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    Searched refs:attachToContext (Results 1 - 4 of 4) sorted by null

  /frameworks/native/include/gui/
GLConsumer.h 76 // attachToContext and detachFromContext methods. However, despite being
84 // attachToContext methods, respectively. The intention of these methods is
210 // attachToContext method.
213 // attachToContext attaches a GLConsumer that is currently in the
216 // called and no calls to attachToContext have succeeded since the last
217 // detachFromContext call. Calls to attachToContext made on a
223 // call to attachToContext will result in this texture object being bound to
226 status_t attachToContext(GLuint tex);
350 // and can be changed with a call to attachToContext.
389 // attachToContext is called
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp     [all...]
  /frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp 260 return surfaceTexture->attachToContext((GLuint)tex);
  /frameworks/native/libs/gui/
GLConsumer.cpp 402 status_t GLConsumer::attachToContext(GLuint tex) {
404 ST_LOGV("attachToContext");
408 ST_LOGE("attachToContext: abandoned GLConsumer");
413 ST_LOGE("attachToContext: GLConsumer is already attached to a "
422 ST_LOGE("attachToContext: invalid current EGLDisplay");
427 ST_LOGE("attachToContext: invalid current EGLContext");

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