PointerController.cpp | 45 // Time to spend fading out the spot completely. 251 ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id, 271 Spot* spot = getSpotLocked(id); local 272 if (!spot) { 273 spot = createAndAddSpotLocked(id); 276 spot->updateSprite(&icon, x, y); 281 Spot* spot = mLocked.spots.itemAt(i); local 282 if (spot->id != Spot::INVALID_I 441 Spot* spot = mLocked.spots.itemAt(i); local 508 Spot* spot = mLocked.spots.itemAt(i); local 519 Spot* spot = removeFirstFadingSpotLocked(); local 537 Spot* spot = new Spot(id, sprite); local 544 Spot* spot = mLocked.spots.itemAt(i); local 572 Spot* spot = mLocked.spots.itemAt(i); local [all...] |