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      1 
      2 /*
      3  * Copyright 2011 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 
     10 #include "gl/GrGLInterface.h"
     11 #include "../GrGLUtil.h"
     12 #define WIN32_LEAN_AND_MEAN
     13 #include <Windows.h>
     14 #include <GL/GL.h>
     15 
     16 /*
     17  * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
     18  * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
     19  * Otherwise, a springboard would be needed that hides the calling convention.
     20  */
     21 
     22 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
     23 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
     24 
     25 const GrGLInterface* GrGLCreateNativeInterface() {
     26     // wglGetProcAddress requires a context.
     27     // GL Function pointers retrieved in one context may not be valid in another
     28     // context. For that reason we create a new GrGLInterface each time we're
     29     // called.
     30     if (NULL != wglGetCurrentContext()) {
     31         const char* versionString = (const char*) glGetString(GL_VERSION);
     32         const char* extString = (const char*) glGetString(GL_EXTENSIONS);
     33         GrGLVersion glVer = GrGLGetVersionFromString(versionString);
     34 
     35         if (glVer < GR_GL_VER(1,5)) {
     36             // We must have array and element_array buffer objects.
     37             return NULL;
     38         }
     39         GrGLInterface* interface = new GrGLInterface();
     40 
     41         // Functions that are part of GL 1.1 will return NULL in
     42         // wglGetProcAddress
     43         interface->fBindTexture = glBindTexture;
     44         interface->fBlendFunc = glBlendFunc;
     45 
     46         if (glVer >= GR_GL_VER(1,4) ||
     47             GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
     48             GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
     49             GR_GL_GET_PROC(BlendColor);
     50         }
     51 
     52         interface->fClear = glClear;
     53         interface->fClearColor = glClearColor;
     54         interface->fClearStencil = glClearStencil;
     55         interface->fColorMask = glColorMask;
     56         interface->fCullFace = glCullFace;
     57         interface->fDeleteTextures = glDeleteTextures;
     58         interface->fDepthMask = glDepthMask;
     59         interface->fDisable = glDisable;
     60         interface->fDrawArrays = glDrawArrays;
     61         interface->fDrawElements = glDrawElements;
     62         interface->fDrawBuffer = glDrawBuffer;
     63         interface->fEnable = glEnable;
     64         interface->fFrontFace = glFrontFace;
     65         interface->fFinish = glFinish;
     66         interface->fFlush = glFlush;
     67         interface->fGenTextures = glGenTextures;
     68         interface->fGetError = glGetError;
     69         interface->fGetIntegerv = glGetIntegerv;
     70         interface->fGetString = glGetString;
     71         interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
     72         interface->fLineWidth = glLineWidth;
     73         interface->fLoadIdentity = glLoadIdentity;
     74         interface->fLoadMatrixf = glLoadMatrixf;
     75         interface->fMatrixMode = glMatrixMode;
     76         interface->fPixelStorei = glPixelStorei;
     77         interface->fReadBuffer = glReadBuffer;
     78         interface->fReadPixels = glReadPixels;
     79         interface->fScissor = glScissor;
     80         interface->fStencilFunc = glStencilFunc;
     81         interface->fStencilMask = glStencilMask;
     82         interface->fStencilOp = glStencilOp;
     83         interface->fTexImage2D = glTexImage2D;
     84         interface->fTexParameteri = glTexParameteri;
     85         interface->fTexParameteriv = glTexParameteriv;
     86         if (glVer >= GR_GL_VER(4,2) ||
     87             GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) {
     88             GR_GL_GET_PROC(TexStorage2D);
     89         } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) {
     90             GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
     91         }
     92         interface->fTexSubImage2D = glTexSubImage2D;
     93         interface->fViewport = glViewport;
     94 
     95         GR_GL_GET_PROC(ActiveTexture);
     96         GR_GL_GET_PROC(AttachShader);
     97         GR_GL_GET_PROC(BeginQuery);
     98         GR_GL_GET_PROC(BindAttribLocation);
     99         GR_GL_GET_PROC(BindBuffer);
    100         GR_GL_GET_PROC(BindFragDataLocation);
    101         GR_GL_GET_PROC(BufferData);
    102         GR_GL_GET_PROC(BufferSubData);
    103         GR_GL_GET_PROC(CompileShader);
    104         GR_GL_GET_PROC(CompressedTexImage2D);
    105         GR_GL_GET_PROC(CreateProgram);
    106         GR_GL_GET_PROC(CreateShader);
    107         GR_GL_GET_PROC(DeleteBuffers);
    108         GR_GL_GET_PROC(DeleteQueries);
    109         GR_GL_GET_PROC(DeleteProgram);
    110         GR_GL_GET_PROC(DeleteShader);
    111         GR_GL_GET_PROC(DisableVertexAttribArray);
    112         GR_GL_GET_PROC(DrawBuffers);
    113         GR_GL_GET_PROC(EnableVertexAttribArray);
    114         GR_GL_GET_PROC(EndQuery);
    115         GR_GL_GET_PROC(GenBuffers);
    116         GR_GL_GET_PROC(GenQueries);
    117         GR_GL_GET_PROC(GetBufferParameteriv);
    118         GR_GL_GET_PROC(GetQueryiv);
    119         GR_GL_GET_PROC(GetQueryObjectiv);
    120         GR_GL_GET_PROC(GetQueryObjectuiv);
    121         if (glVer > GR_GL_VER(3,3) ||
    122             GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
    123             GR_GL_GET_PROC(GetQueryObjecti64v);
    124             GR_GL_GET_PROC(GetQueryObjectui64v);
    125             GR_GL_GET_PROC(QueryCounter);
    126         } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
    127             GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
    128             GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
    129         }
    130         GR_GL_GET_PROC(GetProgramInfoLog);
    131         GR_GL_GET_PROC(GetProgramiv);
    132         GR_GL_GET_PROC(GetShaderInfoLog);
    133         GR_GL_GET_PROC(GetShaderiv);
    134         GR_GL_GET_PROC(GetUniformLocation);
    135         GR_GL_GET_PROC(LinkProgram);
    136         if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage", extString)) {
    137             GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
    138         }
    139         GR_GL_GET_PROC(ShaderSource);
    140         GR_GL_GET_PROC(StencilFuncSeparate);
    141         GR_GL_GET_PROC(StencilMaskSeparate);
    142         GR_GL_GET_PROC(StencilOpSeparate);
    143         GR_GL_GET_PROC(Uniform1f);
    144         GR_GL_GET_PROC(Uniform1i);
    145         GR_GL_GET_PROC(Uniform1fv);
    146         GR_GL_GET_PROC(Uniform1iv);
    147         GR_GL_GET_PROC(Uniform2f);
    148         GR_GL_GET_PROC(Uniform2i);
    149         GR_GL_GET_PROC(Uniform2fv);
    150         GR_GL_GET_PROC(Uniform2iv);
    151         GR_GL_GET_PROC(Uniform3f);
    152         GR_GL_GET_PROC(Uniform3i);
