1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef GrTextureAccess_DEFINED 9 #define GrTextureAccess_DEFINED 10 11 #include "GrNoncopyable.h" 12 #include "SkRefCnt.h" 13 #include "SkShader.h" 14 15 class GrTexture; 16 17 /** 18 * Represents the filtering and tile modes used to access a texture. It is mostly used with 19 * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about 20 * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would 21 * be folded into GrTextureAccess. 22 */ 23 class GrTextureParams { 24 public: 25 GrTextureParams() { 26 this->reset(); 27 } 28 29 GrTextureParams(SkShader::TileMode tileXAndY, bool bilerp) { 30 this->reset(tileXAndY, bilerp); 31 } 32 33 GrTextureParams(SkShader::TileMode tileModes[2], bool bilerp) { 34 this->reset(tileModes, bilerp); 35 } 36 37 GrTextureParams(const GrTextureParams& params) { 38 *this = params; 39 } 40 41 GrTextureParams& operator= (const GrTextureParams& params) { 42 fTileModes[0] = params.fTileModes[0]; 43 fTileModes[1] = params.fTileModes[1]; 44 fBilerp = params.fBilerp; 45 return *this; 46 } 47 48 void reset() { 49 this->reset(SkShader::kClamp_TileMode, false); 50 } 51 52 void reset(SkShader::TileMode tileXAndY, bool bilerp) { 53 fTileModes[0] = fTileModes[1] = tileXAndY; 54 fBilerp = bilerp; 55 } 56 57 void reset(SkShader::TileMode tileModes[2], bool bilerp) { 58 fTileModes[0] = tileModes[0]; 59 fTileModes[1] = tileModes[1]; 60 fBilerp = bilerp; 61 } 62 63 void setClampNoFilter() { 64 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 65 fBilerp = false; 66 } 67 68 void setClamp() { 69 fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode; 70 } 71 72 void setBilerp(bool bilerp) { fBilerp = bilerp; } 73 74 void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; } 75 void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; } 76 void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; } 77 78 SkShader::TileMode getTileModeX() const { return fTileModes[0]; } 79 80 SkShader::TileMode getTileModeY() const { return fTileModes[1]; } 81 82 bool isTiled() const { 83 return SkShader::kClamp_TileMode != fTileModes[0] || 84 SkShader::kClamp_TileMode != fTileModes[1]; 85 } 86 87 bool isBilerp() const { return fBilerp; } 88 89 bool operator== (const GrTextureParams& other) const { 90 return fTileModes[0] == other.fTileModes[0] && 91 fTileModes[1] == other.fTileModes[1] && 92 fBilerp == other.fBilerp; 93 } 94 95 bool operator!= (const GrTextureParams& other) const { return !(*this == other); } 96 97 private: 98 99 SkShader::TileMode fTileModes[2]; 100 bool fBilerp; 101 }; 102 103 /** A class representing the swizzle access pattern for a texture. Note that if the texture is 104 * an alpha-only texture then the alpha channel is substituted for other components. Any mangling 105 * to handle the r,g,b->a conversions for alpha textures is automatically included in the stage 106 * key. However, if a GrEffect uses different swizzles based on its input then it must 107 * consider that variation in its key-generation. 108 */ 109 class GrTextureAccess : GrNoncopyable { 110 public: 111 /** 112 * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's 113 * constructor if it will be accessible via GrEffect::textureAccess(). 114 */ 115 GrTextureAccess(); 116 117 /** 118 * Uses the default swizzle, "rgba". 119 */ 120 GrTextureAccess(GrTexture*, const GrTextureParams&); 121 explicit GrTextureAccess(GrTexture*, 122 bool bilerp = false, 123 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 124 125 /** 126 * swizzle must be a string between one and four (inclusive) characters containing only 'r', 127 * 'g', 'b', and/or 'a'. 128 */ 129 GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&); 130 GrTextureAccess(GrTexture*, 131 const char* swizzle, 132 bool bilerp = false, 133 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 134 135 void reset(GrTexture*, const GrTextureParams&); 136 void reset(GrTexture*, 137 bool bilerp = false, 138 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 139 void reset(GrTexture*, const char* swizzle, const GrTextureParams&); 140 void reset(GrTexture*, 141 const char* swizzle, 142 bool bilerp = false, 143 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 144 145 bool operator== (const GrTextureAccess& other) const { 146 #if GR_DEBUG 147 // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long. 148 GrAssert(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) == 149 strcmp(fSwizzle, other.fSwizzle)); 150 #endif 151 return fParams == other.fParams && 152 (fTexture.get() == other.fTexture.get()) && 153 (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1)); 154 } 155 156 bool operator!= (const GrTextureAccess& other) const { return !(*this == other); } 157 158 GrTexture* getTexture() const { return fTexture.get(); } 159 160 /** 161 * Returns a string representing the swizzle. The string is is null-terminated. 162 */ 163 const char* getSwizzle() const { return fSwizzle; } 164 165 enum { 166 kR_SwizzleFlag = 0x1, 167 kG_SwizzleFlag = 0x2, 168 kB_SwizzleFlag = 0x4, 169 kA_SwizzleFlag = 0x8, 170 171 kRGB_SwizzleMask = (kR_SwizzleFlag | kG_SwizzleFlag | kB_SwizzleFlag), 172 }; 173 174 /** Returns a mask indicating which components are referenced in the swizzle. */ 175 uint32_t swizzleMask() const { return fSwizzleMask; } 176 177 const GrTextureParams& getParams() const { return fParams; } 178 179 private: 180 void setSwizzle(const char*); 181 182 GrTextureParams fParams; 183 SkAutoTUnref<GrTexture> fTexture; 184 uint32_t fSwizzleMask; 185 char fSwizzle[5]; 186 187 typedef GrNoncopyable INHERITED; 188 }; 189 190 #endif 191