLEncoder *ctx = (GLEncoder *)self;
    151     assert(ctx->m_state != NULL);
    152     GLClientState* state = ctx->m_state;
    153 
    154     switch (param) {
    155     case GL_COMPRESSED_TEXTURE_FORMATS: {
    156         GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
    157         if (ctx->m_num_compressedTextureFormats > 0 &&
    158                 compressedTextureFormats != NULL) {
    159             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
    160                 ptr[i] =  compressedTextureFormats[i] << 16;
    161             }
    162         }
    163         break;
    164     }
    165 
    166     case GL_MAX_TEXTURE_UNITS:
    167         ctx->m_glGetFixedv_enc(self, param, ptr);
    168         *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
    169         break;
    170 
    171     case GL_TEXTURE_BINDING_2D:
    172         *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
    173         break;
    174 
    175     case GL_TEXTURE_BINDING_EXTERNAL_OES:
    176         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
    177         break;
    178 
    179     default:
    180         if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
    181             ctx->m_glGetFixedv_enc(self, param, ptr);
    182         }
    183         break;
    184     }
    185 }
    186 
    187 void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
    188 {
    189     GLEncoder *ctx = (GLEncoder *)self;
    190     assert(ctx->m_state != NULL);
    191     GLClientState* state = ctx->m_state;
    192 
    193     switch (param) {
    194     case GL_COMPRESSED_TEXTURE_FORMATS: {
    195         GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
    196         if (ctx->m_num_compressedTextureFormats > 0 &&
    197                 compressedTextureFormats != NULL) {
    198             for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
    199                 ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
    200             }
    201         }
    202         break;
    203     }
    204 
    205     case GL_TEXTURE_BINDING_2D:
    206         *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
    207         break;
    208 
    209     case GL_TEXTURE_BINDING_EXTERNAL_OES:
    210         *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
    211                 ? GL_TRUE : GL_FALSE;
    212         break;
    213 
    214     default:
    215         if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
    216             ctx->m_glGetBooleanv_enc(self, param, ptr);
    217         }
    218         break;
    219     }
    220 }
    221 
    222 void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
    223 {
    224     GLEncoder * ctx = (GLEncoder *) self;
    225     assert(ctx->m_state != NULL);
    226     ctx->m_state->getClientStatePointer(param,params);
    227 }
    228 
    229 void GLEncoder::s_glFlush(void *self)
    230 {
    231     GLEncoder *ctx = (GLEncoder *)self;
    232     ctx->m_glFlush_enc(self);
    233     ctx->m_stream->flush();
    234 }
    235 
    236 const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
    237 {
    238     GLubyte *retval =  (GLubyte *) "";
    239     switch(name) {
    240     case GL_VENDOR:
    241         retval = gVendorString;
    242         break;
    243     case GL_RENDERER:
    244         retval = gRendererString;
    245         break;
    246     case GL_VERSION:
    247         retval = gVersionString;
    248         break;
    249     case GL_EXTENSIONS:
    250         retval = gExtensionsString;
    251         break;
    252     }
    253     return retval;
    254 }
    255 
    256 void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
    257 {
    258     GLEncoder *ctx = (GLEncoder *)self;
    259     ctx->m_glPixelStorei_enc(ctx, param, value);
    260     ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
    261     ctx->m_state->setPixelStore(param, value);
    262 }
    263 
    264 void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
    265 {
    266     GLEncoder *ctx = (GLEncoder *)self;
    267     assert(ctx->m_state != NULL);
    268     ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
    269 }
    270 
    271 void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
    272 {
    273     GLEncoder *ctx = (GLEncoder *)self;
    274     assert(ctx->m_state != NULL);
    275     ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
    276 }
    277 
    278 void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
    279 {
    280     GLEncoder *ctx = (GLEncoder *)self;
    281     assert(ctx->m_state != NULL);
    282     ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
    283 }
    284 
    285 void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
    286 {
    287     GLEncoder *ctx = (GLEncoder *)self;
    288     assert(ctx->m_state != NULL);
    289     ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
    290 }
    291 
    292 void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
    293 {
    294     GLEncoder *ctx = (GLEncoder *)self;
    295     assert(ctx->m_state != NULL);
    296     ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
    297 }
    298 
    299 void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
    300 {
    301     GLEncoder *ctx = (GLEncoder *)self;
    302     assert(ctx->m_state != NULL);
    303     int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
    304     ctx->m_state->setState(loc, size, type, false, stride, data);
    305 }
    306 
    307 void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
    308 {
    309     GLEncoder *ctx = (GLEncoder *)self;
    310     assert(ctx->m_state != NULL);
