/frameworks/native/include/ui/ |
FramebufferNativeWindow.h | 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd); 70 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd); 74 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer); 75 static int queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer); 76 static int lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
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GraphicBuffer.h | 30 struct ANativeWindowBuffer; 41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >, 78 // create a buffer from an existing ANativeWindowBuffer 79 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); 100 ANativeWindowBuffer* getNativeBuffer() const; 154 sp<ANativeWindowBuffer> mWrappedBuffer;
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Fence.h | 30 struct ANativeWindowBuffer;
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/frameworks/native/include/gui/ |
Surface.h | 89 ANativeWindowBuffer* buffer, int fenceFd); 91 ANativeWindowBuffer** buffer, int* fenceFd); 95 ANativeWindowBuffer* buffer, int fenceFd); 99 ANativeWindowBuffer* buffer); 101 ANativeWindowBuffer** buffer); 103 ANativeWindowBuffer* buffer); 105 ANativeWindowBuffer* buffer); 124 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); 125 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); 126 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd) [all...] |
/system/core/include/system/ |
window.h | 82 typedef struct ANativeWindowBuffer 85 ANativeWindowBuffer() { 87 common.version = sizeof(ANativeWindowBuffer); 91 // Implement the methods that sp<ANativeWindowBuffer> expects so that it 92 // can be used to automatically refcount ANativeWindowBuffer's. 399 struct ANativeWindowBuffer** buffer); 413 struct ANativeWindowBuffer* buffer); 435 struct ANativeWindowBuffer* buffer); 498 struct ANativeWindowBuffer* buffer); 520 struct ANativeWindowBuffer** buffer, int* fenceFd) [all...] |
/frameworks/native/libs/ui/ |
FramebufferNativeWindow.cpp | 46 ANativeWindowBuffer, 52 ANativeWindowBuffer::width = w; 53 ANativeWindowBuffer::height = h; 54 ANativeWindowBuffer::format = f; 55 ANativeWindowBuffer::usage = u; 221 ANativeWindowBuffer** buffer) 236 ANativeWindowBuffer** buffer, int* fenceFd) 263 ANativeWindowBuffer* buffer) 269 ANativeWindowBuffer* buffer) 275 ANativeWindowBuffer* buffer, int fenceFd [all...] |
GraphicBuffer.cpp | 34 // Buffer and implementation of ANativeWindowBuffer 78 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership) 120 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const 122 return static_cast<ANativeWindowBuffer*>(
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/frameworks/av/libvideoeditor/lvpp/ |
PreviewRenderer.h | 58 ANativeWindowBuffer *mBuf;
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/frameworks/native/include/media/hardware/ |
HardwareAPI.h | 87 const sp<ANativeWindowBuffer>& nativeBuffer;
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/frameworks/native/opengl/libagl/ |
TextureObjectManager.h | 51 status_t setImage(ANativeWindowBuffer* buffer); 83 ANativeWindowBuffer* buffer;
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egl.cpp | 240 status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr); 241 status_t unlock(ANativeWindowBuffer* buf); 243 ANativeWindowBuffer* buffer; 244 ANativeWindowBuffer* previousBuffer; 332 ANativeWindowBuffer* dst, void* dst_vaddr, 333 ANativeWindowBuffer* src, void const* src_vaddr, 435 ANativeWindowBuffer* buf, int usage, void** vaddr) 445 status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf) 456 ANativeWindowBuffer* dst, void* dst_vaddr, 457 ANativeWindowBuffer* src, void const* src_vaddr [all...] |
texture.cpp | 128 ANativeWindowBuffer* native_buffer = u.texture->buffer; 156 ANativeWindowBuffer* native_buffer = u.texture->buffer; [all...] |
TextureObjectManager.cpp | 146 status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer)
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/frameworks/av/services/camera/libcameraservice/camera3/ |
Camera3InputStream.cpp | 61 ANativeWindowBuffer* anb; 113 ANativeWindowBuffer *anb = tmp.mGraphicBuffer->getNativeBuffer();
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Camera3OutputStream.cpp | 92 ANativeWindowBuffer* anb; 183 container_of(buffer.buffer, ANativeWindowBuffer, handle), 191 container_of(buffer.buffer, ANativeWindowBuffer, handle),
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Camera3ZslStream.cpp | 145 ANativeWindowBuffer* anb; 210 ANativeWindowBuffer *anb =
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/frameworks/native/libs/gui/ |
Surface.cpp | 92 ANativeWindowBuffer** buffer, int* fenceFd) { 98 ANativeWindowBuffer* buffer, int fenceFd) { 104 ANativeWindowBuffer* buffer, int fenceFd) { 110 ANativeWindowBuffer** buffer) { 112 ANativeWindowBuffer* buf; 128 ANativeWindowBuffer* buffer) { 134 ANativeWindowBuffer* buffer) { 140 ANativeWindowBuffer* buffer) { 729 ANativeWindowBuffer* out;
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/frameworks/native/libs/gui/tests/ |
SurfaceTextureClient_test.cpp | 212 ANativeWindowBuffer* buf; 221 ANativeWindowBuffer* buf; 231 ANativeWindowBuffer* buf; 241 ANativeWindowBuffer* buf; 251 ANativeWindowBuffer* buf; 267 ANativeWindowBuffer* buf; 284 ANativeWindowBuffer* buf; 294 ANativeWindowBuffer* buf[2]; 314 ANativeWindowBuffer* buf[2];
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Surface_test.cpp | 102 ANativeWindowBuffer* buf = 0;
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SurfaceTexture_test.cpp | 794 ANativeWindowBuffer* anb; 840 ANativeWindowBuffer* anb; 901 ANativeWindowBuffer* anb; [all...] |
/frameworks/rs/driver/ |
rsdAllocation.h | 38 struct ANativeWindowBuffer; 81 ANativeWindowBuffer *wndBuffer;
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/hardware/libhardware/tests/camera2/ |
camera2_utils.cpp | 427 ANativeWindowBuffer **anwBuffers = new ANativeWindowBuffer*[totalBuffers]; 510 ANativeWindowBuffer* anb; 532 container_of(buffer, ANativeWindowBuffer, handle), -1); 544 container_of(buffer, ANativeWindowBuffer, handle), -1);
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/frameworks/av/services/camera/libcameraservice/ |
CameraHardwareInterface.h | 566 ANativeWindowBuffer* anb; 594 container_of(buffer, ANativeWindowBuffer, handle), -1); 602 container_of(buffer, ANativeWindowBuffer, handle), -1);
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Camera2Device.cpp | [all...] |
/frameworks/av/media/libstagefright/colorconversion/ |
SoftwareRenderer.cpp | 142 ANativeWindowBuffer *buf;
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