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      1 /*
      2  * Copyright (c) 2008, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "Gradient.h"
     33 
     34 #include "CSSParser.h"
     35 #include "GraphicsContext.h"
     36 
     37 #include "SkGradientShader.h"
     38 #include "SkiaUtils.h"
     39 
     40 namespace WebCore {
     41 
     42 void Gradient::platformDestroy()
     43 {
     44     if (m_gradient)
     45         SkSafeUnref(m_gradient);
     46     m_gradient = 0;
     47 }
     48 
     49 static inline U8CPU F2B(float x)
     50 {
     51     return static_cast<int>(x * 255);
     52 }
     53 
     54 static SkColor makeSkColor(float a, float r, float g, float b)
     55 {
     56     return SkColorSetARGB(F2B(a), F2B(r), F2B(g), F2B(b));
     57 }
     58 
     59 // Determine the total number of stops needed, including pseudo-stops at the
     60 // ends as necessary.
     61 static size_t totalStopsNeeded(const Gradient::ColorStop* stopData, size_t count)
     62 {
     63     // N.B.:  The tests in this function should kept in sync with the ones in
     64     // fillStops(), or badness happens.
     65     const Gradient::ColorStop* stop = stopData;
     66     size_t countUsed = count;
     67     if (count < 1 || stop->stop > 0.0)
     68         countUsed++;
     69     stop += count - 1;
     70     if (count < 1 || stop->stop < 1.0)
     71         countUsed++;
     72     return countUsed;
     73 }
     74 
     75 // Collect sorted stop position and color information into the pos and colors
     76 // buffers, ensuring stops at both 0.0 and 1.0.  The buffers must be large
     77 // enough to hold information for all stops, including the new endpoints if
     78 // stops at 0.0 and 1.0 aren't already included.
     79 static void fillStops(const Gradient::ColorStop* stopData,
     80                        size_t count, SkScalar* pos, SkColor* colors)
     81 {
     82     const Gradient::ColorStop* stop = stopData;
     83     size_t start = 0;
     84     if (count < 1) {
     85         // A gradient with no stops must be transparent black.
     86         pos[0] = WebCoreFloatToSkScalar(0.0);
     87         colors[0] = makeSkColor(0.0, 0.0, 0.0, 0.0);
     88         start = 1;
     89     } else if (stop->stop > 0.0) {
     90         // Copy the first stop to 0.0. The first stop position may have a slight
     91         // rounding error, but we don't care in this float comparison, since
     92         // 0.0 comes through cleanly and people aren't likely to want a gradient
     93         // with a stop at (0 + epsilon).
     94         pos[0] = WebCoreFloatToSkScalar(0.0);
     95         colors[0] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
     96         start = 1;
     97     }
     98 
     99     for (size_t i = start; i < start + count; i++) {
    100         pos[i] = WebCoreFloatToSkScalar(stop->stop);
    101         colors[i] = makeSkColor(stop->alpha, stop->red, stop->green, stop->blue);
    102         ++stop;
    103     }
    104 
    105     // Copy the last stop to 1.0 if needed.  See comment above about this float
    106     // comparison.
    107     if (count < 1 || (--stop)->stop < 1.0) {
    108         pos[start + count] = WebCoreFloatToSkScalar(1.0);
    109         colors[start + count] = colors[start + count - 1];
    110     }
    111 }
    112 
    113 SkShader* Gradient::platformGradient()
    114 {
    115     if (m_gradient)
    116         return m_gradient;
    117 
    118     sortStopsIfNecessary();
    119     ASSERT(m_stopsSorted);
    120 
    121     size_t countUsed = totalStopsNeeded(m_stops.data(), m_stops.size());
    122     ASSERT(countUsed >= 2);
    123     ASSERT(countUsed >= m_stops.size());
    124 
    125     // FIXME: Why is all this manual pointer math needed?!
    126     SkAutoMalloc storage(countUsed * (sizeof(SkColor) + sizeof(SkScalar)));
    127     SkColor* colors = (SkColor*)storage.get();
    128     SkScalar* pos = (SkScalar*)(colors + countUsed);
    129 
    130     fillStops(m_stops.data(), m_stops.size(), pos, colors);
    131 
    132     SkShader::TileMode tile = SkShader::kClamp_TileMode;
    133     switch (m_spreadMethod) {
    134     case SpreadMethodReflect:
    135         tile = SkShader::kMirror_TileMode;
    136         break;
    137     case SpreadMethodRepeat:
    138         tile = SkShader::kRepeat_TileMode;
    139         break;
    140     case SpreadMethodPad:
    141         tile = SkShader::kClamp_TileMode;
    142         break;
    143     }
    144 
    145     if (m_radial) {
    146         // Since the two-point radial gradient is slower than the plain radial,
    147         // only use it if we have to.
    148         if (m_p0 == m_p1 && m_r0 <= 0.0f) {
    149             // The radius we give to Skia must be positive (and non-zero).  If
    150             // we're given a zero radius, just ask for a very small radius so
    151             // Skia will still return an object.
    152             SkScalar radius = m_r1 > 0 ? WebCoreFloatToSkScalar(m_r1) : SK_ScalarMin;
    153             m_gradient = SkGradientShader::CreateRadial(m_p1, radius, colors, pos, static_cast<int>(countUsed), tile);
    154         } else {
    155             // The radii we give to Skia must be positive.  If we're given a
    156             // negative radius, ask for zero instead.
    157             SkScalar radius0 = m_r0 >= 0.0f ? WebCoreFloatToSkScalar(m_r0) : 0;
    158             SkScalar radius1 = m_r1 >= 0.0f ? WebCoreFloatToSkScalar(m_r1) : 0;
    159             m_gradient = SkGradientShader::CreateTwoPointRadial(m_p0, radius0, m_p1, radius1, colors, pos, static_cast<int>(countUsed), tile);
    160         }
    161 
    162         if (aspectRatio() != 1) {
    163             // CSS3 elliptical gradients: apply the elliptical scaling at the
    164             // gradient center point.
    165             m_gradientSpaceTransformation.translate(m_p0.x(), m_p0.y());
    166             m_gradientSpaceTransformation.scale(1, 1 / aspectRatio());
    167             m_gradientSpaceTransformation.translate(-m_p0.x(), -m_p0.y());
    168             ASSERT(m_p0 == m_p1);
    169         }
    170     } else {
    171         SkPoint pts[2] = { m_p0, m_p1 };
    172         m_gradient = SkGradientShader::CreateLinear(pts, colors, pos, static_cast<int>(countUsed), tile);
    173     }
    174 
    175     ASSERT(m_gradient);
    176     SkMatrix matrix = m_gradientSpaceTransformation;
    177     m_gradient->setLocalMatrix(matrix);
    178     return m_gradient;
    179 }
    180 
    181 void Gradient::fill(GraphicsContext* context, const FloatRect& rect)
    182 {
    183     context->setFillGradient(this);
    184     context->fillRect(rect);
    185 }
    186 
    187 void Gradient::setPlatformGradientSpaceTransform(const AffineTransform& matrix)
    188 {
    189     if (m_gradient)
    190         m_gradient->setLocalMatrix(m_gradientSpaceTransformation);
    191 }
    192 
    193 } // namespace WebCore
    194