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  /external/webkit/Source/WebKit/mac/WebView/
WebScriptWorld.h 35 + (WebScriptWorld *)world; variable
  /external/webkit/Source/WebKit/qt/Api/
qwebscriptworld.cpp 51 DOMWrapperWorld* QWebScriptWorld::world() const function in class:QWebScriptWorld
53 return d ? d->world.get() : 0;
qwebscriptworld_p.h 34 world = o;
41 WTF::RefPtr<WebCore::DOMWrapperWorld> world; member in class:QWebScriptWorldPrivate
  /external/webkit/Source/WebKit2/WebProcess/InjectedBundle/API/c/
WKBundleScriptWorld.cpp 42 RefPtr<InjectedBundleScriptWorld> world = InjectedBundleScriptWorld::create(); local
43 return toAPI(world.release().releaseRef());
  /external/webkit/Source/WebKit/win/
WebScriptWorld.h 46 WebCore::DOMWrapperWorld* world() const { return m_world.get(); } function in class:WebScriptWorld
  /external/webkit/Source/WebCore/bindings/v8/
V8IsolatedContext.h 48 // JavaScript. Each isolated world executes in parallel with the main
49 // JavaScript world. An isolated world has access to the same DOM data
50 // structures as the main world but none of the JavaScript pointers.
53 // worlds or between an isolated world and the main world. Because
55 // to avoid having pointers to the main world's DOM wrappers (which are
59 // Creates an isolated world. To destroy it, call destroy().
60 // This will delete the isolated world when the context it owns is GC'd.
64 // Call this to destroy the isolated world. It will be deleted sometim
94 IsolatedWorld* world() const { return m_world.get(); } function in class:WebCore::V8IsolatedContext
    [all...]
  /external/webkit/Source/WebCore/bindings/js/
JSDOMWindowShell.h 43 JSDOMWindowShell(PassRefPtr<DOMWindow>, DOMWrapperWorld* world);
66 DOMWrapperWorld* world() { return m_world.get(); } function in class:WebCore::JSDOMWindowShell
JSNamedNodeMapCustom.cpp 56 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local
57 uncacheWrapper(world, jsNamedNodeMap->impl(), jsNamedNodeMap);
66 inline void* wrapperContext(DOMWrapperWorld* world, NamedNodeMap*)
68 return world;
JSNodeListCustom.cpp 57 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local
58 uncacheWrapper(world, jsNodeList->impl(), jsNodeList);
67 inline void* wrapperContext(DOMWrapperWorld* world, NodeList*)
69 return world;
ScriptCachedFrameData.cpp 83 DOMWrapperWorld* world = iter->first.get(); local
86 if (JSDOMWindow* window = m_windows.get(world).get())
JSDOMGlobalObject.h 68 DOMWrapperWorld* world() { return m_world.get(); } function in class:WebCore::JSDOMGlobalObject
JSNodeCustom.cpp 83 static bool isObservable(JSNode* jsNode, Node* node, DOMWrapperWorld* world)
117 if (world->m_wrappers.get(style))
123 if (JSDOMWrapper* wrapper = world->m_wrappers.get(context).get()) {
130 if (world->m_wrappers.get(sheet))
135 if (world->m_wrappers.get(sheet))
141 if (world->m_wrappers.get(sheet))
149 static inline bool isReachableFromDOM(JSNode* jsNode, Node* node, DOMWrapperWorld* world, MarkStack& markStack)
172 return isObservable(jsNode, node, world) && markStack.containsOpaqueRoot(root(node));
178 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local
179 return isReachableFromDOM(jsNode, jsNode->impl(), world, markStack)
185 DOMWrapperWorld* world = static_cast<DOMWrapperWorld*>(context); local
    [all...]
  /external/webkit/Source/WebKit2/WebProcess/InjectedBundle/
InjectedBundleScriptWorld.cpp 50 PassRefPtr<InjectedBundleScriptWorld> InjectedBundleScriptWorld::getOrCreate(DOMWrapperWorld* world)
52 if (world == mainThreadNormalWorld())
55 if (InjectedBundleScriptWorld* existingWorld = allWorlds().get(world))
58 return adoptRef(new InjectedBundleScriptWorld(world));
63 static InjectedBundleScriptWorld* world = adoptRef(new InjectedBundleScriptWorld(mainThreadNormalWorld())).leakRef(); local
64 return world;
67 InjectedBundleScriptWorld::InjectedBundleScriptWorld(PassRefPtr<DOMWrapperWorld> world)
68 : m_world(world)
  /cts/tests/tests/util/src/android/util/cts/
TimeUtilsTest.java 85 String[] world = new String[] { local
90 for (int i = 0; i < world.length; i += 2) {
91 String country = world[i];
92 String name = world[i + 1];
  /frameworks/base/core/tests/coretests/src/android/util/
TimeUtilsTest.java 87 String[] world = new String[] { local
386 for (int i = 0; i < world.length; i += 2) {
387 String country = world[i];
388 String name = world[i + 1];
405 String[] world = new String[] { local
410 for (int i = 0; i < world.length; i += 2) {
411 String country = world[i];
412 String name = world[i + 1];
  /external/ceres-solver/docs/
introduction.tex 12 While there is some debate as to who invented of the method of Least Squares~\cite{stigler1981gauss}. There is no debate that it was Carl Friedrich Gauss's prediction of the orbit of the newly discovered asteroid Ceres based on just 41 days of observations that brought it to the attention of the world~\cite{tennenbaum-director}. We named our solver after Ceres to celebrate this seminal event in the history of astronomy, statistics and optimization.