    153         GR_GL_GET_PROC(Uniform3fv);
    154         GR_GL_GET_PROC(Uniform3iv);
    155         GR_GL_GET_PROC(Uniform4f);
    156         GR_GL_GET_PROC(Uniform4i);
    157         GR_GL_GET_PROC(Uniform4fv);
    158         GR_GL_GET_PROC(Uniform4iv);
    159         GR_GL_GET_PROC(UniformMatrix2fv);
    160         GR_GL_GET_PROC(UniformMatrix3fv);
    161         GR_GL_GET_PROC(UniformMatrix4fv);
    162         GR_GL_GET_PROC(UseProgram);
    163         GR_GL_GET_PROC(VertexAttrib4fv);
    164         GR_GL_GET_PROC(VertexAttribPointer);
    165         GR_GL_GET_PROC(BindFragDataLocationIndexed);
    166 
    167         // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
    168         // GL_ARB_framebuffer_object doesn't use ARB suffix.)
    169         if (glVer > GR_GL_VER(3,0) ||
    170             GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) {
    171             GR_GL_GET_PROC(GenFramebuffers);
    172             GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
    173             GR_GL_GET_PROC(GetRenderbufferParameteriv);
    174             GR_GL_GET_PROC(BindFramebuffer);
    175             GR_GL_GET_PROC(FramebufferTexture2D);
    176             GR_GL_GET_PROC(CheckFramebufferStatus);
    177             GR_GL_GET_PROC(DeleteFramebuffers);
    178             GR_GL_GET_PROC(RenderbufferStorage);
    179             GR_GL_GET_PROC(GenRenderbuffers);
    180             GR_GL_GET_PROC(DeleteRenderbuffers);
    181             GR_GL_GET_PROC(FramebufferRenderbuffer);
    182             GR_GL_GET_PROC(BindRenderbuffer);
    183             GR_GL_GET_PROC(RenderbufferStorageMultisample);
    184             GR_GL_GET_PROC(BlitFramebuffer);
    185         } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
    186                    extString)) {
    187             GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
    188             GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
    189             GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
    190             GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
    191             GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
    192             GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
    193             GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
    194             GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
    195             GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
    196             GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
    197             GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
    198             GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
    199             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) {
    200                 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
    201             }
    202             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) {
    203                 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
    204             }
    205         } else {
    206             // we must have FBOs
    207             delete interface;
    208             return NULL;
    209         }
    210         GR_GL_GET_PROC(MapBuffer);
    211         GR_GL_GET_PROC(UnmapBuffer);
    212 
    213         if (GrGLHasExtensionFromString("GL_NV_path_rendering", extString)) {
    214             GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
    215             GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
    216             GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
    217             GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
    218             GR_GL_GET_PROC_SUFFIX(PathString, NV);
    219             GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
    220             GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
    221             GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
    222             GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
    223             GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
    224             GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
    225             GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
    226             GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
    227             GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
    228             GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
    229             GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
    230             GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
    231             GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
    232             GR_GL_GET_PROC_SUFFIX(IsPath, NV);
    233             GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
    234             GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
    235             GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
    236             GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
    237             GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
    238             GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
    239             GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
    240             GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
    241             GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
    242             GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
    243             GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
    244             GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
    245             GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
    246             GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
    247             GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
    248             GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
    249             GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
    250             GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
    251             GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
    252             GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
    253             GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
    254             GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
    255             GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
    256             GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
    257             GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
    258             GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
    259             GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
    260             GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
    261             GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
    262             GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
    263         }
    264 
    265         interface->fBindingsExported = kDesktop_GrGLBinding;
    266 
    267         return interface;
    268     } else {
    269         return NULL;
    270     }
    271 }
    272