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    Searched refs:ANativeWindowBuffer (Results 1 - 25 of 43) sorted by null

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  /frameworks/native/include/ui/
FramebufferNativeWindow.h 69 static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
70 static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
74 static int dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer);
75 static int queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
76 static int lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
GraphicBuffer.h 30 struct ANativeWindowBuffer;
41 : public ANativeObjectBase< ANativeWindowBuffer, GraphicBuffer, RefBase >,
78 // create a buffer from an existing ANativeWindowBuffer
79 GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership);
100 ANativeWindowBuffer* getNativeBuffer() const;
154 sp<ANativeWindowBuffer> mWrappedBuffer;
Fence.h 30 struct ANativeWindowBuffer;
  /frameworks/native/include/gui/
Surface.h 89 ANativeWindowBuffer* buffer, int fenceFd);
91 ANativeWindowBuffer** buffer, int* fenceFd);
95 ANativeWindowBuffer* buffer, int fenceFd);
99 ANativeWindowBuffer* buffer);
101 ANativeWindowBuffer** buffer);
103 ANativeWindowBuffer* buffer);
105 ANativeWindowBuffer* buffer);
124 virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
125 virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
126 virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd)
    [all...]
  /system/core/include/system/
window.h 82 typedef struct ANativeWindowBuffer
85 ANativeWindowBuffer() {
87 common.version = sizeof(ANativeWindowBuffer);
91 // Implement the methods that sp<ANativeWindowBuffer> expects so that it
92 // can be used to automatically refcount ANativeWindowBuffer's.
399 struct ANativeWindowBuffer** buffer);
413 struct ANativeWindowBuffer* buffer);
435 struct ANativeWindowBuffer* buffer);
498 struct ANativeWindowBuffer* buffer);
520 struct ANativeWindowBuffer** buffer, int* fenceFd)
    [all...]
  /frameworks/native/libs/ui/
FramebufferNativeWindow.cpp 46 ANativeWindowBuffer,
52 ANativeWindowBuffer::width = w;
53 ANativeWindowBuffer::height = h;
54 ANativeWindowBuffer::format = f;
55 ANativeWindowBuffer::usage = u;
221 ANativeWindowBuffer** buffer)
236 ANativeWindowBuffer** buffer, int* fenceFd)
263 ANativeWindowBuffer* buffer)
269 ANativeWindowBuffer* buffer)
275 ANativeWindowBuffer* buffer, int fenceFd
    [all...]
GraphicBuffer.cpp 34 // Buffer and implementation of ANativeWindowBuffer
78 GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership)
120 ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const
122 return static_cast<ANativeWindowBuffer*>(
  /frameworks/av/libvideoeditor/lvpp/
PreviewRenderer.h 58 ANativeWindowBuffer *mBuf;
  /frameworks/native/include/media/hardware/
HardwareAPI.h 87 const sp<ANativeWindowBuffer>& nativeBuffer;
  /frameworks/native/opengl/libagl/
TextureObjectManager.h 51 status_t setImage(ANativeWindowBuffer* buffer);
83 ANativeWindowBuffer* buffer;
egl.cpp 240 status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
241 status_t unlock(ANativeWindowBuffer* buf);
243 ANativeWindowBuffer* buffer;
244 ANativeWindowBuffer* previousBuffer;
332 ANativeWindowBuffer* dst, void* dst_vaddr,
333 ANativeWindowBuffer* src, void const* src_vaddr,
435 ANativeWindowBuffer* buf, int usage, void** vaddr)
445 status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
456 ANativeWindowBuffer* dst, void* dst_vaddr,
457 ANativeWindowBuffer* src, void const* src_vaddr
    [all...]
texture.cpp 128 ANativeWindowBuffer* native_buffer = u.texture->buffer;
156 ANativeWindowBuffer* native_buffer = u.texture->buffer;
    [all...]
TextureObjectManager.cpp 146 status_t EGLTextureObject::setImage(ANativeWindowBuffer* native_buffer)
  /frameworks/av/services/camera/libcameraservice/camera3/
Camera3InputStream.cpp 61 ANativeWindowBuffer* anb;
113 ANativeWindowBuffer *anb = tmp.mGraphicBuffer->getNativeBuffer();
Camera3OutputStream.cpp 92 ANativeWindowBuffer* anb;
183 container_of(buffer.buffer, ANativeWindowBuffer, handle),
191 container_of(buffer.buffer, ANativeWindowBuffer, handle),
Camera3ZslStream.cpp 145 ANativeWindowBuffer* anb;
210 ANativeWindowBuffer *anb =
  /frameworks/native/libs/gui/
Surface.cpp 92 ANativeWindowBuffer** buffer, int* fenceFd) {
98 ANativeWindowBuffer* buffer, int fenceFd) {
104 ANativeWindowBuffer* buffer, int fenceFd) {
110 ANativeWindowBuffer** buffer) {
112 ANativeWindowBuffer* buf;
128 ANativeWindowBuffer* buffer) {
134 ANativeWindowBuffer* buffer) {
140 ANativeWindowBuffer* buffer) {
729 ANativeWindowBuffer* out;
  /frameworks/native/libs/gui/tests/
SurfaceTextureClient_test.cpp 212 ANativeWindowBuffer* buf;
221 ANativeWindowBuffer* buf;
231 ANativeWindowBuffer* buf;
241 ANativeWindowBuffer* buf;
251 ANativeWindowBuffer* buf;
267 ANativeWindowBuffer* buf;
284 ANativeWindowBuffer* buf;
294 ANativeWindowBuffer* buf[2];
314 ANativeWindowBuffer* buf[2];
Surface_test.cpp 102 ANativeWindowBuffer* buf = 0;
SurfaceTexture_test.cpp 794 ANativeWindowBuffer* anb;
840 ANativeWindowBuffer* anb;
901 ANativeWindowBuffer* anb;
    [all...]
  /frameworks/rs/driver/
rsdAllocation.h 38 struct ANativeWindowBuffer;
81 ANativeWindowBuffer *wndBuffer;
  /hardware/libhardware/tests/camera2/
camera2_utils.cpp 427 ANativeWindowBuffer **anwBuffers = new ANativeWindowBuffer*[totalBuffers];
510 ANativeWindowBuffer* anb;
532 container_of(buffer, ANativeWindowBuffer, handle), -1);
544 container_of(buffer, ANativeWindowBuffer, handle), -1);
  /frameworks/av/services/camera/libcameraservice/
CameraHardwareInterface.h 566 ANativeWindowBuffer* anb;
594 container_of(buffer, ANativeWindowBuffer, handle), -1);
602 container_of(buffer, ANativeWindowBuffer, handle), -1);
Camera2Device.cpp     [all...]
  /frameworks/av/media/libstagefright/colorconversion/
SoftwareRenderer.cpp 142 ANativeWindowBuffer *buf;

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