  /external/jmonkeyengine/engine/src/bullet-native/
jmePhysicsSpace.cpp 159 //create dynamics world
160 btDiscreteDynamicsWorld* world = new btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration); local
161 dynamicsWorld = world;
166 world->getSimulationIslandManager()->setSplitIslands(false);
167 world->getSolverInfo().m_numIterations = 4;
168 world->getSolverInfo().m_solverMode = SOLVER_SIMD + SOLVER_USE_WARMSTARTING; //+SOLVER_RANDMIZE_ORDER;
169 world->getDispatchInfo().m_enableSPU = true;
209 void jmePhysicsSpace::preTickCallback(btDynamicsWorld *world, btScalar timeStep) {
210 jmePhysicsSpace* dynamicsWorld = (jmePhysicsSpace*) world->getWorldUserInfo();
223 void jmePhysicsSpace::postTickCallback(btDynamicsWorld *world, btScalar timeStep)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
Kube.java 31 GLWorld world = new GLWorld(); local
52 mCubes[0] = new Cube(world, c0, c4, c0, c1, c5, c1);
53 mCubes[1] = new Cube(world, c2, c4, c0, c3, c5, c1);
54 mCubes[2] = new Cube(world, c4, c4, c0, c5, c5, c1);
56 mCubes[3] = new Cube(world, c0, c4, c2, c1, c5, c3);
57 mCubes[4] = new Cube(world, c2, c4, c2, c3, c5, c3);
58 mCubes[5] = new Cube(world, c4, c4, c2, c5, c5, c3);
60 mCubes[6] = new Cube(world, c0, c4, c4, c1, c5, c5);
61 mCubes[7] = new Cube(world, c2, c4, c4, c3, c5, c5);
62 mCubes[8] = new Cube(world, c4, c4, c4, c5, c5, c5)
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  /external/qemu/distrib/sdl-1.2.15/src/video/maccommon/
SDL_macevents.c 462 int world = SDLK_WORLD_0; local
617 MAC_keymap[i] = world++;
  /external/replicaisland/src/com/replica/replicaisland/
LevelSystem.java 123 TiledWorld world = new TiledWorld(byteStream); local
148 mTileWidth, mTileHeight, world, tileIndex);
155 // Collision always defines the world boundaries.
156 mWidthInTiles = world.getWidth();
157 mHeightInTiles = world.getHeight();
162 collision.initialize(world, mTileWidth, mTileHeight);
165 mSpawnLocations = world;
170 hotSpots.setWorld(world);
  /external/clang/test/CXX/temp/temp.arg/temp.arg.nontype/
p5.cpp 34 extern const char world[6];
35 const char world[6] = "world"; member in namespace:pointer_to_object_parameters
38 (void)A<world>().get();
  /external/webkit/Tools/WebKitTestRunner/InjectedBundle/
LayoutTestController.cpp 417 unsigned LayoutTestController::worldIDForWorld(WKBundleScriptWorldRef world)
421 if (it->second == world)
430 // A worldID of 0 always corresponds to a new world. Any other worldID corresponds to a world
432 WKRetainPtr<WKBundleScriptWorldRef> world; local
434 world.adopt(WKBundleScriptWorldCreateWorld());
439 world = worldSlot;
446 JSGlobalContextRef jsContext = WKBundleFrameGetJavaScriptContextForWorld(frame, world.get());
  /external/chromium/testing/gmock/test/
gmock-actions_test.cc 491 Action<std::string()> a2 = Return("world");
492 EXPECT_EQ("world", a2.Perform(make_tuple()));
729 a = SetArgPointee<1>("world");
733 EXPECT_STREQ("world", ptr);
738 Action<MyFunction> a = SetArgPointee<0>(L"world");
741 EXPECT_STREQ(L"world", ptr);
746 Action<MyStringFunction> a2 = SetArgPointee<0>(L"world");
749 EXPECT_EQ(L"world", str);
766 char world_array[] = "world";
767 char* const world = world_array local
787 wchar_t* const world = world_array; local
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  /external/quake/quake/src/QW/client/
r_draw.c 86 float *world; local
100 world = &pv0->position[0];
103 VectorSubtract (world, modelorg, local);
129 world = &pv1->position[0];
132 VectorSubtract (world, modelorg, local);
  /external/quake/quake/src/WinQuake/
r_draw.cpp 86 float *world; local
100 world = &pv0->position[0];
103 VectorSubtract (world, modelorg, local);
129 world = &pv1->position[0];
132 VectorSubtract (world, modelorg, local);

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