    311     int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
    312     ctx->m_state->setState(loc, size, type, false, stride, data);
    313 }
    314 
    315 void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
    316 {
    317     GLEncoder *ctx = (GLEncoder *)self;
    318     assert(ctx->m_state != NULL);
    319     int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
    320     ctx->m_state->setState(loc, size, type, false, stride, data);
    321 }
    322 
    323 void GLEncoder::s_glEnableClientState(void *self, GLenum state)
    324 {
    325     GLEncoder *ctx = (GLEncoder *) self;
    326     assert(ctx->m_state != NULL);
    327     int loc = ctx->m_state->getLocation(state);
    328     ctx->m_state->enable(loc, 1);
    329 }
    330 
    331 void GLEncoder::s_glDisableClientState(void *self, GLenum state)
    332 {
    333     GLEncoder *ctx = (GLEncoder *) self;
    334     assert(ctx->m_state != NULL);
    335     int loc = ctx->m_state->getLocation(state);
    336     ctx->m_state->enable(loc, 0);
    337 }
    338 
    339 GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
    340 {
    341     GLEncoder *ctx = (GLEncoder *) self;
    342     assert(ctx->m_state != NULL);
    343     int loc = ctx->m_state->getLocation(cap);
    344     const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
    345 
    346     if (state!=NULL)
    347       return state->enabled;
    348 
    349     return ctx->m_glIsEnabled_enc(self,cap);
    350 }
    351 
    352 void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
    353 {
    354     GLEncoder *ctx = (GLEncoder *) self;
    355     assert(ctx->m_state != NULL);
    356     ctx->m_state->bindBuffer(target, id);
    357     // TODO set error state if needed;
    358     ctx->m_glBindBuffer_enc(self, target, id);
    359 }
    360 
    361 void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
    362 {
    363     GLEncoder *ctx = (GLEncoder *) self;
    364     GLuint bufferId = ctx->m_state->getBuffer(target);
    365     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
    366     SET_ERROR_IF(size<0, GL_INVALID_VALUE);
    367 
    368     ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
    369     ctx->m_glBufferData_enc(self, target, size, data, usage);
    370 }
    371 
    372 void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
    373 {
    374     GLEncoder *ctx = (GLEncoder *) self;
    375     GLuint bufferId = ctx->m_state->getBuffer(target);
    376     SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
    377 
    378     GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
    379     SET_ERROR_IF(res, res);
    380 
    381     ctx->m_glBufferSubData_enc(self, target, offset, size, data);
    382 }
    383 
    384 void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
    385 {
    386     GLEncoder *ctx = (GLEncoder *) self;
    387     SET_ERROR_IF(n<0, GL_INVALID_VALUE);
    388     for (int i=0; i<n; i++) {
    389         ctx->m_shared->deleteBufferData(buffers[i]);
    390         ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
    391     }
    392 }
    393 
    394 void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
    395 {
    396     assert(m_state != NULL);
    397     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
    398         bool enableDirty;
    399         const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
    400 
    401         // do not process if state not valid
    402         if (!state) continue;
    403 
    404         // do not send disable state if state was already disabled
    405         if (!enableDirty && !state->enabled) continue;
    406 
    407         if ( i >= GLClientState::TEXCOORD0_LOCATION &&
    408             i <= GLClientState::TEXCOORD7_LOCATION ) {
    409             m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
    410         }
    411 
    412         if (state->enabled) {
    413 
    414             if (enableDirty)
    415                 m_glEnableClientState_enc(this, state->glConst);
    416 
    417             unsigned int datalen = state->elementSize * count;
    418             int stride = state->stride;
    419             if (stride == 0) stride = state->elementSize;
    420             int firstIndex = stride * first;
    421 
    422             if (state->bufferObject == 0) {
    423 
    424                 switch(i) {
    425                 case GLClientState::VERTEX_LOCATION:
    426                     this->glVertexPointerData(this, state->size, state->type, state->stride,
    427                                               (unsigned char *)state->data + firstIndex, datalen);
    428                     break;
    429                 case GLClientState::NORMAL_LOCATION:
    430                     this->glNormalPointerData(this, state->type, state->stride,
    431                                               (unsigned char *)state->data + firstIndex, datalen);
    432                     break;
    433                 case GLClientState::COLOR_LOCATION:
    434                     this->glColorPointerData(this, state->size, state->type, state->stride,
    435                                              (unsigned char *)state->data + firstIndex, datalen);
    436                     break;
    437                 case GLClientState::TEXCOORD0_LOCATION:
    438                 case GLClientState::TEXCOORD1_LOCATION:
    439                 case GLClientState::TEXCOORD2_LOCATION:
    440                 case GLClientState::TEXCOORD3_LOCATION:
    441                 case GLClientState::TEXCOORD4_LOCATION:
    442                 case GLClientState::TEXCOORD5_LOCATION:
    443                 case GLClientState::TEXCOORD6_LOCATION:
    444                 case GLClientState::TEXCOORD7_LOCATION:
