/external/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
Renderbuffer.h | 8 // class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer, 26 // A class derived from RenderbufferStorage is created whenever glRenderbufferStorage 29 class RenderbufferStorage 32 RenderbufferStorage(); 34 virtual ~RenderbufferStorage() = 0; 61 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage); 70 // It's only a wrapper for a RenderbufferStorage, but the internal object 75 Renderbuffer(GLuint id, RenderbufferStorage *storage); 92 void setStorage(RenderbufferStorage *newStorage); 93 RenderbufferStorage *getStorage() { return mStorage; [all...] |
Renderbuffer.cpp | 19 unsigned int RenderbufferStorage::mCurrentSerial = 1; 21 Renderbuffer::Renderbuffer(GLuint id, RenderbufferStorage *storage) : RefCountObject(id) 82 void Renderbuffer::setStorage(RenderbufferStorage *newStorage) 90 RenderbufferStorage::RenderbufferStorage() : mSerial(issueSerial()) 99 RenderbufferStorage::~RenderbufferStorage() 103 bool RenderbufferStorage::isColorbuffer() const 108 bool RenderbufferStorage::isDepthbuffer() const 113 bool RenderbufferStorage::isStencilbuffer() cons [all...] |
Texture.h | 73 virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source) = 0; 224 void copyImage(GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 225 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 275 void copyImage(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source); 276 void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, RenderbufferStorage *source);
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Context.h | 46 class RenderbufferStorage; 356 void setRenderbufferStorage(RenderbufferStorage *renderbuffer);
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Texture.cpp | [all...] |
Context.cpp | 1025 void Context::setRenderbufferStorage(RenderbufferStorage *renderbuffer) [all...] |
/external/skia/src/gpu/gl/ |
SkGLContext.cpp | 64 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 68 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 93 // ES2 requires sized internal formats for RenderbufferStorage 98 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 109 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
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GrGpuGL.cpp | [all...] |
/external/skia/src/gpu/gl/mesa/ |
GrGLCreateMesaInterface.cpp | 165 GR_GL_GET_PROC(RenderbufferStorage); 181 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/gl/unix/ |
GrGLCreateNativeInterface_unix.cpp | 171 GR_GL_GET_PROC(RenderbufferStorage); 187 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/gl/win/ |
GrGLCreateNativeInterface_win.cpp | 178 GR_GL_GET_PROC(RenderbufferStorage); 194 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/gl/mac/ |
GrGLCreateNativeInterface_mac.cpp | 214 interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage); 245 interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT);
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/external/skia/src/gpu/gl/angle/ |
GrGLCreateANGLEInterface.cpp | 148 GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage);
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