/external/webkit/Source/WebKit/mac/WebView/ |
WebScriptWorld.h | 35 + (WebScriptWorld *)world; variable
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/external/webkit/Source/WebKit/qt/Api/ |
qwebscriptworld.cpp | 51 DOMWrapperWorld* QWebScriptWorld::world() const function in class:QWebScriptWorld 53 return d ? d->world.get() : 0;
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qwebscriptworld_p.h | 34 world = o; 41 WTF::RefPtr<WebCore::DOMWrapperWorld> world; member in class:QWebScriptWorldPrivate
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/external/webkit/Source/WebKit2/WebProcess/InjectedBundle/API/c/ |
WKBundleScriptWorld.cpp | 42 RefPtr<InjectedBundleScriptWorld> world = InjectedBundleScriptWorld::create(); local 43 return toAPI(world.release().releaseRef());
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/external/webkit/Source/WebKit/win/ |
WebScriptWorld.h | 46 WebCore::DOMWrapperWorld* world() const { return m_world.get(); } function in class:WebScriptWorld
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/external/webkit/Source/WebCore/bindings/v8/ |
V8IsolatedContext.h | 48 // JavaScript. Each isolated world executes in parallel with the main 49 // JavaScript world. An isolated world has access to the same DOM data 50 // structures as the main world but none of the JavaScript pointers. 53 // worlds or between an isolated world and the main world. Because 55 // to avoid having pointers to the main world's DOM wrappers (which are 59 // Creates an isolated world. To destroy it, call destroy(). 60 // This will delete the isolated world when the context it owns is GC'd. 64 // Call this to destroy the isolated world. It will be deleted sometim 94 IsolatedWorld* world() const { return m_world.get(); } function in class:WebCore::V8IsolatedContext [all...] |
/external/webkit/Source/WebCore/bindings/js/ |
JSDOMWindowShell.h | 43 JSDOMWindowShell(PassRefPtr<DOMWindow>, DOMWrapperWorld* world); 66 DOMWrapperWorld* world() { return m_world.get(); } function in class:WebCore::JSDOMWindowShell
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JSNamedNodeMapCustom.cpp | 56 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local 57 uncacheWrapper(world, jsNamedNodeMap->impl(), jsNamedNodeMap); 66 inline void* wrapperContext(DOMWrapperWorld* world, NamedNodeMap*) 68 return world;
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JSNodeListCustom.cpp | 57 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local 58 uncacheWrapper(world, jsNodeList->impl(), jsNodeList); 67 inline void* wrapperContext(DOMWrapperWorld* world, NodeList*) 69 return world;
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ScriptCachedFrameData.cpp | 83 DOMWrapperWorld* world = iter->first.get(); local 86 if (JSDOMWindow* window = m_windows.get(world).get())
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JSDOMGlobalObject.h | 68 DOMWrapperWorld* world() { return m_world.get(); } function in class:WebCore::JSDOMGlobalObject
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JSNodeCustom.cpp | 83 static bool isObservable(JSNode* jsNode, Node* node, DOMWrapperWorld* world) 117 if (world->m_wrappers.get(style)) 123 if (JSDOMWrapper* wrapper = world->m_wrappers.get(context).get()) { 130 if (world->m_wrappers.get(sheet)) 135 if (world->m_wrappers.get(sheet)) 141 if (world->m_wrappers.get(sheet)) 149 static inline bool isReachableFromDOM(JSNode* jsNode, Node* node, DOMWrapperWorld* world, MarkStack& markStack) 172 return isObservable(jsNode, node, world) && markStack.containsOpaqueRoot(root(node)); 178 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local 179 return isReachableFromDOM(jsNode, jsNode->impl(), world, markStack) 185 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local [all...] |
/external/webkit/Source/WebKit2/WebProcess/InjectedBundle/ |
InjectedBundleScriptWorld.cpp | 50 PassRefPtr<InjectedBundleScriptWorld> InjectedBundleScriptWorld::getOrCreate(DOMWrapperWorld* world) 52 if (world == mainThreadNormalWorld()) 55 if (InjectedBundleScriptWorld* existingWorld = allWorlds().get(world)) 58 return adoptRef(new InjectedBundleScriptWorld(world)); 63 static InjectedBundleScriptWorld* world = adoptRef(new InjectedBundleScriptWorld(mainThreadNormalWorld())).leakRef(); local 64 return world; 67 InjectedBundleScriptWorld::InjectedBundleScriptWorld(PassRefPtr<DOMWrapperWorld> world) 68 : m_world(world)
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/cts/tests/tests/util/src/android/util/cts/ |
TimeUtilsTest.java | 85 String[] world = new String[] { local 90 for (int i = 0; i < world.length; i += 2) { 91 String country = world[i]; 92 String name = world[i + 1];
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/frameworks/base/core/tests/coretests/src/android/util/ |
TimeUtilsTest.java | 87 String[] world = new String[] { local 386 for (int i = 0; i < world.length; i += 2) { 387 String country = world[i]; 388 String name = world[i + 1]; 405 String[] world = new String[] { local 410 for (int i = 0; i < world.length; i += 2) { 411 String country = world[i]; 412 String name = world[i + 1];
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/external/ceres-solver/docs/ |
introduction.tex | 12 While there is some debate as to who invented of the method of Least Squares~\cite{stigler1981gauss}. There is no debate that it was Carl Friedrich Gauss's prediction of the orbit of the newly discovered asteroid Ceres based on just 41 days of observations that brought it to the attention of the world~\cite{tennenbaum-director}. We named our solver after Ceres to celebrate this seminal event in the history of astronomy, statistics and optimization.