    445                     this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
    446                                                 (unsigned char *)state->data + firstIndex, datalen);
    447                     break;
    448                 case GLClientState::POINTSIZE_LOCATION:
    449                     this->glPointSizePointerData(this, state->type, state->stride,
    450                                                  (unsigned char *) state->data + firstIndex, datalen);
    451                     break;
    452                 case GLClientState::WEIGHT_LOCATION:
    453                     this->glWeightPointerData(this, state->size, state->type, state->stride,
    454                                               (unsigned char * ) state->data + firstIndex, datalen);
    455                     break;
    456                 case GLClientState::MATRIXINDEX_LOCATION:
    457                     this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
    458                                                   (unsigned char *)state->data + firstIndex, datalen);
    459                     break;
    460                 }
    461             } else {
    462                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
    463 
    464                 switch(i) {
    465                 case GLClientState::VERTEX_LOCATION:
    466                     this->glVertexPointerOffset(this, state->size, state->type, state->stride,
    467                                                 (GLuint)state->data + firstIndex);
    468                     break;
    469                 case GLClientState::NORMAL_LOCATION:
    470                     this->glNormalPointerOffset(this, state->type, state->stride,
    471                                                 (GLuint) state->data + firstIndex);
    472                     break;
    473                 case GLClientState::POINTSIZE_LOCATION:
    474                     this->glPointSizePointerOffset(this, state->type, state->stride,
    475                                                    (GLuint) state->data + firstIndex);
    476                     break;
    477                 case GLClientState::COLOR_LOCATION:
    478                     this->glColorPointerOffset(this, state->size, state->type, state->stride,
    479                                                (GLuint) state->data + firstIndex);
    480                     break;
    481                 case GLClientState::TEXCOORD0_LOCATION:
    482                 case GLClientState::TEXCOORD1_LOCATION:
    483                 case GLClientState::TEXCOORD2_LOCATION:
    484                 case GLClientState::TEXCOORD3_LOCATION:
    485                 case GLClientState::TEXCOORD4_LOCATION:
    486                 case GLClientState::TEXCOORD5_LOCATION:
    487                 case GLClientState::TEXCOORD6_LOCATION:
    488                 case GLClientState::TEXCOORD7_LOCATION:
    489                     this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
    490                                                   (GLuint) state->data + firstIndex);
    491                     break;
    492                 case GLClientState::WEIGHT_LOCATION:
    493                     this->glWeightPointerOffset(this,state->size,state->type,state->stride,
    494                                                 (GLuint)state->data+firstIndex);
    495                     break;
    496                 case GLClientState::MATRIXINDEX_LOCATION:
    497                     this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
    498                                               (GLuint)state->data+firstIndex);
    499                     break;
    500                 }
    501                 this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
    502             }
    503         } else {
    504             this->m_glDisableClientState_enc(this, state->glConst);
    505         }
    506     }
    507 }
    508 
    509 void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
    510 {
    511     GLEncoder *ctx = (GLEncoder *)self;
    512 
    513     ctx->sendVertexData(first, count);
    514     ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
    515 }
    516 
    517 void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
    518 {
    519 
    520     GLEncoder *ctx = (GLEncoder *)self;
    521     assert(ctx->m_state != NULL);
    522     SET_ERROR_IF(count<0, GL_INVALID_VALUE);
    523 
    524     bool has_immediate_arrays = false;
    525     bool has_indirect_arrays = false;
    526 
    527     for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
    528         const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
    529         if (state->enabled) {
    530             if (state->bufferObject != 0) {
    531                 has_indirect_arrays = true;
    532             } else {
    533                 has_immediate_arrays = true;
    534             }
    535         }
    536     }
    537 
    538     if (!has_immediate_arrays && !has_indirect_arrays) {
    539         ALOGE("glDrawElements: no data bound to the command - ignoring\n");
    540         return;
    541     }
    542 
    543     bool adjustIndices = true;
    544     if (ctx->m_state->currentIndexVbo() != 0) {
    545         if (!has_immediate_arrays) {
    546             ctx->sendVertexData(0, count);
    547             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
    548             ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
    549             adjustIndices = false;
    550         } else {
    551             BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
    552             ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
    553             indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
    554         }
    555     }
    556     if (adjustIndices) {
    557         void *adjustedIndices = (void*)indices;
    558         int minIndex = 0, maxIndex = 0;
    559 
    560         switch(type) {
    561         case GL_BYTE:
    562         case GL_UNSIGNED_BYTE:
    563             GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
    564             if (minIndex != 0) {
    565                 adjustedIndices =  ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
    566                 GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
    567                                                  (unsigned char *)adjustedIndices,
    568                                                  count, -minIndex);
    569             }
    570             break;
    571         case GL_SHORT:
    572         case GL_UNSIGNED_SHORT:
    573             GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
    574             if (minIndex != 0) {
    575                 adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
    576                 GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
    577                                                  (unsigned short *)adjustedIndices,
    578                                                  count, -minIndex);
    579             }
    580             break;
    581         default:
    582             ALOGE("unsupported index buffer type %d\n", type);
    583         }
    584         if (has_indirect_arrays || 1) {
    585             ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
    586             ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
    587                                       count * glSizeof(type));
    588             // XXX - OPTIMIZATION (see the other else branch) should be implemented
    589             if(!has_indirect_arrays) {
    590                 //ALOGD("unoptimized drawelements !!!\n");
    591             }
    592         } else {
    593             // we are all direct arrays and immidate mode index array -
    594             // rebuild the arrays and the index array;
    595             ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
    596         }
    597     }
    598 }
    599 
    600 void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
    601 {
    602     GLEncoder* ctx = (GLEncoder*)self;
    603     GLClientState* state = ctx->m_state;
    604     GLenum err;
    605 
    606     if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
    607         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
    608         ctx->setError(err);
    609         return;
    610     }
    611 
    612     ctx->m_glActiveTexture_enc(ctx, texture);
    613 }
    614 
    615 void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
    616 {
    617     GLEncoder* ctx = (GLEncoder*)self;
    618     GLClientState* state = ctx->m_state;
    619     GLenum err;
    620 
    621     GLboolean firstUse;
    622     if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
    623         ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
    624         ctx->setError(err);
    625         return;
    626     }
    627 
    628     if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
    629         ctx->m_glBindTexture_enc(ctx, target, texture);
    630         return;
    631     }
    632 
    633     GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
    634 
    635     if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
    636         // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
    637         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
    638         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
    639                 GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    640         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
    641                 GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    642         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
    643                 GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    644 
    645         if (target != priorityTarget) {
    646             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
    647                     state->getBoundTexture(GL_TEXTURE_2D));
    648         }
    649     }
    650 
    651     if (target == priorityTarget) {
    652         ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
    653     }
    654 }
    655 
    656 void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
    657 {
    658     GLEncoder* ctx = (GLEncoder*)self;
    659     GLClientState* state = ctx->m_state;
    660 
    661     state->deleteTextures(n, textures);
    662     ctx->m_glDeleteTextures_enc(ctx, n, textures);
    663 }
    664 
    665 void GLEncoder::s_glDisable(void* self, GLenum cap)
    666 {
    667     GLEncoder* ctx = (GLEncoder*)self;
    668     GLClientState* state = ctx->m_state;
    669 
    670     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
    671         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
    672         state->disableTextureTarget(cap);
    673         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
    674 
    675         if (prevTarget != currTarget) {
    676             if (currTarget == GL_INVALID_ENUM) {
    677                 ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
    678                 currTarget = GL_TEXTURE_2D;
    679             }
    680             // maintain the invariant that when TEXTURE_EXTERNAL_OES is
    681             // disabled, the TEXTURE_2D binding is active, even if
    682             // TEXTURE_2D is also disabled.