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/external/jmonkeyengine/engine/src/bullet-native/ |
jmePhysicsSpace.cpp | 159 //create dynamics world 160 btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); local 161 dynamicsWorld = world; 166 world->getSimulationIslandManager()->setSplitIslands(false); 167 world->getSolverInfo().m_numIterations = 4; 168 world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER; 169 world->getDispatchInfo().m_enableSPU = true; 209 void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) { 210 jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo(); 223 void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep) [all...] |
/development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/ |
Kube.java | 31 GLWorld world = new GLWorld(); local 52 mCubes[0] = new Cube(world, c0, c4, c0, c1, c5, c1); 53 mCubes[1] = new Cube(world, c2, c4, c0, c3, c5, c1); 54 mCubes[2] = new Cube(world, c4, c4, c0, c5, c5, c1); 56 mCubes[3] = new Cube(world, c0, c4, c2, c1, c5, c3); 57 mCubes[4] = new Cube(world, c2, c4, c2, c3, c5, c3); 58 mCubes[5] = new Cube(world, c4, c4, c2, c5, c5, c3); 60 mCubes[6] = new Cube(world, c0, c4, c4, c1, c5, c5); 61 mCubes[7] = new Cube(world, c2, c4, c4, c3, c5, c5); 62 mCubes[8] = new Cube(world, c4, c4, c4, c5, c5, c5) [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/maccommon/ |
SDL_macevents.c | 462 int world = SDLK_WORLD_0; local 617 MAC_keymap[i] = world++;
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/external/replicaisland/src/com/replica/replicaisland/ |
LevelSystem.java | 123 TiledWorld world = new TiledWorld(byteStream); local 148 mTileWidth, mTileHeight, world, tileIndex); 155 // Collision always defines the world boundaries. 156 mWidthInTiles = world.getWidth(); 157 mHeightInTiles = world.getHeight(); 162 collision.initialize(world, mTileWidth, mTileHeight); 165 mSpawnLocations = world; 170 hotSpots.setWorld(world);
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/external/clang/test/CXX/temp/temp.arg/temp.arg.nontype/ |
p5.cpp | 34 extern const char world[6]; 35 const char world[6] = "world"; member in namespace:pointer_to_object_parameters 38 (void)A<world>().get();
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/external/webkit/Tools/WebKitTestRunner/InjectedBundle/ |
LayoutTestController.cpp | 417 unsigned LayoutTestController::worldIDForWorld(WKBundleScriptWorldRef world) 421 if (it->second == world) 430 // A worldID of 0 always corresponds to a new world. Any other worldID corresponds to a world 432 WKRetainPtr<WKBundleScriptWorldRef> world; local 434 world.adopt(WKBundleScriptWorldCreateWorld()); 439 world = worldSlot; 446 JSGlobalContextRef jsContext = WKBundleFrameGetJavaScriptContextForWorld(frame, world.get());
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/external/chromium/testing/gmock/test/ |
gmock-actions_test.cc | 491 Action<std::string()> a2 = Return("world"); 492 EXPECT_EQ("world", a2.Perform(make_tuple())); 729 a = SetArgPointee<1>("world"); 733 EXPECT_STREQ("world", ptr); 738 Action<MyFunction> a = SetArgPointee<0>(L"world"); 741 EXPECT_STREQ(L"world", ptr); 746 Action<MyStringFunction> a2 = SetArgPointee<0>(L"world"); 749 EXPECT_EQ(L"world", str); 766 char world_array[] = "world"; 767 char* const world = world_array local 787 wchar_t* const world = world_array; local [all...] |
/external/quake/quake/src/QW/client/ |
r_draw.c | 86 float *world; local 100 world = &pv0->position[0]; 103 VectorSubtract (world, modelorg, local); 129 world = &pv1->position[0]; 132 VectorSubtract (world, modelorg, local);
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/external/quake/quake/src/WinQuake/ |
r_draw.cpp | 86 float *world;
local 100 world = &pv0->position[0];
103 VectorSubtract (world, modelorg, local);
129 world = &pv1->position[0];
132 VectorSubtract (world, modelorg, local);
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