    683             ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
    684                     state->getBoundTexture(currTarget));
    685         }
    686 
    687     } else {
    688         ctx->m_glDisable_enc(ctx, cap);
    689     }
    690 }
    691 
    692 void GLEncoder::s_glEnable(void* self, GLenum cap)
    693 {
    694     GLEncoder* ctx = (GLEncoder*)self;
    695     GLClientState* state = ctx->m_state;
    696 
    697     if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
    698         GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
    699         state->enableTextureTarget(cap);
    700         GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
    701 
    702         if (prevTarget != currTarget) {
    703             if (prevTarget == GL_INVALID_ENUM) {
    704                 ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
    705             }
    706             if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
    707                 ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
    708                         state->getBoundTexture(currTarget));
    709             }
    710         }
    711 
    712     } else {
    713         ctx->m_glEnable_enc(ctx, cap);
    714     }
    715 }
    716 
    717 void GLEncoder::s_glGetTexParameterfv(void* self,
    718         GLenum target, GLenum pname, GLfloat* params)
    719 {
    720     GLEncoder* ctx = (GLEncoder*)self;
    721     const GLClientState* state = ctx->m_state;
    722 
    723     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    724         ctx->override2DTextureTarget(target);
    725         ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
    726         ctx->restore2DTextureTarget();
    727     } else {
    728         ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
    729     }
    730 }
    731 
    732 void GLEncoder::s_glGetTexParameteriv(void* self,
    733         GLenum target, GLenum pname, GLint* params)
    734 {
    735     GLEncoder* ctx = (GLEncoder*)self;
    736     const GLClientState* state = ctx->m_state;
    737 
    738     switch (pname) {
    739     case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
    740         *params = 1;
    741         break;
    742 
    743     default:
    744         if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    745             ctx->override2DTextureTarget(target);
    746             ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
    747             ctx->restore2DTextureTarget();
    748         } else {
    749             ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
    750         }
    751         break;
    752     }
    753 }
    754 
    755 void GLEncoder::s_glGetTexParameterxv(void* self,
    756         GLenum target, GLenum pname, GLfixed* params)
    757 {
    758     GLEncoder* ctx = (GLEncoder*)self;
    759     const GLClientState* state = ctx->m_state;
    760 
    761     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    762         ctx->override2DTextureTarget(target);
    763         ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
    764         ctx->restore2DTextureTarget();
    765     } else {
    766         ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
    767     }
    768 }
    769 
    770 static bool isValidTextureExternalParam(GLenum pname, GLenum param)
    771 {
    772     switch (pname) {
    773     case GL_TEXTURE_MIN_FILTER:
    774     case GL_TEXTURE_MAG_FILTER:
    775         return param == GL_NEAREST || param == GL_LINEAR;
    776 
    777     case GL_TEXTURE_WRAP_S:
    778     case GL_TEXTURE_WRAP_T:
    779         return param == GL_CLAMP_TO_EDGE;
    780 
    781     case GL_GENERATE_MIPMAP:
    782         return param == GL_FALSE;
    783 
    784     default:
    785         return true;
    786     }
    787 }
    788 
    789 void GLEncoder::s_glTexParameterf(void* self,
    790         GLenum target, GLenum pname, GLfloat param)
    791 {
    792     GLEncoder* ctx = (GLEncoder*)self;
    793     const GLClientState* state = ctx->m_state;
    794 
    795     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    796             !isValidTextureExternalParam(pname, (GLenum)param)),
    797             GL_INVALID_ENUM);
    798 
    799     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    800         ctx->override2DTextureTarget(target);
    801         ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
    802         ctx->restore2DTextureTarget();
    803     } else {
    804         ctx->m_glTexParameterf_enc(ctx, target, pname, param);
    805     }
    806 }
    807 
    808 void GLEncoder::s_glTexParameterfv(void* self,
    809         GLenum target, GLenum pname, const GLfloat* params)
    810 {
    811     GLEncoder* ctx = (GLEncoder*)self;
    812     const GLClientState* state = ctx->m_state;
    813 
    814     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    815             !isValidTextureExternalParam(pname, (GLenum)params[0])),
    816             GL_INVALID_ENUM);
    817 
    818     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    819         ctx->override2DTextureTarget(target);
    820         ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
    821         ctx->restore2DTextureTarget();
    822     } else {
    823         ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
    824     }
    825 }
    826 
    827 void GLEncoder::s_glTexParameteri(void* self,
    828         GLenum target, GLenum pname, GLint param)
    829 {
    830     GLEncoder* ctx = (GLEncoder*)self;
    831     const GLClientState* state = ctx->m_state;
    832 
    833     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    834             !isValidTextureExternalParam(pname, (GLenum)param)),
    835             GL_INVALID_ENUM);
    836 
    837     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    838         ctx->override2DTextureTarget(target);
    839         ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
    840         ctx->restore2DTextureTarget();
    841     } else {
    842         ctx->m_glTexParameteri_enc(ctx, target, pname, param);
    843     }
    844 }
    845 
    846 void GLEncoder::s_glTexParameterx(void* self,
    847         GLenum target, GLenum pname, GLfixed param)
    848 {
    849     GLEncoder* ctx = (GLEncoder*)self;
    850     const GLClientState* state = ctx->m_state;
    851 
    852     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    853             !isValidTextureExternalParam(pname, (GLenum)param)),
    854             GL_INVALID_ENUM);
    855 
    856     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    857         ctx->override2DTextureTarget(target);
    858         ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
    859         ctx->restore2DTextureTarget();
    860     } else {
    861         ctx->m_glTexParameterx_enc(ctx, target, pname, param);
    862     }
    863 }
    864 
    865 void GLEncoder::s_glTexParameteriv(void* self,
    866         GLenum target, GLenum pname, const GLint* params)
    867 {
    868     GLEncoder* ctx = (GLEncoder*)self;
    869     const GLClientState* state = ctx->m_state;
    870 
    871     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    872             !isValidTextureExternalParam(pname, (GLenum)params[0])),
    873             GL_INVALID_ENUM);
    874 
    875     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    876         ctx->override2DTextureTarget(target);
    877         ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
    878         ctx->restore2DTextureTarget();
    879     } else {
    880         ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
    881     }
    882 }
    883 
    884 void GLEncoder::s_glTexParameterxv(void* self,
    885         GLenum target, GLenum pname, const GLfixed* params)
    886 {
    887     GLEncoder* ctx = (GLEncoder*)self;
    888     const GLClientState* state = ctx->m_state;
    889 
    890     SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
    891             !isValidTextureExternalParam(pname, (GLenum)params[0])),
    892             GL_INVALID_ENUM);
    893 
    894     if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
    895         ctx->override2DTextureTarget(target);
    896         ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
    897         ctx->restore2DTextureTarget();
    898     } else {
    899         ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
    900     }
    901 }
    902 
    903 void GLEncoder::override2DTextureTarget(GLenum target)
    904 {
    905     if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
    906         target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
    907             m_glBindTexture_enc(this, GL_TEXTURE_2D,
    908                     m_state->getBoundTexture(target));
    909     }
    910 }
    911 
    912 void GLEncoder::restore2DTextureTarget()
    913 {
    914     GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
    915     m_glBindTexture_enc(this, GL_TEXTURE_2D,
    916             m_state->getBoundTexture(priorityTarget));
    917 }
    918 
    919 GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
    920 {
    921     m_initialized = false;
    922     m_state = NULL;
    923     m_error = GL_NO_ERROR;
    924     m_num_compressedTextureFormats = 0;
    925     m_compressedTextureFormats = NULL;
    926     // overrides;
    927     m_glFlush_enc = set_glFlush(s_glFlush);
    928     m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
    929     m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
    930     m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
    931     m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
    932     m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
    933     m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
    934     m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
    935     m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
    936     m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
    937 
    938     m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
    939     m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
    940     m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
    941     m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
    942     m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
    943 
    944     m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
    945     m_glBufferData_enc = set_glBufferData(s_glBufferData);
    946     m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
    947     m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
    948 
    949     m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
    950     m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
    951     m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
    952     m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
    953     m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
    954     set_glGetString(s_glGetString);
    955     set_glFinish(s_glFinish);
    956     m_glGetError_enc = set_glGetError(s_glGetError);
    957 
    958     m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
    959     m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
    960     m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
    961     m_glDisable_enc = set_glDisable(s_glDisable);
    962     m_glEnable_enc = set_glEnable(s_glEnable);
    963     m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
    964     m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
    965     m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
    966     m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
    967     m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
    968     m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
    969     m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
    970     m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
    971     m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
    972 }
    973 
    974 GLEncoder::~GLEncoder()
    975 {
    976     delete [] m_compressedTextureFormats;
    977 }
    978 
    979 size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
    980 {
    981     assert(m_state != NULL);
    982     return m_state->pixelDataSize(width, height, format, type, pack);
    983 }
    984 
    985 void GLEncoder::s_glFinish(void *self)
    986 {
    987     GLEncoder *ctx = (GLEncoder *)self;
    988     ctx->glFinishRoundTrip(self);
    989 }
    990